| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943 | 
							- import {
 
- 	BufferAttribute,
 
- 	BufferGeometry,
 
- 	Float32BufferAttribute,
 
- 	InterleavedBuffer,
 
- 	InterleavedBufferAttribute,
 
- 	TriangleFanDrawMode,
 
- 	TriangleStripDrawMode,
 
- 	TrianglesDrawMode,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- function computeTangents( geometry ) {
 
- 	geometry.computeTangents();
 
- 	console.warn( 'THREE.BufferGeometryUtils: .computeTangents() has been removed. Use BufferGeometry.computeTangents() instead.' );
 
- }
 
- /**
 
- 	 * @param  {Array<BufferGeometry>} geometries
 
- 	 * @param  {Boolean} useGroups
 
- 	 * @return {BufferGeometry}
 
- 	 */
 
- function mergeBufferGeometries( geometries, useGroups = false ) {
 
- 	const isIndexed = geometries[ 0 ].index !== null;
 
- 	const attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
 
- 	const morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
 
- 	const attributes = {};
 
- 	const morphAttributes = {};
 
- 	const morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
 
- 	const mergedGeometry = new BufferGeometry();
 
- 	let offset = 0;
 
- 	for ( let i = 0; i < geometries.length; ++ i ) {
 
- 		const geometry = geometries[ i ];
 
- 		let attributesCount = 0;
 
- 		// ensure that all geometries are indexed, or none
 
- 		if ( isIndexed !== ( geometry.index !== null ) ) {
 
- 			console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
 
- 			return null;
 
- 		}
 
- 		// gather attributes, exit early if they're different
 
- 		for ( const name in geometry.attributes ) {
 
- 			if ( ! attributesUsed.has( name ) ) {
 
- 				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
 
- 				return null;
 
- 			}
 
- 			if ( attributes[ name ] === undefined ) attributes[ name ] = [];
 
- 			attributes[ name ].push( geometry.attributes[ name ] );
 
- 			attributesCount ++;
 
- 		}
 
- 		// ensure geometries have the same number of attributes
 
- 		if ( attributesCount !== attributesUsed.size ) {
 
- 			console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
 
- 			return null;
 
- 		}
 
- 		// gather morph attributes, exit early if they're different
 
- 		if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
 
- 			console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
 
- 			return null;
 
- 		}
 
- 		for ( const name in geometry.morphAttributes ) {
 
- 			if ( ! morphAttributesUsed.has( name ) ) {
 
- 				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '.  .morphAttributes must be consistent throughout all geometries.' );
 
- 				return null;
 
- 			}
 
- 			if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
 
- 			morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
 
- 		}
 
- 		// gather .userData
 
- 		mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
 
- 		mergedGeometry.userData.mergedUserData.push( geometry.userData );
 
- 		if ( useGroups ) {
 
- 			let count;
 
- 			if ( isIndexed ) {
 
- 				count = geometry.index.count;
 
- 			} else if ( geometry.attributes.position !== undefined ) {
 
- 				count = geometry.attributes.position.count;
 
- 			} else {
 
- 				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
 
- 				return null;
 
- 			}
 
- 			mergedGeometry.addGroup( offset, count, i );
 
- 			offset += count;
 
- 		}
 
- 	}
 
- 	// merge indices
 
- 	if ( isIndexed ) {
 
- 		let indexOffset = 0;
 
- 		const mergedIndex = [];
 
- 		for ( let i = 0; i < geometries.length; ++ i ) {
 
- 			const index = geometries[ i ].index;
 
- 			for ( let j = 0; j < index.count; ++ j ) {
 
- 				mergedIndex.push( index.getX( j ) + indexOffset );
 
- 			}
 
- 			indexOffset += geometries[ i ].attributes.position.count;
 
- 		}
 
- 		mergedGeometry.setIndex( mergedIndex );
 
- 	}
 
- 	// merge attributes
 
- 	for ( const name in attributes ) {
 
- 		const mergedAttribute = mergeBufferAttributes( attributes[ name ] );
 
- 		if ( ! mergedAttribute ) {
 
- 			console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );
 
- 			return null;
 
- 		}
 
- 		mergedGeometry.setAttribute( name, mergedAttribute );
 
