| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 | import { Vector3, Matrix4 } from '../../../build/three.module.js';const inverseProjectionMatrix = new Matrix4();class CSMFrustum {	constructor( data ) {		data = data || {};		this.vertices = {			near: [				new Vector3(),				new Vector3(),				new Vector3(),				new Vector3()			],			far: [				new Vector3(),				new Vector3(),				new Vector3(),				new Vector3()			]		};		if ( data.projectionMatrix !== undefined ) {			this.setFromProjectionMatrix( data.projectionMatrix, data.maxFar || 10000 );		}	}	setFromProjectionMatrix( projectionMatrix, maxFar ) {		const isOrthographic = projectionMatrix.elements[ 2 * 4 + 3 ] === 0;		inverseProjectionMatrix.copy( projectionMatrix ).invert();		// 3 --- 0  vertices.near/far order		// |     |		// 2 --- 1		// clip space spans from [-1, 1]		this.vertices.near[ 0 ].set( 1, 1, - 1 );		this.vertices.near[ 1 ].set( 1, - 1, - 1 );		this.vertices.near[ 2 ].set( - 1, - 1, - 1 );		this.vertices.near[ 3 ].set( - 1, 1, - 1 );		this.vertices.near.forEach( function ( v ) {			v.applyMatrix4( inverseProjectionMatrix );		} );		this.vertices.far[ 0 ].set( 1, 1, 1 );		this.vertices.far[ 1 ].set( 1, - 1, 1 );		this.vertices.far[ 2 ].set( - 1, - 1, 1 );		this.vertices.far[ 3 ].set( - 1, 1, 1 );		this.vertices.far.forEach( function ( v ) {			v.applyMatrix4( inverseProjectionMatrix );			const absZ = Math.abs( v.z );			if ( isOrthographic ) {				v.z *= Math.min( maxFar / absZ, 1.0 );			} else {				v.multiplyScalar( Math.min( maxFar / absZ, 1.0 ) );			}		} );		return this.vertices;	}	split( breaks, target ) {		while ( breaks.length > target.length ) {			target.push( new CSMFrustum() );		}		target.length = breaks.length;		for ( let i = 0; i < breaks.length; i ++ ) {			const cascade = target[ i ];			if ( i === 0 ) {				for ( let j = 0; j < 4; j ++ ) {					cascade.vertices.near[ j ].copy( this.vertices.near[ j ] );				}			} else {				for ( let j = 0; j < 4; j ++ ) {					cascade.vertices.near[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i - 1 ] );				}			}			if ( i === breaks.length - 1 ) {				for ( let j = 0; j < 4; j ++ ) {					cascade.vertices.far[ j ].copy( this.vertices.far[ j ] );				}			} else {				for ( let j = 0; j < 4; j ++ ) {					cascade.vertices.far[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i ] );				}			}		}	}	toSpace( cameraMatrix, target ) {		for ( var i = 0; i < 4; i ++ ) {			target.vertices.near[ i ]				.copy( this.vertices.near[ i ] )				.applyMatrix4( cameraMatrix );			target.vertices.far[ i ]				.copy( this.vertices.far[ i ] )				.applyMatrix4( cameraMatrix );		}	}}export { CSMFrustum };
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