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							- ( function () {
 
- 	/**
 
-  * @version 1.1.1
 
-  *
 
-  * @desc Load files in LWO3 and LWO2 format on Three.js
 
-  *
 
-  * LWO3 format specification:
 
-  *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo3.html
 
-  *
 
-  * LWO2 format specification:
 
-  *  https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo2.html
 
-  *
 
-  **/
 
- 	let _lwoTree;
 
- 	class LWOLoader extends THREE.Loader {
 
- 		constructor( manager, parameters = {} ) {
 
- 			super( manager );
 
- 			this.resourcePath = parameters.resourcePath !== undefined ? parameters.resourcePath : '';
 
- 		}
 
- 		load( url, onLoad, onProgress, onError ) {
 
- 			const scope = this;
 
- 			const path = scope.path === '' ? extractParentUrl( url, 'Objects' ) : scope.path; // give the mesh a default name based on the filename
 
- 			const modelName = url.split( path ).pop().split( '.' )[ 0 ];
 
- 			const loader = new THREE.FileLoader( this.manager );
 
- 			loader.setPath( scope.path );
 
- 			loader.setResponseType( 'arraybuffer' );
 
- 			loader.load( url, function ( buffer ) {
 
- 				// console.time( 'Total parsing: ' );
 
- 				try {
 
- 					onLoad( scope.parse( buffer, path, modelName ) );
 
- 				} catch ( e ) {
 
- 					if ( onError ) {
 
- 						onError( e );
 
- 					} else {
 
- 						console.error( e );
 
- 					}
 
- 					scope.manager.itemError( url );
 
- 				} // console.timeEnd( 'Total parsing: ' );
 
- 			}, onProgress, onError );
 
- 		}
 
- 		parse( iffBuffer, path, modelName ) {
 
- 			_lwoTree = new THREE.IFFParser().parse( iffBuffer ); // console.log( 'lwoTree', lwoTree );
 
- 			const textureLoader = new THREE.TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
 
- 			return new LWOTreeParser( textureLoader ).parse( modelName );
 
- 		}
 
- 	} // Parse the lwoTree object
 
- 	class LWOTreeParser {
 
- 		constructor( textureLoader ) {
 
- 			this.textureLoader = textureLoader;
 
- 		}
 
- 		parse( modelName ) {
 
- 			this.materials = new MaterialParser( this.textureLoader ).parse();
 
- 			this.defaultLayerName = modelName;
 
- 			this.meshes = this.parseLayers();
 
- 			return {
 
- 				materials: this.materials,
 
- 				meshes: this.meshes
 
- 			};
 
- 		}
 
- 		parseLayers() {
 
- 			// array of all meshes for building hierarchy
 
- 			const meshes = []; // final array containing meshes with scene graph hierarchy set up
 
- 			const finalMeshes = [];
 
- 			const geometryParser = new GeometryParser();
 
- 			const scope = this;
 
- 			_lwoTree.layers.forEach( function ( layer ) {
 
- 				const geometry = geometryParser.parse( layer.geometry, layer );
 
- 				const mesh = scope.parseMesh( geometry, layer );
 
- 				meshes[ layer.number ] = mesh;
 
- 				if ( layer.parent === - 1 ) finalMeshes.push( mesh ); else meshes[ layer.parent ].add( mesh );
 
- 			} );
 
- 			this.applyPivots( finalMeshes );
 
- 			return finalMeshes;
 
- 		}
 
- 		parseMesh( geometry, layer ) {
 
- 			let mesh;
 
- 			const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type );
 
- 			this.duplicateUVs( geometry, materials );
 
- 			if ( layer.geometry.type === 'points' ) mesh = new THREE.Points( geometry, materials ); else if ( layer.geometry.type === 'lines' ) mesh = new THREE.LineSegments( geometry, materials ); else mesh = new THREE.Mesh( geometry, materials );
 