- 	}
 
- 	// merge morph attributes
 
- 	for ( const name in morphAttributes ) {
 
- 		const numMorphTargets = morphAttributes[ name ][ 0 ].length;
 
- 		if ( numMorphTargets === 0 ) break;
 
- 		mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
 
- 		mergedGeometry.morphAttributes[ name ] = [];
 
- 		for ( let i = 0; i < numMorphTargets; ++ i ) {
 
- 			const morphAttributesToMerge = [];
 
- 			for ( let j = 0; j < morphAttributes[ name ].length; ++ j ) {
 
- 				morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
 
- 			}
 
- 			const mergedMorphAttribute = mergeBufferAttributes( morphAttributesToMerge );
 
- 			if ( ! mergedMorphAttribute ) {
 
- 				console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
 
- 				return null;
 
- 			}
 
- 			mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
 
- 		}
 
- 	}
 
- 	return mergedGeometry;
 
- }
 
- /**
 
-  * @param {Array<BufferAttribute>} attributes
 
-  * @return {BufferAttribute}
 
-  */
 
- function mergeBufferAttributes( attributes ) {
 
- 	let TypedArray;
 
- 	let itemSize;
 
- 	let normalized;
 
- 	let arrayLength = 0;
 
- 	for ( let i = 0; i < attributes.length; ++ i ) {
 
- 		const attribute = attributes[ i ];
 
- 		if ( attribute.isInterleavedBufferAttribute ) {
 
- 			console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );
 
- 			return null;
 
- 		}
 
- 		if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
 
- 		if ( TypedArray !== attribute.array.constructor ) {
 
- 			console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
 
- 			return null;
 
- 		}
 
- 		if ( itemSize === undefined ) itemSize = attribute.itemSize;
 
- 		if ( itemSize !== attribute.itemSize ) {
 
- 			console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
 
- 			return null;
 
- 		}
 
- 		if ( normalized === undefined ) normalized = attribute.normalized;
 
- 		if ( normalized !== attribute.normalized ) {
 
- 			console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
 
- 			return null;
 
- 		}
 
- 		arrayLength += attribute.array.length;
 
- 	}
 
- 	const array = new TypedArray( arrayLength );
 
- 	let offset = 0;
 
- 	for ( let i = 0; i < attributes.length; ++ i ) {
 
- 		array.set( attributes[ i ].array, offset );
 
- 		offset += attributes[ i ].array.length;
 
- 	}
 
- 	return new BufferAttribute( array, itemSize, normalized );
 
- }
 
- /**
 
-  * @param {Array<BufferAttribute>} attributes
 
-  * @return {Array<InterleavedBufferAttribute>}
 
-  */
 
- function interleaveAttributes( attributes ) {
 
- 	// Interleaves the provided attributes into an InterleavedBuffer and returns
 
- 	// a set of InterleavedBufferAttributes for each attribute
 
- 	let TypedArray;
 
- 	let arrayLength = 0;
 
- 	let stride = 0;
 
- 	// calculate the the length and type of the interleavedBuffer
 
- 	for ( let i = 0, l = attributes.length; i < l; ++ i ) {
 
- 		const attribute = attributes[ i ];
 
- 		if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
 
- 		if ( TypedArray !== attribute.array.constructor ) {
 
- 			console.error( 'AttributeBuffers of different types cannot be interleaved' );
 
- 			return null;
 
- 		}
 
- 		arrayLength += attribute.array.length;
 
- 		stride += attribute.itemSize;
 
- 	}
 
- 	// Create the set of buffer attributes
 
- 	const interleavedBuffer = new InterleavedBuffer( new TypedArray( arrayLength ), stride );
 
- 	let offset = 0;
 
- 	const res = [];
 
- 	const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
 
- 	const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
 
- 	for ( let j = 0, l = attributes.length; j < l; j ++ ) {
 
- 		const attribute = attributes[ j ];
 
- 		const itemSize = attribute.itemSize;
 
- 		const count = attribute.count;
 
- 		const iba = new InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
 
- 		res.push( iba );
 
- 		offset += itemSize;
 
- 		// Move the data for each attribute into the new interleavedBuffer
 
- 		// at the appropriate offset
 
- 		for ( let c = 0; c < count; c ++ ) {
 
- 			for ( let k = 0; k < itemSize; k ++ ) {
 
- 				iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
 
- 			}
 
- 		}
 
- 	}
 
- 	return res;
 
- }
 
- /**
 
-  * @param {Array<BufferGeometry>} geometry
 
-  * @return {number}
 
-  */
 
- function estimateBytesUsed( geometry ) {
 
- 	// Return the estimated memory used by this geometry in bytes
 
- 	// Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
 
- 	// for InterleavedBufferAttributes.
 
