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							- import {
 
- 	AnimationClip,
 
- 	AnimationMixer,
 
- 	Euler,
 
- 	Matrix4,
 
- 	Quaternion,
 
- 	QuaternionKeyframeTrack,
 
- 	SkeletonHelper,
 
- 	Vector2,
 
- 	Vector3,
 
- 	VectorKeyframeTrack
 
- } from '../../../build/three.module.js';
 
- function retarget( target, source, options = {} ) {
 
- 	const pos = new Vector3(),
 
- 		quat = new Quaternion(),
 
- 		scale = new Vector3(),
 
- 		bindBoneMatrix = new Matrix4(),
 
- 		relativeMatrix = new Matrix4(),
 
- 		globalMatrix = new Matrix4();
 
- 	options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true;
 
- 	options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true;
 
- 	options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false;
 
- 	options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;
 
- 	options.hip = options.hip !== undefined ? options.hip : 'hip';
 
- 	options.names = options.names || {};
 
- 	const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
 
- 		bones = target.isObject3D ? target.skeleton.bones : getBones( target );
 
- 	let bindBones,
 
- 		bone, name, boneTo,
 
- 		bonesPosition;
 
- 	// reset bones
 
- 	if ( target.isObject3D ) {
 
- 		target.skeleton.pose();
 
- 	} else {
 
- 		options.useTargetMatrix = true;
 
- 		options.preserveMatrix = false;
 
- 	}
 
- 	if ( options.preservePosition ) {
 
- 		bonesPosition = [];
 
- 		for ( let i = 0; i < bones.length; i ++ ) {
 
- 			bonesPosition.push( bones[ i ].position.clone() );
 
- 		}
 
- 	}
 
- 	if ( options.preserveMatrix ) {
 
- 		// reset matrix
 
- 		target.updateMatrixWorld();
 
- 		target.matrixWorld.identity();
 
- 		// reset children matrix
 
- 		for ( let i = 0; i < target.children.length; ++ i ) {
 
- 			target.children[ i ].updateMatrixWorld( true );
 
- 		}
 
- 	}
 
- 	if ( options.offsets ) {
 
- 		bindBones = [];
 
- 		for ( let i = 0; i < bones.length; ++ i ) {
 
- 			bone = bones[ i ];
 
- 			name = options.names[ bone.name ] || bone.name;
 
- 			if ( options.offsets && options.offsets[ name ] ) {
 
- 				bone.matrix.multiply( options.offsets[ name ] );
 
- 				bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
 
- 				bone.updateMatrixWorld();
 
- 			}
 
- 			bindBones.push( bone.matrixWorld.clone() );
 
- 		}
 
- 	}
 
- 	for ( let i = 0; i < bones.length; ++ i ) {
 
- 		bone = bones[ i ];
 
- 		name = options.names[ bone.name ] || bone.name;
 
- 		boneTo = getBoneByName( name, sourceBones );
 
- 		globalMatrix.copy( bone.matrixWorld );
 
- 		if ( boneTo ) {
 
- 			boneTo.updateMatrixWorld();
 
- 			if ( options.useTargetMatrix ) {
 
- 				relativeMatrix.copy( boneTo.matrixWorld );
 
- 			} else {
 
- 				relativeMatrix.copy( target.matrixWorld ).invert();
 
- 				relativeMatrix.multiply( boneTo.matrixWorld );
 
- 			}
 
- 			// ignore scale to extract rotation
 
- 			scale.setFromMatrixScale( relativeMatrix );
 
- 			relativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) );
 
- 			// apply to global matrix
 
- 			globalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) );
 
- 			if ( target.isObject3D ) {
 
- 				const boneIndex = bones.indexOf( bone ),
 
- 					wBindMatrix = bindBones ? bindBones[ boneIndex ] : bindBoneMatrix.copy( target.skeleton.boneInverses[ boneIndex ] ).invert();
 
- 				globalMatrix.multiply( wBindMatrix );
 
