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							- import {
 
- 	Vector2
 
- } from '../../../build/three.module.js';
 
- /**
 
-  * tool for "unwrapping" and debugging three.js geometries UV mapping
 
-  *
 
-  * Sample usage:
 
-  *	document.body.appendChild( UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) );
 
-  *
 
-  */
 
- function UVsDebug( geometry, size = 1024 ) {
 
- 	// handles wrapping of uv.x > 1 only
 
- 	const abc = 'abc';
 
- 	const a = new Vector2();
 
- 	const b = new Vector2();
 
- 	const uvs = [
 
- 		new Vector2(),
 
- 		new Vector2(),
 
- 		new Vector2()
 
- 	];
 
- 	const face = [];
 
- 	const canvas = document.createElement( 'canvas' );
 
- 	const width = size; // power of 2 required for wrapping
 
- 	const height = size;
 
- 	canvas.width = width;
 
- 	canvas.height = height;
 
- 	const ctx = canvas.getContext( '2d' );
 
- 	ctx.lineWidth = 1;
 
- 	ctx.strokeStyle = 'rgb( 63, 63, 63 )';
 
- 	ctx.textAlign = 'center';
 
- 	// paint background white
 
- 	ctx.fillStyle = 'rgb( 255, 255, 255 )';
 
- 	ctx.fillRect( 0, 0, width, height );
 
- 	if ( geometry.isGeometry ) {
 
- 		console.error( 'THREE.UVsDebug no longer supports Geometry. Use THREE.BufferGeometry instead.' );
 
- 		return;
 
- 	} else {
 
- 		const index = geometry.index;
 
- 		const uvAttribute = geometry.attributes.uv;
 
- 		if ( index ) {
 
- 			// indexed geometry
 
- 			for ( let i = 0, il = index.count; i < il; i += 3 ) {
 
- 				face[ 0 ] = index.getX( i );
 
- 				face[ 1 ] = index.getX( i + 1 );
 
- 				face[ 2 ] = index.getX( i + 2 );
 
- 				uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
 
- 				uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
 
- 				uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
 
- 				processFace( face, uvs, i / 3 );
 
- 			}
 
- 		} else {
 
- 			// non-indexed geometry
 
- 			for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) {
 
- 				face[ 0 ] = i;
 
- 				face[ 1 ] = i + 1;
 
- 				face[ 2 ] = i + 2;
 
- 				uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
 
- 				uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
 
- 				uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
 
- 				processFace( face, uvs, i / 3 );
 
- 			}
 
- 		}
 
- 	}
 
- 	return canvas;
 
- 	function processFace( face, uvs, index ) {
 
- 		// draw contour of face
 
- 		ctx.beginPath();
 
- 		a.set( 0, 0 );
 
- 		for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
 
- 			const uv = uvs[ j ];
 
- 			a.x += uv.x;
 
- 			a.y += uv.y;
 
- 			if ( j === 0 ) {
 
- 				ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
 
- 			} else {
 
- 				ctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
 
- 			}
 
- 		}
 
- 		ctx.closePath();
 
- 		ctx.stroke();
 
- 		// calculate center of face
 
- 		a.divideScalar( uvs.length );
 
- 		// label the face number
 
- 		ctx.font = '18px Arial';
 
- 		ctx.fillStyle = 'rgb( 63, 63, 63 )';
 
- 		ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
 
- 		if ( a.x > 0.95 ) {
 
- 			// wrap x // 0.95 is arbitrary
 
- 			ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
 
- 		}
 
- 		//
 
- 		ctx.font = '12px Arial';
 
- 		ctx.fillStyle = 'rgb( 191, 191, 191 )';
 
- 		// label uv edge orders
 
- 		for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
 
- 			const uv = uvs[ j ];
 
- 			b.addVectors( a, uv ).divideScalar( 2 );
 
- 			const vnum = face[ j ];
 
- 			ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
 
- 			if ( b.x > 0.95 ) {
 
- 				// wrap x
 
- 				ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- export { UVsDebug };
 
 
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