- 			if ( layer.name ) mesh.name = layer.name; else mesh.name = this.defaultLayerName + '_layer_' + layer.number;
 
- 			mesh.userData.pivot = layer.pivot;
 
- 			return mesh;
 
- 		} // TODO: may need to be reversed in z to convert LWO to three.js coordinates
 
- 		applyPivots( meshes ) {
 
- 			meshes.forEach( function ( mesh ) {
 
- 				mesh.traverse( function ( child ) {
 
- 					const pivot = child.userData.pivot;
 
- 					child.position.x += pivot[ 0 ];
 
- 					child.position.y += pivot[ 1 ];
 
- 					child.position.z += pivot[ 2 ];
 
- 					if ( child.parent ) {
 
- 						const parentPivot = child.parent.userData.pivot;
 
- 						child.position.x -= parentPivot[ 0 ];
 
- 						child.position.y -= parentPivot[ 1 ];
 
- 						child.position.z -= parentPivot[ 2 ];
 
- 					}
 
- 				} );
 
- 			} );
 
- 		}
 
- 		getMaterials( namesArray, type ) {
 
- 			const materials = [];
 
- 			const scope = this;
 
- 			namesArray.forEach( function ( name, i ) {
 
- 				materials[ i ] = scope.getMaterialByName( name );
 
- 			} ); // convert materials to line or point mats if required
 
- 			if ( type === 'points' || type === 'lines' ) {
 
- 				materials.forEach( function ( mat, i ) {
 
- 					const spec = {
 
- 						color: mat.color
 
- 					};
 
- 					if ( type === 'points' ) {
 
- 						spec.size = 0.1;
 
- 						spec.map = mat.map;
 
- 						materials[ i ] = new THREE.PointsMaterial( spec );
 
- 					} else if ( type === 'lines' ) {
 
- 						materials[ i ] = new THREE.LineBasicMaterial( spec );
 
- 					}
 
- 				} );
 
- 			} // if there is only one material, return that directly instead of array
 
- 			const filtered = materials.filter( Boolean );
 
- 			if ( filtered.length === 1 ) return filtered[ 0 ];
 
- 			return materials;
 
- 		}
 
- 		getMaterialByName( name ) {
 
- 			return this.materials.filter( function ( m ) {
 
- 				return m.name === name;
 
- 			} )[ 0 ];
 
- 		} // If the material has an aoMap, duplicate UVs
 
- 		duplicateUVs( geometry, materials ) {
 
- 			let duplicateUVs = false;
 
- 			if ( ! Array.isArray( materials ) ) {
 
- 				if ( materials.aoMap ) duplicateUVs = true;
 
- 			} else {
 
- 				materials.forEach( function ( material ) {
 
- 					if ( material.aoMap ) duplicateUVs = true;
 
- 				} );
 
- 			}
 
- 			if ( ! duplicateUVs ) return;
 
- 			geometry.setAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
 
- 		}
 
- 	}
 
- 	class MaterialParser {
 
- 		constructor( textureLoader ) {
 
- 			this.textureLoader = textureLoader;
 
- 		}
 
- 		parse() {
 
- 			const materials = [];
 
- 			this.textures = {};
 
- 			for ( const name in _lwoTree.materials ) {
 
- 				if ( _lwoTree.format === 'LWO3' ) {
 
- 					materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
 
- 				} else if ( _lwoTree.format === 'LWO2' ) {
 
- 					materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
 
- 				}
 
- 			}
 
- 			return materials;
 
- 		}
 
- 		parseMaterial( materialData, name, textures ) {
 
- 			let params = {
 
- 				name: name,
 
- 				side: this.getSide( materialData.attributes ),
 
- 				flatShading: this.getSmooth( materialData.attributes )
 
- 			};
 
- 			const connections = this.parseConnections( materialData.connections, materialData.nodes );
 
- 			const maps = this.parseTextureNodes( connections.maps );
 
