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							- import {
 
- 	InstancedInterleavedBuffer,
 
- 	InterleavedBufferAttribute,
 
- 	Mesh,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
 
- import { LineMaterial } from '../lines/LineMaterial.js';
 
- const _start = new Vector3();
 
- const _end = new Vector3();
 
- class Wireframe extends Mesh {
 
- 	constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
 
- 		super( geometry, material );
 
- 		this.type = 'Wireframe';
 
- 	}
 
- 	// for backwards-compatability, but could be a method of LineSegmentsGeometry...
 
- 	computeLineDistances() {
 
- 		const geometry = this.geometry;
 
- 		const instanceStart = geometry.attributes.instanceStart;
 
- 		const instanceEnd = geometry.attributes.instanceEnd;
 
- 		const lineDistances = new Float32Array( 2 * instanceStart.count );
 
- 		for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
 
- 			_start.fromBufferAttribute( instanceStart, i );
 
- 			_end.fromBufferAttribute( instanceEnd, i );
 
- 			lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
 
- 			lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
 
- 		}
 
- 		const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
 
- 		geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
 
- 		geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
 
- 		return this;
 
- 	}
 
- }
 
- Wireframe.prototype.isWireframe = true;
 
- export { Wireframe };
 
 
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