| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 | import {	BufferGeometry,	Color,	Float32BufferAttribute,	Vector2,	Vector3} from '../../../build/three.module.js';/** * Break faces with edges longer than maxEdgeLength */class TessellateModifier {	constructor( maxEdgeLength = 0.1, maxIterations = 6 ) {		this.maxEdgeLength = maxEdgeLength;		this.maxIterations = maxIterations;	}	modify( geometry ) {		if ( geometry.isGeometry === true ) {			console.error( 'THREE.TessellateModifier no longer supports Geometry. Use BufferGeometry instead.' );			return geometry;		}		if ( geometry.index !== null ) {			geometry = geometry.toNonIndexed();		}		//		const maxIterations = this.maxIterations;		const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;		const va = new Vector3();		const vb = new Vector3();		const vc = new Vector3();		const vm = new Vector3();		const vs = [ va, vb, vc, vm ];		const na = new Vector3();		const nb = new Vector3();		const nc = new Vector3();		const nm = new Vector3();		const ns = [ na, nb, nc, nm ];		const ca = new Color();		const cb = new Color();		const cc = new Color();		const cm = new Color();		const cs = [ ca, cb, cc, cm ];		const ua = new Vector2();		const ub = new Vector2();		const uc = new Vector2();		const um = new Vector2();		const us = [ ua, ub, uc, um ];		const u2a = new Vector2();		const u2b = new Vector2();		const u2c = new Vector2();		const u2m = new Vector2();		const u2s = [ u2a, u2b, u2c, u2m ];		const attributes = geometry.attributes;		const hasNormals = attributes.normal !== undefined;		const hasColors = attributes.color !== undefined;		const hasUVs = attributes.uv !== undefined;		const hasUV2s = attributes.uv2 !== undefined;		let positions = attributes.position.array;		let normals = hasNormals ? attributes.normal.array : null;		let colors = hasColors ? attributes.color.array : null;		let uvs = hasUVs ? attributes.uv.array : null;		let uv2s = hasUV2s ? attributes.uv2.array : null;		let positions2 = positions;		let normals2 = normals;		let colors2 = colors;		let uvs2 = uvs;		let uv2s2 = uv2s;		let iteration = 0;		let tessellating = true;		function addTriangle( a, b, c ) {			const v1 = vs[ a ];			const v2 = vs[ b ];			const v3 = vs[ c ];			positions2.push( v1.x, v1.y, v1.z );			positions2.push( v2.x, v2.y, v2.z );			positions2.push( v3.x, v3.y, v3.z );			if ( hasNormals ) {				const n1 = ns[ a ];				const n2 = ns[ b ];				const n3 = ns[ c ];				normals2.push( n1.x, n1.y, n1.z );				normals2.push( n2.x, n2.y, n2.z );				normals2.push( n3.x, n3.y, n3.z );			}			if ( hasColors ) {				const c1 = cs[ a ];				const c2 = cs[ b ];				const c3 = cs[ c ];				colors2.push( c1.x, c1.y, c1.z );				colors2.push( c2.x, c2.y, c2.z );				colors2.push( c3.x, c3.y, c3.z );			}			if ( hasUVs ) {				const u1 = us[ a ];				const u2 = us[ b ];				const u3 = us[ c ];				uvs2.push( u1.x, u1.y );				uvs2.push( u2.x, u2.y );				uvs2.push( u3.x, u3.y );			}			if ( hasUV2s ) {				const u21 = u2s[ a ];				const u22 = u2s[ b ];				const u23 = u2s[ c ];				uv2s2.push( u21.x, u21.y );				uv2s2.push( u22.x, u22.y );				uv2s2.push( u23.x, u23.y );			}		}		while ( tessellating && iteration < maxIterations ) {			iteration ++;			tessellating = false;			positions = positions2;			positions2 = [];			if ( hasNormals ) {				normals = normals2;				normals2 = [];			}			if ( hasColors ) {				colors = colors2;				colors2 = [];			}			if ( hasUVs ) {				uvs = uvs2;				uvs2 = [];			}			if ( hasUV2s ) {				uv2s = uv2s2;				uv2s2 = [];			}			for ( let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6 ) {				va.fromArray( positions, i + 0 );				vb.fromArray( positions, i + 3 );				vc.fromArray( positions, i + 6 );				if ( hasNormals ) {					na.fromArray( normals, i + 0 );					nb.fromArray( normals, i + 3 );					nc.fromArray( normals, i + 6 );				}				if ( hasColors ) {					ca.fromArray( colors, i + 0 );					cb.fromArray( colors, i + 3 );					cc.fromArray( colors, i + 6 );				}				if ( hasUVs ) {					ua.fromArray( uvs, i2 + 0 );					ub.fromArray( uvs, i2 + 2 );					uc.fromArray( uvs, i2 + 4 );				}				if ( hasUV2s ) {					u2a.fromArray( uv2s, i2 + 0 );					u2b.fromArray( uv2s, i2 + 2 );					u2c.fromArray( uv2s, i2 + 4 );				}				const dab = va.distanceToSquared( vb );				const dbc = vb.distanceToSquared( vc );				const dac = va.distanceToSquared( vc );				if ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {					tessellating = true;					if ( dab >= dbc && dab >= dac ) {						vm.lerpVectors( va, vb, 0.5 );						if ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );						if ( hasColors ) cm.lerpColors( ca, cb, 0.5 );						if ( hasUVs ) um.lerpVectors( ua, ub, 0.5 );						if ( hasUV2s ) u2m.lerpVectors( u2a, u2b, 0.5 );						addTriangle( 0, 3, 2 );						addTriangle( 3, 1, 2 );					} else if ( dbc >= dab && dbc >= dac ) {						vm.lerpVectors( vb, vc, 0.5 );						if ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );						if ( hasColors ) cm.lerpColors( cb, cc, 0.5 );						if ( hasUVs ) um.lerpVectors( ub, uc, 0.5 );						if ( hasUV2s ) u2m.lerpVectors( u2b, u2c, 0.5 );						addTriangle( 0, 1, 3 );						addTriangle( 3, 2, 0 );					} else {						vm.lerpVectors( va, vc, 0.5 );						if ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );						if ( hasColors ) cm.lerpColors( ca, cc, 0.5 );						if ( hasUVs ) um.lerpVectors( ua, uc, 0.5 );						if ( hasUV2s ) u2m.lerpVectors( u2a, u2c, 0.5 );						addTriangle( 0, 1, 3 );						addTriangle( 3, 1, 2 );					}				} else {					addTriangle( 0, 1, 2 );				}			}		}		const geometry2 = new BufferGeometry();		geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );		if ( hasNormals ) {			geometry2.setAttribute( 'normal', new Float32BufferAttribute( normals2, 3 ) );		}		if ( hasColors ) {			geometry2.setAttribute( 'color', new Float32BufferAttribute( colors2, 3 ) );		}		if ( hasUVs ) {			geometry2.setAttribute( 'uv', new Float32BufferAttribute( uvs2, 2 ) );		}		if ( hasUV2s ) {			geometry2.setAttribute( 'uv2', new Float32BufferAttribute( uv2s2, 2 ) );		}		return geometry2;	}}export { TessellateModifier };
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