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| ( function () {	const _raycaster = new THREE.Raycaster();	const _tempVector = new THREE.Vector3();	const _tempVector2 = new THREE.Vector3();	const _tempQuaternion = new THREE.Quaternion();	const _unit = {		X: new THREE.Vector3( 1, 0, 0 ),		Y: new THREE.Vector3( 0, 1, 0 ),		Z: new THREE.Vector3( 0, 0, 1 )	};	const _changeEvent = {		type: 'change'	};	const _mouseDownEvent = {		type: 'mouseDown'	};	const _mouseUpEvent = {		type: 'mouseUp',		mode: null	};	const _objectChangeEvent = {		type: 'objectChange'	};	class TransformControls extends THREE.Object3D {		constructor( camera, domElement ) {			super();			if ( domElement === undefined ) {				console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );				domElement = document;			}			this.visible = false;			this.domElement = domElement;			this.domElement.style.touchAction = 'none'; // disable touch scroll			const _gizmo = new TransformControlsGizmo();			this._gizmo = _gizmo;			this.add( _gizmo );			const _plane = new TransformControlsPlane();			this._plane = _plane;			this.add( _plane );			const scope = this; // Defined getter, setter and store for a property			function defineProperty( propName, defaultValue ) {				let propValue = defaultValue;				Object.defineProperty( scope, propName, {					get: function () {						return propValue !== undefined ? propValue : defaultValue;					},					set: function ( value ) {						if ( propValue !== value ) {							propValue = value;							_plane[ propName ] = value;							_gizmo[ propName ] = value;							scope.dispatchEvent( {								type: propName + '-changed',								value: value							} );							scope.dispatchEvent( _changeEvent );						}					}				} );				scope[ propName ] = defaultValue;				_plane[ propName ] = defaultValue;				_gizmo[ propName ] = defaultValue;			} // Define properties with getters/setter			// Setting the defined property will automatically trigger change event			// Defined properties are passed down to gizmo and plane			defineProperty( 'camera', camera );			defineProperty( 'object', undefined );			defineProperty( 'enabled', true );			defineProperty( 'axis', null );			defineProperty( 'mode', 'translate' );			defineProperty( 'translationSnap', null );			defineProperty( 'rotationSnap', null );			defineProperty( 'scaleSnap', null );			defineProperty( 'space', 'world' );			defineProperty( 'size', 1 );			defineProperty( 'dragging', false );			defineProperty( 'showX', true );			defineProperty( 'showY', true );			defineProperty( 'showZ', true ); // Reusable utility variables			const worldPosition = new THREE.Vector3();			const worldPositionStart = new THREE.Vector3();			const worldQuaternion = new THREE.Quaternion();			const worldQuaternionStart = new THREE.Quaternion();			const cameraPosition = new THREE.Vector3();			const cameraQuaternion = new THREE.Quaternion();			const pointStart = new THREE.Vector3();			const pointEnd = new THREE.Vector3();			const rotationAxis = new THREE.Vector3();			const rotationAngle = 0;			const eye = new THREE.Vector3(); // TODO: remove properties unused in plane and gizmo			defineProperty( 'worldPosition', worldPosition );			defineProperty( 'worldPositionStart', worldPositionStart );			defineProperty( 'worldQuaternion', worldQuaternion );			defineProperty( 'worldQuaternionStart', worldQuaternionStart );			defineProperty( 'cameraPosition', cameraPosition );			defineProperty( 'cameraQuaternion', cameraQuaternion );			defineProperty( 'pointStart', pointStart );			defineProperty( 'pointEnd', pointEnd );			defineProperty( 'rotationAxis', rotationAxis );			defineProperty( 'rotationAngle', rotationAngle );			defineProperty( 'eye', eye );			this._offset = new THREE.Vector3();			this._startNorm = new THREE.Vector3();			this._endNorm = new THREE.Vector3();			this._cameraScale = new THREE.Vector3();			this._parentPosition = new THREE.Vector3();			this._parentQuaternion = new THREE.Quaternion();			this._parentQuaternionInv = new THREE.Quaternion();			this._parentScale = new THREE.Vector3();			this._worldScaleStart = new THREE.Vector3();			this._worldQuaternionInv = new THREE.Quaternion();			this._worldScale = new THREE.Vector3();			this._positionStart = new THREE.Vector3();			this._quaternionStart = new THREE.Quaternion();			this._scaleStart = new THREE.Vector3();			this._getPointer = getPointer.bind( this );			this._onPointerDown = onPointerDown.bind( this );			this._onPointerHover = onPointerHover.bind( this );			this._onPointerMove = onPointerMove.bind( this );			this._onPointerUp = onPointerUp.bind( this );			this.domElement.addEventListener( 'pointerdown', this._onPointerDown );			this.domElement.addEventListener( 'pointermove', this._onPointerHover );			this.domElement.addEventListener( 'pointerup', this._onPointerUp );		} // updateMatrixWorld  updates key transformation variables		updateMatrixWorld() {			if ( this.object !