- 			this.parseAttributeImageMaps( connections.attributes, textures, maps, materialData.maps );
 
- 			const attributes = this.parseAttributes( connections.attributes, maps );
 
- 			this.parseEnvMap( connections, maps, attributes );
 
- 			params = Object.assign( maps, params );
 
- 			params = Object.assign( params, attributes );
 
- 			const materialType = this.getMaterialType( connections.attributes );
 
- 			return new materialType( params );
 
- 		}
 
- 		parseMaterialLwo2( materialData, name
 
- 			/*, textures*/
 
- 		) {
 
- 			let params = {
 
- 				name: name,
 
- 				side: this.getSide( materialData.attributes ),
 
- 				flatShading: this.getSmooth( materialData.attributes )
 
- 			};
 
- 			const attributes = this.parseAttributes( materialData.attributes, {} );
 
- 			params = Object.assign( params, attributes );
 
- 			return new THREE.MeshPhongMaterial( params );
 
- 		} // Note: converting from left to right handed coords by switching x -> -x in vertices, and
 
- 		// then switching mat THREE.FrontSide -> THREE.BackSide
 
- 		// NB: this means that THREE.FrontSide and THREE.BackSide have been switched!
 
- 		getSide( attributes ) {
 
- 			if ( ! attributes.side ) return THREE.BackSide;
 
- 			switch ( attributes.side ) {
 
- 				case 0:
 
- 				case 1:
 
- 					return THREE.BackSide;
 
- 				case 2:
 
- 					return THREE.FrontSide;
 
- 				case 3:
 
- 					return THREE.DoubleSide;
 
- 			}
 
- 		}
 
- 		getSmooth( attributes ) {
 
- 			if ( ! attributes.smooth ) return true;
 
- 			return ! attributes.smooth;
 
- 		}
 
- 		parseConnections( connections, nodes ) {
 
- 			const materialConnections = {
 
- 				maps: {}
 
- 			};
 
- 			const inputName = connections.inputName;
 
- 			const inputNodeName = connections.inputNodeName;
 
- 			const nodeName = connections.nodeName;
 
- 			const scope = this;
 
- 			inputName.forEach( function ( name, index ) {
 
- 				if ( name === 'Material' ) {
 
- 					const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes );
 
- 					materialConnections.attributes = matNode.attributes;
 
- 					materialConnections.envMap = matNode.fileName;
 
- 					materialConnections.name = inputNodeName[ index ];
 
- 				}
 
- 			} );
 
- 			nodeName.forEach( function ( name, index ) {
 
- 				if ( name === materialConnections.name ) {
 
- 					materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes );
 
- 				}
 
- 			} );
 
- 			return materialConnections;
 
- 		}
 
- 		getNodeByRefName( refName, nodes ) {
 
- 			for ( const name in nodes ) {
 
- 				if ( nodes[ name ].refName === refName ) return nodes[ name ];
 
- 			}
 
- 		}
 
- 		parseTextureNodes( textureNodes ) {
 
- 			const maps = {};
 
- 			for ( const name in textureNodes ) {
 
- 				const node = textureNodes[ name ];
 
- 				const path = node.fileName;
 
- 				if ( ! path ) return;
 
- 				const texture = this.loadTexture( path );
 
- 				if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode );
 
- 				if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode );
 
- 				switch ( name ) {
 
- 					case 'Color':
 
- 						maps.map = texture;
 
- 						break;
 
- 					case 'Roughness':
 
- 						maps.roughnessMap = texture;
 
- 						maps.roughness = 1;
 
- 						break;
 
- 					case 'Specular':
 
- 						maps.specularMap = texture;
 
- 						maps.specular = 0xffffff;
 
- 						break;
 
- 					case 'Luminous':
 
- 						maps.emissiveMap = texture;
 
- 						maps.emissive = 0x808080;
 
- 						break;
 
- 					case 'Luminous THREE.Color':
 
- 						maps.emissive = 0x808080;
 
