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							- ( function () {
 
- 	var CameraControls = function ( object, domElement ) {
 
- 		if ( domElement === undefined ) console.warn( 'THREE.CameraControls: The second parameter "domElement" is now mandatory.' );
 
- 		if ( domElement === document ) console.error( 'THREE.CameraControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
 
- 		this.object = object;
 
- 		this.domElement = domElement; // Set to false to disable this control
 
- 		this.enabled = true; // "target" sets the location of focus, where the object orbits around
 
- 		this.target = new THREE.Vector3(); // Set to true to enable trackball behavior
 
- 		this.trackball = false; // How far you can dolly in and out ( PerspectiveCamera only )
 
- 		this.minDistance = 0;
 
- 		this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
 
- 		this.minZoom = 0;
 
- 		this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
 
- 		// Range is 0 to Math.PI radians.
 
- 		this.minPolarAngle = 0; // radians
 
- 		this.maxPolarAngle = Math.PI; // radians
 
- 		// How far you can orbit horizontally, upper and lower limits.
 
- 		// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
 
- 		this.minAzimuthAngle = - Infinity; // radians
 
- 		this.maxAzimuthAngle = Infinity; // radians
 
- 		// Set to true to enable damping (inertia)
 
- 		// If damping is enabled, you must call controls.update() in your animation loop
 
- 		this.enableDamping = false;
 
- 		this.dampingFactor = 0.05; // This option enables dollying in and out; property named as "zoom" for backwards compatibility
 
- 		// Set to false to disable zooming
 
- 		this.enableZoom = true;
 
- 		this.zoomSpeed = 1.0; // Set to false to disable rotating
 
- 		this.enableRotate = true;
 
- 		this.rotateSpeed = 1.0; // Set to false to disable panning
 
- 		this.enablePan = true;
 
- 		this.panSpeed = 1.0;
 
- 		this.screenSpacePanning = false; // if true, pan in screen-space
 
- 		this.keyPanSpeed = 7.0; // pixels moved per arrow key push
 
- 		// Set to true to automatically rotate around the target
 
- 		// If auto-rotate is enabled, you must call controls.update() in your animation loop
 
- 		// auto-rotate is not supported for trackball behavior
 
- 		this.autoRotate = false;
 
- 		this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
 
- 		// Set to false to disable use of the keys
 
- 		this.enableKeys = true; // The four arrow keys
 
- 		this.keys = {
 
- 			LEFT: 37,
 
- 			UP: 38,
 
- 			RIGHT: 39,
 
- 			BOTTOM: 40
 
- 		}; // Mouse buttons
 
- 		this.mouseButtons = {
 
- 			LEFT: THREE.MOUSE.ROTATE,
 
- 			MIDDLE: THREE.MOUSE.DOLLY,
 
- 			RIGHT: THREE.MOUSE.PAN
 
- 		}; // Touch fingers
 
- 		this.touches = {
 
- 			ONE: THREE.TOUCH.ROTATE,
 
- 			TWO: THREE.TOUCH.DOLLY_PAN
 
- 		}; // for reset
 
- 		this.target0 = this.target.clone();
 
- 		this.position0 = this.object.position.clone();
 
- 		this.quaternion0 = this.object.quaternion.clone();
 
- 		this.zoom0 = this.object.zoom; //
 
- 		// public methods
 
- 		//
 
- 		this.getPolarAngle = function () {
 
- 			return spherical.phi;
 
- 		};
 
- 		this.getAzimuthalAngle = function () {
 
- 			return spherical.theta;
 
- 		};
 
- 		this.saveState = function () {
 
- 			scope.target0.copy( scope.target );
 
- 			scope.position0.copy( scope.object.position );
 
- 			scope.quaternion0.copy( scope.object.quaternion );
 
- 			scope.zoom0 = scope.object.zoom;
 
- 		};
 
- 		this.reset = function () {
 
- 			scope.target.copy( scope.target0 );
 
- 			scope.object.position.copy( scope.position0 );
 
- 			scope.object.quaternion.copy( scope.quaternion0 );
 
- 			scope.object.zoom = scope.zoom0;
 
- 			scope.object.updateProjectionMatrix();
 
- 			scope.dispatchEvent( changeEvent );
 
- 			scope.update();
 
- 			state = STATE.NONE;
 
- 		}; // this method is exposed, but perhaps it would be better if we can make it private...
 
