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							- import {
 
- 	EventDispatcher,
 
- 	MOUSE,
 
- 	Quaternion,
 
- 	Spherical,
 
- 	TOUCH,
 
- 	Vector2,
 
- 	Vector3
 
- } from '../../../../build/three.module.js';
 
- var CameraControls = function ( object, domElement ) {
 
- 	if ( domElement === undefined ) console.warn( 'THREE.CameraControls: The second parameter "domElement" is now mandatory.' );
 
- 	if ( domElement === document ) console.error( 'THREE.CameraControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
 
- 	this.object = object;
 
- 	this.domElement = domElement;
 
- 	// Set to false to disable this control
 
- 	this.enabled = true;
 
- 	// "target" sets the location of focus, where the object orbits around
 
- 	this.target = new Vector3();
 
- 	// Set to true to enable trackball behavior
 
- 	this.trackball = false;
 
- 	// How far you can dolly in and out ( PerspectiveCamera only )
 
- 	this.minDistance = 0;
 
- 	this.maxDistance = Infinity;
 
- 	// How far you can zoom in and out ( OrthographicCamera only )
 
- 	this.minZoom = 0;
 
- 	this.maxZoom = Infinity;
 
- 	// How far you can orbit vertically, upper and lower limits.
 
- 	// Range is 0 to Math.PI radians.
 
- 	this.minPolarAngle = 0; // radians
 
- 	this.maxPolarAngle = Math.PI; // radians
 
- 	// How far you can orbit horizontally, upper and lower limits.
 
- 	// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
 
- 	this.minAzimuthAngle = - Infinity; // radians
 
- 	this.maxAzimuthAngle = Infinity; // radians
 
- 	// Set to true to enable damping (inertia)
 
- 	// If damping is enabled, you must call controls.update() in your animation loop
 
- 	this.enableDamping = false;
 
- 	this.dampingFactor = 0.05;
 
- 	// This option enables dollying in and out; property named as "zoom" for backwards compatibility
 
- 	// Set to false to disable zooming
 
- 	this.enableZoom = true;
 
- 	this.zoomSpeed = 1.0;
 
- 	// Set to false to disable rotating
 
- 	this.enableRotate = true;
 
- 	this.rotateSpeed = 1.0;
 
- 	// Set to false to disable panning
 
- 	this.enablePan = true;
 
- 	this.panSpeed = 1.0;
 
- 	this.screenSpacePanning = false; // if true, pan in screen-space
 
- 	this.keyPanSpeed = 7.0;	// pixels moved per arrow key push
 
- 	// Set to true to automatically rotate around the target
 
- 	// If auto-rotate is enabled, you must call controls.update() in your animation loop
 
- 	// auto-rotate is not supported for trackball behavior
 
- 	this.autoRotate = false;
 
- 	this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
 
- 	// Set to false to disable use of the keys
 
- 	this.enableKeys = true;
 
- 	// The four arrow keys
 
- 	this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
 
- 	// Mouse buttons
 
- 	this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
 
- 	// Touch fingers
 
- 	this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
 
- 	// for reset
 
- 	this.target0 = this.target.clone();
 
- 	this.position0 = this.object.position.clone();
 
- 	this.quaternion0 = this.object.quaternion.clone();
 
- 	this.zoom0 = this.object.zoom;
 
- 	//
 
- 	// public methods
 
- 	//
 
- 	this.getPolarAngle = function () {
 
- 		return spherical.phi;
 
- 	};
 
- 	this.getAzimuthalAngle = function () {
 
- 		return spherical.theta;
 
- 	};
 
- 	this.saveState = function () {
 
- 		scope.target0.copy( scope.target );
 
- 		scope.position0.copy( scope.object.position );
 
- 		scope.quaternion0.copy( scope.object.quaternion );
 
- 		scope.zoom0 = scope.object.zoom;
 
- 	};
 
- 	this.reset = function () {
 
- 		scope.target.copy( scope.target0 );
 
- 		scope.object.position.copy( scope.position0 );
 
- 		scope.object.quaternion.copy( scope.quaternion0 );
 
- 		scope.object.zoom = scope.zoom0;
 
- 		scope.object.updateProjectionMatrix();
 
- 		scope.dispatchEvent( changeEvent );
 
- 		scope.update();
 
- 		state = STATE.NONE;
 
- 	};
 
- 	// this method is exposed, but perhaps it would be better if we can make it private...
 