- 						break;
 
- 					case 'Metallic':
 
- 						maps.metalnessMap = texture;
 
- 						maps.metalness = 1;
 
- 						break;
 
- 					case 'Transparency':
 
- 					case 'Alpha':
 
- 						maps.alphaMap = texture;
 
- 						maps.transparent = true;
 
- 						break;
 
- 					case 'Normal':
 
- 						maps.normalMap = texture;
 
- 						if ( node.amplitude !== undefined ) maps.normalScale = new THREE.Vector2( node.amplitude, node.amplitude );
 
- 						break;
 
- 					case 'Bump':
 
- 						maps.bumpMap = texture;
 
- 						break;
 
- 				}
 
- 			} // LWO BSDF materials can have both spec and rough, but this is not valid in three
 
- 			if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap;
 
- 			return maps;
 
- 		} // maps can also be defined on individual material attributes, parse those here
 
- 		// This occurs on Standard (Phong) surfaces
 
- 		parseAttributeImageMaps( attributes, textures, maps ) {
 
- 			for ( const name in attributes ) {
 
- 				const attribute = attributes[ name ];
 
- 				if ( attribute.maps ) {
 
- 					const mapData = attribute.maps[ 0 ];
 
- 					const path = this.getTexturePathByIndex( mapData.imageIndex, textures );
 
- 					if ( ! path ) return;
 
- 					const texture = this.loadTexture( path );
 
- 					if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w );
 
- 					if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h );
 
- 					switch ( name ) {
 
- 						case 'Color':
 
- 							maps.map = texture;
 
- 							break;
 
- 						case 'Diffuse':
 
- 							maps.aoMap = texture;
 
- 							break;
 
- 						case 'Roughness':
 
- 							maps.roughnessMap = texture;
 
- 							maps.roughness = 1;
 
- 							break;
 
- 						case 'Specular':
 
- 							maps.specularMap = texture;
 
- 							maps.specular = 0xffffff;
 
- 							break;
 
- 						case 'Luminosity':
 
- 							maps.emissiveMap = texture;
 
- 							maps.emissive = 0x808080;
 
- 							break;
 
- 						case 'Metallic':
 
- 							maps.metalnessMap = texture;
 
- 							maps.metalness = 1;
 
- 							break;
 
- 						case 'Transparency':
 
- 						case 'Alpha':
 
- 							maps.alphaMap = texture;
 
- 							maps.transparent = true;
 
- 							break;
 
- 						case 'Normal':
 
- 							maps.normalMap = texture;
 
- 							break;
 
- 						case 'Bump':
 
- 							maps.bumpMap = texture;
 
- 							break;
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		parseAttributes( attributes, maps ) {
 
- 			const params = {}; // don't use color data if color map is present
 
- 			if ( attributes.Color && ! maps.map ) {
 
- 				params.color = new THREE.Color().fromArray( attributes.Color.value );
 
- 			} else params.color = new THREE.Color();
 
- 			if ( attributes.Transparency && attributes.Transparency.value !== 0 ) {
 
- 				params.opacity = 1 - attributes.Transparency.value;
 
- 				params.transparent = true;
 
- 			}
 
- 			if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1;
 
- 			if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value;
 
- 			this.parsePhysicalAttributes( params, attributes, maps );
 
- 			this.parseStandardAttributes( params, attributes, maps );
 
- 			this.parsePhongAttributes( params, attributes, maps );
 
- 			return params;
 
- 		}
 
- 		parsePhysicalAttributes( params, attributes
 
- 			/*, maps*/
 
- 		) {
 
- 			if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) {
 
- 				params.clearcoat = attributes.Clearcoat.value;
 
- 				if ( attributes[ 'Clearcoat Gloss' ] ) {
 
- 					params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value );
 
- 				}
 
- 			}
 
- 		}
 
- 		parseStandardAttributes( params, attributes, maps ) {
 
- 			if ( attributes.Luminous ) {
 
- 				params.emissiveIntensity = attributes.Luminous.value;
 