- 		this.update = function () {
 
- 			var offset = new THREE.Vector3(); // so camera.up is the orbit axis
 
- 			var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
 
- 			var quatInverse = quat.clone().invert();
 
- 			var lastPosition = new THREE.Vector3();
 
- 			var lastQuaternion = new THREE.Quaternion();
 
- 			var q = new THREE.Quaternion();
 
- 			var vec = new THREE.Vector3();
 
- 			return function update() {
 
- 				var position = scope.object.position;
 
- 				offset.copy( position ).sub( scope.target );
 
- 				if ( scope.trackball ) {
 
- 					// rotate around screen-space y-axis
 
- 					if ( sphericalDelta.theta ) {
 
- 						vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion );
 
- 						var factor = scope.enableDamping ? scope.dampingFactor : 1;
 
- 						q.setFromAxisAngle( vec, sphericalDelta.theta * factor );
 
- 						scope.object.quaternion.premultiply( q );
 
- 						offset.applyQuaternion( q );
 
- 					} // rotate around screen-space x-axis
 
- 					if ( sphericalDelta.phi ) {
 
- 						vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion );
 
- 						var factor = scope.enableDamping ? scope.dampingFactor : 1;
 
- 						q.setFromAxisAngle( vec, sphericalDelta.phi * factor );
 
- 						scope.object.quaternion.premultiply( q );
 
- 						offset.applyQuaternion( q );
 
- 					}
 
- 					offset.multiplyScalar( scale );
 
- 					offset.clampLength( scope.minDistance, scope.maxDistance );
 
- 				} else {
 
- 					// rotate offset to "y-axis-is-up" space
 
- 					offset.applyQuaternion( quat );
 
- 					if ( scope.autoRotate && state === STATE.NONE ) {
 
- 						rotateLeft( getAutoRotationAngle() );
 
- 					}
 
- 					spherical.setFromVector3( offset );
 
- 					if ( scope.enableDamping ) {
 
- 						spherical.theta += sphericalDelta.theta * scope.dampingFactor;
 
- 						spherical.phi += sphericalDelta.phi * scope.dampingFactor;
 
- 					} else {
 
- 						spherical.theta += sphericalDelta.theta;
 
- 						spherical.phi += sphericalDelta.phi;
 
- 					} // restrict theta to be between desired limits
 
- 					spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) ); // restrict phi to be between desired limits
 
- 					spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
 
- 					spherical.makeSafe();
 
- 					spherical.radius *= scale; // restrict radius to be between desired limits
 
- 					spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
 
- 					offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
 
- 					offset.applyQuaternion( quatInverse );
 
- 				} // move target to panned location
 
- 				if ( scope.enableDamping === true ) {
 
- 					scope.target.addScaledVector( panOffset, scope.dampingFactor );
 
- 				} else {
 
- 					scope.target.add( panOffset );
 
- 				}
 
- 				position.copy( scope.target ).add( offset );
 
- 				if ( scope.trackball === false ) {
 
- 					scope.object.lookAt( scope.target );
 
- 				}
 
- 				if ( scope.enableDamping === true ) {
 
- 					sphericalDelta.theta *= 1 - scope.dampingFactor;
 
- 					sphericalDelta.phi *= 1 - scope.dampingFactor;
 
- 					panOffset.multiplyScalar( 1 - scope.dampingFactor );
 
- 				} else {
 
- 					sphericalDelta.set( 0, 0, 0 );
 
- 					panOffset.set( 0, 0, 0 );
 
- 				}
 
- 				scale = 1; // update condition is:
 
- 				// min(camera displacement, camera rotation in radians)^2 > EPS
 
- 				// using small-angle approximation cos(x/2) = 1 - x^2 / 8
 
- 				if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
 
- 					scope.dispatchEvent( changeEvent );
 
- 					lastPosition.copy( scope.object.position );
 
- 					lastQuaternion.copy( scope.object.quaternion );
 
- 					zoomChanged = false;
 
- 					return true;
 
- 				}
 
- 				return false;
 
- 			};
 
- 		}();
 
