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							- import {
 
- 	Box3,
 
- 	Float32BufferAttribute,
 
- 	InstancedBufferGeometry,
 
- 	InstancedInterleavedBuffer,
 
- 	InterleavedBufferAttribute,
 
- 	Sphere,
 
- 	Vector3,
 
- 	WireframeGeometry
 
- } from '../../../build/three.module.js';
 
- const _box = new Box3();
 
- const _vector = new Vector3();
 
- class LineSegmentsGeometry extends InstancedBufferGeometry {
 
- 	constructor() {
 
- 		super();
 
- 		this.type = 'LineSegmentsGeometry';
 
- 		const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ];
 
- 		const uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ];
 
- 		const index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ];
 
- 		this.setIndex( index );
 
- 		this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
 
- 		this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
 
- 	}
 
- 	applyMatrix4( matrix ) {
 
- 		const start = this.attributes.instanceStart;
 
- 		const end = this.attributes.instanceEnd;
 
- 		if ( start !== undefined ) {
 
- 			start.applyMatrix4( matrix );
 
- 			end.applyMatrix4( matrix );
 
- 			start.needsUpdate = true;
 
- 		}
 
- 		if ( this.boundingBox !== null ) {
 
- 			this.computeBoundingBox();
 
- 		}
 
- 		if ( this.boundingSphere !== null ) {
 
- 			this.computeBoundingSphere();
 
- 		}
 
- 		return this;
 
- 	}
 
- 	setPositions( array ) {
 
- 		let lineSegments;
 
- 		if ( array instanceof Float32Array ) {
 
- 			lineSegments = array;
 
- 		} else if ( Array.isArray( array ) ) {
 
- 			lineSegments = new Float32Array( array );
 
- 		}
 
- 		const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz
 
- 		this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
 
- 		this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz
 
- 		//
 
- 		this.computeBoundingBox();
 
- 		this.computeBoundingSphere();
 
- 		return this;
 
- 	}
 
- 	setColors( array ) {
 
- 		let colors;
 
- 		if ( array instanceof Float32Array ) {
 
- 			colors = array;
 
- 		} else if ( Array.isArray( array ) ) {
 
- 			colors = new Float32Array( array );
 
- 		}
 
- 		const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb
 
- 		this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
 
- 		this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb
 
- 		return this;
 
- 	}
 
- 	fromWireframeGeometry( geometry ) {
 
- 		this.setPositions( geometry.attributes.position.array );
 
- 		return this;
 
- 	}
 
- 	fromEdgesGeometry( geometry ) {
 
- 		this.setPositions( geometry.attributes.position.array );
 
- 		return this;
 
- 	}
 
- 	fromMesh( mesh ) {
 
- 		this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) );
 
- 		// set colors, maybe
 
- 		return this;
 
- 	}
 
- 	fromLineSegments( lineSegments ) {
 
- 		const geometry = lineSegments.geometry;
 
- 		if ( geometry.isGeometry ) {
 
- 			console.error( 'THREE.LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.' );
 
- 			return;
 
- 		} else if ( geometry.isBufferGeometry ) {
 
- 			this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
 
- 		}
 
- 		// set colors, maybe
 
- 		return this;
 
- 	}
 
- 	computeBoundingBox() {
 
- 		if ( this.boundingBox === null ) {
 
- 			this.boundingBox = new Box3();
 
- 		}
 
- 		const start = this.attributes.instanceStart;
 
- 		const end = this.attributes.instanceEnd;
 
- 		if ( start !== undefined && end !== undefined ) {
 
- 			this.boundingBox.setFromBufferAttribute( start );
 
- 			_box.setFromBufferAttribute( end );
 
- 			this.boundingBox.union( _box );
 
- 		}
 
- 	}
 
- 	computeBoundingSphere() {
 
- 		if ( this.boundingSphere === null ) {
 
- 			this.boundingSphere = new Sphere();
 
- 		}
 
- 		if ( this.boundingBox === null ) {
 
- 			this.computeBoundingBox();
 
- 		}
 
- 		const start = this.attributes.instanceStart;
 
- 		const end = this.attributes.instanceEnd;
 
- 		if ( start !== undefined && end !== undefined ) {
 
- 			const center = this.boundingSphere.center;
 
- 			this.boundingBox.getCenter( center );
 
- 			let maxRadiusSq = 0;
 
- 			for ( let i = 0, il = start.count; i < il; i ++ ) {
 
- 				_vector.fromBufferAttribute( start, i );
 
- 				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
 
- 				_vector.fromBufferAttribute( end, i );
 
- 				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
 
- 			}
 
- 			this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
 
- 			if ( isNaN( this.boundingSphere.radius ) ) {
 
- 				console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
 
- 			}
 
- 		}
 
- 	}
 
- 	toJSON() {
 
- 		// todo
 
- 	}
 
- 	applyMatrix( matrix ) {
 
- 		console.warn( 'THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().' );
 
- 		return this.applyMatrix4( matrix );
 
- 	}
 
- }
 
- LineSegmentsGeometry.prototype.isLineSegmentsGeometry = true;
 
- export { LineSegmentsGeometry };
 
 
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