- 	this.update = function () {
 
- 		var offset = new Vector3();
 
- 		// so camera.up is the orbit axis
 
- 		var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
 
- 		var quatInverse = quat.clone().invert();
 
- 		var lastPosition = new Vector3();
 
- 		var lastQuaternion = new Quaternion();
 
- 		var q = new Quaternion();
 
- 		var vec = new Vector3();
 
- 		return function update() {
 
- 			var position = scope.object.position;
 
- 			offset.copy( position ).sub( scope.target );
 
- 			if ( scope.trackball ) {
 
- 				// rotate around screen-space y-axis
 
- 				if ( sphericalDelta.theta ) {
 
- 					vec.set( 0, 1, 0 ).applyQuaternion( scope.object.quaternion );
 
- 					var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1;
 
- 					q.setFromAxisAngle( vec, sphericalDelta.theta * factor );
 
- 					scope.object.quaternion.premultiply( q );
 
- 					offset.applyQuaternion( q );
 
- 				}
 
- 				// rotate around screen-space x-axis
 
- 				if ( sphericalDelta.phi ) {
 
- 					vec.set( 1, 0, 0 ).applyQuaternion( scope.object.quaternion );
 
- 					var factor = ( scope.enableDamping ) ? scope.dampingFactor : 1;
 
- 					q.setFromAxisAngle( vec, sphericalDelta.phi * factor );
 
- 					scope.object.quaternion.premultiply( q );
 
- 					offset.applyQuaternion( q );
 
- 				}
 
- 				offset.multiplyScalar( scale );
 
- 				offset.clampLength( scope.minDistance, scope.maxDistance );
 
- 			} else {
 
- 				// rotate offset to "y-axis-is-up" space
 
- 				offset.applyQuaternion( quat );
 
- 				if ( scope.autoRotate && state === STATE.NONE ) {
 
- 					rotateLeft( getAutoRotationAngle() );
 
- 				}
 
- 				spherical.setFromVector3( offset );
 
- 				if ( scope.enableDamping ) {
 
- 					spherical.theta += sphericalDelta.theta * scope.dampingFactor;
 
- 					spherical.phi += sphericalDelta.phi * scope.dampingFactor;
 
- 				} else {
 
- 					spherical.theta += sphericalDelta.theta;
 
- 					spherical.phi += sphericalDelta.phi;
 
- 				}
 
- 				// restrict theta to be between desired limits
 
- 				spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
 
- 				// restrict phi to be between desired limits
 
- 				spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
 
- 				spherical.makeSafe();
 
- 				spherical.radius *= scale;
 
- 				// restrict radius to be between desired limits
 
- 				spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
 
- 				offset.setFromSpherical( spherical );
 
- 				// rotate offset back to "camera-up-vector-is-up" space
 
- 				offset.applyQuaternion( quatInverse );
 
- 			}
 
- 			// move target to panned location
 
- 			if ( scope.enableDamping === true ) {
 
- 				scope.target.addScaledVector( panOffset, scope.dampingFactor );
 
- 			} else {
 
- 				scope.target.add( panOffset );
 
- 			}
 
- 			position.copy( scope.target ).add( offset );
 
- 			if ( scope.trackball === false ) {
 
- 				scope.object.lookAt( scope.target );
 
- 			}
 
- 			if ( scope.enableDamping === true ) {
 
- 				sphericalDelta.theta *= ( 1 - scope.dampingFactor );
 
- 				sphericalDelta.phi *= ( 1 - scope.dampingFactor );
 
- 				panOffset.multiplyScalar( 1 - scope.dampingFactor );
 
- 			} else {
 
- 				sphericalDelta.set( 0, 0, 0 );
 
- 				panOffset.set( 0, 0, 0 );
 
- 			}
 
- 			scale = 1;
 
- 			// update condition is:
 
- 			// min(camera displacement, camera rotation in radians)^2 > EPS
 
- 			// using small-angle approximation cos(x/2) = 1 - x^2 / 8
 
- 			if ( zoomChanged ||
 
- 				lastPosition.distanceToSquared( scope.object.position ) > EPS ||
 
- 				8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
 
- 				scope.dispatchEvent( changeEvent );
 
- 				lastPosition.copy( scope.object.position );
 
- 				lastQuaternion.copy( scope.object.quaternion );
 
- 				zoomChanged = false;
 
- 				return true;
 
- 			}
 
- 			return false;
 