- 		this.dispose = function () {
 
- 			scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
 
- 			scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
 
- 			scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
 
- 			scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
 
- 			scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
 
- 			scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
 
- 			document.removeEventListener( 'mousemove', onMouseMove, false );
 
- 			document.removeEventListener( 'mouseup', onMouseUp, false );
 
- 			scope.domElement.removeEventListener( 'keydown', onKeyDown, false ); //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
 
- 		}; //
 
- 		// internals
 
- 		//
 
- 		var scope = this;
 
- 		var changeEvent = {
 
- 			type: 'change'
 
- 		};
 
- 		var startEvent = {
 
- 			type: 'start'
 
- 		};
 
- 		var endEvent = {
 
- 			type: 'end'
 
- 		};
 
- 		var STATE = {
 
- 			NONE: - 1,
 
- 			ROTATE: 0,
 
- 			DOLLY: 1,
 
- 			PAN: 2,
 
- 			TOUCH_ROTATE: 3,
 
- 			TOUCH_PAN: 4,
 
- 			TOUCH_DOLLY_PAN: 5,
 
- 			TOUCH_DOLLY_ROTATE: 6
 
- 		};
 
- 		var state = STATE.NONE;
 
- 		var EPS = 0.000001; // current position in spherical coordinates
 
- 		var spherical = new THREE.Spherical();
 
- 		var sphericalDelta = new THREE.Spherical();
 
- 		var scale = 1;
 
- 		var panOffset = new THREE.Vector3();
 
- 		var zoomChanged = false;
 
- 		var rotateStart = new THREE.Vector2();
 
- 		var rotateEnd = new THREE.Vector2();
 
- 		var rotateDelta = new THREE.Vector2();
 
- 		var panStart = new THREE.Vector2();
 
- 		var panEnd = new THREE.Vector2();
 
- 		var panDelta = new THREE.Vector2();
 
- 		var dollyStart = new THREE.Vector2();
 
- 		var dollyEnd = new THREE.Vector2();
 
- 		var dollyDelta = new THREE.Vector2();
 
- 		function getAutoRotationAngle() {
 
- 			return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
 
- 		}
 
- 		function getZoomScale() {
 
- 			return Math.pow( 0.95, scope.zoomSpeed );
 
- 		}
 
- 		function rotateLeft( angle ) {
 
- 			sphericalDelta.theta -= angle;
 
- 		}
 
- 		function rotateUp( angle ) {
 
- 			sphericalDelta.phi -= angle;
 
- 		}
 
- 		var panLeft = function () {
 
- 			var v = new THREE.Vector3();
 
- 			return function panLeft( distance, objectMatrix ) {
 
- 				v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
 
- 				v.multiplyScalar( - distance );
 
- 				panOffset.add( v );
 
- 			};
 
- 		}();
 
- 		var panUp = function () {
 
- 			var v = new THREE.Vector3();
 
- 			return function panUp( distance, objectMatrix ) {
 
- 				if ( scope.screenSpacePanning === true ) {
 
- 					v.setFromMatrixColumn( objectMatrix, 1 );
 
- 				} else {
 
- 					v.setFromMatrixColumn( objectMatrix, 0 );
 
- 					v.crossVectors( scope.object.up, v );
 
- 				}
 
- 				v.multiplyScalar( distance );
 
- 				panOffset.add( v );
 
- 			};
 
- 		}(); // deltaX and deltaY are in pixels; right and down are positive
 
- 		var pan = function () {
 
- 			var offset = new THREE.Vector3();
 
- 			return function pan( deltaX, deltaY ) {
 
- 				var element = scope.domElement;
 
- 				if ( scope.object.isPerspectiveCamera ) {
 
- 					// perspective
 
- 					var position = scope.object.position;
 
- 					offset.copy( position ).sub( scope.target );
 
- 					var targetDistance = offset.length(); // half of the fov is center to top of screen
 
- 					targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
 
- 					panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
 
- 					panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
 
- 				} else if ( scope.object.isOrthographicCamera ) {
 
- 					// orthographic
 
- 					panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
 
- 					panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
 
- 				} else {
 
- 					// camera neither orthographic nor perspective
 
- 					console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' );
 
- 					scope.enablePan = false;
 
- 				}
 
- 			};
 
- 		}();
 