- 			}
 
- 			globalMatrix.copyPosition( relativeMatrix );
 
- 		}
 
- 		if ( bone.parent && bone.parent.isBone ) {
 
- 			bone.matrix.copy( bone.parent.matrixWorld ).invert();
 
- 			bone.matrix.multiply( globalMatrix );
 
- 		} else {
 
- 			bone.matrix.copy( globalMatrix );
 
- 		}
 
- 		if ( options.preserveHipPosition && name === options.hip ) {
 
- 			bone.matrix.setPosition( pos.set( 0, bone.position.y, 0 ) );
 
- 		}
 
- 		bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
 
- 		bone.updateMatrixWorld();
 
- 	}
 
- 	if ( options.preservePosition ) {
 
- 		for ( let i = 0; i < bones.length; ++ i ) {
 
- 			bone = bones[ i ];
 
- 			name = options.names[ bone.name ] || bone.name;
 
- 			if ( name !== options.hip ) {
 
- 				bone.position.copy( bonesPosition[ i ] );
 
- 			}
 
- 		}
 
- 	}
 
- 	if ( options.preserveMatrix ) {
 
- 		// restore matrix
 
- 		target.updateMatrixWorld( true );
 
- 	}
 
- }
 
- function retargetClip( target, source, clip, options = {} ) {
 
- 	options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
 
- 	options.fps = options.fps !== undefined ? options.fps : 30;
 
- 	options.names = options.names || [];
 
- 	if ( ! source.isObject3D ) {
 
- 		source = getHelperFromSkeleton( source );
 
- 	}
 
- 	const numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ),
 
- 		delta = 1 / options.fps,
 
- 		convertedTracks = [],
 
- 		mixer = new AnimationMixer( source ),
 
- 		bones = getBones( target.skeleton ),
 
- 		boneDatas = [];
 
- 	let positionOffset,
 
- 		bone, boneTo, boneData,
 
- 		name;
 
- 	mixer.clipAction( clip ).play();
 
- 	mixer.update( 0 );
 
- 	source.updateMatrixWorld();
 
- 	for ( let i = 0; i < numFrames; ++ i ) {
 
- 		const time = i * delta;
 
- 		retarget( target, source, options );
 
- 		for ( let j = 0; j < bones.length; ++ j ) {
 
- 			name = options.names[ bones[ j ].name ] || bones[ j ].name;
 
- 			boneTo = getBoneByName( name, source.skeleton );
 
- 			if ( boneTo ) {
 
- 				bone = bones[ j ];
 
- 				boneData = boneDatas[ j ] = boneDatas[ j ] || { bone: bone };
 
- 				if ( options.hip === name ) {
 
- 					if ( ! boneData.pos ) {
 
- 						boneData.pos = {
 
- 							times: new Float32Array( numFrames ),
 
- 							values: new Float32Array( numFrames * 3 )
 
- 						};
 
- 					}
 
- 					if ( options.useFirstFramePosition ) {
 
- 						if ( i === 0 ) {
 
- 							positionOffset = bone.position.clone();
 
- 						}
 
- 						bone.position.sub( positionOffset );
 
- 					}
 
- 					boneData.pos.times[ i ] = time;
 
- 					bone.position.toArray( boneData.pos.values, i * 3 );
 
- 				}
 
- 				if ( ! boneData.quat ) {
 
- 					boneData.quat = {
 
- 						times: new Float32Array( numFrames ),
 
- 						values: new Float32Array( numFrames * 4 )
 
- 					};
 
- 				}
 
- 				boneData.quat.times[ i ] = time;
 
- 				bone.quaternion.toArray( boneData.quat.values, i * 4 );
 
- 			}
 
- 		}
 
- 		mixer.update( delta );
 
- 		source.updateMatrixWorld();
 
- 	}
 
- 	for ( let i = 0; i < boneDatas.length; ++ i ) {
 
- 		boneData = boneDatas[ i ];
 