- 		};
 
- 	}();
 
- 	this.dispose = function () {
 
- 		scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
 
- 		scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
 
- 		scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
 
- 		scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
 
- 		scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
 
- 		scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
 
- 		document.removeEventListener( 'mousemove', onMouseMove, false );
 
- 		document.removeEventListener( 'mouseup', onMouseUp, false );
 
- 		scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
 
- 		//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
 
- 	};
 
- 	//
 
- 	// internals
 
- 	//
 
- 	var scope = this;
 
- 	var changeEvent = { type: 'change' };
 
- 	var startEvent = { type: 'start' };
 
- 	var endEvent = { type: 'end' };
 
- 	var STATE = {
 
- 		NONE: - 1,
 
- 		ROTATE: 0,
 
- 		DOLLY: 1,
 
- 		PAN: 2,
 
- 		TOUCH_ROTATE: 3,
 
- 		TOUCH_PAN: 4,
 
- 		TOUCH_DOLLY_PAN: 5,
 
- 		TOUCH_DOLLY_ROTATE: 6
 
- 	};
 
- 	var state = STATE.NONE;
 
- 	var EPS = 0.000001;
 
- 	// current position in spherical coordinates
 
- 	var spherical = new Spherical();
 
- 	var sphericalDelta = new Spherical();
 
- 	var scale = 1;
 
- 	var panOffset = new Vector3();
 
- 	var zoomChanged = false;
 
- 	var rotateStart = new Vector2();
 
- 	var rotateEnd = new Vector2();
 
- 	var rotateDelta = new Vector2();
 
- 	var panStart = new Vector2();
 
- 	var panEnd = new Vector2();
 
- 	var panDelta = new Vector2();
 
- 	var dollyStart = new Vector2();
 
- 	var dollyEnd = new Vector2();
 
- 	var dollyDelta = new Vector2();
 
- 	function getAutoRotationAngle() {
 
- 		return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
 
- 	}
 
- 	function getZoomScale() {
 
- 		return Math.pow( 0.95, scope.zoomSpeed );
 
- 	}
 
- 	function rotateLeft( angle ) {
 
- 		sphericalDelta.theta -= angle;
 
- 	}
 
- 	function rotateUp( angle ) {
 
- 		sphericalDelta.phi -= angle;
 
- 	}
 
- 	var panLeft = function () {
 
- 		var v = new Vector3();
 
- 		return function panLeft( distance, objectMatrix ) {
 
- 			v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
 
- 			v.multiplyScalar( - distance );
 
- 			panOffset.add( v );
 
- 		};
 
- 	}();
 
- 	var panUp = function () {
 
- 		var v = new Vector3();
 
- 		return function panUp( distance, objectMatrix ) {
 
- 			if ( scope.screenSpacePanning === true ) {
 
- 				v.setFromMatrixColumn( objectMatrix, 1 );
 
- 			} else {
 
- 				v.setFromMatrixColumn( objectMatrix, 0 );
 
- 				v.crossVectors( scope.object.up, v );
 
- 			}
 
- 			v.multiplyScalar( distance );
 
- 			panOffset.add( v );
 
- 		};
 
- 	}();
 
- 	// deltaX and deltaY are in pixels; right and down are positive
 
- 	var pan = function () {
 
- 		var offset = new Vector3();
 
- 		return function pan( deltaX, deltaY ) {
 
- 			var element = scope.domElement;
 
- 			if ( scope.object.isPerspectiveCamera ) {
 
- 				// perspective
 
- 				var position = scope.object.position;
 
- 				offset.copy( position ).sub( scope.target );
 
- 				var targetDistance = offset.length();
 
- 				// half of the fov is center to top of screen
 
- 				targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
 
- 				// we use only clientHeight here so aspect ratio does not distort speed
 
- 				panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
 
- 				panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
 
- 			} else if ( scope.object.isOrthographicCamera ) {
 
- 				// orthographic
 
- 				panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
 
- 				panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
 
- 			} else {
 
- 				// camera neither orthographic nor perspective
 
- 				console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - pan disabled.' );
 
- 				scope.enablePan = false;
 
- 			}
 
- 		};
 
- 	}();
 
- 	function dollyIn( dollyScale ) {
 
- 		if ( scope.object.isPerspectiveCamera ) {
 
- 			scale /= dollyScale;
 