- 		function dollyIn( dollyScale ) {
 
- 			if ( scope.object.isPerspectiveCamera ) {
 
- 				scale /= dollyScale;
 
- 			} else if ( scope.object.isOrthographicCamera ) {
 
- 				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
 
- 				scope.object.updateProjectionMatrix();
 
- 				zoomChanged = true;
 
- 			} else {
 
- 				console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
 
- 				scope.enableZoom = false;
 
- 			}
 
- 		}
 
- 		function dollyOut( dollyScale ) {
 
- 			if ( scope.object.isPerspectiveCamera ) {
 
- 				scale *= dollyScale;
 
- 			} else if ( scope.object.isOrthographicCamera ) {
 
- 				scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
 
- 				scope.object.updateProjectionMatrix();
 
- 				zoomChanged = true;
 
- 			} else {
 
- 				console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
 
- 				scope.enableZoom = false;
 
- 			}
 
- 		} //
 
- 		// event callbacks - update the object state
 
- 		//
 
- 		function handleMouseDownRotate( event ) {
 
- 			rotateStart.set( event.clientX, event.clientY );
 
- 		}
 
- 		function handleMouseDownDolly( event ) {
 
- 			dollyStart.set( event.clientX, event.clientY );
 
- 		}
 
- 		function handleMouseDownPan( event ) {
 
- 			panStart.set( event.clientX, event.clientY );
 
- 		}
 
- 		function handleMouseMoveRotate( event ) {
 
- 			rotateEnd.set( event.clientX, event.clientY );
 
- 			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
 
- 			var element = scope.domElement;
 
- 			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
 
- 			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
 
- 			rotateStart.copy( rotateEnd );
 
- 			scope.update();
 
- 		}
 
- 		function handleMouseMoveDolly( event ) {
 
- 			dollyEnd.set( event.clientX, event.clientY );
 
- 			dollyDelta.subVectors( dollyEnd, dollyStart );
 
- 			if ( dollyDelta.y > 0 ) {
 
- 				dollyIn( getZoomScale() );
 
- 			} else if ( dollyDelta.y < 0 ) {
 
- 				dollyOut( getZoomScale() );
 
- 			}
 
- 			dollyStart.copy( dollyEnd );
 
- 			scope.update();
 
- 		}
 
- 		function handleMouseMovePan( event ) {
 
- 			panEnd.set( event.clientX, event.clientY );
 
- 			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
 
- 			pan( panDelta.x, panDelta.y );
 
- 			panStart.copy( panEnd );
 
- 			scope.update();
 
- 		}
 
- 		function handleMouseUp() { // no-op
 
- 		}
 
- 		function handleMouseWheel( event ) {
 
- 			if ( event.deltaY < 0 ) {
 
- 				dollyOut( getZoomScale() );
 
- 			} else if ( event.deltaY > 0 ) {
 
- 				dollyIn( getZoomScale() );
 
- 			}
 
- 			scope.update();
 
- 		}
 
- 		function handleKeyDown( event ) {
 
- 			var needsUpdate = false;
 
- 			switch ( event.keyCode ) {
 
- 				case scope.keys.UP:
 
- 					pan( 0, scope.keyPanSpeed );
 
- 					needsUpdate = true;
 
- 					break;
 
- 				case scope.keys.BOTTOM:
 
- 					pan( 0, - scope.keyPanSpeed );
 
- 					needsUpdate = true;
 
- 					break;
 
- 				case scope.keys.LEFT:
 
- 					pan( scope.keyPanSpeed, 0 );
 
- 					needsUpdate = true;
 
- 					break;
 
- 				case scope.keys.RIGHT:
 
- 					pan( - scope.keyPanSpeed, 0 );
 
- 					needsUpdate = true;
 
- 					break;
 
- 			}
 
- 			if ( needsUpdate ) {
 
- 				// prevent the browser from scrolling on cursor keys
 
- 				event.preventDefault();
 
- 				scope.update();
 
- 			}
 
- 		}
 
- 		function handleTouchStartRotate( event ) {
 
- 			if ( event.touches.length == 1 ) {
 
- 				rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
- 			} else {
 
- 				var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 
- 				var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
 
- 				rotateStart.set( x, y );
 
