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							- ( function () {
 
- 	function retarget( target, source, options = {} ) {
 
- 		const pos = new THREE.Vector3(),
 
- 			quat = new THREE.Quaternion(),
 
- 			scale = new THREE.Vector3(),
 
- 			bindBoneMatrix = new THREE.Matrix4(),
 
- 			relativeMatrix = new THREE.Matrix4(),
 
- 			globalMatrix = new THREE.Matrix4();
 
- 		options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true;
 
- 		options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true;
 
- 		options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false;
 
- 		options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;
 
- 		options.hip = options.hip !== undefined ? options.hip : 'hip';
 
- 		options.names = options.names || {};
 
- 		const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
 
- 			bones = target.isObject3D ? target.skeleton.bones : getBones( target );
 
- 		let bindBones, bone, name, boneTo, bonesPosition; // reset bones
 
- 		if ( target.isObject3D ) {
 
- 			target.skeleton.pose();
 
- 		} else {
 
- 			options.useTargetMatrix = true;
 
- 			options.preserveMatrix = false;
 
- 		}
 
- 		if ( options.preservePosition ) {
 
- 			bonesPosition = [];
 
- 			for ( let i = 0; i < bones.length; i ++ ) {
 
- 				bonesPosition.push( bones[ i ].position.clone() );
 
- 			}
 
- 		}
 
- 		if ( options.preserveMatrix ) {
 
- 			// reset matrix
 
- 			target.updateMatrixWorld();
 
- 			target.matrixWorld.identity(); // reset children matrix
 
- 			for ( let i = 0; i < target.children.length; ++ i ) {
 
- 				target.children[ i ].updateMatrixWorld( true );
 
- 			}
 
- 		}
 
- 		if ( options.offsets ) {
 
- 			bindBones = [];
 
- 			for ( let i = 0; i < bones.length; ++ i ) {
 
- 				bone = bones[ i ];
 
- 				name = options.names[ bone.name ] || bone.name;
 
- 				if ( options.offsets && options.offsets[ name ] ) {
 
- 					bone.matrix.multiply( options.offsets[ name ] );
 
- 					bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
 
- 					bone.updateMatrixWorld();
 
- 				}
 
- 				bindBones.push( bone.matrixWorld.clone() );
 
- 			}
 
- 		}
 
- 		for ( let i = 0; i < bones.length; ++ i ) {
 
- 			bone = bones[ i ];
 
- 			name = options.names[ bone.name ] || bone.name;
 
- 			boneTo = getBoneByName( name, sourceBones );
 
- 			globalMatrix.copy( bone.matrixWorld );
 
- 			if ( boneTo ) {
 
- 				boneTo.updateMatrixWorld();
 
- 				if ( options.useTargetMatrix ) {
 
- 					relativeMatrix.copy( boneTo.matrixWorld );
 
- 				} else {
 
- 					relativeMatrix.copy( target.matrixWorld ).invert();
 
- 					relativeMatrix.multiply( boneTo.matrixWorld );
 
- 				} // ignore scale to extract rotation
 
- 				scale.setFromMatrixScale( relativeMatrix );
 
- 				relativeMatrix.scale( scale.set( 1 / scale.x, 1 / scale.y, 1 / scale.z ) ); // apply to global matrix
 
- 				globalMatrix.makeRotationFromQuaternion( quat.setFromRotationMatrix( relativeMatrix ) );
 
- 				if ( target.isObject3D ) {
 
- 					const boneIndex = bones.indexOf( bone ),
 
- 						wBindMatrix = bindBones ? bindBones[ boneIndex ] : bindBoneMatrix.copy( target.skeleton.boneInverses[ boneIndex ] ).invert();
 
- 					globalMatrix.multiply( wBindMatrix );
 
- 				}
 
- 				globalMatrix.copyPosition( relativeMatrix );
 
- 			}
 
- 			if ( bone.parent && bone.parent.isBone ) {
 
- 				bone.matrix.copy( bone.parent.matrixWorld ).invert();
 
- 				bone.matrix.multiply( globalMatrix );
 