== undefined ) {				this.object.updateMatrixWorld();				if ( this.object.parent === null ) {					console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );				} else {					this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );				}				this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );				this._parentQuaternionInv.copy( this._parentQuaternion ).invert();				this._worldQuaternionInv.copy( this.worldQuaternion ).invert();			}			this.camera.updateMatrixWorld();			this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );			this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();			super.updateMatrixWorld( this );		}		pointerHover( pointer ) {			if ( this.object === undefined || this.dragging === true ) return;			_raycaster.setFromCamera( pointer, this.camera );			const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );			if ( intersect ) {				this.axis = intersect.object.name;			} else {				this.axis = null;			}		}		pointerDown( pointer ) {			if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return;			if ( this.axis !== null ) {				_raycaster.setFromCamera( pointer, this.camera );				const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );				if ( planeIntersect ) {					this.object.updateMatrixWorld();					this.object.parent.updateMatrixWorld();					this._positionStart.copy( this.object.position );					this._quaternionStart.copy( this.object.quaternion );					this._scaleStart.copy( this.object.scale );					this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );					this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );				}				this.dragging = true;				_mouseDownEvent.mode = this.mode;				this.dispatchEvent( _mouseDownEvent );			}		}		pointerMove( pointer ) {			const axis = this.axis;			const mode = this.mode;			const object = this.object;			let space = this.space;			if ( mode === 'scale' ) {				space = 'local';			} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {				space = 'world';			}			if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return;			_raycaster.setFromCamera( pointer, this.camera );			const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );			if ( ! planeIntersect ) return;			this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );			if ( mode === 'translate' ) {				// Apply translate				this._offset.copy( this.pointEnd ).sub( this.pointStart );				if ( space === 'local' && axis !== 'XYZ' ) {					this._offset.applyQuaternion( this._worldQuaternionInv );				}				if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;				if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;				if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;				if ( space === 'local' && axis !== 'XYZ' ) {					this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );				} else {					this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );				}				object.position.copy( this._offset ).add( this._positionStart ); // Apply translation snap				if ( this.translationSnap ) {					if ( space === 'local' ) {						object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );						if ( axis.search( 'X' ) !== - 1 ) {							object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;						}						if ( axis.search( 'Y' ) !== - 1 ) {							object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;						}						if ( axis.search( 'Z' ) !== - 1 ) {							object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;						}						object.position.applyQuaternion( this._quaternionStart );					}					if ( space === 'world' ) {						if ( object.parent ) {							object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );						}						if ( axis.search( 'X' ) !== - 1 ) {							object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;						}						if ( axis.search( 'Y' ) !== - 1 ) {							object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;						}						if ( axis.search( 'Z' ) !== - 1 ) {							object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;						}						if ( object.parent ) {							object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );						}					}				}			} else if ( mode === 'scale' ) {				if ( axis.search( 'XYZ' ) !== - 1 ) {					let d = this.pointEnd.length() / this.pointStart.length();					if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;					_tempVector2.set( d, d, d );				} else {					_tempVector.copy( this.pointStart );					_tempVector2.copy( this.pointEnd );					_tempVector.applyQuaternion( this._worldQuaternionInv );					_tempVector2.applyQuaternion( this._worldQuaternionInv );					_tempVector2.divide( _tempVector );					if ( axis.search( 'X' ) === - 1 ) {						_tempVector2.x = 1;					}					if ( axis.search( 'Y' ) === - 1 ) {						_tempVector2.y = 1;					}					if ( axis.search( 'Z' ) === - 1 ) {						_tempVector2.z = 1;					}				} // Apply scale				object.scale.copy( this._scaleStart ).multiply( _tempVector2 );				if ( this.scaleSnap ) {					if ( axis.search( 'X' ) !