- 			}
 
- 		}
 
- 		function handleTouchStartPan( event ) {
 
- 			if ( event.touches.length == 1 ) {
 
- 				panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
- 			} else {
 
- 				var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 
- 				var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
 
- 				panStart.set( x, y );
 
- 			}
 
- 		}
 
- 		function handleTouchStartDolly( event ) {
 
- 			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
 
- 			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
 
- 			var distance = Math.sqrt( dx * dx + dy * dy );
 
- 			dollyStart.set( 0, distance );
 
- 		}
 
- 		function handleTouchStartDollyPan( event ) {
 
- 			if ( scope.enableZoom ) handleTouchStartDolly( event );
 
- 			if ( scope.enablePan ) handleTouchStartPan( event );
 
- 		}
 
- 		function handleTouchStartDollyRotate( event ) {
 
- 			if ( scope.enableZoom ) handleTouchStartDolly( event );
 
- 			if ( scope.enableRotate ) handleTouchStartRotate( event );
 
- 		}
 
- 		function handleTouchMoveRotate( event ) {
 
- 			if ( event.touches.length == 1 ) {
 
- 				rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
- 			} else {
 
- 				var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 
- 				var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
 
- 				rotateEnd.set( x, y );
 
- 			}
 
- 			rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
 
- 			var element = scope.domElement;
 
- 			rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
 
- 			rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
 
- 			rotateStart.copy( rotateEnd );
 
- 		}
 
- 		function handleTouchMovePan( event ) {
 
- 			if ( event.touches.length == 1 ) {
 
- 				panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
- 			} else {
 
- 				var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 
- 				var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
 
- 				panEnd.set( x, y );
 
- 			}
 
- 			panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
 
- 			pan( panDelta.x, panDelta.y );
 
- 			panStart.copy( panEnd );
 
- 		}
 
- 		function handleTouchMoveDolly( event ) {
 
- 			var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
 
- 			var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
 
- 			var distance = Math.sqrt( dx * dx + dy * dy );
 
- 			dollyEnd.set( 0, distance );
 
- 			dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
 
- 			dollyIn( dollyDelta.y );
 
- 			dollyStart.copy( dollyEnd );
 
- 		}
 
- 		function handleTouchMoveDollyPan( event ) {
 
- 			if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
- 			if ( scope.enablePan ) handleTouchMovePan( event );
 
- 		}
 
- 		function handleTouchMoveDollyRotate( event ) {
 
- 			if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
- 			if ( scope.enableRotate ) handleTouchMoveRotate( event );
 
- 		}
 
- 		function handleTouchEnd() { // no-op
 
- 		} //
 
- 		// event handlers - FSM: listen for events and reset state
 
- 		//
 
- 		function onMouseDown( event ) {
 
- 			if ( scope.enabled === false ) return; // Prevent the browser from scrolling.
 
- 			event.preventDefault(); // Manually set the focus since calling preventDefault above
 
- 			// prevents the browser from setting it automatically.
 
- 			scope.domElement.focus ? scope.domElement.focus() : window.focus();
 
- 			var mouseAction;
 
- 			switch ( event.button ) {
 
- 				case 0:
 
- 					mouseAction = scope.mouseButtons.LEFT;
 
- 					break;
 
- 				case 1:
 
- 					mouseAction = scope.mouseButtons.MIDDLE;
 
- 					break;
 
- 				case 2:
 
- 					mouseAction = scope.mouseButtons.RIGHT;
 
- 					break;
 
- 				default:
 
- 					mouseAction = - 1;
 
- 			}
 
- 			switch ( mouseAction ) {
 
- 				case THREE.MOUSE.DOLLY:
 
- 					if ( scope.enableZoom === false ) return;
 
- 					handleMouseDownDolly( event );
 
- 					state = STATE.DOLLY;
 
- 					break;
 
- 				case THREE.MOUSE.ROTATE:
 
- 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
 
- 						if ( scope.enablePan === false ) return;
 
- 						handleMouseDownPan( event );
 
- 						state = STATE.PAN;
 
- 					} else {
 
- 						if ( scope.enableRotate === false ) return;
 
- 						handleMouseDownRotate( event );
 
- 						state = STATE.ROTATE;
 
- 					}
 
- 					break;
 
- 				case THREE.MOUSE.PAN:
 
