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							- ( function () {
 
- 	class EffectComposer {
 
- 		constructor( renderer, renderTarget ) {
 
- 			this.renderer = renderer;
 
- 			if ( renderTarget === undefined ) {
 
- 				const parameters = {
 
- 					minFilter: THREE.LinearFilter,
 
- 					magFilter: THREE.LinearFilter,
 
- 					format: THREE.RGBAFormat
 
- 				};
 
- 				const size = renderer.getSize( new THREE.Vector2() );
 
- 				this._pixelRatio = renderer.getPixelRatio();
 
- 				this._width = size.width;
 
- 				this._height = size.height;
 
- 				renderTarget = new THREE.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, parameters );
 
- 				renderTarget.texture.name = 'EffectComposer.rt1';
 
- 			} else {
 
- 				this._pixelRatio = 1;
 
- 				this._width = renderTarget.width;
 
- 				this._height = renderTarget.height;
 
- 			}
 
- 			this.renderTarget1 = renderTarget;
 
- 			this.renderTarget2 = renderTarget.clone();
 
- 			this.renderTarget2.texture.name = 'EffectComposer.rt2';
 
- 			this.writeBuffer = this.renderTarget1;
 
- 			this.readBuffer = this.renderTarget2;
 
- 			this.renderToScreen = true;
 
- 			this.passes = []; // dependencies
 
- 			if ( THREE.CopyShader === undefined ) {
 
- 				console.error( 'THREE.EffectComposer relies on THREE.CopyShader' );
 
- 			}
 
- 			if ( THREE.ShaderPass === undefined ) {
 
- 				console.error( 'THREE.EffectComposer relies on THREE.ShaderPass' );
 
- 			}
 
- 			this.copyPass = new THREE.ShaderPass( THREE.CopyShader );
 
- 			this.clock = new THREE.Clock();
 
- 		}
 
- 		swapBuffers() {
 
- 			const tmp = this.readBuffer;
 
- 			this.readBuffer = this.writeBuffer;
 
- 			this.writeBuffer = tmp;
 
- 		}
 
- 		addPass( pass ) {
 
- 			this.passes.push( pass );
 
- 			pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
 
- 		}
 
- 		insertPass( pass, index ) {
 
- 			this.passes.splice( index, 0, pass );
 
- 			pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
 
- 		}
 
- 		removePass( pass ) {
 
- 			const index = this.passes.indexOf( pass );
 
- 			if ( index !== - 1 ) {
 
- 				this.passes.splice( index, 1 );
 
- 			}
 
- 		}
 
- 		isLastEnabledPass( passIndex ) {
 
- 			for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
 
- 				if ( this.passes[ i ].enabled ) {
 
- 					return false;
 
- 				}
 
- 			}
 
- 			return true;
 
- 		}
 
- 		render( deltaTime ) {
 
- 			// deltaTime value is in seconds
 
- 			if ( deltaTime === undefined ) {
 
- 				deltaTime = this.clock.getDelta();
 
- 			}
 
- 			const currentRenderTarget = this.renderer.getRenderTarget();
 
- 			let maskActive = false;
 
- 			for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
 
- 				const pass = this.passes[ i ];
 
- 				if ( pass.enabled === false ) continue;
 
- 				pass.renderToScreen = this.renderToScreen && this.isLastEnabledPass( i );
 
- 				pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
 
- 				if ( pass.needsSwap ) {
 
- 					if ( maskActive ) {
 
- 						const context = this.renderer.getContext();
 
- 						const stencil = this.renderer.state.buffers.stencil; //context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
 
- 						stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
 
- 						this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime ); //context.stencilFunc( context.EQUAL, 1, 0xffffffff );
 
- 						stencil.setFunc( context.EQUAL, 1, 0xffffffff );
 
- 					}
 
- 					this.swapBuffers();
 
- 				}
 
- 				if ( THREE.MaskPass !== undefined ) {
 
- 					if ( pass instanceof THREE.MaskPass ) {
 
- 						maskActive = true;
 
- 					} else if ( pass instanceof THREE.ClearMaskPass ) {
 
- 						maskActive = false;
 
- 					}
 
- 				}
 
- 			}
 
- 			this.renderer.setRenderTarget( currentRenderTarget );
 
- 		}
 
- 		reset( renderTarget ) {
 
- 			if ( renderTarget === undefined ) {
 
- 				const size = this.renderer.getSize( new THREE.Vector2() );
 
- 				this._pixelRatio = this.renderer.getPixelRatio();
 
- 				this._width = size.width;
 
- 				this._height = size.height;
 
- 				renderTarget = this.renderTarget1.clone();
 
- 				renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
 
- 			}
 
- 			this.renderTarget1.dispose();
 
- 			this.renderTarget2.dispose();
 
- 			this.renderTarget1 = renderTarget;
 
- 			this.renderTarget2 = renderTarget.clone();
 
- 			this.writeBuffer = this.renderTarget1;
 
- 			this.readBuffer = this.renderTarget2;
 
- 		}
 
- 		setSize( width, height ) {
 
- 			this._width = width;
 
- 			this._height = height;
 
- 			const effectiveWidth = this._width * this._pixelRatio;
 
- 			const effectiveHeight = this._height * this._pixelRatio;
 
- 			this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
 
- 			this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
 
- 			for ( let i = 0; i < this.passes.length; i ++ ) {
 
- 				this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
 
- 			}
 
- 		}
 
- 		setPixelRatio( pixelRatio ) {
 
- 			this._pixelRatio = pixelRatio;
 
- 			this.setSize( this._width, this._height );
 
- 		}
 
- 	}
 
- 	class Pass {
 
- 		constructor() {
 
- 			// if set to true, the pass is processed by the composer
 
- 			this.enabled = true; // if set to true, the pass indicates to swap read and write buffer after rendering
 
- 			this.needsSwap = true; // if set to true, the pass clears its buffer before rendering
 
- 			this.clear = false; // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
 
- 			this.renderToScreen = false;
 
- 		}
 
- 		setSize() {}
 
- 		render() {
 
- 			console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
 
- 		}
 
- 	} // Helper for passes that need to fill the viewport with a single quad.
 
- 	const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); // https://github.com/mrdoob/three.js/pull/21358
 
- 	const _geometry = new THREE.BufferGeometry();
 
- 	_geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
 
- 	_geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
 
- 	class FullScreenQuad {
 
- 		constructor( material ) {
 
- 			this._mesh = new THREE.Mesh( _geometry, material );
 
- 		}
 
- 		dispose() {
 
- 			this._mesh.geometry.dispose();
 
- 		}
 
- 		render( renderer ) {
 
- 			renderer.render( this._mesh, _camera );
 
- 		}
 
- 		get material() {
 
- 			return this._mesh.material;
 
- 		}
 
- 		set material( value ) {
 
- 			this._mesh.material = value;
 
- 		}
 
- 	}
 
- 	THREE.EffectComposer = EffectComposer;
 
- 	THREE.FullScreenQuad = FullScreenQuad;
 
- 	THREE.Pass = Pass;
 
- } )();
 
 
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