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| ( function () {	/** * THREE.Loader loads FBX file and generates THREE.Group representing FBX scene. * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format * Versions lower than this may load but will probably have errors * * Needs Support: *  Morph normals / blend shape normals * * FBX format references: * 	https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure * 	http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) * * 	Binary format specification: *		https://code.blender.org/2013/08/fbx-binary-file-format-specification/ */	let fbxTree;	let connections;	let sceneGraph;	class FBXLoader extends THREE.Loader {		constructor( manager ) {			super( manager );		}		load( url, onLoad, onProgress, onError ) {			const scope = this;			const path = scope.path === '' ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;			const loader = new THREE.FileLoader( this.manager );			loader.setPath( scope.path );			loader.setResponseType( 'arraybuffer' );			loader.setRequestHeader( scope.requestHeader );			loader.setWithCredentials( scope.withCredentials );			loader.load( url, function ( buffer ) {				try {					onLoad( scope.parse( buffer, path ) );				} catch ( e ) {					if ( onError ) {						onError( e );					} else {						console.error( e );					}					scope.manager.itemError( url );				}			}, onProgress, onError );		}		parse( FBXBuffer, path ) {			if ( isFbxFormatBinary( FBXBuffer ) ) {				fbxTree = new BinaryParser().parse( FBXBuffer );			} else {				const FBXText = convertArrayBufferToString( FBXBuffer );				if ( ! isFbxFormatASCII( FBXText ) ) {					throw new Error( 'THREE.FBXLoader: Unknown format.' );				}				if ( getFbxVersion( FBXText ) < 7000 ) {					throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );				}				fbxTree = new TextParser().parse( FBXText );			} // console.log( fbxTree );			const textureLoader = new THREE.TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );			return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree );		}	} // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group	class FBXTreeParser {		constructor( textureLoader, manager ) {			this.textureLoader = textureLoader;			this.manager = manager;		}		parse() {			connections = this.parseConnections();			const images = this.parseImages();			const textures = this.parseTextures( images );			const materials = this.parseMaterials( textures );			const deformers = this.parseDeformers();			const geometryMap = new GeometryParser().parse( deformers );			this.parseScene( deformers, geometryMap, materials );			return sceneGraph;		} // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )		// and details the connection type		parseConnections() {			const connectionMap = new Map();			if ( 'Connections' in fbxTree ) {				const rawConnections = fbxTree.Connections.connections;				rawConnections.forEach( function ( rawConnection ) {					const fromID = rawConnection[ 0 ];					const toID = rawConnection[ 1 ];					const relationship = rawConnection[ 2 ];					if ( ! connectionMap.has( fromID ) ) {						connectionMap.set( fromID, {							parents: [],							children: []						} );					}					const parentRelationship = {						ID: toID,						relationship: relationship					};					connectionMap.get( fromID ).parents.push( parentRelationship );					if ( ! connectionMap.has( toID ) ) {						connectionMap.set( toID, {							parents: [],							children: []						} );					}					const childRelationship = {						ID: fromID,						relationship: relationship					};					connectionMap.get( toID ).children.push( childRelationship );				} );			}			return connectionMap;		} // Parse FBXTree.Objects.Video for embedded image data		// These images are connected to textures in FBXTree.Objects.Textures		// via FBXTree.Connections.		parseImages() {			const images = {};			const blobs = {};			if ( 'Video' in fbxTree.Objects ) {				const videoNodes = fbxTree.Objects.Video;				for ( const nodeID in videoNodes ) {					const videoNode = videoNodes[ nodeID ];					const id = parseInt( nodeID );					images[ id ] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content					if ( 'Content' in videoNode ) {						const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;						const base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';						if ( arrayBufferContent || base64Content ) {							const image = this.parseImage( videoNodes[ nodeID ] );							blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image;						}					}				}			}			for ( const id in images ) {				const filename = images[ id ];				if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ]; else images[ id ] = images[ id ].split( '\\' ).pop();			}			return images;		} // Parse embedded image data in FBXTree.Video.Content		parseImage( videoNode ) {			const content = videoNode.Content;			const fileName = videoNode.RelativeFilename || videoNode.Filename;			const extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();			let type;			switch ( extension ) {				case 'bmp':					type = 'image/bmp';					break;				case 'jpg':				case 'jpeg':					type = 'image/jpeg';					break;				case 'png':					type = 'image/png';					break;				case 'tif':					type = 'image/tiff';					break;				case 'tga':					if ( this.manager.getHandler( '.tga' ) === null ) {						console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName );					}					type = 'image/tga';					break;				default:					console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' );					return;			}			if ( typeof content === 'string' ) {				// ASCII format				return 'data:' + type + ';base64,' + content;			} else {				// Binary Format				const array = new Uint8Array( content );				return window.URL.createObjectURL( new Blob( [ array ], {					type: type				} ) );			}		} // Parse nodes in FBXTree.Objects.Texture		// These contain details such as UV scaling, cropping, rotation etc and are connected		// to images in FBXTree.Objects.Video		parseTextures( images ) {			const textureMap = new Map();			if ( 'Texture' in fbxTree.Objects ) {				const textureNodes = fbxTree.Objects.Texture;				for ( const nodeID in textureNodes ) {					const texture = this.parseTexture( textureNodes[ nodeID ], images );					textureMap.set( parseInt( nodeID ), texture );				}			}			return textureMap;		} // Parse individual node in FBXTree.Objects.Texture		parseTexture( textureNode, images ) {			const texture = this.loadTexture( textureNode, images );			texture.ID = textureNode.id;			texture.name = textureNode.attrName;			const wrapModeU = textureNode.WrapModeU;			const wrapModeV = textureNode.WrapModeV;			const valueU = wrapModeU !== undefined ? wrapModeU.value : 0;			const valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a			// 0: repeat(default), 1: clamp			texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;			texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;			if ( 'Scaling' in textureNode ) {				const values = textureNode.Scaling.value;				texture.repeat.x = values[ 0 ];				texture.repeat.y = values[ 1 ];			}			return texture;		} // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader		loadTexture( textureNode, images ) {			let fileName;			const currentPath = this.textureLoader.path;			const children = connections.get( textureNode.id ).children;			if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) {				fileName = images[ children[ 0 ].ID ];				if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {					this.textureLoader.setPath( undefined );				}			}			let texture;			const extension = textureNode.FileName.slice( - 3 ).toLowerCase();			if ( extension === 'tga' ) {				const loader = this.manager.getHandler( '.tga' );				if ( loader === null ) {					console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename );					texture = new THREE.Texture();				} else {					loader.setPath( this.textureLoader.path );					texture = loader.load( fileName );				}			} else if ( extension === 'psd' ) {				console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename );				texture = new THREE.Texture();			} else {				texture = this.textureLoader.load( fileName );			}			this.textureLoader.setPath( currentPath );			return texture;		} // Parse nodes in FBXTree.Objects.Material		parseMaterials( textureMap ) {			const materialMap = new Map();			if ( 'Material' in fbxTree.Objects ) {				const materialNodes = fbxTree.Objects.Material;				for ( const nodeID in materialNodes ) {					const material = this.parseMaterial( materialNodes[ nodeID ], textureMap );					if ( material !== null ) materialMap.set( parseInt( nodeID ), material );				}			}			return materialMap;		} // Parse single node in FBXTree.Objects.Material		// Materials are connected to texture maps in FBXTree.Objects.Textures		// FBX format currently only supports Lambert and Phong shading models		parseMaterial( materialNode, textureMap ) {			const ID = materialNode.id;			const name = materialNode.attrName;			let type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object.			if ( typeof type === 'object' ) {				type = type.value;			} // Ignore unused materials which don't have any connections.			if ( ! connections.has( ID ) ) return null;			const parameters = this.parseParameters( materialNode, textureMap, ID );			let material;			switch ( type.toLowerCase() ) {				case 'phong':					material = new THREE.MeshPhongMaterial();					break;				case 'lambert':					material = new THREE.MeshLambertMaterial();					break;				default:					console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to THREE.MeshPhongMaterial.', type );					material = new THREE.MeshPhongMaterial();					break;			}			material.setValues( parameters );			material.name = name;			return material;		} // Parse FBX material and return parameters suitable for a three.js material		// Also parse the texture map and return any textures associated with the material		parseParameters( materialNode, textureMap, ID ) {			const parameters = {};			if ( materialNode.BumpFactor ) {				parameters.bumpScale = materialNode.BumpFactor.value;			}			if ( materialNode.Diffuse ) {				parameters.color = new THREE.Color().fromArray( materialNode.Diffuse.value );			} else if ( materialNode.DiffuseColor && ( materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB' ) ) {				// The blender exporter exports diffuse here instead of in materialNode.Diffuse				parameters.color = new THREE.Color().fromArray( materialNode.DiffuseColor.value );			}			if ( materialNode.DisplacementFactor ) {				parameters.displacementScale = materialNode.DisplacementFactor.value;			}			if ( materialNode.Emissive ) {				parameters.emissive = new THREE.Color().fromArray( materialNode.Emissive.value );			} else if ( materialNode.EmissiveColor && ( materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB' ) ) {				// The blender exporter exports emissive color here instead of in materialNode.Emissive				parameters.emissive = new THREE.Color().fromArray( materialNode.EmissiveColor.value );			}			if ( materialNode.EmissiveFactor ) {				parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value );			}			if ( materialNode.Opacity ) {				parameters.opacity = parseFloat( materialNode.Opacity.value );			}			if ( parameters.opacity < 1.0 ) {				parameters.transparent = true;			}			if ( materialNode.ReflectionFactor ) {				parameters.reflectivity = materialNode.ReflectionFactor.value;			}			if ( materialNode.Shininess ) {				parameters.shininess = materialNode.Shininess.value;			}			if ( materialNode.Specular ) {				parameters.specular = new THREE.Color().fromArray( materialNode.Specular.value );			} else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) {				// The blender exporter exports specular color here instead of in materialNode.Specular				parameters.specular = new THREE.Color().fromArray( materialNode.SpecularColor.value );			}			const scope = this;			connections.get( ID ).children.forEach( function ( child ) {				const type = child.relationship;				switch ( type ) {					case 'Bump':						parameters.bumpMap = scope.getTexture( textureMap, child.ID );						break;					case 'Maya|TEX_ao_map':						parameters.aoMap = scope.getTexture( textureMap, child.ID );						break;					case 'DiffuseColor':					case 'Maya|TEX_color_map':						parameters.map = scope.getTexture( textureMap, child.ID );						if ( parameters.map !