- 		} else if ( scope.object.isOrthographicCamera ) {
 
- 			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
 
- 			scope.object.updateProjectionMatrix();
 
- 			zoomChanged = true;
 
- 		} else {
 
- 			console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
 
- 			scope.enableZoom = false;
 
- 		}
 
- 	}
 
- 	function dollyOut( dollyScale ) {
 
- 		if ( scope.object.isPerspectiveCamera ) {
 
- 			scale *= dollyScale;
 
- 		} else if ( scope.object.isOrthographicCamera ) {
 
- 			scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
 
- 			scope.object.updateProjectionMatrix();
 
- 			zoomChanged = true;
 
- 		} else {
 
- 			console.warn( 'WARNING: CameraControls.js encountered an unknown camera type - dolly/zoom disabled.' );
 
- 			scope.enableZoom = false;
 
- 		}
 
- 	}
 
- 	//
 
- 	// event callbacks - update the object state
 
- 	//
 
- 	function handleMouseDownRotate( event ) {
 
- 		rotateStart.set( event.clientX, event.clientY );
 
- 	}
 
- 	function handleMouseDownDolly( event ) {
 
- 		dollyStart.set( event.clientX, event.clientY );
 
- 	}
 
- 	function handleMouseDownPan( event ) {
 
- 		panStart.set( event.clientX, event.clientY );
 
- 	}
 
- 	function handleMouseMoveRotate( event ) {
 
- 		rotateEnd.set( event.clientX, event.clientY );
 
- 		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
 
- 		var element = scope.domElement;
 
- 		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
 
- 		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
 
- 		rotateStart.copy( rotateEnd );
 
- 		scope.update();
 
- 	}
 
- 	function handleMouseMoveDolly( event ) {
 
- 		dollyEnd.set( event.clientX, event.clientY );
 
- 		dollyDelta.subVectors( dollyEnd, dollyStart );
 
- 		if ( dollyDelta.y > 0 ) {
 
- 			dollyIn( getZoomScale() );
 
- 		} else if ( dollyDelta.y < 0 ) {
 
- 			dollyOut( getZoomScale() );
 
- 		}
 
- 		dollyStart.copy( dollyEnd );
 
- 		scope.update();
 
- 	}
 
- 	function handleMouseMovePan( event ) {
 
- 		panEnd.set( event.clientX, event.clientY );
 
- 		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
 
- 		pan( panDelta.x, panDelta.y );
 
- 		panStart.copy( panEnd );
 
- 		scope.update();
 
- 	}
 
- 	function handleMouseUp( /*event*/ ) {
 
- 		// no-op
 
- 	}
 
- 	function handleMouseWheel( event ) {
 
- 		if ( event.deltaY < 0 ) {
 
- 			dollyOut( getZoomScale() );
 
- 		} else if ( event.deltaY > 0 ) {
 
- 			dollyIn( getZoomScale() );
 
- 		}
 
- 		scope.update();
 
- 	}
 
- 	function handleKeyDown( event ) {
 
- 		var needsUpdate = false;
 
- 		switch ( event.keyCode ) {
 
- 			case scope.keys.UP:
 
- 				pan( 0, scope.keyPanSpeed );
 
- 				needsUpdate = true;
 
- 				break;
 
- 			case scope.keys.BOTTOM:
 
- 				pan( 0, - scope.keyPanSpeed );
 
- 				needsUpdate = true;
 
- 				break;
 
- 			case scope.keys.LEFT:
 
- 				pan( scope.keyPanSpeed, 0 );
 
- 				needsUpdate = true;
 
- 				break;
 
- 			case scope.keys.RIGHT:
 
- 				pan( - scope.keyPanSpeed, 0 );
 
- 				needsUpdate = true;
 
- 				break;
 
- 		}
 
- 		if ( needsUpdate ) {
 
- 			// prevent the browser from scrolling on cursor keys
 
- 			event.preventDefault();
 
- 			scope.update();
 
- 		}
 
- 	}
 
- 	function handleTouchStartRotate( event ) {
 
- 		if ( event.touches.length == 1 ) {
 
- 			rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
- 		} else {
 
- 			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 
- 			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
 
- 			rotateStart.set( x, y );
 
- 		}
 
- 	}
 
- 	function handleTouchStartPan( event ) {
 
- 		if ( event.touches.length == 1 ) {
 
- 			panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
- 		} else {
 
- 			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 
- 			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
 
