| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149 | 
							- import { TempNode } from '../core/TempNode.js';
 
- import { FunctionNode } from '../core/FunctionNode.js';
 
- import { FunctionCallNode } from '../core/FunctionCallNode.js';
 
- import { FloatNode } from '../inputs/FloatNode.js';
 
- import { UVNode } from '../accessors/UVNode.js';
 
- const NOISE_COMMON_SRC = `
 
- vec3 mod289( vec3 x ) {
 
- 	return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0;
 
- }
 
- vec4 mod289( vec4 x ) {
 
- 	return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0;
 
- }
 
- vec4 permute( vec4 x ) {
 
- 	return mod289( ( ( x * 34.0 ) + 1.0 ) * x );
 
- }
 
- vec4 taylorInvSqrt( vec4 r ) {
 
- 	return 1.79284291400159 - 0.85373472095314 * r;
 
- }
 
- vec2 fade( vec2 t ) {
 
- 	return t * t * t * ( t * ( t * 6.0 - 15.0 ) + 10.0 );
 
- }
 
- vec3 fade( vec3 t ) {
 
- 	return t * t * t * ( t * ( t * 6.0 - 15.0 ) + 10.0 );
 
- }
 
- `.trim();
 
- const NOISE2D_SRC = `
 
- float noise2d( vec2 P, float amplitude, float pivot ) {
 
- 	vec4 Pi = floor(P.xyxy) + vec4(0.0, 0.0, 1.0, 1.0);
 
- 	vec4 Pf = fract(P.xyxy) - vec4(0.0, 0.0, 1.0, 1.0);
 
- 	Pi = mod289(Pi); // To avoid truncation effects in permutation
 
- 	vec4 ix = Pi.xzxz;
 
- 	vec4 iy = Pi.yyww;
 
- 	vec4 fx = Pf.xzxz;
 
- 	vec4 fy = Pf.yyww;
 
- 	vec4 i = permute(permute(ix) + iy);
 
- 	vec4 gx = fract(i * (1.0 / 41.0)) * 2.0 - 1.0 ;
 
- 	vec4 gy = abs(gx) - 0.5 ;
 
- 	vec4 tx = floor(gx + 0.5);
 
- 	gx = gx - tx;
 
- 	vec2 g00 = vec2(gx.x,gy.x);
 
- 	vec2 g10 = vec2(gx.y,gy.y);
 
- 	vec2 g01 = vec2(gx.z,gy.z);
 
- 	vec2 g11 = vec2(gx.w,gy.w);
 
- 	vec4 norm = taylorInvSqrt(vec4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
 
- 	g00 *= norm.x;
 
- 	g01 *= norm.y;
 
- 	g10 *= norm.z;
 
- 	g11 *= norm.w;
 
- 	float n00 = dot(g00, vec2(fx.x, fy.x));
 
- 	float n10 = dot(g10, vec2(fx.y, fy.y));
 
- 	float n01 = dot(g01, vec2(fx.z, fy.z));
 
- 	float n11 = dot(g11, vec2(fx.w, fy.w));
 
- 	vec2 fade_xy = fade(Pf.xy);
 
- 	vec2 n_x = mix(vec2(n00, n01), vec2(n10, n11), fade_xy.x);
 
- 	float n_xy = mix(n_x.x, n_x.y, fade_xy.y);
 
- 	return 2.3 * n_xy * amplitude + pivot;
 
- }
 
- `.trim();
 
- class Noise2DNode extends TempNode {
 
- 	constructor( uv = new UVNode(), amplitude = new FloatNode( 1.0 ), pivot = new FloatNode( 0.0 ) ) {
 
- 		super( 'f' );
 
- 		this.uv = uv;
 
- 		this.amplitude = amplitude;
 
- 		this.pivot = pivot;
 
- 	}
 
- 	generate( builder, output ) {
 
- 		const noise2d = new FunctionCallNode( Noise2DNode.Nodes.noise2d, [ this.uv, this.amplitude, this.pivot ] );
 
- 		return builder.format( noise2d.generate( builder, output ), this.getType( builder ), output );
 
- 	}
 
- 	copy( source ) {
 
- 		super.copy( source );
 
- 		this.uv = source.uv;
 
- 		this.amplitude = source.amplitude;
 
- 		this.pivot = source.pivot;
 
- 	}
 
- 	toJSON( meta ) {
 
- 		let data = this.getJSONNode( meta );
 
- 		if ( ! data ) {
 
- 			data = this.createJSONNode( meta );
 
- 			data.uv = this.uv.toJSON( meta ).uuid;
 
- 			data.amplitude = this.amplitude.toJSON( meta ).uuid;
 
- 			data.pivot = this.pivot.toJSON( meta ).uuid;
 
- 		}
 
- 		return data;
 
- 	}
 
- }
 
- Noise2DNode.prototype.nodeType = 'Noise2D';
 
- Noise2DNode.Nodes = ( function () {
 
- 	const noiseCommon = new FunctionNode( NOISE_COMMON_SRC );
 
- 	const noise2d = new FunctionNode( NOISE2D_SRC );
 
- 	noise2d.includes = [ noiseCommon ];
 
- 	return { noiseCommon, noise2d };
 
- } )();
 
- export { Noise2DNode };
 
 
  |