== undefined ) {							parameters.map.encoding = THREE.sRGBEncoding;						}						break;					case 'DisplacementColor':						parameters.displacementMap = scope.getTexture( textureMap, child.ID );						break;					case 'EmissiveColor':						parameters.emissiveMap = scope.getTexture( textureMap, child.ID );						if ( parameters.emissiveMap !== undefined ) {							parameters.emissiveMap.encoding = THREE.sRGBEncoding;						}						break;					case 'NormalMap':					case 'Maya|TEX_normal_map':						parameters.normalMap = scope.getTexture( textureMap, child.ID );						break;					case 'ReflectionColor':						parameters.envMap = scope.getTexture( textureMap, child.ID );						if ( parameters.envMap !== undefined ) {							parameters.envMap.mapping = THREE.EquirectangularReflectionMapping;							parameters.envMap.encoding = THREE.sRGBEncoding;						}						break;					case 'SpecularColor':						parameters.specularMap = scope.getTexture( textureMap, child.ID );						if ( parameters.specularMap !== undefined ) {							parameters.specularMap.encoding = THREE.sRGBEncoding;						}						break;					case 'TransparentColor':					case 'TransparencyFactor':						parameters.alphaMap = scope.getTexture( textureMap, child.ID );						parameters.transparent = true;						break;					case 'AmbientColor':					case 'ShininessExponent': // AKA glossiness map					case 'SpecularFactor': // AKA specularLevel					case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor					default:						console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type );						break;				}			} );			return parameters;		} // get a texture from the textureMap for use by a material.		getTexture( textureMap, id ) {			// if the texture is a layered texture, just use the first layer and issue a warning			if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {				console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );				id = connections.get( id ).children[ 0 ].ID;			}			return textureMap.get( id );		} // Parse nodes in FBXTree.Objects.Deformer		// Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here		// Generates map of THREE.Skeleton-like objects for use later when generating and binding skeletons.		parseDeformers() {			const skeletons = {};			const morphTargets = {};			if ( 'Deformer' in fbxTree.Objects ) {				const DeformerNodes = fbxTree.Objects.Deformer;				for ( const nodeID in DeformerNodes ) {					const deformerNode = DeformerNodes[ nodeID ];					const relationships = connections.get( parseInt( nodeID ) );					if ( deformerNode.attrType === 'Skin' ) {						const skeleton = this.parseSkeleton( relationships, DeformerNodes );						skeleton.ID = nodeID;						if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' );						skeleton.geometryID = relationships.parents[ 0 ].ID;						skeletons[ nodeID ] = skeleton;					} else if ( deformerNode.attrType === 'BlendShape' ) {						const morphTarget = {							id: nodeID						};						morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes );						morphTarget.id = nodeID;						if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' );						morphTargets[ nodeID ] = morphTarget;					}				}			}			return {				skeletons: skeletons,				morphTargets: morphTargets			};		} // Parse single nodes in FBXTree.Objects.Deformer		// The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'		// Each skin node represents a skeleton and each cluster node represents a bone		parseSkeleton( relationships, deformerNodes ) {			const rawBones = [];			relationships.children.forEach( function ( child ) {				const boneNode = deformerNodes[ child.ID ];				if ( boneNode.attrType !== 'Cluster' ) return;				const rawBone = {					ID: child.ID,					indices: [],					weights: [],					transformLink: new THREE.Matrix4().fromArray( boneNode.TransformLink.a ) // transform: new THREE.Matrix4().fromArray( boneNode.Transform.a ),					// linkMode: boneNode.Mode,				};				if ( 'Indexes' in boneNode ) {					rawBone.indices = boneNode.Indexes.a;					rawBone.weights = boneNode.Weights.a;				}				rawBones.push( rawBone );			} );			return {				rawBones: rawBones,				bones: []			};		} // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"		parseMorphTargets( relationships, deformerNodes ) {			const rawMorphTargets = [];			for ( let i = 0; i < relationships.children.length; i ++ ) {				const child = relationships.children[ i ];				const morphTargetNode = deformerNodes[ child.ID ];				const rawMorphTarget = {					name: morphTargetNode.attrName,					initialWeight: morphTargetNode.DeformPercent,					id: morphTargetNode.id,					fullWeights: morphTargetNode.FullWeights.a				};				if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;				rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) {					return child.relationship === undefined;				} )[ 0 ].ID;				rawMorphTargets.push( rawMorphTarget );			}			return rawMorphTargets;		} // create the main THREE.Group() to be returned by the loader		parseScene( deformers, geometryMap, materialMap ) {			sceneGraph = new THREE.Group();			const modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );			const modelNodes = fbxTree.Objects.Model;			const scope = this;			modelMap.forEach( function ( model ) {				const modelNode = modelNodes[ model.ID ];				scope.setLookAtProperties( model, modelNode );				const parentConnections = connections.get( model.ID ).parents;				parentConnections.forEach( function ( connection ) {					const parent = modelMap.get( connection.ID );					if ( parent !== undefined ) parent.add( model );				} );				if ( model.parent === null ) {					sceneGraph.add( model );				}			} );			this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );			this.createAmbientLight();			sceneGraph.traverse( function ( node ) {				if ( node.userData.transformData ) {					if ( node.parent ) {						node.userData.transformData.parentMatrix = node.parent.matrix;						node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld;					}					const transform = generateTransform( node.userData.transformData );					node.applyMatrix4( transform );					node.updateWorldMatrix();				}			} );			const animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that			if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) {				sceneGraph.children[ 0 ].animations = animations;				sceneGraph = sceneGraph.children[ 0 ];			}			sceneGraph.animations = animations;		} // parse nodes in FBXTree.Objects.Model		parseModels( skeletons, geometryMap, materialMap ) {			const modelMap = new Map();			const modelNodes = fbxTree.Objects.Model;			for ( const nodeID in modelNodes ) {				const id = parseInt( nodeID );				const node = modelNodes[ nodeID ];				const relationships = connections.get( id );				let model = this.buildSkeleton( relationships, skeletons, id, node.attrName );				if ( ! model ) {					switch ( node.attrType ) {						case 'Camera':							model = this.createCamera( relationships );							break;						case 'Light':							model = this.createLight( relationships );							break;						case 'Mesh':							model = this.createMesh( relationships, geometryMap, materialMap );							break;						case 'NurbsCurve':							model = this.createCurve( relationships, geometryMap );							break;						case 'LimbNode':						case 'Root':							model = new THREE.Bone();							break;						case 'Null':						default:							model = new THREE.Group();							break;					}					model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName( node.attrName ) : '';					model.ID = id;				}				this.getTransformData( model, node );				modelMap.set( id, model );			}			return modelMap;		}		buildSkeleton( relationships, skeletons, id, name ) {			let bone = null;			relationships.parents.forEach( function ( parent ) {				for ( const ID in skeletons ) {					const skeleton = skeletons[ ID ];					skeleton.rawBones.forEach( function ( rawBone, i ) {						if ( rawBone.ID === parent.ID ) {							const subBone = bone;							bone = new THREE.Bone();							bone.matrixWorld.copy( rawBone.transformLink ); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id							bone.name = name ? THREE.PropertyBinding.sanitizeNodeName( name ) : '';							bone.ID = id;							skeleton.bones[ i ] = bone; // In cases where a bone is shared between multiple meshes							// duplicate the bone here and and it as a child of the first bone							if ( subBone !== null ) {								bone.add( subBone );							}						}					} );				}			} );			return bone;		} // create a THREE.PerspectiveCamera or THREE.OrthographicCamera		createCamera( relationships ) {			let model;			let cameraAttribute;			relationships.children.forEach( function ( child ) {				const attr = fbxTree.Objects.NodeAttribute[ child.ID ];				if ( attr !== undefined ) {					cameraAttribute = attr;				}			} );			if ( cameraAttribute === undefined ) {				model = new THREE.Object3D();			} else {				let type = 0;				if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) {					type = 1;				}				let nearClippingPlane = 1;				if ( cameraAttribute.NearPlane !== undefined ) {					nearClippingPlane = cameraAttribute.NearPlane.value / 1000;				}				let farClippingPlane = 1000;				if ( cameraAttribute.FarPlane !== undefined ) {					farClippingPlane = cameraAttribute.FarPlane.value / 1000;				}				let width = window.innerWidth;				let height = window.innerHeight;				if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) {					width = cameraAttribute.AspectWidth.value;					height = cameraAttribute.AspectHeight.value;				}				const aspect = width / height;				let fov = 45;				if ( cameraAttribute.FieldOfView !== undefined ) {					fov = cameraAttribute.FieldOfView.value;				}				const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;				switch ( type ) {					case 0:						// Perspective						model = new THREE.PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane );						if ( focalLength !