- 		if ( boneData ) {
 
- 			if ( boneData.pos ) {
 
- 				convertedTracks.push( new VectorKeyframeTrack(
 
- 					'.bones[' + boneData.bone.name + '].position',
 
- 					boneData.pos.times,
 
- 					boneData.pos.values
 
- 				) );
 
- 			}
 
- 			convertedTracks.push( new QuaternionKeyframeTrack(
 
- 				'.bones[' + boneData.bone.name + '].quaternion',
 
- 				boneData.quat.times,
 
- 				boneData.quat.values
 
- 			) );
 
- 		}
 
- 	}
 
- 	mixer.uncacheAction( clip );
 
- 	return new AnimationClip( clip.name, - 1, convertedTracks );
 
- }
 
- function getHelperFromSkeleton( skeleton ) {
 
- 	const source = new SkeletonHelper( skeleton.bones[ 0 ] );
 
- 	source.skeleton = skeleton;
 
- 	return source;
 
- }
 
- function getSkeletonOffsets( target, source, options = {} ) {
 
- 	const targetParentPos = new Vector3(),
 
- 		targetPos = new Vector3(),
 
- 		sourceParentPos = new Vector3(),
 
- 		sourcePos = new Vector3(),
 
- 		targetDir = new Vector2(),
 
- 		sourceDir = new Vector2();
 
- 	options.hip = options.hip !== undefined ? options.hip : 'hip';
 
- 	options.names = options.names || {};
 
- 	if ( ! source.isObject3D ) {
 
- 		source = getHelperFromSkeleton( source );
 
- 	}
 
- 	const nameKeys = Object.keys( options.names ),
 
- 		nameValues = Object.values( options.names ),
 
- 		sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
 
- 		bones = target.isObject3D ? target.skeleton.bones : getBones( target ),
 
- 		offsets = [];
 
- 	let bone, boneTo,
 
- 		name, i;
 
- 	target.skeleton.pose();
 
- 	for ( i = 0; i < bones.length; ++ i ) {
 
- 		bone = bones[ i ];
 
- 		name = options.names[ bone.name ] || bone.name;
 
- 		boneTo = getBoneByName( name, sourceBones );
 
- 		if ( boneTo && name !== options.hip ) {
 
- 			const boneParent = getNearestBone( bone.parent, nameKeys ),
 
- 				boneToParent = getNearestBone( boneTo.parent, nameValues );
 
- 			boneParent.updateMatrixWorld();
 
- 			boneToParent.updateMatrixWorld();
 
- 			targetParentPos.setFromMatrixPosition( boneParent.matrixWorld );
 
- 			targetPos.setFromMatrixPosition( bone.matrixWorld );
 
- 			sourceParentPos.setFromMatrixPosition( boneToParent.matrixWorld );
 
- 			sourcePos.setFromMatrixPosition( boneTo.matrixWorld );
 
- 			targetDir.subVectors(
 
- 				new Vector2( targetPos.x, targetPos.y ),
 
- 				new Vector2( targetParentPos.x, targetParentPos.y )
 
- 			).normalize();
 
- 			sourceDir.subVectors(
 
- 				new Vector2( sourcePos.x, sourcePos.y ),
 
- 				new Vector2( sourceParentPos.x, sourceParentPos.y )
 
- 			).normalize();
 
- 			const laterialAngle = targetDir.angle() - sourceDir.angle();
 
- 			const offset = new Matrix4().makeRotationFromEuler(
 
- 				new Euler(
 
- 					0,
 
- 					0,
 
- 					laterialAngle
 
- 				)
 
- 			);
 
- 			bone.matrix.multiply( offset );
 
- 			bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
 
- 			bone.updateMatrixWorld();
 
- 			offsets[ name ] = offset;
 
- 		}
 
- 	}
 
- 	return offsets;
 
- }
 
- function renameBones( skeleton, names ) {
 
- 	const bones = getBones( skeleton );
 
