| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 | import WebGPUBinding from './WebGPUBinding.js';import { getFloatLength } from './WebGPUBufferUtils.js';import { GPUBindingType } from './constants.js';class WebGPUUniformBuffer extends WebGPUBinding {	constructor( name, buffer = null ) {		super( name );		this.bytesPerElement = Float32Array.BYTES_PER_ELEMENT;		this.type = GPUBindingType.UniformBuffer;		this.visibility = GPUShaderStage.VERTEX;		this.usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST;		this.buffer = buffer;		this.bufferGPU = null; // set by the renderer	}	getByteLength() {		return getFloatLength( this.buffer.byteLength );	}	getBuffer() {		return this.buffer;	}	update() {		return true;	}}WebGPUUniformBuffer.prototype.isUniformBuffer = true;export default WebGPUUniformBuffer;
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