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							- import {
 
- 	Group,
 
- 	Mesh
 
- } from '../../../build/three.module.js';
 
- function createMeshesFromInstancedMesh( instancedMesh ) {
 
- 	const group = new Group();
 
- 	const count = instancedMesh.count;
 
- 	const geometry = instancedMesh.geometry;
 
- 	const material = instancedMesh.material;
 
- 	for ( let i = 0; i < count; i ++ ) {
 
- 		const mesh = new Mesh( geometry, material );
 
- 		instancedMesh.getMatrixAt( i, mesh.matrix );
 
- 		mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
 
- 		group.add( mesh );
 
- 	}
 
- 	group.copy( instancedMesh );
 
- 	group.updateMatrixWorld(); // ensure correct world matrices of meshes
 
- 	return group;
 
- }
 
- function createMultiMaterialObject( geometry, materials ) {
 
- 	const group = new Group();
 
- 	for ( let i = 0, l = materials.length; i < l; i ++ ) {
 
- 		group.add( new Mesh( geometry, materials[ i ] ) );
 
- 	}
 
- 	return group;
 
- }
 
- function detach( child, parent, scene ) {
 
- 	console.warn( 'THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.' );
 
- 	scene.attach( child );
 
- }
 
- function attach( child, scene, parent ) {
 
- 	console.warn( 'THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.' );
 
- 	parent.attach( child );
 
- }
 
- export {
 
- 	createMeshesFromInstancedMesh,
 
- 	createMultiMaterialObject,
 
- 	detach,
 
- 	attach,
 
- };
 
 
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