- 				if ( attributes[ 'Luminous THREE.Color' ] && ! maps.emissive ) {
 
- 					params.emissive = new THREE.Color().fromArray( attributes[ 'Luminous THREE.Color' ].value );
 
- 				} else {
 
- 					params.emissive = new THREE.Color( 0x808080 );
 
- 				}
 
- 			}
 
- 			if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value;
 
- 			if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value;
 
- 		}
 
- 		parsePhongAttributes( params, attributes, maps ) {
 
- 			if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value );
 
- 			if ( attributes.Reflection ) {
 
- 				params.reflectivity = attributes.Reflection.value;
 
- 				params.combine = THREE.AddOperation;
 
- 			}
 
- 			if ( attributes.Luminosity ) {
 
- 				params.emissiveIntensity = attributes.Luminosity.value;
 
- 				if ( ! maps.emissiveMap && ! maps.map ) {
 
- 					params.emissive = params.color;
 
- 				} else {
 
- 					params.emissive = new THREE.Color( 0x808080 );
 
- 				}
 
- 			} // parse specular if there is no roughness - we will interpret the material as 'Phong' in this case
 
- 			if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) {
 
- 				if ( attributes[ 'Color Highlight' ] ) {
 
- 					params.specular = new THREE.Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value );
 
- 				} else {
 
- 					params.specular = new THREE.Color().setScalar( attributes.Specular.value );
 
- 				}
 
- 			}
 
- 			if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 );
 
- 		}
 
- 		parseEnvMap( connections, maps, attributes ) {
 
- 			if ( connections.envMap ) {
 
- 				const envMap = this.loadTexture( connections.envMap );
 
- 				if ( attributes.transparent && attributes.opacity < 0.999 ) {
 
- 					envMap.mapping = THREE.EquirectangularRefractionMapping; // Reflectivity and refraction mapping don't work well together in Phong materials
 
- 					if ( attributes.reflectivity !== undefined ) {
 
- 						delete attributes.reflectivity;
 
- 						delete attributes.combine;
 
- 					}
 
- 					if ( attributes.metalness !== undefined ) {
 
- 						attributes.metalness = 1; // For most transparent materials metalness should be set to 1 if not otherwise defined. If set to 0 no refraction will be visible
 
- 					}
 
- 					attributes.opacity = 1; // transparency fades out refraction, forcing opacity to 1 ensures a closer visual match to the material in Lightwave.
 
- 				} else envMap.mapping = THREE.EquirectangularReflectionMapping;
 
- 				maps.envMap = envMap;
 
- 			}
 
- 		} // get texture defined at top level by its index
 
- 		getTexturePathByIndex( index ) {
 
- 			let fileName = '';
 
- 			if ( ! _lwoTree.textures ) return fileName;
 
- 			_lwoTree.textures.forEach( function ( texture ) {
 
- 				if ( texture.index === index ) fileName = texture.fileName;
 
- 			} );
 
- 			return fileName;
 
- 		}
 
- 		loadTexture( path ) {
 
- 			if ( ! path ) return null;
 
- 			const texture = this.textureLoader.load( path, undefined, undefined, function () {
 
- 				console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' );
 
- 			} );
 
- 			return texture;
 
- 		} // 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge
 
- 		getWrappingType( num ) {
 
- 			switch ( num ) {
 
- 				case 0:
 
- 					console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' );
 
- 					return THREE.ClampToEdgeWrapping;
 
- 				case 1:
 
- 					return THREE.RepeatWrapping;
 
- 				case 2:
 
- 					return THREE.MirroredRepeatWrapping;
 
- 				case 3:
 
- 					return THREE.ClampToEdgeWrapping;
 
- 			}
 
- 		}
 
- 		getMaterialType( nodeData ) {
 
- 			if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return THREE.MeshPhysicalMaterial;
 
