| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271 | ( function () {	const _A = new THREE.Vector3();	const _B = new THREE.Vector3();	const _C = new THREE.Vector3();	class EdgeSplitModifier {		modify( geometry, cutOffAngle, tryKeepNormals = true ) {			function computeNormals() {				normals = new Float32Array( indexes.length * 3 );				for ( let i = 0; i < indexes.length; i += 3 ) {					let index = indexes[ i ];					_A.set( positions[ 3 * index ], positions[ 3 * index + 1 ], positions[ 3 * index + 2 ] );					index = indexes[ i + 1 ];					_B.set( positions[ 3 * index ], positions[ 3 * index + 1 ], positions[ 3 * index + 2 ] );					index = indexes[ i + 2 ];					_C.set( positions[ 3 * index ], positions[ 3 * index + 1 ], positions[ 3 * index + 2 ] );					_C.sub( _B );					_A.sub( _B );					const normal = _C.cross( _A ).normalize();					for ( let j = 0; j < 3; j ++ ) {						normals[ 3 * ( i + j ) ] = normal.x;						normals[ 3 * ( i + j ) + 1 ] = normal.y;						normals[ 3 * ( i + j ) + 2 ] = normal.z;					}				}			}			function mapPositionsToIndexes() {				pointToIndexMap = Array( positions.length / 3 );				for ( let i = 0; i < indexes.length; i ++ ) {					const index = indexes[ i ];					if ( pointToIndexMap[ index ] == null ) {						pointToIndexMap[ index ] = [];					}					pointToIndexMap[ index ].push( i );				}			}			function edgeSplitToGroups( indexes, cutOff, firstIndex ) {				_A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();				const result = {					splitGroup: [],					currentGroup: [ firstIndex ]				};				for ( const j of indexes ) {					if ( j !== firstIndex ) {						_B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();						if ( _B.dot( _A ) < cutOff ) {							result.splitGroup.push( j );						} else {							result.currentGroup.push( j );						}					}				}				return result;			}			function edgeSplit( indexes, cutOff, original = null ) {				if ( indexes.length === 0 ) return;				const groupResults = [];				for ( const index of indexes ) {					groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );				}				let result = groupResults[ 0 ];				for ( const groupResult of groupResults ) {					if ( groupResult.currentGroup.length > result.currentGroup.length ) {						result = groupResult;					}				}				if ( original != null ) {					splitIndexes.push( {						original: original,						indexes: result.currentGroup					} );				}				if ( result.splitGroup.length ) {					edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );				}			}			if ( geometry.isGeometry === true ) {				console.error( 'THREE.EdgeSplitModifier no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );				return;			}			let hadNormals = false;			let oldNormals = null;			if ( geometry.attributes.normal ) {				hadNormals = true;				geometry = geometry.clone();				if ( tryKeepNormals === true && geometry.index !== null ) {					oldNormals = geometry.attributes.normal.array;				}				geometry.deleteAttribute( 'normal' );			}			if ( geometry.index == null ) {				if ( THREE.BufferGeometryUtils === undefined ) {					throw 'THREE.EdgeSplitModifier relies on THREE.BufferGeometryUtils';				}				geometry = THREE.BufferGeometryUtils.mergeVertices( geometry );			}			const indexes = geometry.index.array;			const positions = geometry.getAttribute( 'position' ).array;			let normals;			let pointToIndexMap;			computeNormals();			mapPositionsToIndexes();			const splitIndexes = [];			for ( const vertexIndexes of pointToIndexMap ) {				edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );			}			const newAttributes = {};			for ( const name of Object.keys( geometry.attributes ) ) {				const oldAttribute = geometry.attributes[ name ];				const newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize );				newArray.set( oldAttribute.array );				newAttributes[ name ] = new THREE.BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized );			}			const newIndexes = new Uint32Array( indexes.length );			newIndexes.set( indexes );			for ( let i = 0; i < splitIndexes.length; i ++ ) {				const split = splitIndexes[ i ];				const index = indexes[ split.original ];				for ( const attribute of Object.values( newAttributes ) ) {					for ( let j = 0; j < attribute.itemSize; j ++ ) {						attribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] = attribute.array[ index * attribute.itemSize + j ];					}				}				for ( const j of split.indexes ) {					newIndexes[ j ] = indexes.length + i;				}			}			geometry = new THREE.BufferGeometry();			geometry.setIndex( new THREE.BufferAttribute( newIndexes, 1 ) );			for ( const name of Object.keys( newAttributes ) ) {				geometry.setAttribute( name, newAttributes[ name ] );			}			if ( hadNormals ) {				geometry.computeVertexNormals();				if ( oldNormals !== null ) {					const changedNormals = new Array( oldNormals.length / 3 ).fill( false );					for ( const splitData of splitIndexes ) changedNormals[ splitData.original ] = true;					for ( let i = 0; i < changedNormals.length; i ++ ) {						if ( changedNormals[ i ] === false ) {							for ( let j = 0; j < 3; j ++ ) geometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ];						}					}				}			}			return geometry;		}	}	THREE.EdgeSplitModifier = EdgeSplitModifier;} )();
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