| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 | ( function () {	const _v1 = new THREE.Vector3();	const _v2 = new THREE.Vector3();	const _normalMatrix = new THREE.Matrix3();	class VertexNormalsHelper extends THREE.LineSegments {		constructor( object, size = 1, color = 0xff0000 ) {			let nNormals = 0;			const objGeometry = object.geometry;			if ( objGeometry && objGeometry.isGeometry ) {				console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use THREE.BufferGeometry instead.' );				return;			} else if ( objGeometry && objGeometry.isBufferGeometry ) {				nNormals = objGeometry.attributes.normal.count;			} //			const geometry = new THREE.BufferGeometry();			const positions = new THREE.Float32BufferAttribute( nNormals * 2 * 3, 3 );			geometry.setAttribute( 'position', positions );			super( geometry, new THREE.LineBasicMaterial( {				color,				toneMapped: false			} ) );			this.object = object;			this.size = size;			this.type = 'VertexNormalsHelper'; //			this.matrixAutoUpdate = false;			this.update();		}		update() {			this.object.updateMatrixWorld( true );			_normalMatrix.getNormalMatrix( this.object.matrixWorld );			const matrixWorld = this.object.matrixWorld;			const position = this.geometry.attributes.position; //			const objGeometry = this.object.geometry;			if ( objGeometry && objGeometry.isGeometry ) {				console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use THREE.BufferGeometry instead.' );				return;			} else if ( objGeometry && objGeometry.isBufferGeometry ) {				const objPos = objGeometry.attributes.position;				const objNorm = objGeometry.attributes.normal;				let idx = 0; // for simplicity, ignore index and drawcalls, and render every normal				for ( let j = 0, jl = objPos.count; j < jl; j ++ ) {					_v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );					_v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );					_v2.applyMatrix3( _normalMatrix ).normalize().multiplyScalar( this.size ).add( _v1 );					position.setXYZ( idx, _v1.x, _v1.y, _v1.z );					idx = idx + 1;					position.setXYZ( idx, _v2.x, _v2.y, _v2.z );					idx = idx + 1;				}			}			position.needsUpdate = true;		}	}	THREE.VertexNormalsHelper = VertexNormalsHelper;} )();
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