- 			panStart.set( x, y );
 
- 		}
 
- 	}
 
- 	function handleTouchStartDolly( event ) {
 
- 		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
 
- 		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
 
- 		var distance = Math.sqrt( dx * dx + dy * dy );
 
- 		dollyStart.set( 0, distance );
 
- 	}
 
- 	function handleTouchStartDollyPan( event ) {
 
- 		if ( scope.enableZoom ) handleTouchStartDolly( event );
 
- 		if ( scope.enablePan ) handleTouchStartPan( event );
 
- 	}
 
- 	function handleTouchStartDollyRotate( event ) {
 
- 		if ( scope.enableZoom ) handleTouchStartDolly( event );
 
- 		if ( scope.enableRotate ) handleTouchStartRotate( event );
 
- 	}
 
- 	function handleTouchMoveRotate( event ) {
 
- 		if ( event.touches.length == 1 ) {
 
- 			rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
- 		} else {
 
- 			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 
- 			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
 
- 			rotateEnd.set( x, y );
 
- 		}
 
- 		rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
 
- 		var element = scope.domElement;
 
- 		rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
 
- 		rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
 
- 		rotateStart.copy( rotateEnd );
 
- 	}
 
- 	function handleTouchMovePan( event ) {
 
- 		if ( event.touches.length == 1 ) {
 
- 			panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
 
- 		} else {
 
- 			var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
 
- 			var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
 
- 			panEnd.set( x, y );
 
- 		}
 
- 		panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
 
- 		pan( panDelta.x, panDelta.y );
 
- 		panStart.copy( panEnd );
 
- 	}
 
- 	function handleTouchMoveDolly( event ) {
 
- 		var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
 
- 		var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
 
- 		var distance = Math.sqrt( dx * dx + dy * dy );
 
- 		dollyEnd.set( 0, distance );
 
- 		dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
 
- 		dollyIn( dollyDelta.y );
 
- 		dollyStart.copy( dollyEnd );
 
- 	}
 
- 	function handleTouchMoveDollyPan( event ) {
 
- 		if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
- 		if ( scope.enablePan ) handleTouchMovePan( event );
 
- 	}
 
- 	function handleTouchMoveDollyRotate( event ) {
 
- 		if ( scope.enableZoom ) handleTouchMoveDolly( event );
 
- 		if ( scope.enableRotate ) handleTouchMoveRotate( event );
 
- 	}
 
- 	function handleTouchEnd( /*event*/ ) {
 
- 		// no-op
 
- 	}
 
- 	//
 
- 	// event handlers - FSM: listen for events and reset state
 
- 	//
 
- 	function onMouseDown( event ) {
 
- 		if ( scope.enabled === false ) return;
 
- 		// Prevent the browser from scrolling.
 
- 		event.preventDefault();
 
- 		// Manually set the focus since calling preventDefault above
 
- 		// prevents the browser from setting it automatically.
 
- 		scope.domElement.focus ? scope.domElement.focus() : window.focus();
 
- 		var mouseAction;
 
- 		switch ( event.button ) {
 
- 			case 0:
 
- 				mouseAction = scope.mouseButtons.LEFT;
 
- 				break;
 
- 			case 1:
 
- 				mouseAction = scope.mouseButtons.MIDDLE;
 
- 				break;
 
- 			case 2:
 
- 				mouseAction = scope.mouseButtons.RIGHT;
 
- 				break;
 
- 			default:
 
- 				mouseAction = - 1;
 
- 		}
 
- 		switch ( mouseAction ) {
 
- 			case MOUSE.DOLLY:
 
- 				if ( scope.enableZoom === false ) return;
 
- 				handleMouseDownDolly( event );
 
- 				state = STATE.DOLLY;
 
- 				break;
 
- 			case MOUSE.ROTATE:
 
- 				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
 
- 					if ( scope.enablePan === false ) return;
 
- 					handleMouseDownPan( event );
 
- 					state = STATE.PAN;
 
- 				} else {
 
- 					if ( scope.enableRotate === false ) return;
 
- 					handleMouseDownRotate( event );
 
- 					state = STATE.ROTATE;
 
- 				}
 
- 				break;
 
- 			case MOUSE.PAN:
 
- 				if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
 
- 					if ( scope.enableRotate === false ) return;
 
- 					handleMouseDownRotate( event );
 
- 					state = STATE.ROTATE;
 