- 			} else {
 
- 				bone.matrix.copy( globalMatrix );
 
- 			}
 
- 			if ( options.preserveHipPosition && name === options.hip ) {
 
- 				bone.matrix.setPosition( pos.set( 0, bone.position.y, 0 ) );
 
- 			}
 
- 			bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
 
- 			bone.updateMatrixWorld();
 
- 		}
 
- 		if ( options.preservePosition ) {
 
- 			for ( let i = 0; i < bones.length; ++ i ) {
 
- 				bone = bones[ i ];
 
- 				name = options.names[ bone.name ] || bone.name;
 
- 				if ( name !== options.hip ) {
 
- 					bone.position.copy( bonesPosition[ i ] );
 
- 				}
 
- 			}
 
- 		}
 
- 		if ( options.preserveMatrix ) {
 
- 			// restore matrix
 
- 			target.updateMatrixWorld( true );
 
- 		}
 
- 	}
 
- 	function retargetClip( target, source, clip, options = {} ) {
 
- 		options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
 
- 		options.fps = options.fps !== undefined ? options.fps : 30;
 
- 		options.names = options.names || [];
 
- 		if ( ! source.isObject3D ) {
 
- 			source = getHelperFromSkeleton( source );
 
- 		}
 
- 		const numFrames = Math.round( clip.duration * ( options.fps / 1000 ) * 1000 ),
 
- 			delta = 1 / options.fps,
 
- 			convertedTracks = [],
 
- 			mixer = new THREE.AnimationMixer( source ),
 
- 			bones = getBones( target.skeleton ),
 
- 			boneDatas = [];
 
- 		let positionOffset, bone, boneTo, boneData, name;
 
- 		mixer.clipAction( clip ).play();
 
- 		mixer.update( 0 );
 
- 		source.updateMatrixWorld();
 
- 		for ( let i = 0; i < numFrames; ++ i ) {
 
- 			const time = i * delta;
 
- 			retarget( target, source, options );
 
- 			for ( let j = 0; j < bones.length; ++ j ) {
 
- 				name = options.names[ bones[ j ].name ] || bones[ j ].name;
 
- 				boneTo = getBoneByName( name, source.skeleton );
 
- 				if ( boneTo ) {
 
- 					bone = bones[ j ];
 
- 					boneData = boneDatas[ j ] = boneDatas[ j ] || {
 
- 						bone: bone
 
- 					};
 
- 					if ( options.hip === name ) {
 
- 						if ( ! boneData.pos ) {
 
- 							boneData.pos = {
 
- 								times: new Float32Array( numFrames ),
 
- 								values: new Float32Array( numFrames * 3 )
 
- 							};
 
- 						}
 
- 						if ( options.useFirstFramePosition ) {
 
- 							if ( i === 0 ) {
 
- 								positionOffset = bone.position.clone();
 
- 							}
 
- 							bone.position.sub( positionOffset );
 
- 						}
 
- 						boneData.pos.times[ i ] = time;
 
- 						bone.position.toArray( boneData.pos.values, i * 3 );
 
- 					}
 
- 					if ( ! boneData.quat ) {
 
- 						boneData.quat = {
 
- 							times: new Float32Array( numFrames ),
 
- 							values: new Float32Array( numFrames * 4 )
 
- 						};
 
- 					}
 
- 					boneData.quat.times[ i ] = time;
 
- 					bone.quaternion.toArray( boneData.quat.values, i * 4 );
 
- 				}
 
- 			}
 
- 			mixer.update( delta );
 
- 			source.updateMatrixWorld();
 
- 		}
 
- 		for ( let i = 0; i < boneDatas.length; ++ i ) {
 
- 			boneData = boneDatas[ i ];
 
- 			if ( boneData ) {
 
- 				if ( boneData.pos ) {
 
- 					convertedTracks.push( new THREE.VectorKeyframeTrack( '.bones[' + boneData.bone.name + '].position', boneData.pos.times, boneData.pos.values ) );
 
- 				}
 
- 				convertedTracks.push( new THREE.QuaternionKeyframeTrack( '.bones[' + boneData.bone.name + '].quaternion', boneData.quat.times, boneData.quat.values ) );
 