- 					if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
 
- 						if ( scope.enableRotate === false ) return;
 
- 						handleMouseDownRotate( event );
 
- 						state = STATE.ROTATE;
 
- 					} else {
 
- 						if ( scope.enablePan === false ) return;
 
- 						handleMouseDownPan( event );
 
- 						state = STATE.PAN;
 
- 					}
 
- 					break;
 
- 				default:
 
- 					state = STATE.NONE;
 
- 			}
 
- 			if ( state !== STATE.NONE ) {
 
- 				document.addEventListener( 'mousemove', onMouseMove, false );
 
- 				document.addEventListener( 'mouseup', onMouseUp, false );
 
- 				scope.dispatchEvent( startEvent );
 
- 			}
 
- 		}
 
- 		function onMouseMove( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			event.preventDefault();
 
- 			switch ( state ) {
 
- 				case STATE.ROTATE:
 
- 					if ( scope.enableRotate === false ) return;
 
- 					handleMouseMoveRotate( event );
 
- 					break;
 
- 				case STATE.DOLLY:
 
- 					if ( scope.enableZoom === false ) return;
 
- 					handleMouseMoveDolly( event );
 
- 					break;
 
- 				case STATE.PAN:
 
- 					if ( scope.enablePan === false ) return;
 
- 					handleMouseMovePan( event );
 
- 					break;
 
- 			}
 
- 		}
 
- 		function onMouseUp( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			handleMouseUp( event );
 
- 			document.removeEventListener( 'mousemove', onMouseMove, false );
 
- 			document.removeEventListener( 'mouseup', onMouseUp, false );
 
- 			scope.dispatchEvent( endEvent );
 
- 			state = STATE.NONE;
 
- 		}
 
- 		function onMouseWheel( event ) {
 
- 			if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
 
- 			event.preventDefault();
 
- 			event.stopPropagation();
 
- 			scope.dispatchEvent( startEvent );
 
- 			handleMouseWheel( event );
 
- 			scope.dispatchEvent( endEvent );
 
- 		}
 
- 		function onKeyDown( event ) {
 
- 			if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
 
- 			handleKeyDown( event );
 
- 		}
 
- 		function onTouchStart( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			event.preventDefault();
 
- 			switch ( event.touches.length ) {
 
- 				case 1:
 
- 					switch ( scope.touches.ONE ) {
 
- 						case THREE.TOUCH.ROTATE:
 
- 							if ( scope.enableRotate === false ) return;
 
- 							handleTouchStartRotate( event );
 
- 							state = STATE.TOUCH_ROTATE;
 
- 							break;
 
- 						case THREE.TOUCH.PAN:
 
- 							if ( scope.enablePan === false ) return;
 
- 							handleTouchStartPan( event );
 
- 							state = STATE.TOUCH_PAN;
 
- 							break;
 
- 						default:
 
- 							state = STATE.NONE;
 
- 					}
 
- 					break;
 
- 				case 2:
 
- 					switch ( scope.touches.TWO ) {
 
- 						case THREE.TOUCH.DOLLY_PAN:
 
- 							if ( scope.enableZoom === false && scope.enablePan === false ) return;
 
- 							handleTouchStartDollyPan( event );
 
- 							state = STATE.TOUCH_DOLLY_PAN;
 
- 							break;
 
- 						case THREE.TOUCH.DOLLY_ROTATE:
 
- 							if ( scope.enableZoom === false && scope.enableRotate === false ) return;
 
- 							handleTouchStartDollyRotate( event );
 
- 							state = STATE.TOUCH_DOLLY_ROTATE;
 
- 							break;
 
- 						default:
 
- 							state = STATE.NONE;
 
- 					}
 
- 					break;
 
- 				default:
 
- 					state = STATE.NONE;
 
- 			}
 
- 			if ( state !== STATE.NONE ) {
 
- 				scope.dispatchEvent( startEvent );
 
- 			}
 
- 		}
 
- 		function onTouchMove( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			event.preventDefault();
 
- 			event.stopPropagation();
 
- 			switch ( state ) {
 
- 				case STATE.TOUCH_ROTATE:
 
- 					if ( scope.enableRotate === false ) return;
 
- 					handleTouchMoveRotate( event );
 
- 					scope.update();
 
- 					break;
 