== null ) model.setFocalLength( focalLength );						break;					case 1:						// Orthographic						model = new THREE.OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane );						break;					default:						console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' );						model = new THREE.Object3D();						break;				}			}			return model;		} // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight		createLight( relationships ) {			let model;			let lightAttribute;			relationships.children.forEach( function ( child ) {				const attr = fbxTree.Objects.NodeAttribute[ child.ID ];				if ( attr !== undefined ) {					lightAttribute = attr;				}			} );			if ( lightAttribute === undefined ) {				model = new THREE.Object3D();			} else {				let type; // LightType can be undefined for Point lights				if ( lightAttribute.LightType === undefined ) {					type = 0;				} else {					type = lightAttribute.LightType.value;				}				let color = 0xffffff;				if ( lightAttribute.Color !== undefined ) {					color = new THREE.Color().fromArray( lightAttribute.Color.value );				}				let intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled				if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) {					intensity = 0;				}				let distance = 0;				if ( lightAttribute.FarAttenuationEnd !== undefined ) {					if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) {						distance = 0;					} else {						distance = lightAttribute.FarAttenuationEnd.value;					}				} // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?				const decay = 1;				switch ( type ) {					case 0:						// Point						model = new THREE.PointLight( color, intensity, distance, decay );						break;					case 1:						// Directional						model = new THREE.DirectionalLight( color, intensity );						break;					case 2:						// Spot						let angle = Math.PI / 3;						if ( lightAttribute.InnerAngle !== undefined ) {							angle = THREE.MathUtils.degToRad( lightAttribute.InnerAngle.value );						}						let penumbra = 0;						if ( lightAttribute.OuterAngle !== undefined ) {							// TODO: this is not correct - FBX calculates outer and inner angle in degrees							// with OuterAngle > InnerAngle && OuterAngle <= Math.PI							// while three.js uses a penumbra between (0, 1) to attenuate the inner angle							penumbra = THREE.MathUtils.degToRad( lightAttribute.OuterAngle.value );							penumbra = Math.max( penumbra, 1 );						}						model = new THREE.SpotLight( color, intensity, distance, angle, penumbra, decay );						break;					default:						console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.' );						model = new THREE.PointLight( color, intensity );						break;				}				if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) {					model.castShadow = true;				}			}			return model;		}		createMesh( relationships, geometryMap, materialMap ) {			let model;			let geometry = null;			let material = null;			const materials = []; // get geometry and materials(s) from connections			relationships.children.forEach( function ( child ) {				if ( geometryMap.has( child.ID ) ) {					geometry = geometryMap.get( child.ID );				}				if ( materialMap.has( child.ID ) ) {					materials.push( materialMap.get( child.ID ) );				}			} );			if ( materials.length > 1 ) {				material = materials;			} else if ( materials.length > 0 ) {				material = materials[ 0 ];			} else {				material = new THREE.MeshPhongMaterial( {					color: 0xcccccc				} );				materials.push( material );			}			if ( 'color' in geometry.attributes ) {				materials.forEach( function ( material ) {					material.vertexColors = true;				} );			}			if ( geometry.FBX_Deformer ) {				model = new THREE.SkinnedMesh( geometry, material );				model.normalizeSkinWeights();			} else {				model = new THREE.Mesh( geometry, material );			}			return model;		}		createCurve( relationships, geometryMap ) {			const geometry = relationships.children.reduce( function ( geo, child ) {				if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID );				return geo;			}, null ); // FBX does not list materials for Nurbs lines, so we'll just put our own in here.			const material = new THREE.LineBasicMaterial( {				color: 0x3300ff,				linewidth: 1			} );			return new THREE.Line( geometry, material );		} // parse the model node for transform data		getTransformData( model, modelNode ) {			const transformData = {};			if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );			if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value ); else transformData.eulerOrder = 'ZYX';			if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;			if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;			if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;			if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;			if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;			if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value;			if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value;			if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;			if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value;			model.userData.transformData = transformData;		}		setLookAtProperties( model, modelNode ) {			if ( 'LookAtProperty' in modelNode ) {				const children = connections.get( model.ID ).children;				children.forEach( function ( child ) {					if ( child.relationship === 'LookAtProperty' ) {						const lookAtTarget = fbxTree.Objects.Model[ child.ID ];						if ( 'Lcl_Translation' in lookAtTarget ) {							const pos = lookAtTarget.Lcl_Translation.value; // THREE.DirectionalLight, THREE.SpotLight							if ( model.target !== undefined ) {								model.target.position.fromArray( pos );								sceneGraph.add( model.target );							} else {								// Cameras and other Object3Ds								model.lookAt( new THREE.Vector3().fromArray( pos ) );							}						}					}				} );			}		}		bindSkeleton( skeletons, geometryMap, modelMap ) {			const bindMatrices = this.parsePoseNodes();			for ( const ID in skeletons ) {				const skeleton = skeletons[ ID ];				const parents = connections.get( parseInt( skeleton.ID ) ).parents;				parents.forEach( function ( parent ) {					if ( geometryMap.has( parent.ID ) ) {						const geoID = parent.ID;						const geoRelationships = connections.get( geoID );						geoRelationships.parents.forEach( function ( geoConnParent ) {							if ( modelMap.has( geoConnParent.ID ) ) {								const model = modelMap.get( geoConnParent.ID );								model.bind( new THREE.Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] );							}						} );					}				} );			}		}		parsePoseNodes() {			const bindMatrices = {};			if ( 'Pose' in fbxTree.Objects ) {				const BindPoseNode = fbxTree.Objects.Pose;				for ( const nodeID in BindPoseNode ) {					if ( BindPoseNode[ nodeID ].attrType === 'BindPose' && BindPoseNode[ nodeID ].NbPoseNodes > 0 ) {						const poseNodes = BindPoseNode[ nodeID ].PoseNode;						if ( Array.isArray( poseNodes ) ) {							poseNodes.forEach( function ( poseNode ) {								bindMatrices[ poseNode.Node ] = new THREE.Matrix4().fromArray( poseNode.Matrix.a );							} );						} else {							bindMatrices[ poseNodes.Node ] = new THREE.Matrix4().fromArray( poseNodes.Matrix.a );						}					}				}			}			return bindMatrices;		} // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light		createAmbientLight() {			if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) {				const ambientColor = fbxTree.GlobalSettings.AmbientColor.value;				const r = ambientColor[ 0 ];				const g = ambientColor[ 1 ];				const b = ambientColor[ 2 ];				if ( r !== 0 || g !== 0 || b !== 0 ) {					const color = new THREE.Color( r, g, b );					sceneGraph.add( new THREE.AmbientLight( color, 1 ) );				}			}		}	} // parse Geometry data from FBXTree and return map of BufferGeometries	class GeometryParser {		// Parse nodes in FBXTree.Objects.Geometry		parse( deformers ) {			const geometryMap = new Map();			if ( 'Geometry' in fbxTree.Objects ) {				const geoNodes = fbxTree.Objects.Geometry;				for ( const nodeID in geoNodes ) {					const relationships = connections.get( parseInt( nodeID ) );					const geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );					geometryMap.set( parseInt( nodeID ), geo );				}			}			return geometryMap;		} // Parse single node in FBXTree.Objects.Geometry		parseGeometry( relationships, geoNode, deformers ) {			switch ( geoNode.attrType ) {				case 'Mesh':					return this.parseMeshGeometry( relationships, geoNode, deformers );					break;				case 'NurbsCurve':					return this.parseNurbsGeometry( geoNode );					break;			}		} // Parse single node mesh geometry in FBXTree.Objects.Geometry		parseMeshGeometry( relationships, geoNode, deformers ) {			const skeletons = deformers.skeletons;			const morphTargets = [];			const modelNodes = relationships.parents.map( function ( parent ) {				return fbxTree.Objects.Model[ parent.ID ];			} ); // don't create geometry if it is not associated with any models			if ( modelNodes.length === 0 ) return;			const skeleton = relationships.children.reduce( function ( skeleton, child ) {				if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ];				return skeleton;			}, null );			relationships.children.forEach( function ( child ) {				if ( deformers.morphTargets[ child.ID ] !== undefined ) {					morphTargets.push( deformers.morphTargets[ child.ID ] );				}			} ); // Assume one model and get the preRotation from that			// if there is more than one model associated with the geometry this may cause problems			const modelNode = modelNodes[ 0 ];			const transformData = {};			if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );			if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );			if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;			if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;			if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;			const transform = generateTransform( transformData );			return this.genGeometry( geoNode, skeleton, morphTargets, transform );		} // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry		genGeometry( geoNode, skeleton, morphTargets, preTransform ) {			const geo = new THREE.BufferGeometry();			if ( geoNode.attrName ) geo.name = geoNode.attrName;			const geoInfo = this.parseGeoNode( geoNode, skeleton );			const buffers = this.genBuffers( geoInfo );			const positionAttribute = new THREE.Float32BufferAttribute( buffers.vertex, 3 );			positionAttribute.applyMatrix4( preTransform );			geo.setAttribute( 'position', positionAttribute );			if ( buffers.colors.length > 0 ) {				geo.setAttribute( 'color', new THREE.Float32BufferAttribute( buffers.colors, 3 ) );			}			if ( skeleton ) {				geo.setAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( buffers.weightsIndices, 4 ) );				geo.