| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | import {	Vector4} from '../../../build/three.module.js';import * as NURBSUtils from '../curves/NURBSUtils.js';/** * NURBS surface object * * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight. **/class NURBSSurface {	constructor( degree1, degree2, knots1, knots2 /* arrays of reals */, controlPoints /* array^2 of Vector(2|3|4) */ ) {		this.degree1 = degree1;		this.degree2 = degree2;		this.knots1 = knots1;		this.knots2 = knots2;		this.controlPoints = [];		const len1 = knots1.length - degree1 - 1;		const len2 = knots2.length - degree2 - 1;		// ensure Vector4 for control points		for ( let i = 0; i < len1; ++ i ) {			this.controlPoints[ i ] = [];			for ( let j = 0; j < len2; ++ j ) {				const point = controlPoints[ i ][ j ];				this.controlPoints[ i ][ j ] = new Vector4( point.x, point.y, point.z, point.w );			}		}	}	getPoint( t1, t2, target ) {		const u = this.knots1[ 0 ] + t1 * ( this.knots1[ this.knots1.length - 1 ] - this.knots1[ 0 ] ); // linear mapping t1->u		const v = this.knots2[ 0 ] + t2 * ( this.knots2[ this.knots2.length - 1 ] - this.knots2[ 0 ] ); // linear mapping t2->u		NURBSUtils.calcSurfacePoint( this.degree1, this.degree2, this.knots1, this.knots2, this.controlPoints, u, v, target );	}}export { NURBSSurface };
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