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							- import { Object3D, Sphere, Box3 } from '../../../build/three.module.js';
 
- import { XRHandMeshModel } from './XRHandMeshModel.js';
 
- const TOUCH_RADIUS = 0.01;
 
- const POINTING_JOINT = 'index-finger-tip';
 
- class OculusHandModel extends Object3D {
 
- 	constructor( controller ) {
 
- 		super();
 
- 		this.controller = controller;
 
- 		this.motionController = null;
 
- 		this.envMap = null;
 
- 		this.mesh = null;
 
- 		controller.addEventListener( 'connected', ( event ) => {
 
- 			const xrInputSource = event.data;
 
- 			if ( xrInputSource.hand && ! this.motionController ) {
 
- 				this.xrInputSource = xrInputSource;
 
- 				this.motionController = new XRHandMeshModel( this, controller, this.path, xrInputSource.handedness );
 
- 			}
 
- 		} );
 
- 		controller.addEventListener( 'disconnected', () => {
 
- 			this.clear();
 
- 			this.motionController = null;
 
- 		} );
 
- 	}
 
- 	updateMatrixWorld( force ) {
 
- 		super.updateMatrixWorld( force );
 
- 		if ( this.motionController ) {
 
- 			this.motionController.updateMesh();
 
- 		}
 
- 	}
 
- 	getPointerPosition() {
 
- 		const indexFingerTip = this.controller.joints[ POINTING_JOINT ];
 
- 		if ( indexFingerTip ) {
 
- 			return indexFingerTip.position;
 
- 		} else {
 
- 			return null;
 
- 		}
 
- 	}
 
- 	intersectBoxObject( boxObject ) {
 
- 		const pointerPosition = this.getPointerPosition();
 
- 		if ( pointerPosition ) {
 
- 			const indexSphere = new Sphere( pointerPosition, TOUCH_RADIUS );
 
- 			const box = new Box3().setFromObject( boxObject );
 
- 			return indexSphere.intersectsBox( box );
 
- 		} else {
 
- 			return false;
 
- 		}
 
- 	}
 
- 	checkButton( button ) {
 
- 		if ( this.intersectBoxObject( button ) ) {
 
- 			button.onPress();
 
- 		} else {
 
- 			button.onClear();
 
- 		}
 
- 		if ( button.isPressed() ) {
 
- 			button.whilePressed();
 
- 		}
 
- 	}
 
- }
 
- export { OculusHandModel };
 
 
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