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( buffers.vertexWeights, 4 ) ); // used later to bind the skeleton to the model				geo.FBX_Deformer = skeleton;			}			if ( buffers.normal.length > 0 ) {				const normalMatrix = new THREE.Matrix3().getNormalMatrix( preTransform );				const normalAttribute = new THREE.Float32BufferAttribute( buffers.normal, 3 );				normalAttribute.applyNormalMatrix( normalMatrix );				geo.setAttribute( 'normal', normalAttribute );			}			buffers.uvs.forEach( function ( uvBuffer, i ) {				// subsequent uv buffers are called 'uv1', 'uv2', ...				let name = 'uv' + ( i + 1 ).toString(); // the first uv buffer is just called 'uv'				if ( i === 0 ) {					name = 'uv';				}				geo.setAttribute( name, new THREE.Float32BufferAttribute( buffers.uvs[ i ], 2 ) );			} );			if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {				// Convert the material indices of each vertex into rendering groups on the geometry.				let prevMaterialIndex = buffers.materialIndex[ 0 ];				let startIndex = 0;				buffers.materialIndex.forEach( function ( currentIndex, i ) {					if ( currentIndex !== prevMaterialIndex ) {						geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );						prevMaterialIndex = currentIndex;						startIndex = i;					}				} ); // the loop above doesn't add the last group, do that here.				if ( geo.groups.length > 0 ) {					const lastGroup = geo.groups[ geo.groups.length - 1 ];					const lastIndex = lastGroup.start + lastGroup.count;					if ( lastIndex !== buffers.materialIndex.length ) {						geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex );					}				} // case where there are multiple materials but the whole geometry is only				// using one of them				if ( geo.groups.length === 0 ) {					geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] );				}			}			this.addMorphTargets( geo, geoNode, morphTargets, preTransform );			return geo;		}		parseGeoNode( geoNode, skeleton ) {			const geoInfo = {};			geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : [];			geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : [];			if ( geoNode.LayerElementColor ) {				geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] );			}			if ( geoNode.LayerElementMaterial ) {				geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] );			}			if ( geoNode.LayerElementNormal ) {				geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] );			}			if ( geoNode.LayerElementUV ) {				geoInfo.uv = [];				let i = 0;				while ( geoNode.LayerElementUV[ i ] ) {					if ( geoNode.LayerElementUV[ i ].UV ) {						geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) );					}					i ++;				}			}			geoInfo.weightTable = {};			if ( skeleton !== null ) {				geoInfo.skeleton = skeleton;				skeleton.rawBones.forEach( function ( rawBone, i ) {					// loop over the bone's vertex indices and weights					rawBone.indices.forEach( function ( index, j ) {						if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = [];						geoInfo.weightTable[ index ].push( {							id: i,							weight: rawBone.weights[ j ]						} );					} );				} );			}			return geoInfo;		}		genBuffers( geoInfo ) {			const buffers = {				vertex: [],				normal: [],				colors: [],				uvs: [],				materialIndex: [],				vertexWeights: [],				weightsIndices: []			};			let polygonIndex = 0;			let faceLength = 0;			let displayedWeightsWarning = false; // these will hold data for a single face			let facePositionIndexes = [];			let faceNormals = [];			let faceColors = [];			let faceUVs = [];			let faceWeights = [];			let faceWeightIndices = [];			const scope = this;			geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) {				let materialIndex;				let endOfFace = false; // Face index and vertex index arrays are combined in a single array				// A cube with quad faces looks like this:				// PolygonVertexIndex: *24 {				//  a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5				//  }				// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3				// to find index of last vertex bit shift the index: ^ - 1				if ( vertexIndex < 0 ) {					vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1					endOfFace = true;				}				let weightIndices = [];				let weights = [];				facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 );				if ( geoInfo.color ) {					const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color );					faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] );				}				if ( geoInfo.skeleton ) {					if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) {						geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) {							weights.push( wt.weight );							weightIndices.push( wt.id );						} );					}					if ( weights.length > 4 ) {						if ( ! displayedWeightsWarning ) {							console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );							displayedWeightsWarning = true;						}						const wIndex = [ 0, 0, 0, 0 ];						const Weight = [ 0, 0, 0, 0 ];						weights.forEach( function ( weight, weightIndex ) {							let currentWeight = weight;							let currentIndex = weightIndices[ weightIndex ];							Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {								if ( currentWeight > comparedWeight ) {									comparedWeightArray[ comparedWeightIndex ] = currentWeight;									currentWeight = comparedWeight;									const tmp = wIndex[ comparedWeightIndex ];									wIndex[ comparedWeightIndex ] = currentIndex;									currentIndex = tmp;								}							} );						} );						weightIndices = wIndex;						weights = Weight;					} // if the weight array is shorter than 4 pad with 0s					while ( weights.length < 4 ) {						weights.push( 0 );						weightIndices.push( 0 );					}					for ( let i = 0; i < 4; ++ i ) {						faceWeights.push( weights[ i ] );						faceWeightIndices.push( weightIndices[ i ] );					}				}				if ( geoInfo.normal ) {					const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal );					faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] );				}				if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {					materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ];				}				if ( geoInfo.uv ) {					geoInfo.uv.forEach( function ( uv, i ) {						const data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv );						if ( faceUVs[ i ] === undefined ) {							faceUVs[ i ] = [];						}						faceUVs[ i ].push( data[ 0 ] );						faceUVs[ i ].push( data[ 1 ] );					} );				}				faceLength ++;				if ( endOfFace ) {					scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength );					polygonIndex ++;					faceLength = 0; // reset arrays for the next face					facePositionIndexes = [];					faceNormals = [];					faceColors = [];					faceUVs = [];					faceWeights = [];					faceWeightIndices = [];				}			} );			return buffers;		} // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris		genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) {			for ( let i = 2; i < faceLength; i ++ ) {				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 0 ] ] );				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 1 ] ] );				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 2 ] ] );				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 ] ] );				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 1 ] ] );				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 2 ] ] );				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 ] ] );				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 1 ] ] );				buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 2 ] ] );				if ( geoInfo.skeleton ) {					buffers.vertexWeights.push( faceWeights[ 0 ] );					buffers.vertexWeights.push( faceWeights[ 1 ] );					buffers.vertexWeights.push( faceWeights[ 2 ] );					buffers.vertexWeights.push( faceWeights[ 3 ] );					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 ] );					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 1 ] );					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 2 ] );					buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 3 ] );					buffers.vertexWeights.push( faceWeights[ i * 4 ] );					buffers.vertexWeights.push( faceWeights[ i * 4 + 1 ] );					buffers.vertexWeights.push( faceWeights[ i * 4 + 2 ] );					buffers.vertexWeights.push( faceWeights[ i * 4 + 3 ] );					buffers.weightsIndices.push( faceWeightIndices[ 0 ] );					buffers.weightsIndices.push( faceWeightIndices[ 1 ] );					buffers.weightsIndices.push( faceWeightIndices[ 2 ] );					buffers.weightsIndices.push( faceWeightIndices[ 3 ] );					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 ] );					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] );					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] );					buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] );					buffers.weightsIndices.push( faceWeightIndices[ i * 4 ] );					buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 1 ] );					buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 2 ] );					buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 3 ] );				}				if ( geoInfo.color ) {					buffers.colors.push( faceColors[ 0 ] );					buffers.colors.push( faceColors[ 1 ] );					buffers.colors.push( faceColors[ 2 ] );					buffers.colors.push( faceColors[ ( i - 1 ) * 3 ] );					buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 1 ] );					buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 2 ] );					buffers.colors.push( faceColors[ i * 3 ] );					buffers.colors.push( faceColors[ i * 3 + 1 ] );					buffers.colors.push( faceColors[ i * 3 + 2 ] );				}				if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {					buffers.materialIndex.push( materialIndex );					buffers.materialIndex.push( materialIndex );					buffers.materialIndex.push( materialIndex );				}				if ( geoInfo.normal ) {					buffers.normal.push( faceNormals[ 0 ] );					buffers.normal.push( faceNormals[ 1 ] );					buffers.normal.push( faceNormals[ 2 ] );					buffers.normal.push( faceNormals[ ( i - 1 ) * 3 ] );					buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 1 ] );					buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 2 ] );					buffers.normal.push( faceNormals[ i * 3 ] );					buffers.normal.push( faceNormals[ i * 3 + 1 ] );					buffers.normal.push( faceNormals[ i * 3 + 2 ] );				}				if ( geoInfo.uv ) {					geoInfo.uv.forEach( function ( uv, j ) {						if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = [];						buffers.uvs[ j ].push( faceUVs[ j ][ 0 ] );						buffers.uvs[ j ].push( faceUVs[ j ][ 1 ] );						buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] );						buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] );						buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 ] );						buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 + 1 ] );					} );				}			}		}		addMorphTargets( parentGeo, parentGeoNode, morphTargets, preTransform ) {			if ( morphTargets.length === 0 ) return;			parentGeo.morphTargetsRelative = true;			parentGeo.morphAttributes.position = []; // parentGeo.morphAttributes.normal = []; // not implemented			const scope = this;			morphTargets.forEach( function ( morphTarget ) {				morphTarget.rawTargets.forEach( function ( rawTarget ) {					const morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];					if ( morphGeoNode !