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							- ( function () {
 
- 	class CubeTexturePass extends THREE.Pass {
 
- 		constructor( camera, envMap, opacity = 1 ) {
 
- 			super();
 
- 			this.camera = camera;
 
- 			this.needsSwap = false;
 
- 			this.cubeShader = THREE.ShaderLib[ 'cube' ];
 
- 			this.cubeMesh = new THREE.Mesh( new THREE.BoxGeometry( 10, 10, 10 ), new THREE.ShaderMaterial( {
 
- 				uniforms: THREE.UniformsUtils.clone( this.cubeShader.uniforms ),
 
- 				vertexShader: this.cubeShader.vertexShader,
 
- 				fragmentShader: this.cubeShader.fragmentShader,
 
- 				depthTest: false,
 
- 				depthWrite: false,
 
- 				side: THREE.BackSide
 
- 			} ) );
 
- 			Object.defineProperty( this.cubeMesh.material, 'envMap', {
 
- 				get: function () {
 
- 					return this.uniforms.envMap.value;
 
- 				}
 
- 			} );
 
- 			this.envMap = envMap;
 
- 			this.opacity = opacity;
 
- 			this.cubeScene = new THREE.Scene();
 
- 			this.cubeCamera = new THREE.PerspectiveCamera();
 
- 			this.cubeScene.add( this.cubeMesh );
 
- 		}
 
- 		render( renderer, writeBuffer, readBuffer
 
- 			/*, deltaTime, maskActive*/
 
- 		) {
 
- 			const oldAutoClear = renderer.autoClear;
 
- 			renderer.autoClear = false;
 
- 			this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
 
- 			this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
 
- 			this.cubeMesh.material.uniforms.envMap.value = this.envMap;
 
- 			this.cubeMesh.material.uniforms.flipEnvMap.value = this.envMap.isCubeTexture && this.envMap.isRenderTargetTexture === false ? - 1 : 1;
 
- 			this.cubeMesh.material.uniforms.opacity.value = this.opacity;
 
- 			this.cubeMesh.material.transparent = this.opacity < 1.0;
 
- 			renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
 
- 			if ( this.clear ) renderer.clear();
 
- 			renderer.render( this.cubeScene, this.cubeCamera );
 
- 			renderer.autoClear = oldAutoClear;
 
- 		}
 
- 	}
 
- 	THREE.CubeTexturePass = CubeTexturePass;
 
- } )();
 
 
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