- 			if ( nodeData.Roughness ) return THREE.MeshStandardMaterial;
 
- 			return THREE.MeshPhongMaterial;
 
- 		}
 
- 	}
 
- 	class GeometryParser {
 
- 		parse( geoData, layer ) {
 
- 			const geometry = new THREE.BufferGeometry();
 
- 			geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( geoData.points, 3 ) );
 
- 			const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions );
 
- 			geometry.setIndex( indices );
 
- 			this.parseGroups( geometry, geoData );
 
- 			geometry.computeVertexNormals();
 
- 			this.parseUVs( geometry, layer, indices );
 
- 			this.parseMorphTargets( geometry, layer, indices ); // TODO: z may need to be reversed to account for coordinate system change
 
- 			geometry.translate( - layer.pivot[ 0 ], - layer.pivot[ 1 ], - layer.pivot[ 2 ] ); // let userData = geometry.userData;
 
- 			// geometry = geometry.toNonIndexed()
 
- 			// geometry.userData = userData;
 
- 			return geometry;
 
- 		} // split quads into tris
 
- 		splitIndices( indices, polygonDimensions ) {
 
- 			const remappedIndices = [];
 
- 			let i = 0;
 
- 			polygonDimensions.forEach( function ( dim ) {
 
- 				if ( dim < 4 ) {
 
- 					for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] );
 
- 				} else if ( dim === 4 ) {
 
- 					remappedIndices.push( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], indices[ i ], indices[ i + 2 ], indices[ i + 3 ] );
 
- 				} else if ( dim > 4 ) {
 
- 					for ( let k = 1; k < dim - 1; k ++ ) {
 
- 						remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] );
 
- 					}
 
- 					console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' );
 
- 				}
 
- 				i += dim;
 
- 			} );
 
- 			return remappedIndices;
 
- 		} // NOTE: currently ignoring poly indices and assuming that they are intelligently ordered
 
- 		parseGroups( geometry, geoData ) {
 
- 			const tags = _lwoTree.tags;
 
- 			const matNames = [];
 
- 			let elemSize = 3;
 
- 			if ( geoData.type === 'lines' ) elemSize = 2;
 
- 			if ( geoData.type === 'points' ) elemSize = 1;
 
- 			const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices );
 
- 			let indexNum = 0; // create new indices in numerical order
 
- 			const indexPairs = {}; // original indices mapped to numerical indices
 
- 			let prevMaterialIndex;
 
- 			let materialIndex;
 
- 			let prevStart = 0;
 
- 			let currentCount = 0;
 
- 			for ( let i = 0; i < remappedIndices.length; i += 2 ) {
 
- 				materialIndex = remappedIndices[ i + 1 ];
 
- 				if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ];
 
- 				if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex;
 
- 				if ( materialIndex !== prevMaterialIndex ) {
 
- 					let currentIndex;
 
- 					if ( indexPairs[ tags[ prevMaterialIndex ] ] ) {
 
- 						currentIndex = indexPairs[ tags[ prevMaterialIndex ] ];
 
- 					} else {
 
- 						currentIndex = indexNum;
 
- 						indexPairs[ tags[ prevMaterialIndex ] ] = indexNum;
 
- 						matNames[ indexNum ] = tags[ prevMaterialIndex ];
 
- 						indexNum ++;
 
- 					}
 
- 					geometry.addGroup( prevStart, currentCount, currentIndex );
 
- 					prevStart += currentCount;
 
- 					prevMaterialIndex = materialIndex;
 
- 					currentCount = 0;
 
- 				}
 
- 				currentCount += elemSize;
 
- 			} // the loop above doesn't add the last group, do that here.
 