- 				} else {
 
- 					if ( scope.enablePan === false ) return;
 
- 					handleMouseDownPan( event );
 
- 					state = STATE.PAN;
 
- 				}
 
- 				break;
 
- 			default:
 
- 				state = STATE.NONE;
 
- 		}
 
- 		if ( state !== STATE.NONE ) {
 
- 			document.addEventListener( 'mousemove', onMouseMove, false );
 
- 			document.addEventListener( 'mouseup', onMouseUp, false );
 
- 			scope.dispatchEvent( startEvent );
 
- 		}
 
- 	}
 
- 	function onMouseMove( event ) {
 
- 		if ( scope.enabled === false ) return;
 
- 		event.preventDefault();
 
- 		switch ( state ) {
 
- 			case STATE.ROTATE:
 
- 				if ( scope.enableRotate === false ) return;
 
- 				handleMouseMoveRotate( event );
 
- 				break;
 
- 			case STATE.DOLLY:
 
- 				if ( scope.enableZoom === false ) return;
 
- 				handleMouseMoveDolly( event );
 
- 				break;
 
- 			case STATE.PAN:
 
- 				if ( scope.enablePan === false ) return;
 
- 				handleMouseMovePan( event );
 
- 				break;
 
- 		}
 
- 	}
 
- 	function onMouseUp( event ) {
 
- 		if ( scope.enabled === false ) return;
 
- 		handleMouseUp( event );
 
- 		document.removeEventListener( 'mousemove', onMouseMove, false );
 
- 		document.removeEventListener( 'mouseup', onMouseUp, false );
 
- 		scope.dispatchEvent( endEvent );
 
- 		state = STATE.NONE;
 
- 	}
 
- 	function onMouseWheel( event ) {
 
- 		if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
 
- 		event.preventDefault();
 
- 		event.stopPropagation();
 
- 		scope.dispatchEvent( startEvent );
 
- 		handleMouseWheel( event );
 
- 		scope.dispatchEvent( endEvent );
 
- 	}
 
- 	function onKeyDown( event ) {
 
- 		if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
 
- 		handleKeyDown( event );
 
- 	}
 
- 	function onTouchStart( event ) {
 
- 		if ( scope.enabled === false ) return;
 
- 		event.preventDefault();
 
- 		switch ( event.touches.length ) {
 
- 			case 1:
 
- 				switch ( scope.touches.ONE ) {
 
- 					case TOUCH.ROTATE:
 
- 						if ( scope.enableRotate === false ) return;
 
- 						handleTouchStartRotate( event );
 
- 						state = STATE.TOUCH_ROTATE;
 
- 						break;
 
- 					case TOUCH.PAN:
 
- 						if ( scope.enablePan === false ) return;
 
- 						handleTouchStartPan( event );
 
- 						state = STATE.TOUCH_PAN;
 
- 						break;
 
- 					default:
 
- 						state = STATE.NONE;
 
- 				}
 
- 				break;
 
- 			case 2:
 
- 				switch ( scope.touches.TWO ) {
 
- 					case TOUCH.DOLLY_PAN:
 
- 						if ( scope.enableZoom === false && scope.enablePan === false ) return;
 
- 						handleTouchStartDollyPan( event );
 
- 						state = STATE.TOUCH_DOLLY_PAN;
 
- 						break;
 
- 					case TOUCH.DOLLY_ROTATE:
 
- 						if ( scope.enableZoom === false && scope.enableRotate === false ) return;
 
- 						handleTouchStartDollyRotate( event );
 
- 						state = STATE.TOUCH_DOLLY_ROTATE;
 
- 						break;
 
- 					default:
 
- 						state = STATE.NONE;
 
- 				}
 
- 				break;
 
- 			default:
 
- 				state = STATE.NONE;
 
- 		}
 
- 		if ( state !== STATE.NONE ) {
 
- 			scope.dispatchEvent( startEvent );
 
- 		}
 
- 	}
 
- 	function onTouchMove( event ) {
 
- 		if ( scope.enabled === false ) return;
 
- 		event.preventDefault();
 
- 		event.stopPropagation();
 
- 		switch ( state ) {
 
- 			case STATE.TOUCH_ROTATE:
 
- 				if ( scope.enableRotate === false ) return;
 
- 				handleTouchMoveRotate( event );
 
- 				scope.update();
 
- 				break;
 
- 			case STATE.TOUCH_PAN:
 
- 				if ( scope.enablePan === false ) return;
 
