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							- import {
 
- 	ShaderMaterial,
 
- 	UniformsUtils
 
- } from '../../../build/three.module.js';
 
- import { Pass, FullScreenQuad } from './Pass.js';
 
- import { DotScreenShader } from '../shaders/DotScreenShader.js';
 
- class DotScreenPass extends Pass {
 
- 	constructor( center, angle, scale ) {
 
- 		super();
 
- 		if ( DotScreenShader === undefined ) console.error( 'THREE.DotScreenPass relies on DotScreenShader' );
 
- 		var shader = DotScreenShader;
 
- 		this.uniforms = UniformsUtils.clone( shader.uniforms );
 
- 		if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );
 
- 		if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;
 
- 		if ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale;
 
- 		this.material = new ShaderMaterial( {
 
- 			uniforms: this.uniforms,
 
- 			vertexShader: shader.vertexShader,
 
- 			fragmentShader: shader.fragmentShader
 
- 		} );
 
- 		this.fsQuad = new FullScreenQuad( this.material );
 
- 	}
 
- 	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
 
- 		this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
 
- 		this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );
 
- 		if ( this.renderToScreen ) {
 
- 			renderer.setRenderTarget( null );
 
- 			this.fsQuad.render( renderer );
 
- 		} else {
 
- 			renderer.setRenderTarget( writeBuffer );
 
- 			if ( this.clear ) renderer.clear();
 
- 			this.fsQuad.render( renderer );
 
- 		}
 
- 	}
 
- }
 
- export { DotScreenPass };
 
 
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