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							- ( function () {
 
- 	/**
 
-  * Afterimage shader
 
-  * I created this effect inspired by a demo on codepen:
 
-  * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
 
-  */
 
- 	const AfterimageShader = {
 
- 		uniforms: {
 
- 			'damp': {
 
- 				value: 0.96
 
- 			},
 
- 			'tOld': {
 
- 				value: null
 
- 			},
 
- 			'tNew': {
 
- 				value: null
 
- 			}
 
- 		},
 
- 		vertexShader:
 
-   /* glsl */
 
-   `
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vUv = uv;
 
- 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
- 		}`,
 
- 		fragmentShader:
 
-   /* glsl */
 
-   `
 
- 		uniform float damp;
 
- 		uniform sampler2D tOld;
 
- 		uniform sampler2D tNew;
 
- 		varying vec2 vUv;
 
- 		vec4 when_gt( vec4 x, float y ) {
 
- 			return max( sign( x - y ), 0.0 );
 
- 		}
 
- 		void main() {
 
- 			vec4 texelOld = texture2D( tOld, vUv );
 
- 			vec4 texelNew = texture2D( tNew, vUv );
 
- 			texelOld *= damp * when_gt( texelOld, 0.1 );
 
- 			gl_FragColor = max(texelNew, texelOld);
 
- 		}`
 
- 	};
 
- 	THREE.AfterimageShader = AfterimageShader;
 
- } )();
 
 
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