- 			}
 
- 		}
 
- 		mixer.uncacheAction( clip );
 
- 		return new THREE.AnimationClip( clip.name, - 1, convertedTracks );
 
- 	}
 
- 	function getHelperFromSkeleton( skeleton ) {
 
- 		const source = new THREE.SkeletonHelper( skeleton.bones[ 0 ] );
 
- 		source.skeleton = skeleton;
 
- 		return source;
 
- 	}
 
- 	function getSkeletonOffsets( target, source, options = {} ) {
 
- 		const targetParentPos = new THREE.Vector3(),
 
- 			targetPos = new THREE.Vector3(),
 
- 			sourceParentPos = new THREE.Vector3(),
 
- 			sourcePos = new THREE.Vector3(),
 
- 			targetDir = new THREE.Vector2(),
 
- 			sourceDir = new THREE.Vector2();
 
- 		options.hip = options.hip !== undefined ? options.hip : 'hip';
 
- 		options.names = options.names || {};
 
- 		if ( ! source.isObject3D ) {
 
- 			source = getHelperFromSkeleton( source );
 
- 		}
 
- 		const nameKeys = Object.keys( options.names ),
 
- 			nameValues = Object.values( options.names ),
 
- 			sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
 
- 			bones = target.isObject3D ? target.skeleton.bones : getBones( target ),
 
- 			offsets = [];
 
- 		let bone, boneTo, name, i;
 
- 		target.skeleton.pose();
 
- 		for ( i = 0; i < bones.length; ++ i ) {
 
- 			bone = bones[ i ];
 
- 			name = options.names[ bone.name ] || bone.name;
 
- 			boneTo = getBoneByName( name, sourceBones );
 
- 			if ( boneTo && name !== options.hip ) {
 
- 				const boneParent = getNearestBone( bone.parent, nameKeys ),
 
- 					boneToParent = getNearestBone( boneTo.parent, nameValues );
 
- 				boneParent.updateMatrixWorld();
 
- 				boneToParent.updateMatrixWorld();
 
- 				targetParentPos.setFromMatrixPosition( boneParent.matrixWorld );
 
- 				targetPos.setFromMatrixPosition( bone.matrixWorld );
 
- 				sourceParentPos.setFromMatrixPosition( boneToParent.matrixWorld );
 
- 				sourcePos.setFromMatrixPosition( boneTo.matrixWorld );
 
- 				targetDir.subVectors( new THREE.Vector2( targetPos.x, targetPos.y ), new THREE.Vector2( targetParentPos.x, targetParentPos.y ) ).normalize();
 
- 				sourceDir.subVectors( new THREE.Vector2( sourcePos.x, sourcePos.y ), new THREE.Vector2( sourceParentPos.x, sourceParentPos.y ) ).normalize();
 
- 				const laterialAngle = targetDir.angle() - sourceDir.angle();
 
- 				const offset = new THREE.Matrix4().makeRotationFromEuler( new THREE.Euler( 0, 0, laterialAngle ) );
 
- 				bone.matrix.multiply( offset );
 
- 				bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
 
- 				bone.updateMatrixWorld();
 
- 				offsets[ name ] = offset;
 
- 			}
 
- 		}
 
- 		return offsets;
 
- 	}
 
- 	function renameBones( skeleton, names ) {
 
- 		const bones = getBones( skeleton );
 
- 		for ( let i = 0; i < bones.length; ++ i ) {
 
- 			const bone = bones[ i ];
 
- 			if ( names[ bone.name ] ) {
 
- 				bone.name = names[ bone.name ];
 
- 			}
 
- 		}
 
- 		return this;
 
- 	}
 
- 	function getBones( skeleton ) {
 
- 		return Array.isArray( skeleton ) ? skeleton : skeleton.bones;
 
- 	}
 
- 	function getBoneByName( name, skeleton ) {
 
- 		for ( let i = 0, bones = getBones( skeleton ); i < bones.length; i ++ ) {
 
- 			if ( name === bones[ i ].name ) return bones[ i ];
 
