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							- ( function () {
 
- 	/**
 
-  *  This helper must be added as a child of the light
 
-  */
 
- 	class RectAreaLightHelper extends THREE.Line {
 
- 		constructor( light, color ) {
 
- 			const positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
 
- 			const geometry = new THREE.BufferGeometry();
 
- 			geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
 
- 			geometry.computeBoundingSphere();
 
- 			const material = new THREE.LineBasicMaterial( {
 
- 				fog: false
 
- 			} );
 
- 			super( geometry, material );
 
- 			this.light = light;
 
- 			this.color = color; // optional hardwired color for the helper
 
- 			this.type = 'RectAreaLightHelper'; //
 
- 			const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
 
- 			const geometry2 = new THREE.BufferGeometry();
 
- 			geometry2.setAttribute( 'position', new THREE.Float32BufferAttribute( positions2, 3 ) );
 
- 			geometry2.computeBoundingSphere();
 
- 			this.add( new THREE.Mesh( geometry2, new THREE.MeshBasicMaterial( {
 
- 				side: THREE.BackSide,
 
- 				fog: false
 
- 			} ) ) );
 
- 		}
 
- 		updateMatrixWorld() {
 
- 			this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );
 
- 			if ( this.color !== undefined ) {
 
- 				this.material.color.set( this.color );
 
- 				this.children[ 0 ].material.color.set( this.color );
 
- 			} else {
 
- 				this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); // prevent hue shift
 
- 				const c = this.material.color;
 
- 				const max = Math.max( c.r, c.g, c.b );
 
- 				if ( max > 1 ) c.multiplyScalar( 1 / max );
 
- 				this.children[ 0 ].material.color.copy( this.material.color );
 
- 			} // ignore world scale on light
 
- 			this.matrixWorld.extractRotation( this.light.matrixWorld ).scale( this.scale ).copyPosition( this.light.matrixWorld );
 
- 			this.children[ 0 ].matrixWorld.copy( this.matrixWorld );
 
- 		}
 
- 		dispose() {
 
- 			this.geometry.dispose();
 
- 			this.material.dispose();
 
- 			this.children[ 0 ].geometry.dispose();
 
- 			this.children[ 0 ].material.dispose();
 
- 		}
 
- 	}
 
- 	THREE.RectAreaLightHelper = RectAreaLightHelper;
 
- } )();
 
 
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