== - 1 ) {						object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;					}					if ( axis.search( 'Y' ) !== - 1 ) {						object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;					}					if ( axis.search( 'Z' ) !== - 1 ) {						object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;					}				}			} else if ( mode === 'rotate' ) {				this._offset.copy( this.pointEnd ).sub( this.pointStart );				const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );				if ( axis === 'E' ) {					this.rotationAxis.copy( this.eye );					this.rotationAngle = this.pointEnd.angleTo( this.pointStart );					this._startNorm.copy( this.pointStart ).normalize();					this._endNorm.copy( this.pointEnd ).normalize();					this.rotationAngle *= this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1;				} else if ( axis === 'XYZE' ) {					this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();					this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;				} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {					this.rotationAxis.copy( _unit[ axis ] );					_tempVector.copy( _unit[ axis ] );					if ( space === 'local' ) {						_tempVector.applyQuaternion( this.worldQuaternion );					}					this.rotationAngle = this._offset.dot( _tempVector.cross( this.eye ).normalize() ) * ROTATION_SPEED;				} // Apply rotation snap				if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap; // Apply rotate				if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {					object.quaternion.copy( this._quaternionStart );					object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();				} else {					this.rotationAxis.applyQuaternion( this._parentQuaternionInv );					object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );					object.quaternion.multiply( this._quaternionStart ).normalize();				}			}			this.dispatchEvent( _changeEvent );			this.dispatchEvent( _objectChangeEvent );		}		pointerUp( pointer ) {			if ( pointer.button !== 0 ) return;			if ( this.dragging && this.axis !== null ) {				_mouseUpEvent.mode = this.mode;				this.dispatchEvent( _mouseUpEvent );			}			this.dragging = false;			this.axis = null;		}		dispose() {			this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );			this.domElement.removeEventListener( 'pointermove', this._onPointerHover );			this.domElement.removeEventListener( 'pointermove', this._onPointerMove );			this.domElement.removeEventListener( 'pointerup', this._onPointerUp );			this.traverse( function ( child ) {				if ( child.geometry ) child.geometry.dispose();				if ( child.material ) child.material.dispose();			} );		} // Set current object		attach( object ) {			this.object = object;			this.visible = true;			return this;		} // Detatch from object		detach() {			this.object = undefined;			this.visible = false;			this.axis = null;			return this;		}		getRaycaster() {			return _raycaster;		} // TODO: deprecate		getMode() {			return this.mode;		}		setMode( mode ) {			this.mode = mode;		}		setTranslationSnap( translationSnap ) {			this.translationSnap = translationSnap;		}		setRotationSnap( rotationSnap ) {			this.rotationSnap = rotationSnap;		}		setScaleSnap( scaleSnap ) {			this.scaleSnap = scaleSnap;		}		setSize( size ) {			this.size = size;		}		setSpace( space ) {			this.space = space;		}		update() {			console.warn( 'THREE.TransformControls: update function has no more functionality and therefore has been deprecated.' );		}	}	TransformControls.prototype.isTransformControls = true; // mouse / touch event handlers	function getPointer( event ) {		if ( this.domElement.ownerDocument.pointerLockElement ) {			return {				x: 0,				y: 0,				button: event.button			};		} else {			const rect = this.domElement.getBoundingClientRect();			return {				x: ( event.clientX - rect.left ) / rect.width * 2 - 1,				y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,				button: event.button			};		}	}	function onPointerHover( event ) {		if ( ! this.enabled ) return;		switch ( event.pointerType ) {			case 'mouse':			case 'pen':				this.pointerHover( this._getPointer( event ) );				break;		}	}	function onPointerDown( event ) {		if ( ! this.enabled ) return;		this.domElement.setPointerCapture( event.pointerId );		this.domElement.addEventListener( 'pointermove', this._onPointerMove );		this.pointerHover( this._getPointer( event ) );		this.pointerDown( this._getPointer( event ) );	}	function onPointerMove( event ) {		if ( ! this.enabled ) return;		this.pointerMove( this._getPointer( event ) );	}	function onPointerUp( event ) {		if ( ! this.enabled ) return;		this.domElement.releasePointerCapture( event.pointerId );		this.domElement.removeEventListener( 'pointermove', this._onPointerMove );		this.pointerUp( this._getPointer( event ) );	}	function intersectObjectWithRay( object, raycaster, includeInvisible ) {		const allIntersections = raycaster.intersectObject( object, true );		for ( let i = 0; i < allIntersections.length; i ++ ) {			if ( allIntersections[ i ].object.visible || includeInvisible ) {				return allIntersections[ i ];			}		}		return false;	} //	// Reusable utility variables	const _tempEuler = new THREE.Euler();	const _alignVector = new THREE.Vector3( 0, 1, 0 );	const _zeroVector = new THREE.Vector3( 0, 0, 0 );	const _lookAtMatrix = new THREE.Matrix4();	const _tempQuaternion2 = new THREE.Quaternion();	const _identityQuaternion = new THREE.Quaternion();	const _dirVector = new THREE.Vector3();	const _tempMatrix = new THREE.Matrix4();	const _unitX = new THREE.Vector3( 1, 0, 0 );	const _unitY = new THREE.Vector3( 0, 1, 0 );	const _unitZ = new THREE.Vector3( 0, 0, 1 );	const _v1 = new THREE.Vector3();	const _v2 = new THREE.Vector3();	const _v3 = new THREE.Vector3();	class TransformControlsGizmo extends THREE.Object3D {		constructor() {			super();			this.type = 'TransformControlsGizmo'; // shared materials			const gizmoMaterial = new THREE.MeshBasicMaterial( {				depthTest: false,				depthWrite: false,				fog: false,				toneMapped: false,				transparent: true			} );			const gizmoLineMaterial = new THREE.LineBasicMaterial( {				depthTest: false,				depthWrite: false,				fog: false,				toneMapped: false,				transparent: true			} ); // Make unique material for each axis/color			const matInvisible = gizmoMaterial.clone();			matInvisible.opacity = 0.15;			const matHelper = gizmoLineMaterial.clone();			matHelper.opacity = 0.5;			const matRed = gizmoMaterial.clone();			matRed.color.setHex( 0xff0000 );			const matGreen = gizmoMaterial.clone();			matGreen.color.setHex( 0x00ff00 );			const matBlue = gizmoMaterial.clone();			matBlue.color.setHex( 0x0000ff );			const matRedTransparent = gizmoMaterial.clone();			matRedTransparent.color.setHex( 0xff0000 );			matRedTransparent.opacity = 0.5;			const matGreenTransparent = gizmoMaterial.clone();			matGreenTransparent.color.setHex( 0x00ff00 );			matGreenTransparent.opacity = 0.5;			const matBlueTransparent = gizmoMaterial.clone();			matBlueTransparent.color.setHex( 0x0000ff );			matBlueTransparent.opacity = 0.5;			const matWhiteTransparent = gizmoMaterial.clone();			matWhiteTransparent.opacity = 0.25;			const matYellowTransparent = gizmoMaterial.clone();			matYellowTransparent.color.setHex( 0xffff00 );			matYellowTransparent.opacity = 0.25;			const matYellow = gizmoMaterial.clone();			matYellow.color.setHex( 0xffff00 );			const matGray = gizmoMaterial.clone();			matGray.color.setHex( 0x787878 ); // reusable geometry			const arrowGeometry = new THREE.CylinderGeometry( 0, 0.04, 0.1, 12 );			arrowGeometry.translate( 0, 0.05, 0 );			const scaleHandleGeometry = new THREE.BoxGeometry( 0.08, 0.08, 0.08 );			scaleHandleGeometry.translate( 0, 0.04, 0 );			const lineGeometry = new THREE.BufferGeometry();			lineGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );			const lineGeometry2 = new THREE.CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );			lineGeometry2.translate( 0, 0.25, 0 );			function CircleGeometry( radius, arc ) {				const geometry = new THREE.TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );				geometry.rotateY( Math.PI / 2 );				geometry.rotateX( Math.PI / 2 );				return geometry;			} // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position			function TranslateHelperGeometry() {				const geometry = new THREE.BufferGeometry();				geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );				return geometry;			} // Gizmo definitions - custom hierarchy definitions for setupGizmo() function			const gizmoTranslate = {				X: [[ new THREE.Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]], [ new THREE.Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]],				Y: [[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]], [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]], [ new THREE.Mesh( lineGeometry2, matGreen ) ]],				Z: [[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]],				XYZ: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]],				XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]],				YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]],				XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]]			};			const pickerTranslate = {				X: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]],				Y: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]],				Z: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]],				XYZ: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), matInvisible ) ]],				XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]],				YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]],				XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]]			};			const helperTranslate = {				START: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]],				END: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]],				DELTA: [[ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]],				X: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]],				Y: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]],				Z: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]]			};			const gizmoRotate = {				XYZE: [[ new THREE.Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]],				X: [[ new THREE.Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]],				Y: [[ new THREE.Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]],				Z: [[ new THREE.Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]],				E: [[ new THREE.Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]]			};			const helperRotate = {				AXIS: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]]			};			const pickerRotate = {				XYZE: [[ new THREE.Mesh( new THREE.SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]],				X: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]]],				Y: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]]],				Z: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]],				E: [[ new THREE.Mesh( new THREE.TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]]			};			const gizmoScale = {				X: [[ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]]],				Y: [[ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]], [ new THREE.Mesh( lineGeometry2, matGreen ) ], [ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]]],				Z: [[ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]],				XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]],				YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]],				XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]],				XYZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ]]			};			const pickerScale = {				X: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]],				Y: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]],				Z: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]],				XY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]],				YZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]],				XZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]],				XYZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]]]			};			const helperScale = {				X: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]],				Y: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]],				Z: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]]			}; // Creates an THREE.Object3D with gizmos described in custom hierarchy definition.			function setupGizmo( gizmoMap ) {				const gizmo = new THREE.Object3D();				for ( const name in gizmoMap ) {					for ( let i = gizmoMap[ name ].length; i --; ) {						const object = gizmoMap[ name ][ i ][ 0 ].clone();						const position = gizmoMap[ name ][ i ][ 1 ];						const rotation = gizmoMap[ name ][ i ][ 2 ];						const scale = gizmoMap[ name ][ i ][ 3 ];						const tag = gizmoMap[ name ][ i ][ 4 ]; // name and tag properties are essential for picking and updating logic.						object.name = name;						object.tag = tag;						if ( position ) {							object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );						}						if ( rotation ) {							object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );						}						if ( scale ) {							object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );						}						object.updateMatrix();						const tempGeometry = object.geometry.clone();						tempGeometry.applyMatrix4( object.matrix );						object.geometry = tempGeometry;						object.renderOrder = Infinity;						object.position.set( 0, 0, 0 );						object.rotation.set( 0, 0, 0 );						object.scale.set( 1, 1, 1 );						gizmo.add( object );					}				}				return gizmo;			} // Gizmo creation			this.gizmo = {};			this.picker = {};			this.helper = {};			this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );			this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );			this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );			this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );			this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );			this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );			this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );			this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );			this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) ); // Pickers should be hidden always			this.picker[ 'translate' ].visible = false;			this.picker[ 'rotate' ].visible = false;			this.picker[ 'scale' ].visible = false;		} // updateMatrixWorld will update transformations and appearance of individual handles		updateMatrixWorld( force ) {			const space = this.mode === 'scale' ? 