- 				case STATE.TOUCH_PAN:
 
- 					if ( scope.enablePan === false ) return;
 
- 					handleTouchMovePan( event );
 
- 					scope.update();
 
- 					break;
 
- 				case STATE.TOUCH_DOLLY_PAN:
 
- 					if ( scope.enableZoom === false && scope.enablePan === false ) return;
 
- 					handleTouchMoveDollyPan( event );
 
- 					scope.update();
 
- 					break;
 
- 				case STATE.TOUCH_DOLLY_ROTATE:
 
- 					if ( scope.enableZoom === false && scope.enableRotate === false ) return;
 
- 					handleTouchMoveDollyRotate( event );
 
- 					scope.update();
 
- 					break;
 
- 				default:
 
- 					state = STATE.NONE;
 
- 			}
 
- 		}
 
- 		function onTouchEnd( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			handleTouchEnd( event );
 
- 			scope.dispatchEvent( endEvent );
 
- 			state = STATE.NONE;
 
- 		}
 
- 		function onContextMenu( event ) {
 
- 			if ( scope.enabled === false ) return;
 
- 			event.preventDefault();
 
- 		} //
 
- 		scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
 
- 		scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
 
- 		scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
 
- 		scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
 
- 		scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
 
- 		scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
 
- 		scope.domElement.addEventListener( 'keydown', onKeyDown, false ); // make sure element can receive keys.
 
- 		if ( scope.domElement.tabIndex === - 1 ) {
 
- 			scope.domElement.tabIndex = 0;
 
- 		} // force an update at start
 
- 		this.object.lookAt( scope.target );
 
- 		this.update();
 
- 		this.saveState();
 
- 	};
 
- 	CameraControls.prototype = Object.create( THREE.EventDispatcher.prototype );
 
- 	CameraControls.prototype.constructor = CameraControls; // OrbitControls maintains the "up" direction, camera.up (+Y by default).
 
- 	//
 
- 	//    Orbit - left mouse / touch: one-finger move
 
- 	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
 
- 	//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
 
- 	var OrbitControls = function ( object, domElement ) {
 
- 		CameraControls.call( this, object, domElement );
 
- 		this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;
 
- 		this.mouseButtons.RIGHT = THREE.MOUSE.PAN;
 
- 		this.touches.ONE = THREE.TOUCH.ROTATE;
 
- 		this.touches.TWO = THREE.TOUCH.DOLLY_PAN;
 
- 	};
 
- 	OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
 
- 	OrbitControls.prototype.constructor = OrbitControls; // MapControls maintains the "up" direction, camera.up (+Y by default)
 
- 	//
 
- 	//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
 
- 	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
 
- 	//    Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger move
 
- 	var MapControls = function ( object, domElement ) {
 
- 		CameraControls.call( this, object, domElement );
 
- 		this.mouseButtons.LEFT = THREE.MOUSE.PAN;
 
- 		this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
 
- 		this.touches.ONE = THREE.TOUCH.PAN;
 
- 		this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
 
- 	};
 
- 	MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
 
- 	MapControls.prototype.constructor = MapControls; // TrackballControls allows the camera to rotate over the polls and does not maintain camera.up
 
- 	//
 
- 	//    Orbit - left mouse / touch: one-finger move
 
- 	//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
 
- 	//    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
 
- 	var TrackballControls = function ( object, domElement ) {
 
- 		CameraControls.call( this, object, domElement );
 
- 		this.trackball = true;
 
- 		this.screenSpacePanning = true;
 
- 		this.autoRotate = false;
 
- 		this.mouseButtons.LEFT = THREE.MOUSE.ROTATE;
 
- 		this.mouseButtons.RIGHT = THREE.MOUSE.PAN;
 
- 		this.touches.ONE = THREE.TOUCH.ROTATE;
 
- 		this.touches.TWO = THREE.TOUCH.DOLLY_PAN;
 
- 	};
 
- 	TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
 
- 	TrackballControls.prototype.constructor = TrackballControls;
 
- 	THREE.CameraControls = CameraControls;
 
- 	THREE.MapControls = MapControls;
 
- 	THREE.OrbitControls = OrbitControls;
 
- 	THREE.TrackballControls = TrackballControls;
 
- } )();
 
 
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