== undefined ) {						scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name );					}				} );			} );		} // a morph geometry node is similar to a standard  node, and the node is also contained		// in FBXTree.Objects.Geometry, however it can only have attributes for position, normal		// and a special attribute Index defining which vertices of the original geometry are affected		// Normal and position attributes only have data for the vertices that are affected by the morph		genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) {			const vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : [];			const morphPositionsSparse = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : [];			const indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : [];			const length = parentGeo.attributes.position.count * 3;			const morphPositions = new Float32Array( length );			for ( let i = 0; i < indices.length; i ++ ) {				const morphIndex = indices[ i ] * 3;				morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ];				morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ];				morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ];			} // TODO: add morph normal support			const morphGeoInfo = {				vertexIndices: vertexIndices,				vertexPositions: morphPositions			};			const morphBuffers = this.genBuffers( morphGeoInfo );			const positionAttribute = new THREE.Float32BufferAttribute( morphBuffers.vertex, 3 );			positionAttribute.name = name || morphGeoNode.attrName;			positionAttribute.applyMatrix4( preTransform );			parentGeo.morphAttributes.position.push( positionAttribute );		} // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists		parseNormals( NormalNode ) {			const mappingType = NormalNode.MappingInformationType;			const referenceType = NormalNode.ReferenceInformationType;			const buffer = NormalNode.Normals.a;			let indexBuffer = [];			if ( referenceType === 'IndexToDirect' ) {				if ( 'NormalIndex' in NormalNode ) {					indexBuffer = NormalNode.NormalIndex.a;				} else if ( 'NormalsIndex' in NormalNode ) {					indexBuffer = NormalNode.NormalsIndex.a;				}			}			return {				dataSize: 3,				buffer: buffer,				indices: indexBuffer,				mappingType: mappingType,				referenceType: referenceType			};		} // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists		parseUVs( UVNode ) {			const mappingType = UVNode.MappingInformationType;			const referenceType = UVNode.ReferenceInformationType;			const buffer = UVNode.UV.a;			let indexBuffer = [];			if ( referenceType === 'IndexToDirect' ) {				indexBuffer = UVNode.UVIndex.a;			}			return {				dataSize: 2,				buffer: buffer,				indices: indexBuffer,				mappingType: mappingType,				referenceType: referenceType			};		} // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists		parseVertexColors( ColorNode ) {			const mappingType = ColorNode.MappingInformationType;			const referenceType = ColorNode.ReferenceInformationType;			const buffer = ColorNode.Colors.a;			let indexBuffer = [];			if ( referenceType === 'IndexToDirect' ) {				indexBuffer = ColorNode.ColorIndex.a;			}			return {				dataSize: 4,				buffer: buffer,				indices: indexBuffer,				mappingType: mappingType,				referenceType: referenceType			};		} // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists		parseMaterialIndices( MaterialNode ) {			const mappingType = MaterialNode.MappingInformationType;			const referenceType = MaterialNode.ReferenceInformationType;			if ( mappingType === 'NoMappingInformation' ) {				return {					dataSize: 1,					buffer: [ 0 ],					indices: [ 0 ],					mappingType: 'AllSame',					referenceType: referenceType				};			}			const materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what			// we expect.So we create an intermediate buffer that points to the index in the buffer,			// for conforming with the other functions we've written for other data.			const materialIndices = [];			for ( let i = 0; i < materialIndexBuffer.length; ++ i ) {				materialIndices.push( i );			}			return {				dataSize: 1,				buffer: materialIndexBuffer,				indices: materialIndices,				mappingType: mappingType,				referenceType: referenceType			};		} // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry		parseNurbsGeometry( geoNode ) {			if ( THREE.NURBSCurve === undefined ) {				console.error( 'THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' );				return new THREE.BufferGeometry();			}			const order = parseInt( geoNode.Order );			if ( isNaN( order ) ) {				console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id );				return new THREE.BufferGeometry();			}			const degree = order - 1;			const knots = geoNode.KnotVector.a;			const controlPoints = [];			const pointsValues = geoNode.Points.a;			for ( let i = 0, l = pointsValues.length; i < l; i += 4 ) {				controlPoints.push( new THREE.Vector4().fromArray( pointsValues, i ) );			}			let startKnot, endKnot;			if ( geoNode.Form === 'Closed' ) {				controlPoints.push( controlPoints[ 0 ] );			} else if ( geoNode.Form === 'Periodic' ) {				startKnot = degree;				endKnot = knots.length - 1 - startKnot;				for ( let i = 0; i < degree; ++ i ) {					controlPoints.push( controlPoints[ i ] );				}			}			const curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );			const points = curve.getPoints( controlPoints.length * 12 );			return new THREE.BufferGeometry().setFromPoints( points );		}	} // parse animation data from FBXTree	class AnimationParser {		// take raw animation clips and turn them into three.js animation clips		parse() {			const animationClips = [];			const rawClips = this.parseClips();			if ( rawClips !== undefined ) {				for ( const key in rawClips ) {					const rawClip = rawClips[ key ];					const clip = this.addClip( rawClip );					animationClips.push( clip );				}			}			return animationClips;		}		parseClips() {			// since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,			// if this is undefined we can safely assume there are no animations			if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;			const curveNodesMap = this.parseAnimationCurveNodes();			this.parseAnimationCurves( curveNodesMap );			const layersMap = this.parseAnimationLayers( curveNodesMap );			const rawClips = this.parseAnimStacks( layersMap );			return rawClips;		} // parse nodes in FBXTree.Objects.AnimationCurveNode		// each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )		// and is referenced by an AnimationLayer		parseAnimationCurveNodes() {			const rawCurveNodes = fbxTree.Objects.AnimationCurveNode;			const curveNodesMap = new Map();			for ( const nodeID in rawCurveNodes ) {				const rawCurveNode = rawCurveNodes[ nodeID ];				if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) {					const curveNode = {						id: rawCurveNode.id,						attr: rawCurveNode.attrName,						curves: {}					};					curveNodesMap.set( curveNode.id, curveNode );				}			}			return curveNodesMap;		} // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to		// previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated		// axis ( e.g. times and values of x rotation)		parseAnimationCurves( curveNodesMap ) {			const rawCurves = fbxTree.Objects.AnimationCurve; // TODO: Many values are identical up to roundoff error, but won't be optimised			// e.g. position times: [0, 0.4, 0. 8]			// position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]			// clearly, this should be optimised to			// times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]			// this shows up in nearly every FBX file, and generally time array is length > 100			for ( const nodeID in rawCurves ) {				const animationCurve = {					id: rawCurves[ nodeID ].id,					times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ),					values: rawCurves[ nodeID ].KeyValueFloat.a				};				const relationships = connections.get( animationCurve.id );				if ( relationships !== undefined ) {					const animationCurveID = relationships.parents[ 0 ].ID;					const animationCurveRelationship = relationships.parents[ 0 ].relationship;					if ( animationCurveRelationship.match( /X/ ) ) {						curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve;					} else if ( animationCurveRelationship.match( /Y/ ) ) {						curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve;					} else if ( animationCurveRelationship.match( /Z/ ) ) {						curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;					} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {						curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;					}				}			}		} // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references		// to various AnimationCurveNodes and is referenced by an AnimationStack node		// note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack		parseAnimationLayers( curveNodesMap ) {			const rawLayers = fbxTree.Objects.AnimationLayer;			const layersMap = new Map();			for ( const nodeID in rawLayers ) {				const layerCurveNodes = [];				const connection = connections.get( parseInt( nodeID ) );				if ( connection !== undefined ) {					// all the animationCurveNodes used in the layer					const children = connection.children;					children.forEach( function ( child, i ) {						if ( curveNodesMap.has( child.ID ) ) {							const curveNode = curveNodesMap.get( child.ID ); // check that the curves are defined for at least one axis, otherwise ignore the curveNode							if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) {								if ( layerCurveNodes[ i ] === undefined ) {									const modelID = connections.get( child.ID ).parents.filter( function ( parent ) {										return parent.relationship !== undefined;									} )[ 0 ].ID;									if ( modelID !== undefined ) {										const rawModel = fbxTree.Objects.Model[ modelID.toString() ];										if ( rawModel === undefined ) {											console.warn( 'THREE.FBXLoader: Encountered a unused curve.', child );											return;										}										const node = {											modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',											ID: rawModel.id,											initialPosition: [ 0, 0, 0 ],											initialRotation: [ 0, 0, 0 ],											initialScale: [ 1, 1, 1 ]										};										sceneGraph.traverse( function ( child ) {											if ( child.ID === rawModel.id ) {												node.transform = child.matrix;												if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder;											}										} );										if ( ! node.transform ) node.transform = new THREE.Matrix4(); // if the animated model is pre rotated, we'll have to apply the pre rotations to every										// animation value as well										if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value;										if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value;										layerCurveNodes[ i ] = node;									}								}								if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode;							} else if ( curveNode.curves.morph !