| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 | ( function () {	class PositionalAudioHelper extends THREE.Line {		constructor( audio, range = 1, divisionsInnerAngle = 16, divisionsOuterAngle = 2 ) {			const geometry = new THREE.BufferGeometry();			const divisions = divisionsInnerAngle + divisionsOuterAngle * 2;			const positions = new Float32Array( ( divisions * 3 + 3 ) * 3 );			geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );			const materialInnerAngle = new THREE.LineBasicMaterial( {				color: 0x00ff00			} );			const materialOuterAngle = new THREE.LineBasicMaterial( {				color: 0xffff00			} );			super( geometry, [ materialOuterAngle, materialInnerAngle ] );			this.audio = audio;			this.range = range;			this.divisionsInnerAngle = divisionsInnerAngle;			this.divisionsOuterAngle = divisionsOuterAngle;			this.type = 'PositionalAudioHelper';			this.update();		}		update() {			const audio = this.audio;			const range = this.range;			const divisionsInnerAngle = this.divisionsInnerAngle;			const divisionsOuterAngle = this.divisionsOuterAngle;			const coneInnerAngle = THREE.MathUtils.degToRad( audio.panner.coneInnerAngle );			const coneOuterAngle = THREE.MathUtils.degToRad( audio.panner.coneOuterAngle );			const halfConeInnerAngle = coneInnerAngle / 2;			const halfConeOuterAngle = coneOuterAngle / 2;			let start = 0;			let count = 0;			let i;			let stride;			const geometry = this.geometry;			const positionAttribute = geometry.attributes.position;			geometry.clearGroups(); //			function generateSegment( from, to, divisions, materialIndex ) {				const step = ( to - from ) / divisions;				positionAttribute.setXYZ( start, 0, 0, 0 );				count ++;				for ( i = from; i < to; i += step ) {					stride = start + count;					positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range );					positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range );					positionAttribute.setXYZ( stride + 2, 0, 0, 0 );					count += 3;				}				geometry.addGroup( start, count, materialIndex );				start += count;				count = 0;			} //			generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 );			generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 );			generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 ); //			positionAttribute.needsUpdate = true;			if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false;		}		dispose() {			this.geometry.dispose();			this.material[ 0 ].dispose();			this.material[ 1 ].dispose();		}	}	THREE.PositionalAudioHelper = PositionalAudioHelper;} )();
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