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							- ( function () {
 
- 	class ParallaxBarrierEffect {
 
- 		constructor( renderer ) {
 
- 			const _camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
 
- 			const _scene = new THREE.Scene();
 
- 			const _stereo = new THREE.StereoCamera();
 
- 			const _params = {
 
- 				minFilter: THREE.LinearFilter,
 
- 				magFilter: THREE.NearestFilter,
 
- 				format: THREE.RGBAFormat
 
- 			};
 
- 			const _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, _params );
 
- 			const _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, _params );
 
- 			const _material = new THREE.ShaderMaterial( {
 
- 				uniforms: {
 
- 					'mapLeft': {
 
- 						value: _renderTargetL.texture
 
- 					},
 
- 					'mapRight': {
 
- 						value: _renderTargetR.texture
 
- 					}
 
- 				},
 
- 				vertexShader: [ 'varying vec2 vUv;', 'void main() {', '	vUv = vec2( uv.x, uv.y );', '	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}' ].join( '\n' ),
 
- 				fragmentShader: [ 'uniform sampler2D mapLeft;', 'uniform sampler2D mapRight;', 'varying vec2 vUv;', 'void main() {', '	vec2 uv = vUv;', '	if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {', '		gl_FragColor = texture2D( mapLeft, uv );', '	} else {', '		gl_FragColor = texture2D( mapRight, uv );', '	}', '}' ].join( '\n' )
 
- 			} );
 
- 			const mesh = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), _material );
 
- 			_scene.add( mesh );
 
- 			this.setSize = function ( width, height ) {
 
- 				renderer.setSize( width, height );
 
- 				const pixelRatio = renderer.getPixelRatio();
 
- 				_renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
 
- 				_renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
 
- 			};
 
- 			this.render = function ( scene, camera ) {
 
- 				scene.updateMatrixWorld();
 
- 				if ( camera.parent === null ) camera.updateMatrixWorld();
 
- 				_stereo.update( camera );
 
- 				renderer.setRenderTarget( _renderTargetL );
 
- 				renderer.clear();
 
- 				renderer.render( scene, _stereo.cameraL );
 
- 				renderer.setRenderTarget( _renderTargetR );
 
- 				renderer.clear();
 
- 				renderer.render( scene, _stereo.cameraR );
 
- 				renderer.setRenderTarget( null );
 
- 				renderer.render( _scene, _camera );
 
- 			};
 
- 		}
 
- 	}
 
- 	THREE.ParallaxBarrierEffect = ParallaxBarrierEffect;
 
- } )();
 
 
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