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							- ( function () {
 
- 	/**
 
-  * This class has been made to hold a slice of a volume data
 
-  * @class
 
-  * @param   {Volume} volume    The associated volume
 
-  * @param   {number}       [index=0] The index of the slice
 
-  * @param   {string}       [axis='z']      For now only 'x', 'y' or 'z' but later it will change to a normal vector
 
-  * @see Volume
 
-  */
 
- 	function VolumeSlice( volume, index, axis ) {
 
- 		var slice = this;
 
- 		/**
 
-    * @member {Volume} volume The associated volume
 
-    */
 
- 		this.volume = volume;
 
- 		/**
 
-    * @member {Number} index The index of the slice, if changed, will automatically call updateGeometry at the next repaint
 
-    */
 
- 		index = index || 0;
 
- 		Object.defineProperty( this, 'index', {
 
- 			get: function () {
 
- 				return index;
 
- 			},
 
- 			set: function ( value ) {
 
- 				index = value;
 
- 				slice.geometryNeedsUpdate = true;
 
- 				return index;
 
- 			}
 
- 		} );
 
- 		/**
 
-    * @member {String} axis The normal axis
 
-    */
 
- 		this.axis = axis || 'z';
 
- 		/**
 
-    * @member {HTMLCanvasElement} canvas The final canvas used for the texture
 
-    */
 
- 		/**
 
-    * @member {CanvasRenderingContext2D} ctx Context of the canvas
 
-    */
 
- 		this.canvas = document.createElement( 'canvas' );
 
- 		/**
 
-    * @member {HTMLCanvasElement} canvasBuffer The intermediary canvas used to paint the data
 
-    */
 
- 		/**
 
-    * @member {CanvasRenderingContext2D} ctxBuffer Context of the canvas buffer
 
-    */
 
- 		this.canvasBuffer = document.createElement( 'canvas' );
 
- 		this.updateGeometry();
 
- 		var canvasMap = new THREE.Texture( this.canvas );
 
- 		canvasMap.minFilter = THREE.LinearFilter;
 
- 		canvasMap.wrapS = canvasMap.wrapT = THREE.ClampToEdgeWrapping;
 
- 		var material = new THREE.MeshBasicMaterial( {
 
- 			map: canvasMap,
 
- 			side: THREE.DoubleSide,
 
- 			transparent: true
 
- 		} );
 
- 		/**
 
-    * @member {Mesh} mesh The mesh ready to get used in the scene
 
-    */
 
- 		this.mesh = new THREE.Mesh( this.geometry, material );
 
- 		this.mesh.matrixAutoUpdate = false;
 
- 		/**
 
-    * @member {Boolean} geometryNeedsUpdate If set to true, updateGeometry will be triggered at the next repaint
 
-    */
 
- 		this.geometryNeedsUpdate = true;
 
- 		this.repaint();
 
- 		/**
 
-    * @member {Number} iLength Width of slice in the original coordinate system, corresponds to the width of the buffer canvas
 
-    */
 
- 		/**
 
-    * @member {Number} jLength Height of slice in the original coordinate system, corresponds to the height of the buffer canvas
 
-    */
 
- 		/**
 
-    * @member {Function} sliceAccess Function that allow the slice to access right data
 
-    * @see Volume.extractPerpendicularPlane
 
-    * @param {Number} i The first coordinate
 
-    * @param {Number} j The second coordinate
 
-    * @returns {Number} the index corresponding to the voxel in volume.data of the given position in the slice
 
-    */
 
- 	}
 
- 	VolumeSlice.prototype = {
 
- 		constructor: VolumeSlice,
 
- 		/**
 
-    * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
 
-    * @memberof VolumeSlice
 
-    */
 
- 		repaint: function () {
 
- 			if ( this.geometryNeedsUpdate ) {
 
- 				this.updateGeometry();
 
- 			}
 
- 			var iLength = this.iLength,
 
- 				jLength = this.jLength,
 
- 				sliceAccess = this.sliceAccess,
 
- 				volume = this.volume,
 
- 				canvas = this.canvasBuffer,
 
- 				ctx = this.ctxBuffer; // get the imageData and pixel array from the canvas
 
- 			var imgData = ctx.getImageData( 0, 0, iLength, jLength );
 