== undefined ) {								if ( layerCurveNodes[ i ] === undefined ) {									const deformerID = connections.get( child.ID ).parents.filter( function ( parent ) {										return parent.relationship !== undefined;									} )[ 0 ].ID;									const morpherID = connections.get( deformerID ).parents[ 0 ].ID;									const geoID = connections.get( morpherID ).parents[ 0 ].ID; // assuming geometry is not used in more than one model									const modelID = connections.get( geoID ).parents[ 0 ].ID;									const rawModel = fbxTree.Objects.Model[ modelID ];									const node = {										modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',										morphName: fbxTree.Objects.Deformer[ deformerID ].attrName									};									layerCurveNodes[ i ] = node;								}								layerCurveNodes[ i ][ curveNode.attr ] = curveNode;							}						}					} );					layersMap.set( parseInt( nodeID ), layerCurveNodes );				}			}			return layersMap;		} // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation		// hierarchy. Each Stack node will be used to create a THREE.AnimationClip		parseAnimStacks( layersMap ) {			const rawStacks = fbxTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers			const rawClips = {};			for ( const nodeID in rawStacks ) {				const children = connections.get( parseInt( nodeID ) ).children;				if ( children.length > 1 ) {					// it seems like stacks will always be associated with a single layer. But just in case there are files					// where there are multiple layers per stack, we'll display a warning					console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' );				}				const layer = layersMap.get( children[ 0 ].ID );				rawClips[ nodeID ] = {					name: rawStacks[ nodeID ].attrName,					layer: layer				};			}			return rawClips;		}		addClip( rawClip ) {			let tracks = [];			const scope = this;			rawClip.layer.forEach( function ( rawTracks ) {				tracks = tracks.concat( scope.generateTracks( rawTracks ) );			} );			return new THREE.AnimationClip( rawClip.name, - 1, tracks );		}		generateTracks( rawTracks ) {			const tracks = [];			let initialPosition = new THREE.Vector3();			let initialRotation = new THREE.Quaternion();			let initialScale = new THREE.Vector3();			if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale );			initialPosition = initialPosition.toArray();			initialRotation = new THREE.Euler().setFromQuaternion( initialRotation, rawTracks.eulerOrder ).toArray();			initialScale = initialScale.toArray();			if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {				const positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );				if ( positionTrack !== undefined ) tracks.push( positionTrack );			}			if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {				const rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder );				if ( rotationTrack !== undefined ) tracks.push( rotationTrack );			}			if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {				const scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );				if ( scaleTrack !== undefined ) tracks.push( scaleTrack );			}			if ( rawTracks.DeformPercent !== undefined ) {				const morphTrack = this.generateMorphTrack( rawTracks );				if ( morphTrack !== undefined ) tracks.push( morphTrack );			}			return tracks;		}		generateVectorTrack( modelName, curves, initialValue, type ) {			const times = this.getTimesForAllAxes( curves );			const values = this.getKeyframeTrackValues( times, curves, initialValue );			return new THREE.VectorKeyframeTrack( modelName + '.' + type, times, values );		}		generateRotationTrack( modelName, curves, initialValue, preRotation, postRotation, eulerOrder ) {			if ( curves.x !== undefined ) {				this.interpolateRotations( curves.x );				curves.x.values = curves.x.values.map( THREE.MathUtils.degToRad );			}			if ( curves.y !== undefined ) {				this.interpolateRotations( curves.y );				curves.y.values = curves.y.values.map( THREE.MathUtils.degToRad );			}			if ( curves.z !== undefined ) {				this.interpolateRotations( curves.z );				curves.z.values = curves.z.values.map( THREE.MathUtils.degToRad );			}			const times = this.getTimesForAllAxes( curves );			const values = this.getKeyframeTrackValues( times, curves, initialValue );			if ( preRotation !== undefined ) {				preRotation = preRotation.map( THREE.MathUtils.degToRad );				preRotation.push( eulerOrder );				preRotation = new THREE.Euler().fromArray( preRotation );				preRotation = new THREE.Quaternion().setFromEuler( preRotation );			}			if ( postRotation !== undefined ) {				postRotation = postRotation.map( THREE.MathUtils.degToRad );				postRotation.push( eulerOrder );				postRotation = new THREE.Euler().fromArray( postRotation );				postRotation = new THREE.Quaternion().setFromEuler( postRotation ).invert();			}			const quaternion = new THREE.Quaternion();			const euler = new THREE.Euler();			const quaternionValues = [];			for ( let i = 0; i < values.length; i += 3 ) {				euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder );				quaternion.setFromEuler( euler );				if ( preRotation !== undefined ) quaternion.premultiply( preRotation );				if ( postRotation !== undefined ) quaternion.multiply( postRotation );				quaternion.toArray( quaternionValues, i / 3 * 4 );			}			return new THREE.QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues );		}		generateMorphTrack( rawTracks ) {			const curves = rawTracks.DeformPercent.curves.morph;			const values = curves.values.map( function ( val ) {				return val / 100;			} );			const morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ];			return new THREE.NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values );		} // For all animated objects, times are defined separately for each axis		// Here we'll combine the times into one sorted array without duplicates		getTimesForAllAxes( curves ) {			let times = []; // first join together the times for each axis, if defined			if ( curves.x !== undefined ) times = times.concat( curves.x.times );			if ( curves.y !== undefined ) times = times.concat( curves.y.times );			if ( curves.z !== undefined ) times = times.concat( curves.z.times ); // then sort them			times = times.sort( function ( a, b ) {				return a - b;			} ); // and remove duplicates			if ( times.length > 1 ) {				let targetIndex = 1;				let lastValue = times[ 0 ];				for ( let i = 1; i < times.length; i ++ ) {					const currentValue = times[ i ];					if ( currentValue !== lastValue ) {						times[ targetIndex ] = currentValue;						lastValue = currentValue;						targetIndex ++;					}				}				times = times.slice( 0, targetIndex );			}			return times;		}		getKeyframeTrackValues( times, curves, initialValue ) {			const prevValue = initialValue;			const values = [];			let xIndex = - 1;			let yIndex = - 1;			let zIndex = - 1;			times.forEach( function ( time ) {				if ( curves.x ) xIndex = curves.x.times.indexOf( time );				if ( curves.y ) yIndex = curves.y.times.indexOf( time );				if ( curves.z ) zIndex = curves.z.times.indexOf( time ); // if there is an x value defined for this frame, use that				if ( xIndex !== - 1 ) {					const xValue = curves.x.values[ xIndex ];					values.push( xValue );					prevValue[ 0 ] = xValue;				} else {					// otherwise use the x value from the previous frame					values.push( prevValue[ 0 ] );				}				if ( yIndex !== - 1 ) {					const yValue = curves.y.values[ yIndex ];					values.push( yValue );					prevValue[ 1 ] = yValue;				} else {					values.push( prevValue[ 1 ] );				}				if ( zIndex !== - 1 ) {					const zValue = curves.z.values[ zIndex ];					values.push( zValue );					prevValue[ 2 ] = zValue;				} else {					values.push( prevValue[ 2 ] );				}			} );			return values;		} // Rotations are defined as THREE.Euler angles which can have values  of any size		// These will be converted to quaternions which don't support values greater than		// PI, so we'll interpolate large rotations		interpolateRotations( curve ) {			for ( let i = 1; i < curve.values.length; i ++ ) {				const initialValue = curve.values[ i - 1 ];				const valuesSpan = curve.values[ i ] - initialValue;				const absoluteSpan = Math.abs( valuesSpan );				if ( absoluteSpan >= 180 ) {					const numSubIntervals = absoluteSpan / 180;					const step = valuesSpan / numSubIntervals;					let nextValue = initialValue + step;					const initialTime = curve.times[ i - 1 ];					const timeSpan = curve.times[ i ] - initialTime;					const interval = timeSpan / numSubIntervals;					let nextTime = initialTime + interval;					const interpolatedTimes = [];					const interpolatedValues = [];					while ( nextTime < curve.times[ i ] ) {						interpolatedTimes.push( nextTime );						nextTime += interval;						interpolatedValues.push( nextValue );						nextValue += step;					}					curve.times = inject( curve.times, i, interpolatedTimes );					curve.values = inject( curve.values, i, interpolatedValues );				}			}		}	} // parse an FBX file in ASCII format	class TextParser {		getPrevNode() {			return this.nodeStack[ this.currentIndent - 2 ];		}		getCurrentNode() {			return this.nodeStack[ this.currentIndent - 1 ];		}		getCurrentProp() {			return this.currentProp;		}		pushStack( node ) {			this.nodeStack.push( node );			this.currentIndent += 1;		}		popStack() {			this.nodeStack.pop();			this.currentIndent -= 1;		}		setCurrentProp( val, name ) {			this.currentProp = val;			this.currentPropName = name;		}		parse( text ) {			this.currentIndent = 0;			this.allNodes = new FBXTree();			this.nodeStack = [];			this.currentProp = [];			this.currentPropName = '';			const scope = this;			const split = text.split( /[\r\n]+/ );			split.forEach( function ( line, i ) {				const matchComment = line.match( /^[\s\t]*;/ );				const matchEmpty = line.match( /^[\s\t]*$/ );				if ( matchComment || matchEmpty ) return;				const matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' );				const matchProperty = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)' );				const matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' );				if ( matchBeginning ) {					scope.parseNodeBegin( line, matchBeginning );				} else if ( matchProperty ) {					scope.parseNodeProperty( line, matchProperty, split[ ++ i ] );				} else if ( matchEnd ) {					scope.popStack();				} else if ( line.match( /^[^\s\t}]/ ) ) {					// large arrays are split over multiple lines terminated with a ',' character					// if this is encountered the line needs to be joined to the previous line					scope.parseNodePropertyContinued( line );				}			} );			return this.allNodes;		}		parseNodeBegin( line, property ) {			const nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );			const nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) {				return attr.trim().replace( /^"/, '' ).replace( /"$/, '' );			} );			const node = {				name: nodeName			};			const attrs = this.parseNodeAttr( nodeAttrs );			const currentNode = this.getCurrentNode(); // a top node			if ( this.currentIndent === 0 ) {				this.allNodes.add( nodeName, node );			} else {				// a subnode				// if the subnode already exists, append it				if ( nodeName in currentNode ) {					// special case Pose needs PoseNodes as an array					if ( nodeName === 'PoseNode' ) {						currentNode.PoseNode.push( node );					} else if ( currentNode[ nodeName ].id !