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							- import { InputNode } from '../core/InputNode.js';
 
- import { UVNode } from '../accessors/UVNode.js';
 
- import { ColorSpaceNode } from '../utils/ColorSpaceNode.js';
 
- import { ExpressionNode } from '../core/ExpressionNode.js';
 
- class TextureNode extends InputNode {
 
- 	constructor( value, uv, bias, project ) {
 
- 		super( 'v4', { shared: true } );
 
- 		this.value = value;
 
- 		this.uv = uv || new UVNode();
 
- 		this.bias = bias;
 
- 		this.project = project !== undefined ? project : false;
 
- 	}
 
- 	getTexture( builder, output ) {
 
- 		return super.generate( builder, output, this.value.uuid, 't' );
 
- 	}
 
- 	generate( builder, output ) {
 
- 		if ( output === 'sampler2D' ) {
 
- 			return this.getTexture( builder, output );
 
- 		}
 
- 		const tex = this.getTexture( builder, output ),
 
- 			uv = this.uv.build( builder, this.project ? 'v4' : 'v2' );
 
- 		let bias = this.bias ? this.bias.build( builder, 'f' ) : undefined;
 
- 		if ( bias === undefined && builder.context.bias ) {
 
- 			bias = builder.context.bias.setTexture( this ).build( builder, 'f' );
 
- 		}
 
- 		let method, code;
 
- 		if ( this.project ) method = 'texture2DProj';
 
- 		else method = bias ? 'tex2DBias' : 'tex2D';
 
- 		if ( bias ) code = method + '( ' + tex + ', ' + uv + ', ' + bias + ' )';
 
- 		else code = method + '( ' + tex + ', ' + uv + ' )';
 
- 		// add a custom context for fix incompatibility with the core
 
- 		// include ColorSpace function only for vertex shader (in fragment shader color space functions is added automatically by core)
 
- 		// this should be removed in the future
 
- 		// context.include is used to include or not functions if used FunctionNode
 
- 		// context.ignoreCache =: not create temp variables nodeT0..9 to optimize the code
 
- 		const context = { include: builder.isShader( 'vertex' ), ignoreCache: true };
 
- 		const outputType = this.getType( builder );
 
- 		builder.addContext( context );
 
- 		this.colorSpace = this.colorSpace || new ColorSpaceNode( new ExpressionNode( '', outputType ) );
 
- 		this.colorSpace.fromDecoding( builder.getTextureEncodingFromMap( this.value ) );
 
- 		this.colorSpace.input.parse( code );
 
- 		code = this.colorSpace.build( builder, outputType );
 
- 		// end custom context
 
- 		builder.removeContext();
 
- 		return builder.format( code, outputType, output );
 
- 	}
 
- 	copy( source ) {
 
- 		super.copy( source );
 
- 		if ( source.value ) this.value = source.value;
 
- 		this.uv = source.uv;
 
- 		if ( source.bias ) this.bias = source.bias;
 
- 		if ( source.project !== undefined ) this.project = source.project;
 
- 		return this;
 
- 	}
 
- 	toJSON( meta ) {
 
- 		let data = this.getJSONNode( meta );
 
- 		if ( ! data ) {
 
- 			data = this.createJSONNode( meta );
 
- 			if ( this.value ) data.value = this.value.uuid;
 
- 			data.uv = this.uv.toJSON( meta ).uuid;
 
- 			data.project = this.project;
 
- 			if ( this.bias ) data.bias = this.bias.toJSON( meta ).uuid;
 
- 		}
 
- 		return data;
 
- 	}
 
- }
 
- TextureNode.prototype.nodeType = 'Texture';
 
- export { TextureNode };
 
 
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