- 			if ( geometry.groups.length > 0 ) {
 
- 				let currentIndex;
 
- 				if ( indexPairs[ tags[ materialIndex ] ] ) {
 
- 					currentIndex = indexPairs[ tags[ materialIndex ] ];
 
- 				} else {
 
- 					currentIndex = indexNum;
 
- 					indexPairs[ tags[ materialIndex ] ] = indexNum;
 
- 					matNames[ indexNum ] = tags[ materialIndex ];
 
- 				}
 
- 				geometry.addGroup( prevStart, currentCount, currentIndex );
 
- 			} // Mat names from TAGS chunk, used to build up an array of materials for this geometry
 
- 			geometry.userData.matNames = matNames;
 
- 		}
 
- 		splitMaterialIndices( polygonDimensions, indices ) {
 
- 			const remappedIndices = [];
 
- 			polygonDimensions.forEach( function ( dim, i ) {
 
- 				if ( dim <= 3 ) {
 
- 					remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
 
- 				} else if ( dim === 4 ) {
 
- 					remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] );
 
- 				} else {
 
- 					// ignore > 4 for now
 
- 					for ( let k = 0; k < dim - 2; k ++ ) {
 
- 						remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
 
- 					}
 
- 				}
 
- 			} );
 
- 			return remappedIndices;
 
- 		} // UV maps:
 
- 		// 1: are defined via index into an array of points, not into a geometry
 
- 		// - the geometry is also defined by an index into this array, but the indexes may not match
 
- 		// 2: there can be any number of UV maps for a single geometry. Here these are combined,
 
- 		// 	with preference given to the first map encountered
 
- 		// 3: UV maps can be partial - that is, defined for only a part of the geometry
 
- 		// 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most
 
- 		// UV maps are defined as partially VMAP and partially VMAD
 
- 		// VMADs are currently not supported
 
- 		parseUVs( geometry, layer ) {
 
- 			// start by creating a UV map set to zero for the whole geometry
 
- 			const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () {
 
- 				return 0;
 
- 			} );
 
- 			for ( const name in layer.uvs ) {
 
- 				const uvs = layer.uvs[ name ].uvs;
 
- 				const uvIndices = layer.uvs[ name ].uvIndices;
 
- 				uvIndices.forEach( function ( i, j ) {
 
- 					remappedUVs[ i * 2 ] = uvs[ j * 2 ];
 
- 					remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ];
 
- 				} );
 
- 			}
 
- 			geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( remappedUVs, 2 ) );
 
- 		}
 
- 		parseMorphTargets( geometry, layer ) {
 
- 			let num = 0;
 
- 			for ( const name in layer.morphTargets ) {
 
- 				const remappedPoints = geometry.attributes.position.array.slice();
 
- 				if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = [];
 
- 				const morphPoints = layer.morphTargets[ name ].points;
 
- 				const morphIndices = layer.morphTargets[ name ].indices;
 
- 				const type = layer.morphTargets[ name ].type;
 
- 				morphIndices.forEach( function ( i, j ) {
 
- 					if ( type === 'relative' ) {
 
- 						remappedPoints[ i * 3 ] += morphPoints[ j * 3 ];
 
- 						remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ];
 
- 						remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ];
 
- 					} else {
 
- 						remappedPoints[ i * 3 ] = morphPoints[ j * 3 ];
 
- 						remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ];
 
- 						remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ];
 
- 					}
 
- 				} );
 
- 				geometry.morphAttributes.position[ num ] = new THREE.Float32BufferAttribute( remappedPoints, 3 );
 
- 				geometry.morphAttributes.position[ num ].name = name;
 
- 				num ++;
 
- 			}
 
- 			geometry.morphTargetsRelative = false;
 
- 		}
 
- 	} // ************** UTILITY FUNCTIONS **************
 
- 	function extractParentUrl( url, dir ) {
 
- 		const index = url.indexOf( dir );
 
- 		if ( index === - 1 ) return './';
 
- 		return url.substr( 0, index );
 
- 	}
 
- 	THREE.LWOLoader = LWOLoader;
 
- } )();
 
 
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