- 	let mem = 0;
 
- 	for ( const name in geometry.attributes ) {
 
- 		const attr = geometry.getAttribute( name );
 
- 		mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
 
- 	}
 
- 	const indices = geometry.getIndex();
 
- 	mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
 
- 	return mem;
 
- }
 
- /**
 
-  * @param {BufferGeometry} geometry
 
-  * @param {number} tolerance
 
-  * @return {BufferGeometry>}
 
-  */
 
- function mergeVertices( geometry, tolerance = 1e-4 ) {
 
- 	tolerance = Math.max( tolerance, Number.EPSILON );
 
- 	// Generate an index buffer if the geometry doesn't have one, or optimize it
 
- 	// if it's already available.
 
- 	const hashToIndex = {};
 
- 	const indices = geometry.getIndex();
 
- 	const positions = geometry.getAttribute( 'position' );
 
- 	const vertexCount = indices ? indices.count : positions.count;
 
- 	// next value for triangle indices
 
- 	let nextIndex = 0;
 
- 	// attributes and new attribute arrays
 
- 	const attributeNames = Object.keys( geometry.attributes );
 
- 	const attrArrays = {};
 
- 	const morphAttrsArrays = {};
 
- 	const newIndices = [];
 
- 	const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
 
- 	// initialize the arrays
 
- 	for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
 
- 		const name = attributeNames[ i ];
 
- 		attrArrays[ name ] = [];
 
- 		const morphAttr = geometry.morphAttributes[ name ];
 
- 		if ( morphAttr ) {
 
- 			morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );
 
- 		}
 
- 	}
 
- 	// convert the error tolerance to an amount of decimal places to truncate to
 
- 	const decimalShift = Math.log10( 1 / tolerance );
 
- 	const shiftMultiplier = Math.pow( 10, decimalShift );
 
- 	for ( let i = 0; i < vertexCount; i ++ ) {
 
- 		const index = indices ? indices.getX( i ) : i;
 
- 		// Generate a hash for the vertex attributes at the current index 'i'
 
- 		let hash = '';
 
- 		for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
 
- 			const name = attributeNames[ j ];
 
- 			const attribute = geometry.getAttribute( name );
 
- 			const itemSize = attribute.itemSize;
 
- 			for ( let k = 0; k < itemSize; k ++ ) {
 
- 				// double tilde truncates the decimal value
 
- 				hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;
 
- 			}
 
- 		}
 
- 		// Add another reference to the vertex if it's already
 
- 		// used by another index
 
- 		if ( hash in hashToIndex ) {
 
- 			newIndices.push( hashToIndex[ hash ] );
 
- 		} else {
 
- 			// copy data to the new index in the attribute arrays
 
- 			for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
 
- 				const name = attributeNames[ j ];
 
- 				const attribute = geometry.getAttribute( name );
 
- 				const morphAttr = geometry.morphAttributes[ name ];
 
- 				const itemSize = attribute.itemSize;
 
- 				const newarray = attrArrays[ name ];
 
- 				const newMorphArrays = morphAttrsArrays[ name ];
 
- 				for ( let k = 0; k < itemSize; k ++ ) {
 
- 					const getterFunc = getters[ k ];
 
- 					newarray.push( attribute[ getterFunc ]( index ) );
 
- 					if ( morphAttr ) {
 
- 						for ( let m = 0, ml = morphAttr.length; m < ml; m ++ ) {
 
- 							newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			hashToIndex[ hash ] = nextIndex;
 
- 			newIndices.push( nextIndex );
 
- 			nextIndex ++;
 
- 		}
 
- 	}
 
- 	// Generate typed arrays from new attribute arrays and update
 
- 	// the attributeBuffers
 
- 	const result = geometry.clone();
 
- 	for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
 
- 		const name = attributeNames[ i ];
 