- 		}
 
- 	}
 
- 	function getNearestBone( bone, names ) {
 
- 		while ( bone.isBone ) {
 
- 			if ( names.indexOf( bone.name ) !== - 1 ) {
 
- 				return bone;
 
- 			}
 
- 			bone = bone.parent;
 
- 		}
 
- 	}
 
- 	function findBoneTrackData( name, tracks ) {
 
- 		const regexp = /\[(.*)\]\.(.*)/,
 
- 			result = {
 
- 				name: name
 
- 			};
 
- 		for ( let i = 0; i < tracks.length; ++ i ) {
 
- 			// 1 is track name
 
- 			// 2 is track type
 
- 			const trackData = regexp.exec( tracks[ i ].name );
 
- 			if ( trackData && name === trackData[ 1 ] ) {
 
- 				result[ trackData[ 2 ] ] = i;
 
- 			}
 
- 		}
 
- 		return result;
 
- 	}
 
- 	function getEqualsBonesNames( skeleton, targetSkeleton ) {
 
- 		const sourceBones = getBones( skeleton ),
 
- 			targetBones = getBones( targetSkeleton ),
 
- 			bones = [];
 
- 		search: for ( let i = 0; i < sourceBones.length; i ++ ) {
 
- 			const boneName = sourceBones[ i ].name;
 
- 			for ( let j = 0; j < targetBones.length; j ++ ) {
 
- 				if ( boneName === targetBones[ j ].name ) {
 
- 					bones.push( boneName );
 
- 					continue search;
 
- 				}
 
- 			}
 
- 		}
 
- 		return bones;
 
- 	}
 
- 	function clone( source ) {
 
- 		const sourceLookup = new Map();
 
- 		const cloneLookup = new Map();
 
- 		const clone = source.clone();
 
- 		parallelTraverse( source, clone, function ( sourceNode, clonedNode ) {
 
- 			sourceLookup.set( clonedNode, sourceNode );
 
- 			cloneLookup.set( sourceNode, clonedNode );
 
- 		} );
 
- 		clone.traverse( function ( node ) {
 
- 			if ( ! node.isSkinnedMesh ) return;
 
- 			const clonedMesh = node;
 
- 			const sourceMesh = sourceLookup.get( node );
 
- 			const sourceBones = sourceMesh.skeleton.bones;
 
- 			clonedMesh.skeleton = sourceMesh.skeleton.clone();
 
- 			clonedMesh.bindMatrix.copy( sourceMesh.bindMatrix );
 
- 			clonedMesh.skeleton.bones = sourceBones.map( function ( bone ) {
 
- 				return cloneLookup.get( bone );
 
- 			} );
 
- 			clonedMesh.bind( clonedMesh.skeleton, clonedMesh.bindMatrix );
 
- 		} );
 
- 		return clone;
 
- 	}
 
- 	function parallelTraverse( a, b, callback ) {
 
- 		callback( a, b );
 
- 		for ( let i = 0; i < a.children.length; i ++ ) {
 
- 			parallelTraverse( a.children[ i ], b.children[ i ], callback );
 
- 		}
 
- 	}
 
- 	THREE.SkeletonUtils = {};
 
- 	THREE.SkeletonUtils.clone = clone;
 
- 	THREE.SkeletonUtils.findBoneTrackData = findBoneTrackData;
 
- 	THREE.SkeletonUtils.getBoneByName = getBoneByName;
 
- 	THREE.SkeletonUtils.getBones = getBones;
 
- 	THREE.SkeletonUtils.getEqualsBonesNames = getEqualsBonesNames;
 
- 	THREE.SkeletonUtils.getHelperFromSkeleton = getHelperFromSkeleton;
 
- 	THREE.SkeletonUtils.getNearestBone = getNearestBone;
 
- 	THREE.SkeletonUtils.getSkeletonOffsets = getSkeletonOffsets;
 
- 	THREE.SkeletonUtils.renameBones = renameBones;
 
- 	THREE.SkeletonUtils.retarget = retarget;
 
- 	THREE.SkeletonUtils.retargetClip = retargetClip;
 
- } )();
 
 
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