'local' : this.space; // scale always oriented to local rotation			const quaternion = space === 'local' ? this.worldQuaternion : _identityQuaternion; // Show only gizmos for current transform mode			this.gizmo[ 'translate' ].visible = this.mode === 'translate';			this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';			this.gizmo[ 'scale' ].visible = this.mode === 'scale';			this.helper[ 'translate' ].visible = this.mode === 'translate';			this.helper[ 'rotate' ].visible = this.mode === 'rotate';			this.helper[ 'scale' ].visible = this.mode === 'scale';			let handles = [];			handles = handles.concat( this.picker[ this.mode ].children );			handles = handles.concat( this.gizmo[ this.mode ].children );			handles = handles.concat( this.helper[ this.mode ].children );			for ( let i = 0; i < handles.length; i ++ ) {				const handle = handles[ i ]; // hide aligned to camera				handle.visible = true;				handle.rotation.set( 0, 0, 0 );				handle.position.copy( this.worldPosition );				let factor;				if ( this.camera.isOrthographicCamera ) {					factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;				} else {					factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );				}				handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 ); // TODO: simplify helpers and consider decoupling from gizmo				if ( handle.tag === 'helper' ) {					handle.visible = false;					if ( handle.name === 'AXIS' ) {						handle.position.copy( this.worldPositionStart );						handle.visible = !! this.axis;						if ( this.axis === 'X' ) {							_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );							handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );							if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {								handle.visible = false;							}						}						if ( this.axis === 'Y' ) {							_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );							handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );							if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {								handle.visible = false;							}						}						if ( this.axis === 'Z' ) {							_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );							handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );							if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {								handle.visible = false;							}						}						if ( this.axis === 'XYZE' ) {							_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );							_alignVector.copy( this.rotationAxis );							handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );							handle.quaternion.multiply( _tempQuaternion );							handle.visible = this.dragging;						}						if ( this.axis === 'E' ) {							handle.visible = false;						}					} else if ( handle.name === 'START' ) {						handle.position.copy( this.worldPositionStart );						handle.visible = this.dragging;					} else if ( handle.name === 'END' ) {						handle.position.copy( this.worldPosition );						handle.visible = this.dragging;					} else if ( handle.name === 'DELTA' ) {						handle.position.copy( this.worldPositionStart );						handle.quaternion.copy( this.worldQuaternionStart );						_tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );						_tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );						handle.scale.copy( _tempVector );						handle.visible = this.dragging;					} else {						handle.quaternion.copy( quaternion );						if ( this.dragging ) {							handle.position.copy( this.worldPositionStart );						} else {							handle.position.copy( this.worldPosition );						}						if ( this.axis ) {							handle.visible = this.axis.search( handle.name ) !== - 1;						}					} // If updating helper, skip rest of the loop					continue;				} // Align handles to current local or world rotation				handle.quaternion.copy( quaternion );				if ( this.mode === 'translate' || this.mode === 'scale' ) {					// Hide translate and scale axis facing the camera					const AXIS_HIDE_TRESHOLD = 0.99;					const PLANE_HIDE_TRESHOLD = 0.2;					if ( handle.name === 'X' ) {						if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {							handle.scale.set( 1e-10, 1e-10, 1e-10 );							handle.visible = false;						}					}					if ( handle.name === 'Y' ) {						if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {							handle.scale.set( 1e-10, 1e-10, 1e-10 );							handle.visible = false;						}					}					if ( handle.name === 'Z' ) {						if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {							handle.scale.set( 1e-10, 1e-10, 1e-10 );							handle.visible = false;						}					}					if ( handle.name === 'XY' ) {						