- 		const oldAttribute = geometry.getAttribute( name );
 
- 		const buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
 
- 		const attribute = new BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );
 
- 		result.setAttribute( name, attribute );
 
- 		// Update the attribute arrays
 
- 		if ( name in morphAttrsArrays ) {
 
- 			for ( let j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {
 
- 				const oldMorphAttribute = geometry.morphAttributes[ name ][ j ];
 
- 				const buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
 
- 				const morphAttribute = new BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
 
- 				result.morphAttributes[ name ][ j ] = morphAttribute;
 
- 			}
 
- 		}
 
- 	}
 
- 	// indices
 
- 	result.setIndex( newIndices );
 
- 	return result;
 
- }
 
- /**
 
-  * @param {BufferGeometry} geometry
 
-  * @param {number} drawMode
 
-  * @return {BufferGeometry>}
 
-  */
 
- function toTrianglesDrawMode( geometry, drawMode ) {
 
- 	if ( drawMode === TrianglesDrawMode ) {
 
- 		console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
 
- 		return geometry;
 
- 	}
 
- 	if ( drawMode === TriangleFanDrawMode || drawMode === TriangleStripDrawMode ) {
 
- 		let index = geometry.getIndex();
 
- 		// generate index if not present
 
- 		if ( index === null ) {
 
- 			const indices = [];
 
- 			const position = geometry.getAttribute( 'position' );
 
- 			if ( position !== undefined ) {
 
- 				for ( let i = 0; i < position.count; i ++ ) {
 
- 					indices.push( i );
 
- 				}
 
- 				geometry.setIndex( indices );
 
- 				index = geometry.getIndex();
 
- 			} else {
 
- 				console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
 
- 				return geometry;
 
- 			}
 
- 		}
 
- 		//
 
- 		const numberOfTriangles = index.count - 2;
 
- 		const newIndices = [];
 
- 		if ( drawMode === TriangleFanDrawMode ) {
 
- 			// gl.TRIANGLE_FAN
 
- 			for ( let i = 1; i <= numberOfTriangles; i ++ ) {
 
- 				newIndices.push( index.getX( 0 ) );
 
- 				newIndices.push( index.getX( i ) );
 
- 				newIndices.push( index.getX( i + 1 ) );
 
- 			}
 
- 		} else {
 
- 			// gl.TRIANGLE_STRIP
 
- 			for ( let i = 0; i < numberOfTriangles; i ++ ) {
 
- 				if ( i % 2 === 0 ) {
 
- 					newIndices.push( index.getX( i ) );
 
- 					newIndices.push( index.getX( i + 1 ) );
 
- 					newIndices.push( index.getX( i + 2 ) );
 
- 				} else {
 
- 					newIndices.push( index.getX( i + 2 ) );
 
- 					newIndices.push( index.getX( i + 1 ) );
 
- 					newIndices.push( index.getX( i ) );
 
- 				}
 
- 			}
 
- 		}
 
- 		if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
 
- 			console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
 
- 		}
 
- 		// build final geometry
 
- 		const newGeometry = geometry.clone();
 
- 		newGeometry.setIndex( newIndices );
 
- 		newGeometry.clearGroups();
 
- 		return newGeometry;
 
- 	} else {
 
- 		console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
 
- 		return geometry;
 
- 	}
 
- }
 
- /**
 
-  * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
 
-  * Helpful for Raytracing or Decals.
 
-  * @param {Mesh | Line | Points} object An instance of Mesh, Line or Points.
 
-  * @return {Object} An Object with original position/normal attributes and morphed ones.
 
-  */
 
- function computeMorphedAttributes( object ) {
 
- 	if ( object.geometry.isBufferGeometry !== true ) {
 
- 		console.error( 'THREE.BufferGeometryUtils: Geometry is not of type BufferGeometry.' );
 
- 		return null;
 
- 	}
 
- 	const _vA = new Vector3();
 
- 	const _vB = new Vector3();
 
- 	const _vC = new Vector3();
 
- 	const _tempA = new Vector3();
 
- 	const _tempB = new Vector3();
 
- 	const _tempC = new Vector3();
 
- 	const _morphA = new Vector3();
 
- 	const _morphB = new Vector3();
 