== undefined ) {						currentNode[ nodeName ] = {};						currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];					}					if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node;				} else if ( typeof attrs.id === 'number' ) {					currentNode[ nodeName ] = {};					currentNode[ nodeName ][ attrs.id ] = node;				} else if ( nodeName !== 'Properties70' ) {					if ( nodeName === 'PoseNode' ) currentNode[ nodeName ] = [ node ]; else currentNode[ nodeName ] = node;				}			}			if ( typeof attrs.id === 'number' ) node.id = attrs.id;			if ( attrs.name !== '' ) node.attrName = attrs.name;			if ( attrs.type !== '' ) node.attrType = attrs.type;			this.pushStack( node );		}		parseNodeAttr( attrs ) {			let id = attrs[ 0 ];			if ( attrs[ 0 ] !== '' ) {				id = parseInt( attrs[ 0 ] );				if ( isNaN( id ) ) {					id = attrs[ 0 ];				}			}			let name = '',				type = '';			if ( attrs.length > 1 ) {				name = attrs[ 1 ].replace( /^(\w+)::/, '' );				type = attrs[ 2 ];			}			return {				id: id,				name: name,				type: type			};		}		parseNodeProperty( line, property, contentLine ) {			let propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();			let propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim(); // for special case: base64 image data follows "Content: ," line			//	Content: ,			//	 "/9j/4RDaRXhpZgAATU0A..."			if ( propName === 'Content' && propValue === ',' ) {				propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim();			}			const currentNode = this.getCurrentNode();			const parentName = currentNode.name;			if ( parentName === 'Properties70' ) {				this.parseNodeSpecialProperty( line, propName, propValue );				return;			} // Connections			if ( propName === 'C' ) {				const connProps = propValue.split( ',' ).slice( 1 );				const from = parseInt( connProps[ 0 ] );				const to = parseInt( connProps[ 1 ] );				let rest = propValue.split( ',' ).slice( 3 );				rest = rest.map( function ( elem ) {					return elem.trim().replace( /^"/, '' );				} );				propName = 'connections';				propValue = [ from, to ];				append( propValue, rest );				if ( currentNode[ propName ] === undefined ) {					currentNode[ propName ] = [];				}			} // Node			if ( propName === 'Node' ) currentNode.id = propValue; // connections			if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) {				currentNode[ propName ].push( propValue );			} else {				if ( propName !== 'a' ) currentNode[ propName ] = propValue; else currentNode.a = propValue;			}			this.setCurrentProp( currentNode, propName ); // convert string to array, unless it ends in ',' in which case more will be added to it			if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) {				currentNode.a = parseNumberArray( propValue );			}		}		parseNodePropertyContinued( line ) {			const currentNode = this.getCurrentNode();			currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value			// so convert the string to an array			if ( line.slice( - 1 ) !== ',' ) {				currentNode.a = parseNumberArray( currentNode.a );			}		} // parse "Property70"		parseNodeSpecialProperty( line, propName, propValue ) {			// split this			// P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1			// into array like below			// ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]			const props = propValue.split( '",' ).map( function ( prop ) {				return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' );			} );			const innerPropName = props[ 0 ];			const innerPropType1 = props[ 1 ];			const innerPropType2 = props[ 2 ];			const innerPropFlag = props[ 3 ];			let innerPropValue = props[ 4 ]; // cast values where needed, otherwise leave as strings			switch ( innerPropType1 ) {				case 'int':				case 'enum':				case 'bool':				case 'ULongLong':				case 'double':				case 'Number':				case 'FieldOfView':					innerPropValue = parseFloat( innerPropValue );					break;				case 'Color':				case 'ColorRGB':				case 'Vector3D':				case 'Lcl_Translation':				case 'Lcl_Rotation':				case 'Lcl_Scaling':					innerPropValue = parseNumberArray( innerPropValue );					break;			} // CAUTION: these props must append to parent's parent			this.getPrevNode()[ innerPropName ] = {				'type': innerPropType1,				'type2': innerPropType2,				'flag': innerPropFlag,				'value': innerPropValue			};			this.setCurrentProp( this.getPrevNode(), innerPropName );		}	} // Parse an FBX file in Binary format	class BinaryParser {		parse( buffer ) {			const reader = new BinaryReader( buffer );			reader.skip( 23 ); // skip magic 23 bytes			const version = reader.getUint32();			if ( version < 6400 ) {				throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + version );			}			const allNodes = new FBXTree();			while ( ! this.endOfContent( reader ) ) {				const node = this.parseNode( reader, version );				if ( node !== null ) allNodes.add( node.name, node );			}			return allNodes;		} // Check if reader has reached the end of content.		endOfContent( reader ) {			// footer size: 160bytes + 16-byte alignment padding			// - 16bytes: magic			// - padding til 16-byte alignment (at least 1byte?)			//	(seems like some exporters embed fixed 15 or 16bytes?)			// - 4bytes: magic			// - 4bytes: version			// - 120bytes: zero			// - 16bytes: magic			if ( reader.size() % 16 === 0 ) {				return ( reader.getOffset() + 160 + 16 & ~ 0xf ) >= reader.size();			} else {				return reader.getOffset() + 160 + 16 >= reader.size();			}		} // recursively parse nodes until the end of the file is reached		parseNode( reader, version ) {			const node = {}; // The first three data sizes depends on version.			const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();			const numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();			version >= 7500 ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used			const nameLen = reader.getUint8();			const name = reader.getString( nameLen ); // Regards this node as NULL-record if endOffset is zero			if ( endOffset === 0 ) return null;			const propertyList = [];			for ( let i = 0; i < numProperties; i ++ ) {				propertyList.push( this.parseProperty( reader ) );			} // Regards the first three elements in propertyList as id, attrName, and attrType			const id = propertyList.length > 0 ? propertyList[ 0 ] : '';			const attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';			const attrType = propertyList.length > 2 ? propertyList[ 2 ] : ''; // check if this node represents just a single property			// like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}			node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;			while ( endOffset > reader.getOffset() ) {				const subNode = this.parseNode( reader, version );				if ( subNode !== null ) this.parseSubNode( name, node, subNode );			}			node.propertyList = propertyList; // raw property list used by parent			if ( typeof id === 'number' ) node.id = id;			if ( attrName !== '' ) node.attrName = attrName;			if ( attrType !== '' ) node.attrType = attrType;			if ( name !== '' ) node.name = name;			return node;		}		parseSubNode( name, node, subNode ) {			// special case: child node is single property			if ( subNode.singleProperty === true ) {				const value = subNode.propertyList[ 0 ];				if ( Array.isArray( value ) ) {					node[ subNode.name ] = subNode;					subNode.a = value;				} else {					node[ subNode.name ] = value;				}			} else if ( name === 'Connections' && subNode.name === 'C' ) {				const array = [];				subNode.propertyList.forEach( function ( property, i ) {					// first Connection is FBX type (OO, OP, etc.). We'll discard these					if ( i !== 0 ) array.push( property );				} );				if ( node.connections === undefined ) {					node.connections = [];				}				node.connections.push( array );			} else if ( subNode.name === 'Properties70' ) {				const keys = Object.keys( subNode );				keys.forEach( function ( key ) {					node[ key ] = subNode[ key ];				} );			} else if ( name === 'Properties70' && subNode.name === 'P' ) {				let innerPropName = subNode.propertyList[ 0 ];				let innerPropType1 = subNode.propertyList[ 1 ];				const innerPropType2 = subNode.propertyList[ 2 ];				const innerPropFlag = subNode.propertyList[ 3 ];				let innerPropValue;				if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );				if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );				if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {					innerPropValue = [ subNode.propertyList[ 4 ], subNode.propertyList[ 5 ], subNode.propertyList[ 6 ] ];				} else {					innerPropValue = subNode.propertyList[ 4 ];				} // this will be copied to parent, see above				node[ innerPropName ] = {					'type': innerPropType1,					'type2': innerPropType2,					'flag': innerPropFlag,					'value': innerPropValue				};			} else if ( node[ subNode.name ] === undefined ) {				if ( typeof subNode.id === 'number' ) {					node[ subNode.name ] = {};					node[ subNode.name ][ subNode.id ] = subNode;				} else {					node[ subNode.name ] = subNode;				}			} else {				if ( subNode.name === 'PoseNode' ) {					if ( ! Array.isArray( node[ subNode.name ] ) ) {						node[ subNode.name ] = [ node[ subNode.name ] ];					}					node[ subNode.name ].push( subNode );				} else if ( node[ subNode.name ][ subNode.id ] === undefined ) {					node[ subNode.name ][ subNode.id ] = subNode;				}			}		}		parseProperty( reader ) {			const type = reader.getString( 1 );			let length;			switch ( type ) {				case 'C':					return reader.getBoolean();				case 'D':					return reader.getFloat64();				case 'F':					return reader.getFloat32();				case 'I':					return reader.getInt32();				case 'L':					return reader.getInt64();				case 'R':					length = reader.getUint32();					return reader.getArrayBuffer( length );				case 'S':					length = reader.getUint32();					return reader.getString( length );				case 'Y':					return reader.getInt16();				case 'b':				case 'c':				case 'd':				case 'f':				case 'i':				case 'l':					const arrayLength = reader.getUint32();					const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed					const compressedLength = reader.getUint32();					if ( encoding === 0 ) {						switch ( type ) {							case 'b':							case 'c':								return reader.getBooleanArray( arrayLength );							case 'd':								return reader.getFloat64Array( arrayLength );							case 'f':								return reader.getFloat32Array( arrayLength );							case 'i':								return reader.getInt32Array( arrayLength );							case 'l':								return reader.getInt64Array( arrayLength );						}					}					if ( typeof fflate === 'undefined' ) {						console.error( 'THREE.FBXLoader: External library fflate.min.js required.' );					}					const data = fflate.unzlibSync( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); // eslint-disable-line no-undef					const reader2 = new BinaryReader( data.buffer );					switch ( type ) {						case 'b':						case 'c':							return reader2.getBooleanArray( arrayLength );						case 'd':							return reader2.getFloat64Array( arrayLength );						case 'f':							return reader2.getFloat32Array( arrayLength );						case 'i':							return reader2.getInt32Array( arrayLength );						case 'l':							return reader2.getInt64Array( arrayLength );					}				default:					throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );			}		}	}	class BinaryReader {		constructor( buffer, littleEndian ) {			this.dv = new DataView( buffer );			this.offset = 0;			this.littleEndian = littleEndian !