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							- import {
 
- 	BufferGeometry,
 
- 	Clock,
 
- 	Float32BufferAttribute,
 
- 	LinearFilter,
 
- 	Mesh,
 
- 	OrthographicCamera,
 
- 	RGBAFormat,
 
- 	Vector2,
 
- 	WebGLRenderTarget
 
- } from '../../../build/three.module.js';
 
- import { CopyShader } from '../shaders/CopyShader.js';
 
- import { ShaderPass } from './ShaderPass.js';
 
- import { MaskPass } from './MaskPass.js';
 
- import { ClearMaskPass } from './MaskPass.js';
 
- class EffectComposer {
 
- 	constructor( renderer, renderTarget ) {
 
- 		this.renderer = renderer;
 
- 		if ( renderTarget === undefined ) {
 
- 			const parameters = {
 
- 				minFilter: LinearFilter,
 
- 				magFilter: LinearFilter,
 
- 				format: RGBAFormat
 
- 			};
 
- 			const size = renderer.getSize( new Vector2() );
 
- 			this._pixelRatio = renderer.getPixelRatio();
 
- 			this._width = size.width;
 
- 			this._height = size.height;
 
- 			renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );
 
- 			renderTarget.texture.name = 'EffectComposer.rt1';
 
- 		} else {
 
- 			this._pixelRatio = 1;
 
- 			this._width = renderTarget.width;
 
- 			this._height = renderTarget.height;
 
- 		}
 
- 		this.renderTarget1 = renderTarget;
 
- 		this.renderTarget2 = renderTarget.clone();
 
- 		this.renderTarget2.texture.name = 'EffectComposer.rt2';
 
- 		this.writeBuffer = this.renderTarget1;
 
- 		this.readBuffer = this.renderTarget2;
 
- 		this.renderToScreen = true;
 
- 		this.passes = [];
 
- 		// dependencies
 
- 		if ( CopyShader === undefined ) {
 
- 			console.error( 'THREE.EffectComposer relies on CopyShader' );
 
- 		}
 
- 		if ( ShaderPass === undefined ) {
 
- 			console.error( 'THREE.EffectComposer relies on ShaderPass' );
 
- 		}
 
- 		this.copyPass = new ShaderPass( CopyShader );
 
- 		this.clock = new Clock();
 
- 	}
 
- 	swapBuffers() {
 
- 		const tmp = this.readBuffer;
 
- 		this.readBuffer = this.writeBuffer;
 
- 		this.writeBuffer = tmp;
 
- 	}
 
- 	addPass( pass ) {
 
- 		this.passes.push( pass );
 
- 		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
 
- 	}
 
- 	insertPass( pass, index ) {
 
- 		this.passes.splice( index, 0, pass );
 
- 		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
 
- 	}
 
- 	removePass( pass ) {
 
- 		const index = this.passes.indexOf( pass );
 
- 		if ( index !== - 1 ) {
 
- 			this.passes.splice( index, 1 );
 
- 		}
 
- 	}
 
- 	isLastEnabledPass( passIndex ) {
 
- 		for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
 
- 			if ( this.passes[ i ].enabled ) {
 
- 				return false;
 
- 			}
 
- 		}
 
- 		return true;
 
- 	}
 
- 	render( deltaTime ) {
 
- 		// deltaTime value is in seconds
 
- 		if ( deltaTime === undefined ) {
 
- 			deltaTime = this.clock.getDelta();
 
- 		}
 
- 		const currentRenderTarget = this.renderer.getRenderTarget();
 
- 		let maskActive = false;
 
- 		for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
 
- 			const pass = this.passes[ i ];
 
- 			if ( pass.enabled === false ) continue;
 
- 			pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
 
- 			pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
 
- 			if ( pass.needsSwap ) {
 
- 				if ( maskActive ) {
 
- 					const context = this.renderer.getContext();
 
- 					const stencil = this.renderer.state.buffers.stencil;
 
- 					//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
 
- 					stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
 
- 					this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
 
- 					//context.stencilFunc( context.EQUAL, 1, 0xffffffff );
 
- 					stencil.setFunc( context.EQUAL, 1, 0xffffffff );
 
- 				}
 
- 				this.swapBuffers();
 
- 			}
 
- 			if ( MaskPass !== undefined ) {
 
- 				if ( pass instanceof MaskPass ) {
 
- 					maskActive = true;
 
- 				} else if ( pass instanceof ClearMaskPass ) {
 
- 					maskActive = false;
 
- 				}
 
- 			}
 
- 		}
 
- 		this.renderer.setRenderTarget( currentRenderTarget );
 
- 	}
 
- 	reset( renderTarget ) {
 
- 		if ( renderTarget === undefined ) {
 
- 			const size = this.renderer.getSize( new Vector2() );
 
- 			this._pixelRatio = this.renderer.getPixelRatio();
 
- 			this._width = size.width;
 
- 			this._height = size.height;
 
- 			renderTarget = this.renderTarget1.clone();
 
- 			renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
 
- 		}
 
- 		this.renderTarget1.dispose();
 
- 		this.renderTarget2.dispose();
 
- 		this.renderTarget1 = renderTarget;
 
- 		this.renderTarget2 = renderTarget.clone();
 
- 		this.writeBuffer = this.renderTarget1;
 
- 		this.readBuffer = this.renderTarget2;
 
- 	}
 
- 	setSize( width, height ) {
 
- 		this._width = width;
 
- 		this._height = height;
 
- 		const effectiveWidth = this._width * this._pixelRatio;
 
- 		const effectiveHeight = this._height * this._pixelRatio;
 
- 		this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
 
- 		this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
 
- 		for ( let i = 0; i < this.passes.length; i ++ ) {
 
- 			this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
 
- 		}
 
- 	}
 
- 	setPixelRatio( pixelRatio ) {
 
- 		this._pixelRatio = pixelRatio;
 
- 		this.setSize( this._width, this._height );
 
- 	}
 
- }
 
- class Pass {
 
- 	constructor() {
 
- 		// if set to true, the pass is processed by the composer
 
- 		this.enabled = true;
 
- 		// if set to true, the pass indicates to swap read and write buffer after rendering
 
- 		this.needsSwap = true;
 
- 		// if set to true, the pass clears its buffer before rendering
 
- 		this.clear = false;
 
- 		// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
 
- 		this.renderToScreen = false;
 
- 	}
 
- 	setSize( /* width, height */ ) {}
 
- 	render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
 
- 		console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
 
- 	}
 
- }
 
- // Helper for passes that need to fill the viewport with a single quad.
 
- const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
 
- // https://github.com/mrdoob/three.js/pull/21358
 
- const _geometry = new BufferGeometry();
 
- _geometry.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
 
- _geometry.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
 
- class FullScreenQuad {
 
- 	constructor( material ) {
 
- 		this._mesh = new Mesh( _geometry, material );
 
- 	}
 
- 	dispose() {
 
- 		this._mesh.geometry.dispose();
 
- 	}
 
- 	render( renderer ) {
 
- 		renderer.render( this._mesh, _camera );
 
- 	}
 
- 	get material() {
 
- 		return this._mesh.material;
 
- 	}
 
- 	set material( value ) {
 
- 		this._mesh.material = value;
 
- 	}
 
- }
 
- export { EffectComposer, Pass, FullScreenQuad };
 
 
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