- 				handleTouchMovePan( event );
 
- 				scope.update();
 
- 				break;
 
- 			case STATE.TOUCH_DOLLY_PAN:
 
- 				if ( scope.enableZoom === false && scope.enablePan === false ) return;
 
- 				handleTouchMoveDollyPan( event );
 
- 				scope.update();
 
- 				break;
 
- 			case STATE.TOUCH_DOLLY_ROTATE:
 
- 				if ( scope.enableZoom === false && scope.enableRotate === false ) return;
 
- 				handleTouchMoveDollyRotate( event );
 
- 				scope.update();
 
- 				break;
 
- 			default:
 
- 				state = STATE.NONE;
 
- 		}
 
- 	}
 
- 	function onTouchEnd( event ) {
 
- 		if ( scope.enabled === false ) return;
 
- 		handleTouchEnd( event );
 
- 		scope.dispatchEvent( endEvent );
 
- 		state = STATE.NONE;
 
- 	}
 
- 	function onContextMenu( event ) {
 
- 		if ( scope.enabled === false ) return;
 
- 		event.preventDefault();
 
- 	}
 
- 	//
 
- 	scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
 
- 	scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
 
- 	scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
 
- 	scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
 
- 	scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
 
- 	scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
 
- 	scope.domElement.addEventListener( 'keydown', onKeyDown, false );
 
- 	// make sure element can receive keys.
 
- 	if ( scope.domElement.tabIndex === - 1 ) {
 
- 		scope.domElement.tabIndex = 0;
 
- 	}
 
- 	// force an update at start
 
- 	this.object.lookAt( scope.target );
 
- 	this.update();
 
- 	this.saveState();
 
- };
 
- CameraControls.prototype = Object.create( EventDispatcher.prototype );
 
- CameraControls.prototype.constructor = CameraControls;
 
- // OrbitControls maintains the "up" direction, camera.up (+Y by default).
 
- //
 
- //    Orbit - left mouse / touch: one-finger move
 
- //    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
 
- //    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
 
- var OrbitControls = function ( object, domElement ) {
 
- 	CameraControls.call( this, object, domElement );
 
- 	this.mouseButtons.LEFT = MOUSE.ROTATE;
 
- 	this.mouseButtons.RIGHT = MOUSE.PAN;
 
- 	this.touches.ONE = TOUCH.ROTATE;
 
- 	this.touches.TWO = TOUCH.DOLLY_PAN;
 
- };
 
- OrbitControls.prototype = Object.create( EventDispatcher.prototype );
 
- OrbitControls.prototype.constructor = OrbitControls;
 
- // MapControls maintains the "up" direction, camera.up (+Y by default)
 
- //
 
- //    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
 
- //    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
 
- //    Pan - left mouse, or left right + ctrl/meta/shiftKey, or arrow keys / touch: one-finger move
 
- var MapControls = function ( object, domElement ) {
 
- 	CameraControls.call( this, object, domElement );
 
- 	this.mouseButtons.LEFT = MOUSE.PAN;
 
- 	this.mouseButtons.RIGHT = MOUSE.ROTATE;
 
- 	this.touches.ONE = TOUCH.PAN;
 
- 	this.touches.TWO = TOUCH.DOLLY_ROTATE;
 
- };
 
- MapControls.prototype = Object.create( EventDispatcher.prototype );
 
- MapControls.prototype.constructor = MapControls;
 
- // TrackballControls allows the camera to rotate over the polls and does not maintain camera.up
 
- //
 
- //    Orbit - left mouse / touch: one-finger move
 
- //    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
 
- //    Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
 
- var TrackballControls = function ( object, domElement ) {
 
- 	CameraControls.call( this, object, domElement );
 
- 	this.trackball = true;
 
- 	this.screenSpacePanning = true;
 
- 	this.autoRotate = false;
 
- 	this.mouseButtons.LEFT = MOUSE.ROTATE;
 
- 	this.mouseButtons.RIGHT = MOUSE.PAN;
 
- 	this.touches.ONE = TOUCH.ROTATE;
 
- 	this.touches.TWO = TOUCH.DOLLY_PAN;
 
- };
 
- TrackballControls.prototype = Object.create( EventDispatcher.prototype );
 
- TrackballControls.prototype.constructor = TrackballControls;
 
- export { CameraControls, OrbitControls, MapControls, TrackballControls };
 
 
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