- 	for ( let i = 0; i < bones.length; ++ i ) {
 
- 		const bone = bones[ i ];
 
- 		if ( names[ bone.name ] ) {
 
- 			bone.name = names[ bone.name ];
 
- 		}
 
- 	}
 
- 	return this;
 
- }
 
- function getBones( skeleton ) {
 
- 	return Array.isArray( skeleton ) ? skeleton : skeleton.bones;
 
- }
 
- function getBoneByName( name, skeleton ) {
 
- 	for ( let i = 0, bones = getBones( skeleton ); i < bones.length; i ++ ) {
 
- 		if ( name === bones[ i ].name )
 
- 			return bones[ i ];
 
- 	}
 
- }
 
- function getNearestBone( bone, names ) {
 
- 	while ( bone.isBone ) {
 
- 		if ( names.indexOf( bone.name ) !== - 1 ) {
 
- 			return bone;
 
- 		}
 
- 		bone = bone.parent;
 
- 	}
 
- }
 
- function findBoneTrackData( name, tracks ) {
 
- 	const regexp = /\[(.*)\]\.(.*)/,
 
- 		result = { name: name };
 
- 	for ( let i = 0; i < tracks.length; ++ i ) {
 
- 		// 1 is track name
 
- 		// 2 is track type
 
- 		const trackData = regexp.exec( tracks[ i ].name );
 
- 		if ( trackData && name === trackData[ 1 ] ) {
 
- 			result[ trackData[ 2 ] ] = i;
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
- function getEqualsBonesNames( skeleton, targetSkeleton ) {
 
- 	const sourceBones = getBones( skeleton ),
 
- 		targetBones = getBones( targetSkeleton ),
 
- 		bones = [];
 
- 	search : for ( let i = 0; i < sourceBones.length; i ++ ) {
 
- 		const boneName = sourceBones[ i ].name;
 
- 		for ( let j = 0; j < targetBones.length; j ++ ) {
 
- 			if ( boneName === targetBones[ j ].name ) {
 
- 				bones.push( boneName );
 
- 				continue search;
 
- 			}
 
- 		}
 
- 	}
 
- 	return bones;
 
- }
 
- function clone( source ) {
 
- 	const sourceLookup = new Map();
 
- 	const cloneLookup = new Map();
 
- 	const clone = source.clone();
 
- 	parallelTraverse( source, clone, function ( sourceNode, clonedNode ) {
 
- 		sourceLookup.set( clonedNode, sourceNode );
 
- 		cloneLookup.set( sourceNode, clonedNode );
 
- 	} );
 
- 	clone.traverse( function ( node ) {
 
- 		if ( ! node.isSkinnedMesh ) return;
 
- 		const clonedMesh = node;
 
- 		const sourceMesh = sourceLookup.get( node );
 
- 		const sourceBones = sourceMesh.skeleton.bones;
 
- 		clonedMesh.skeleton = sourceMesh.skeleton.clone();
 
- 		clonedMesh.bindMatrix.copy( sourceMesh.bindMatrix );
 
- 		clonedMesh.skeleton.bones = sourceBones.map( function ( bone ) {
 
- 			return cloneLookup.get( bone );
 
- 		} );
 
- 		clonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix );
 
- 	} );
 
- 	return clone;
 
- }
 
- function parallelTraverse( a, b, callback ) {
 
- 	callback( a, b );
 
- 	for ( let i = 0; i < a.children.length; i ++ ) {
 
- 		parallelTraverse( a.children[ i ], b.children[ i ], callback );
 
- 	}
 
- }
 
- export {
 
- 	retarget,
 
- 	retargetClip,
 
- 	getHelperFromSkeleton,
 
- 	getSkeletonOffsets,
 
- 	renameBones,
 
- 	getBones,
 
- 	getBoneByName,
 
- 	getNearestBone,
 
- 	findBoneTrackData,
 
- 	getEqualsBonesNames,
 
- 	clone,
 
- };
 
 
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