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							- import {
 
- 	PerspectiveCamera,
 
- 	Quaternion,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- /**
 
-  * peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS
 
-  */
 
- class PeppersGhostEffect {
 
- 	constructor( renderer ) {
 
- 		const scope = this;
 
- 		scope.cameraDistance = 15;
 
- 		scope.reflectFromAbove = false;
 
- 		// Internals
 
- 		let _halfWidth, _width, _height;
 
- 		const _cameraF = new PerspectiveCamera(); //front
 
- 		const _cameraB = new PerspectiveCamera(); //back
 
- 		const _cameraL = new PerspectiveCamera(); //left
 
- 		const _cameraR = new PerspectiveCamera(); //right
 
- 		const _position = new Vector3();
 
- 		const _quaternion = new Quaternion();
 
- 		const _scale = new Vector3();
 
- 		// Initialization
 
- 		renderer.autoClear = false;
 
- 		this.setSize = function ( width, height ) {
 
- 			_halfWidth = width / 2;
 
- 			if ( width < height ) {
 
- 				_width = width / 3;
 
- 				_height = width / 3;
 
- 			} else {
 
- 				_width = height / 3;
 
- 				_height = height / 3;
 
- 			}
 
- 			renderer.setSize( width, height );
 
- 		};
 
- 		this.render = function ( scene, camera ) {
 
- 			scene.updateMatrixWorld();
 
- 			if ( camera.parent === null ) camera.updateMatrixWorld();
 
- 			camera.matrixWorld.decompose( _position, _quaternion, _scale );
 
- 			// front
 
- 			_cameraF.position.copy( _position );
 
- 			_cameraF.quaternion.copy( _quaternion );
 
- 			_cameraF.translateZ( scope.cameraDistance );
 
- 			_cameraF.lookAt( scene.position );
 
- 			// back
 
- 			_cameraB.position.copy( _position );
 
- 			_cameraB.quaternion.copy( _quaternion );
 
- 			_cameraB.translateZ( - ( scope.cameraDistance ) );
 
- 			_cameraB.lookAt( scene.position );
 
- 			_cameraB.rotation.z += 180 * ( Math.PI / 180 );
 
- 			// left
 
- 			_cameraL.position.copy( _position );
 
- 			_cameraL.quaternion.copy( _quaternion );
 
- 			_cameraL.translateX( - ( scope.cameraDistance ) );
 
- 			_cameraL.lookAt( scene.position );
 
- 			_cameraL.rotation.x += 90 * ( Math.PI / 180 );
 
- 			// right
 
- 			_cameraR.position.copy( _position );
 
- 			_cameraR.quaternion.copy( _quaternion );
 
- 			_cameraR.translateX( scope.cameraDistance );
 
- 			_cameraR.lookAt( scene.position );
 
- 			_cameraR.rotation.x += 90 * ( Math.PI / 180 );
 
- 			renderer.clear();
 
- 			renderer.setScissorTest( true );
 
- 			renderer.setScissor( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );
 
- 			renderer.setViewport( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );
 
- 			if ( scope.reflectFromAbove ) {
 
- 				renderer.render( scene, _cameraB );
 
- 			} else {
 
- 				renderer.render( scene, _cameraF );
 
- 			}
 
- 			renderer.setScissor( _halfWidth - ( _width / 2 ), 0, _width, _height );
 
- 			renderer.setViewport( _halfWidth - ( _width / 2 ), 0, _width, _height );
 
- 			if ( scope.reflectFromAbove ) {
 
- 				renderer.render( scene, _cameraF );
 
- 			} else {
 
- 				renderer.render( scene, _cameraB );
 
- 			}
 
- 			renderer.setScissor( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );
 
- 			renderer.setViewport( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );
 
- 			if ( scope.reflectFromAbove ) {
 
- 				renderer.render( scene, _cameraR );
 
- 			} else {
 
- 				renderer.render( scene, _cameraL );
 
- 			}
 
- 			renderer.setScissor( _halfWidth + ( _width / 2 ), _height, _width, _height );
 
- 			renderer.setViewport( _halfWidth + ( _width / 2 ), _height, _width, _height );
 
- 			if ( scope.reflectFromAbove ) {
 
- 				renderer.render( scene, _cameraL );
 
- 			} else {
 
- 				renderer.render( scene, _cameraR );
 
- 			}
 
- 			renderer.setScissorTest( false );
 
- 		};
 
- 	}
 
- }
 
- export { PeppersGhostEffect };
 
 
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