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							- ( function () {
 
- 	class LightProbeGenerator {
 
- 		// https://www.ppsloan.org/publications/StupidSH36.pdf
 
- 		static fromCubeTexture( cubeTexture ) {
 
- 			let totalWeight = 0;
 
- 			const coord = new THREE.Vector3();
 
- 			const dir = new THREE.Vector3();
 
- 			const color = new THREE.Color();
 
- 			const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
 
- 			const sh = new THREE.SphericalHarmonics3();
 
- 			const shCoefficients = sh.coefficients;
 
- 			for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
 
- 				const image = cubeTexture.image[ faceIndex ];
 
- 				const width = image.width;
 
- 				const height = image.height;
 
- 				const canvas = document.createElement( 'canvas' );
 
- 				canvas.width = width;
 
- 				canvas.height = height;
 
- 				const context = canvas.getContext( '2d' );
 
- 				context.drawImage( image, 0, 0, width, height );
 
- 				const imageData = context.getImageData( 0, 0, width, height );
 
- 				const data = imageData.data;
 
- 				const imageWidth = imageData.width; // assumed to be square
 
- 				const pixelSize = 2 / imageWidth;
 
- 				for ( let i = 0, il = data.length; i < il; i += 4 ) {
 
- 					// RGBA assumed
 
- 					// pixel color
 
- 					color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 ); // convert to linear color space
 
- 					convertColorToLinear( color, cubeTexture.encoding ); // pixel coordinate on unit cube
 
- 					const pixelIndex = i / 4;
 
- 					const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
 
- 					const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
 
- 					switch ( faceIndex ) {
 
- 						case 0:
 
- 							coord.set( - 1, row, - col );
 
- 							break;
 
- 						case 1:
 
- 							coord.set( 1, row, col );
 
- 							break;
 
- 						case 2:
 
- 							coord.set( - col, 1, - row );
 
- 							break;
 
- 						case 3:
 
- 							coord.set( - col, - 1, row );
 
- 							break;
 
- 						case 4:
 
- 							coord.set( - col, row, 1 );
 
- 							break;
 
- 						case 5:
 
- 							coord.set( col, row, - 1 );
 
- 							break;
 
- 					} // weight assigned to this pixel
 
- 					const lengthSq = coord.lengthSq();
 
- 					const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
 
- 					totalWeight += weight; // direction vector to this pixel
 
- 					dir.copy( coord ).normalize(); // evaluate SH basis functions in direction dir
 
- 					THREE.SphericalHarmonics3.getBasisAt( dir, shBasis ); // accummuulate
 
- 					for ( let j = 0; j < 9; j ++ ) {
 
- 						shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
 
- 						shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
 
- 						shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
 
- 					}
 
- 				}
 
- 			} // normalize
 
- 			const norm = 4 * Math.PI / totalWeight;
 
- 			for ( let j = 0; j < 9; j ++ ) {
 
- 				shCoefficients[ j ].x *= norm;
 
- 				shCoefficients[ j ].y *= norm;
 
- 				shCoefficients[ j ].z *= norm;
 
- 			}
 
- 			return new THREE.LightProbe( sh );
 
- 		}
 
- 		static fromCubeRenderTarget( renderer, cubeRenderTarget ) {
 
- 			// The renderTarget must be set to RGBA in order to make readRenderTargetPixels works
 
- 			let totalWeight = 0;
 
- 			const coord = new THREE.Vector3();
 
- 			const dir = new THREE.Vector3();
 
- 			const color = new THREE.Color();
 
- 			const shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
 
- 			const sh = new THREE.SphericalHarmonics3();
 
- 			const shCoefficients = sh.coefficients;
 
- 			for ( let faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
 
- 				const imageWidth = cubeRenderTarget.width; // assumed to be square
 
- 				const data = new Uint8Array( imageWidth * imageWidth * 4 );
 
- 				renderer.readRenderTargetPixels( cubeRenderTarget, 0, 0, imageWidth, imageWidth, data, faceIndex );
 
- 				const pixelSize = 2 / imageWidth;
 
- 				for ( let i = 0, il = data.length; i < il; i += 4 ) {
 
- 					// RGBA assumed
 
- 					// pixel color
 
- 					color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 ); // convert to linear color space
 
- 					convertColorToLinear( color, cubeRenderTarget.texture.encoding ); // pixel coordinate on unit cube
 
- 					const pixelIndex = i / 4;
 
- 					const col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
 
- 					const row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
 
- 					switch ( faceIndex ) {
 
- 						case 0:
 
- 							coord.set( 1, row, - col );
 
- 							break;
 
- 						case 1:
 
- 							coord.set( - 1, row, col );
 
- 							break;
 
- 						case 2:
 
- 							coord.set( col, 1, - row );
 
- 							break;
 
- 						case 3:
 
- 							coord.set( col, - 1, row );
 
- 							break;
 
- 						case 4:
 
- 							coord.set( col, row, 1 );
 
- 							break;
 
- 						case 5:
 
- 							coord.set( - col, row, - 1 );
 
- 							break;
 
- 					} // weight assigned to this pixel
 
- 					const lengthSq = coord.lengthSq();
 
- 					const weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
 
- 					totalWeight += weight; // direction vector to this pixel
 
- 					dir.copy( coord ).normalize(); // evaluate SH basis functions in direction dir
 
- 					THREE.SphericalHarmonics3.getBasisAt( dir, shBasis ); // accummuulate
 
- 					for ( let j = 0; j < 9; j ++ ) {
 
- 						shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
 
- 						shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
 
- 						shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
 
- 					}
 
- 				}
 
- 			} // normalize
 
- 			const norm = 4 * Math.PI / totalWeight;
 
- 			for ( let j = 0; j < 9; j ++ ) {
 
- 				shCoefficients[ j ].x *= norm;
 
- 				shCoefficients[ j ].y *= norm;
 
- 				shCoefficients[ j ].z *= norm;
 
- 			}
 
- 			return new THREE.LightProbe( sh );
 
- 		}
 
- 	}
 
- 	function convertColorToLinear( color, encoding ) {
 
- 		switch ( encoding ) {
 
- 			case THREE.sRGBEncoding:
 
- 				color.convertSRGBToLinear();
 
- 				break;
 
- 			case THREE.LinearEncoding:
 
- 				break;
 
- 			default:
 
- 				console.warn( 'WARNING: LightProbeGenerator convertColorToLinear() encountered an unsupported encoding.' );
 
- 				break;
 
- 		}
 
- 		return color;
 
- 	}
 
- 	THREE.LightProbeGenerator = LightProbeGenerator;
 
- } )();
 
 
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