| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299 | import {	Mesh,	MeshBasicMaterial,	Object3D,	SphereGeometry,} from '../../../build/three.module.js';import { GLTFLoader } from '../loaders/GLTFLoader.js';import {	Constants as MotionControllerConstants,	fetchProfile,	MotionController} from '../libs/motion-controllers.module.js';const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles';const DEFAULT_PROFILE = 'generic-trigger';class XRControllerModel extends Object3D {	constructor() {		super();		this.motionController = null;		this.envMap = null;	}	setEnvironmentMap( envMap ) {		if ( this.envMap == envMap ) {			return this;		}		this.envMap = envMap;		this.traverse( ( child ) => {			if ( child.isMesh ) {				child.material.envMap = this.envMap;				child.material.needsUpdate = true;			}		} );		return this;	}	/**	 * Polls data from the XRInputSource and updates the model's components to match	 * the real world data	 */	updateMatrixWorld( force ) {		super.updateMatrixWorld( force );		if ( ! this.motionController ) return;		// Cause the MotionController to poll the Gamepad for data		this.motionController.updateFromGamepad();		// Update the 3D model to reflect the button, thumbstick, and touchpad state		Object.values( this.motionController.components ).forEach( ( component ) => {			// Update node data based on the visual responses' current states			Object.values( component.visualResponses ).forEach( ( visualResponse ) => {				const { valueNode, minNode, maxNode, value, valueNodeProperty } = visualResponse;				// Skip if the visual response node is not found. No error is needed,				// because it will have been reported at load time.				if ( ! valueNode ) return;				// Calculate the new properties based on the weight supplied				if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY ) {					valueNode.visible = value;				} else if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) {					valueNode.quaternion.slerpQuaternions(						minNode.quaternion,						maxNode.quaternion,						value					);					valueNode.position.lerpVectors(						minNode.position,						maxNode.position,						value					);				}			} );		} );	}}/** * Walks the model's tree to find the nodes needed to animate the components and * saves them to the motionContoller components for use in the frame loop. When * touchpads are found, attaches a touch dot to them. */function findNodes( motionController, scene ) {	// Loop through the components and find the nodes needed for each components' visual responses	Object.values( motionController.components ).forEach( ( component ) => {		const { type, touchPointNodeName, visualResponses } = component;		if ( type === MotionControllerConstants.ComponentType.TOUCHPAD ) {			component.touchPointNode = scene.getObjectByName( touchPointNodeName );			if ( component.touchPointNode ) {				// Attach a touch dot to the touchpad.				const sphereGeometry = new SphereGeometry( 0.001 );				const material = new MeshBasicMaterial( { color: 0x0000FF } );				const sphere = new Mesh( sphereGeometry, material );				component.touchPointNode.add( sphere );			} else {				console.warn( `Could not find touch dot, ${component.touchPointNodeName}, in touchpad component ${component.id}` );			}		}		// Loop through all the visual responses to be applied to this component		Object.values( visualResponses ).forEach( ( visualResponse ) => {			const { valueNodeName, minNodeName, maxNodeName, valueNodeProperty } = visualResponse;			// If animating a transform, find the two nodes to be interpolated between.			if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) {				visualResponse.minNode = scene.getObjectByName( minNodeName );				visualResponse.maxNode = scene.getObjectByName( maxNodeName );				// If the extents cannot be found, skip this animation				if ( ! visualResponse.minNode ) {					console.warn( `Could not find ${minNodeName} in the model` );					return;				}				if ( ! visualResponse.maxNode ) {					console.warn( `Could not find ${maxNodeName} in the model` );					return;				}			}			// If the target node cannot be found, skip this animation			visualResponse.valueNode = scene.getObjectByName( valueNodeName );			if ( ! visualResponse.valueNode ) {				console.warn( `Could not find ${valueNodeName} in the model` );			}		} );	} );}function addAssetSceneToControllerModel( controllerModel, scene ) {	// Find the nodes needed for animation and cache them on the motionController.	findNodes( controllerModel.motionController, scene );	// Apply any environment map that the mesh already has set.	if ( controllerModel.envMap ) {		scene.traverse( ( child ) => {			if ( child.isMesh ) {				child.material.envMap = controllerModel.envMap;				child.material.needsUpdate = true;			}		} );	}	// Add the glTF scene to the controllerModel.	controllerModel.add( scene );}class XRControllerModelFactory {	constructor( gltfLoader = null ) {		this.gltfLoader = gltfLoader;		this.path = DEFAULT_PROFILES_PATH;		this._assetCache = {};		// If a GLTFLoader wasn't supplied to the constructor create a new one.		if ( ! this.gltfLoader ) {			this.gltfLoader = new GLTFLoader();		}	}	createControllerModel( controller ) {		const controllerModel = new XRControllerModel();		let scene = null;		controller.addEventListener( 'connected', ( event ) => {			const xrInputSource = event.data;			if ( xrInputSource.targetRayMode !== 'tracked-pointer' || ! xrInputSource.gamepad ) return;			fetchProfile( xrInputSource, this.path, DEFAULT_PROFILE ).then( ( { profile, assetPath } ) => {				controllerModel.motionController = new MotionController(					xrInputSource,					profile,					assetPath				);				const cachedAsset = this._assetCache[ controllerModel.motionController.assetUrl ];				if ( cachedAsset ) {					scene = cachedAsset.scene.clone();					addAssetSceneToControllerModel( controllerModel, scene );				} else {					if ( ! this.gltfLoader ) {						throw new Error( 'GLTFLoader not set.' );					}					this.gltfLoader.setPath( '' );					this.gltfLoader.load( controllerModel.motionController.assetUrl, ( asset ) => {						this._assetCache[ controllerModel.motionController.assetUrl ] = asset;						scene = asset.scene.clone();						addAssetSceneToControllerModel( controllerModel, scene );					},					null,					() => {						throw new Error( `Asset ${controllerModel.motionController.assetUrl} missing or malformed.` );					} );				}			} ).catch( ( err ) => {				console.warn( err );			} );		} );		controller.addEventListener( 'disconnected', () => {			controllerModel.motionController = null;			controllerModel.remove( scene );			scene = null;		} );		return controllerModel;	}}export { XRControllerModelFactory };
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