- 			var data = imgData.data;
 
- 			var volumeData = volume.data;
 
- 			var upperThreshold = volume.upperThreshold;
 
- 			var lowerThreshold = volume.lowerThreshold;
 
- 			var windowLow = volume.windowLow;
 
- 			var windowHigh = volume.windowHigh; // manipulate some pixel elements
 
- 			var pixelCount = 0;
 
- 			if ( volume.dataType === 'label' ) {
 
- 				//this part is currently useless but will be used when colortables will be handled
 
- 				for ( var j = 0; j < jLength; j ++ ) {
 
- 					for ( var i = 0; i < iLength; i ++ ) {
 
- 						var label = volumeData[ sliceAccess( i, j ) ];
 
- 						label = label >= this.colorMap.length ? label % this.colorMap.length + 1 : label;
 
- 						var color = this.colorMap[ label ];
 
- 						data[ 4 * pixelCount ] = color >> 24 & 0xff;
 
- 						data[ 4 * pixelCount + 1 ] = color >> 16 & 0xff;
 
- 						data[ 4 * pixelCount + 2 ] = color >> 8 & 0xff;
 
- 						data[ 4 * pixelCount + 3 ] = color & 0xff;
 
- 						pixelCount ++;
 
- 					}
 
- 				}
 
- 			} else {
 
- 				for ( var j = 0; j < jLength; j ++ ) {
 
- 					for ( var i = 0; i < iLength; i ++ ) {
 
- 						var value = volumeData[ sliceAccess( i, j ) ];
 
- 						var alpha = 0xff; //apply threshold
 
- 						alpha = upperThreshold >= value ? lowerThreshold <= value ? alpha : 0 : 0; //apply window level
 
- 						value = Math.floor( 255 * ( value - windowLow ) / ( windowHigh - windowLow ) );
 
- 						value = value > 255 ? 255 : value < 0 ? 0 : value | 0;
 
- 						data[ 4 * pixelCount ] = value;
 
- 						data[ 4 * pixelCount + 1 ] = value;
 
- 						data[ 4 * pixelCount + 2 ] = value;
 
- 						data[ 4 * pixelCount + 3 ] = alpha;
 
- 						pixelCount ++;
 
- 					}
 
- 				}
 
- 			}
 
- 			ctx.putImageData( imgData, 0, 0 );
 
- 			this.ctx.drawImage( canvas, 0, 0, iLength, jLength, 0, 0, this.canvas.width, this.canvas.height );
 
- 			this.mesh.material.map.needsUpdate = true;
 
- 		},
 
- 		/**
 
-    * @member {Function} Refresh the geometry according to axis and index
 
-    * @see Volume.extractPerpendicularPlane
 
-    * @memberof VolumeSlice
 
-    */
 
- 		updateGeometry: function () {
 
- 			var extracted = this.volume.extractPerpendicularPlane( this.axis, this.index );
 
- 			this.sliceAccess = extracted.sliceAccess;
 
- 			this.jLength = extracted.jLength;
 
- 			this.iLength = extracted.iLength;
 
- 			this.matrix = extracted.matrix;
 
- 			this.canvas.width = extracted.planeWidth;
 
- 			this.canvas.height = extracted.planeHeight;
 
- 			this.canvasBuffer.width = this.iLength;
 
- 			this.canvasBuffer.height = this.jLength;
 
- 			this.ctx = this.canvas.getContext( '2d' );
 
- 			this.ctxBuffer = this.canvasBuffer.getContext( '2d' );
 
- 			if ( this.geometry ) this.geometry.dispose(); // dispose existing geometry
 
- 			this.geometry = new THREE.PlaneGeometry( extracted.planeWidth, extracted.planeHeight );
 
- 			if ( this.mesh ) {
 
- 				this.mesh.geometry = this.geometry; //reset mesh matrix
 
- 				this.mesh.matrix.identity();
 
- 				this.mesh.applyMatrix4( this.matrix );
 
- 			}
 
- 			this.geometryNeedsUpdate = false;
 
- 		}
 
- 	};
 
- 	THREE.VolumeSlice = VolumeSlice;
 
- } )();
 
 
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