| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138 | import {	BackSide} from '../../../../build/three.module.js';import { TempNode } from '../core/TempNode.js';import { Vector2Node } from '../inputs/Vector2Node.js';import { FunctionNode } from '../core/FunctionNode.js';import { UVNode } from '../accessors/UVNode.js';import { NormalNode } from '../accessors/NormalNode.js';import { PositionNode } from '../accessors/PositionNode.js';class NormalMapNode extends TempNode {	constructor( value, scale ) {		super( 'v3' );		this.value = value;		this.scale = scale || new Vector2Node( 1, 1 );	}	generate( builder, output ) {		if ( builder.isShader( 'fragment' ) ) {			const perturbNormal2Arb = builder.include( NormalMapNode.Nodes.perturbNormal2Arb );			this.normal = this.normal || new NormalNode();			this.position = this.position || new PositionNode( PositionNode.VIEW );			this.uv = this.uv || new UVNode();			let scale = this.scale.build( builder, 'v2' );			if ( builder.material.side === BackSide ) {				scale = '-' + scale;			}			return builder.format( perturbNormal2Arb + '( -' + this.position.build( builder, 'v3' ) + ', ' +				this.normal.build( builder, 'v3' ) + ', ' +				this.value.build( builder, 'v3' ) + ', ' +				this.uv.build( builder, 'v2' ) + ', ' +				scale + ' )', this.getType( builder ), output );		} else {			console.warn( 'THREE.NormalMapNode is not compatible with ' + builder.shader + ' shader.' );			return builder.format( 'vec3( 0.0 )', this.getType( builder ), output );		}	}	copy( source ) {		super.copy( source );		this.value = source.value;		this.scale = source.scale;		return this;	}	toJSON( meta ) {		let data = this.getJSONNode( meta );		if ( ! data ) {			data = this.createJSONNode( meta );			data.value = this.value.toJSON( meta ).uuid;			data.scale = this.scale.toJSON( meta ).uuid;		}		return data;	}}NormalMapNode.Nodes = ( function () {	const perturbNormal2Arb = new FunctionNode(		// Per-Pixel Tangent Space Normal Mapping		// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html		`vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 map, vec2 vUv, vec2 normalScale ) {		// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988		vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );		vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );		vec2 st0 = dFdx( vUv.st );		vec2 st1 = dFdy( vUv.st );		float scale = sign( st1.t * st0.s - st0.t * st1.s ); // we do not care about the magnitude		vec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );		vec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );		vec3 N = normalize( surf_norm );		vec3 mapN = map * 2.0 - 1.0;		mapN.xy *= normalScale;		#ifdef DOUBLE_SIDED			// Workaround for Adreno GPUs gl_FrontFacing bug. See #15850 and #10331			if ( dot( cross( S, T ), N ) < 0.0 ) mapN.xy *= - 1.0;		#else			mapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );		#endif		mat3 tsn = mat3( S, T, N );		return normalize( tsn * mapN );	}`, null, { derivatives: true } );	return {		perturbNormal2Arb: perturbNormal2Arb	};} )();NormalMapNode.prototype.nodeType = 'NormalMap';export { NormalMapNode };
 |