| 12345678910111213141516171819202122232425262728293031323334 | import { WebGLNodeBuilder } from './WebGLNodeBuilder.js';import NodeFrame from '../../nodes/core/NodeFrame.js';import { Material } from 'three';const builders = new WeakMap();export const nodeFrame = new NodeFrame();Material.prototype.onBuild = function ( object, parameters, renderer ) {	builders.set( this, new WebGLNodeBuilder( object, renderer, parameters ).build() );};Material.prototype.onBeforeRender = function ( renderer, scene, camera, geometry, object ) {	const nodeBuilder = builders.get( this );	if ( nodeBuilder !== undefined ) {		nodeFrame.material = this;		nodeFrame.camera = camera;		nodeFrame.object = object;		nodeFrame.renderer = renderer;		for ( const node of nodeBuilder.updateNodes ) {			nodeFrame.updateNode( node );		}	}};
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