== undefined ? littleEndian : true;		}		getOffset() {			return this.offset;		}		size() {			return this.dv.buffer.byteLength;		}		skip( length ) {			this.offset += length;		} // seems like true/false representation depends on exporter.		// true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)		// then sees LSB.		getBoolean() {			return ( this.getUint8() & 1 ) === 1;		}		getBooleanArray( size ) {			const a = [];			for ( let i = 0; i < size; i ++ ) {				a.push( this.getBoolean() );			}			return a;		}		getUint8() {			const value = this.dv.getUint8( this.offset );			this.offset += 1;			return value;		}		getInt16() {			const value = this.dv.getInt16( this.offset, this.littleEndian );			this.offset += 2;			return value;		}		getInt32() {			const value = this.dv.getInt32( this.offset, this.littleEndian );			this.offset += 4;			return value;		}		getInt32Array( size ) {			const a = [];			for ( let i = 0; i < size; i ++ ) {				a.push( this.getInt32() );			}			return a;		}		getUint32() {			const value = this.dv.getUint32( this.offset, this.littleEndian );			this.offset += 4;			return value;		} // JavaScript doesn't support 64-bit integer so calculate this here		// 1 << 32 will return 1 so using multiply operation instead here.		// There's a possibility that this method returns wrong value if the value		// is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.		// TODO: safely handle 64-bit integer		getInt64() {			let low, high;			if ( this.littleEndian ) {				low = this.getUint32();				high = this.getUint32();			} else {				high = this.getUint32();				low = this.getUint32();			} // calculate negative value			if ( high & 0x80000000 ) {				high = ~ high & 0xFFFFFFFF;				low = ~ low & 0xFFFFFFFF;				if ( low === 0xFFFFFFFF ) high = high + 1 & 0xFFFFFFFF;				low = low + 1 & 0xFFFFFFFF;				return - ( high * 0x100000000 + low );			}			return high * 0x100000000 + low;		}		getInt64Array( size ) {			const a = [];			for ( let i = 0; i < size; i ++ ) {				a.push( this.getInt64() );			}			return a;		} // Note: see getInt64() comment		getUint64() {			let low, high;			if ( this.littleEndian ) {				low = this.getUint32();				high = this.getUint32();			} else {				high = this.getUint32();				low = this.getUint32();			}			return high * 0x100000000 + low;		}		getFloat32() {			const value = this.dv.getFloat32( this.offset, this.littleEndian );			this.offset += 4;			return value;		}		getFloat32Array( size ) {			const a = [];			for ( let i = 0; i < size; i ++ ) {				a.push( this.getFloat32() );			}			return a;		}		getFloat64() {			const value = this.dv.getFloat64( this.offset, this.littleEndian );			this.offset += 8;			return value;		}		getFloat64Array( size ) {			const a = [];			for ( let i = 0; i < size; i ++ ) {				a.push( this.getFloat64() );			}			return a;		}		getArrayBuffer( size ) {			const value = this.dv.buffer.slice( this.offset, this.offset + size );			this.offset += size;			return value;		}		getString( size ) {			// note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead			let a = [];			for ( let i = 0; i < size; i ++ ) {				a[ i ] = this.getUint8();			}			const nullByte = a.indexOf( 0 );			if ( nullByte >= 0 ) a = a.slice( 0, nullByte );			return THREE.LoaderUtils.decodeText( new Uint8Array( a ) );		}	} // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)	// and BinaryParser( FBX Binary format)	class FBXTree {		add( key, val ) {			this[ key ] = val;		}	} // ************** UTILITY FUNCTIONS **************	function isFbxFormatBinary( buffer ) {		const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0';		return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );	}	function isFbxFormatASCII( text ) {		const CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];		let cursor = 0;		function read( offset ) {			const result = text[ offset - 1 ];			text = text.slice( cursor + offset );			cursor ++;			return result;		}		for ( let i = 0; i < CORRECT.length; ++ i ) {			const num = read( 1 );			if ( num === CORRECT[ i ] ) {				return false;			}		}		return true;	}	function getFbxVersion( text ) {		const versionRegExp = /FBXVersion: (\d+)/;		const match = text.match( versionRegExp );		if ( match ) {			const version = parseInt( match[ 1 ] );			return version;		}		throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );	} // Converts FBX ticks into real time seconds.	function convertFBXTimeToSeconds( time ) {		return time / 46186158000;	}	const dataArray = []; // extracts the data from the correct position in the FBX array based on indexing type	function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {		let index;		switch ( infoObject.mappingType ) {			case 'ByPolygonVertex':				index = polygonVertexIndex;				break;			case 'ByPolygon':				index = polygonIndex;				break;			case 'ByVertice':				index = vertexIndex;				break;			case 'AllSame':				index = infoObject.indices[ 0 ];				break;			default:				console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType );		}		if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ];		const from = index * infoObject.dataSize;		const to = from + infoObject.dataSize;		return slice( dataArray, infoObject.buffer, from, to );	}	const tempEuler = new THREE.Euler();	const tempVec = new THREE.Vector3(); // generate transformation from FBX transform data	// ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm	// ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e	function generateTransform( transformData ) {		const lTranslationM = new THREE.Matrix4();		const lPreRotationM = new THREE.Matrix4();		const lRotationM = new THREE.Matrix4();		const lPostRotationM = new THREE.Matrix4();		const lScalingM = new THREE.Matrix4();		const lScalingPivotM = new THREE.Matrix4();		const lScalingOffsetM = new THREE.Matrix4();		const lRotationOffsetM = new THREE.Matrix4();		const lRotationPivotM = new THREE.Matrix4();		const lParentGX = new THREE.Matrix4();		const lParentLX = new THREE.Matrix4();		const lGlobalT = new THREE.Matrix4();		const inheritType = transformData.inheritType ? transformData.inheritType : 0;		if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) );		if ( transformData.preRotation ) {			const array = transformData.preRotation.map( THREE.MathUtils.degToRad );			array.push( transformData.eulerOrder );			lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );		}		if ( transformData.rotation ) {			const array = transformData.rotation.map( THREE.MathUtils.degToRad );			array.push( transformData.eulerOrder );			lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );		}		if ( transformData.postRotation ) {			const array = transformData.postRotation.map( THREE.MathUtils.degToRad );			array.push( transformData.eulerOrder );			lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );			lPostRotationM.invert();		}		if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) ); // Pivots and offsets		if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) );		if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) );		if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) );		if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) ); // parent transform		if ( transformData.parentMatrixWorld ) {			lParentLX.copy( transformData.parentMatrix );			lParentGX.copy( transformData.parentMatrixWorld );		}		const lLRM = lPreRotationM.clone().multiply( lRotationM ).multiply( lPostRotationM ); // Global Rotation		const lParentGRM = new THREE.Matrix4();		lParentGRM.extractRotation( lParentGX ); // Global Shear*Scaling		const lParentTM = new THREE.Matrix4();		lParentTM.copyPosition( lParentGX );		const lParentGRSM = lParentTM.clone().invert().multiply( lParentGX );		const lParentGSM = lParentGRM.clone().invert().multiply( lParentGRSM );		const lLSM = lScalingM;		const lGlobalRS = new THREE.Matrix4();		if ( inheritType === 0 ) {			lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lLSM );		} else if ( inheritType === 1 ) {			lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lLSM );		} else {			const lParentLSM = new THREE.Matrix4().scale( new THREE.Vector3().setFromMatrixScale( lParentLX ) );			const lParentLSM_inv = lParentLSM.clone().invert();			const lParentGSM_noLocal = lParentGSM.clone().multiply( lParentLSM_inv );			lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lLSM );		}		const lRotationPivotM_inv = lRotationPivotM.clone().invert();		const lScalingPivotM_inv = lScalingPivotM.clone().invert(); // Calculate the local transform matrix		let lTransform = lTranslationM.clone().multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv );		const lLocalTWithAllPivotAndOffsetInfo = new THREE.Matrix4().copyPosition( lTransform );		const lGlobalTranslation = lParentGX.clone().multiply( lLocalTWithAllPivotAndOffsetInfo );		lGlobalT.copyPosition( lGlobalTranslation );		lTransform = lGlobalT.clone().multiply( lGlobalRS ); // from global to local		lTransform.premultiply( lParentGX.invert() );		return lTransform;	} // Returns the three.js intrinsic THREE.Euler order corresponding to FBX extrinsic THREE.Euler order	// ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html	function getEulerOrder( order ) {		order = order || 0;		const enums = [ 'ZYX', // -> XYZ extrinsic			'YZX', // -> XZY extrinsic			'XZY', // -> YZX extrinsic			'ZXY', // -> YXZ extrinsic			'YXZ', // -> ZXY extrinsic			'XYZ' // -> ZYX extrinsic			//'SphericXYZ', // not possible to support		];		if ( order === 6 ) {			console.warn( 'THREE.FBXLoader: unsupported THREE.Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );			return enums[ 0 ];		}		return enums[ order ];	} // Parses comma separated list of numbers and returns them an array.	// Used internally by the TextParser	function parseNumberArray( value ) {		const array = value.split( ',' ).map( function ( val ) {			return parseFloat( val );		} );		return array;	}	function convertArrayBufferToString( buffer, from, to ) {		if ( from === undefined ) from = 0;		if ( to === undefined ) to = buffer.byteLength;		return THREE.LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) );	}	function append( a, b ) {		for ( let i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {			a[ j ] = b[ i ];		}	}	function slice( a, b, from, to ) {		for ( let i = from, j = 0; i < to; i ++, j ++ ) {			a[ j ] = b[ i ];		}		return a;	} // inject array a2 into array a1 at index	function inject( a1, index, a2 ) {		return a1.slice( 0, index ).concat( a2 ).concat( a1.slice( index ) );	}	THREE.FBXLoader = FBXLoader;} )();
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