if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {							handle.scale.set( 1e-10, 1e-10, 1e-10 );							handle.visible = false;						}					}					if ( handle.name === 'YZ' ) {						if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {							handle.scale.set( 1e-10, 1e-10, 1e-10 );							handle.visible = false;						}					}					if ( handle.name === 'XZ' ) {						if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {							handle.scale.set( 1e-10, 1e-10, 1e-10 );							handle.visible = false;						}					}				} else if ( this.mode === 'rotate' ) {					// Align handles to current local or world rotation					_tempQuaternion2.copy( quaternion );					_alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );					if ( handle.name.search( 'E' ) !== - 1 ) {						handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );					}					if ( handle.name === 'X' ) {						_tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );						_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );						handle.quaternion.copy( _tempQuaternion );					}					if ( handle.name === 'Y' ) {						_tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );						_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );						handle.quaternion.copy( _tempQuaternion );					}					if ( handle.name === 'Z' ) {						_tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );						_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );						handle.quaternion.copy( _tempQuaternion );					}				} // Hide disabled axes				handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );				handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );				handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );				handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || this.showX && this.showY && this.showZ ); // highlight selected axis				handle.material._color = handle.material._color || handle.material.color.clone();				handle.material._opacity = handle.material._opacity || handle.material.opacity;				handle.material.color.copy( handle.material._color );				handle.material.opacity = handle.material._opacity;				if ( this.enabled && this.axis ) {					if ( handle.name === this.axis ) {						handle.material.color.setHex( 0xffff00 );						handle.material.opacity = 1.0;					} else if ( this.axis.split( '' ).some( function ( a ) {						return handle.name === a;					} ) ) {						handle.material.color.setHex( 0xffff00 );						handle.material.opacity = 1.0;					}				}			}			super.updateMatrixWorld( force );		}	}	TransformControlsGizmo.prototype.isTransformControlsGizmo = true; //	class TransformControlsPlane extends THREE.Mesh {		constructor() {			super( new THREE.PlaneGeometry( 100000, 100000, 2, 2 ), new THREE.MeshBasicMaterial( {				visible: false,				wireframe: true,				side: THREE.DoubleSide,				transparent: true,				opacity: 0.1,				toneMapped: false			} ) );			this.type = 'TransformControlsPlane';		}		updateMatrixWorld( force ) {			let space = this.space;			this.position.copy( this.worldPosition );			if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation			_v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );			_v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );			_v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); // Align the plane for current transform mode, axis and space.			_alignVector.copy( _v2 );			switch ( this.mode ) {				case 'translate':				case 'scale':					switch ( this.axis ) {						case 'X':							_alignVector.copy( this.eye ).cross( _v1 );							_dirVector.copy( _v1 ).cross( _alignVector );							break;						case 'Y':							_alignVector.copy( this.eye ).cross( _v2 );							_dirVector.copy( _v2 ).cross( _alignVector );							break;						case 'Z':							_alignVector.copy( this.eye ).cross( _v3 );							_dirVector.copy( _v3 ).cross( _alignVector );							break;						case 'XY':							_dirVector.copy( _v3 );							break;						case 'YZ':							_dirVector.copy( _v1 );							break;						case 'XZ':							_alignVector.copy( _v3 );							_dirVector.copy( _v2 );							break;						case 'XYZ':						case 'E':							_dirVector.set( 0, 0, 0 );							break;					}					break;				case 'rotate':				default:					// special case for rotate					_dirVector.set( 0, 0, 0 );			}			if ( _dirVector.length() === 0 ) {				// If in rotate mode, make the plane parallel to camera				this.quaternion.copy( this.cameraQuaternion );			} else {				_tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );				this.quaternion.setFromRotationMatrix( _tempMatrix );			}			super.updateMatrixWorld( force );		}	}	TransformControlsPlane.prototype.isTransformControlsPlane = true;	THREE.TransformControls = TransformControls;	THREE.TransformControlsGizmo = TransformControlsGizmo;	THREE.TransformControlsPlane = TransformControlsPlane;} )();
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