- 	const _morphC = new Vector3();
 
- 	function _calculateMorphedAttributeData(
 
- 		object,
 
- 		material,
 
- 		attribute,
 
- 		morphAttribute,
 
- 		morphTargetsRelative,
 
- 		a,
 
- 		b,
 
- 		c,
 
- 		modifiedAttributeArray
 
- 	) {
 
- 		_vA.fromBufferAttribute( attribute, a );
 
- 		_vB.fromBufferAttribute( attribute, b );
 
- 		_vC.fromBufferAttribute( attribute, c );
 
- 		const morphInfluences = object.morphTargetInfluences;
 
- 		if ( material.morphTargets && morphAttribute && morphInfluences ) {
 
- 			_morphA.set( 0, 0, 0 );
 
- 			_morphB.set( 0, 0, 0 );
 
- 			_morphC.set( 0, 0, 0 );
 
- 			for ( let i = 0, il = morphAttribute.length; i < il; i ++ ) {
 
- 				const influence = morphInfluences[ i ];
 
- 				const morph = morphAttribute[ i ];
 
- 				if ( influence === 0 ) continue;
 
- 				_tempA.fromBufferAttribute( morph, a );
 
- 				_tempB.fromBufferAttribute( morph, b );
 
- 				_tempC.fromBufferAttribute( morph, c );
 
- 				if ( morphTargetsRelative ) {
 
- 					_morphA.addScaledVector( _tempA, influence );
 
- 					_morphB.addScaledVector( _tempB, influence );
 
- 					_morphC.addScaledVector( _tempC, influence );
 
- 				} else {
 
- 					_morphA.addScaledVector( _tempA.sub( _vA ), influence );
 
- 					_morphB.addScaledVector( _tempB.sub( _vB ), influence );
 
- 					_morphC.addScaledVector( _tempC.sub( _vC ), influence );
 
- 				}
 
- 			}
 
- 			_vA.add( _morphA );
 
- 			_vB.add( _morphB );
 
- 			_vC.add( _morphC );
 
- 		}
 
- 		if ( object.isSkinnedMesh ) {
 
- 			object.boneTransform( a, _vA );
 
- 			object.boneTransform( b, _vB );
 
- 			object.boneTransform( c, _vC );
 
- 		}
 
- 		modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
 
- 		modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
 
- 		modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
 
- 		modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
 
- 		modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
 
- 		modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
 
- 		modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
 
- 		modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
 
- 		modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
 
- 	}
 
- 	const geometry = object.geometry;
 
- 	const material = object.material;
 
- 	let a, b, c;
 
- 	const index = geometry.index;
 
- 	const positionAttribute = geometry.attributes.position;
 
- 	const morphPosition = geometry.morphAttributes.position;
 
- 	const morphTargetsRelative = geometry.morphTargetsRelative;
 
- 	const normalAttribute = geometry.attributes.normal;
 
- 	const morphNormal = geometry.morphAttributes.position;
 
- 	const groups = geometry.groups;
 
- 	const drawRange = geometry.drawRange;
 
- 	let i, j, il, jl;
 
- 	let group, groupMaterial;
 
- 	let start, end;
 
- 	const modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
 
- 	const modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
 
- 	if ( index !== null ) {
 
- 		// indexed buffer geometry
 
- 		if ( Array.isArray( material ) ) {
 
- 			for ( i = 0, il = groups.length; i < il; i ++ ) {
 
- 				group = groups[ i ];
 
- 				groupMaterial = material[ group.materialIndex ];
 
- 				start = Math.max( group.start, drawRange.start );
 
- 				end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
 
- 				for ( j = start, jl = end; j < jl; j += 3 ) {
 
- 					a = index.getX( j );
 
- 					b = index.getX( j + 1 );
 
- 					c = index.getX( j + 2 );
 
- 					_calculateMorphedAttributeData(
 
- 						object,
 
- 						groupMaterial,
 
- 						positionAttribute,
 
- 						morphPosition,
 
- 						morphTargetsRelative,
 
- 						a, b, c,
 
- 						modifiedPosition
 
- 					);
 
- 					_calculateMorphedAttributeData(
 
- 						object,
 
- 						groupMaterial,
 
- 						normalAttribute,
 
- 						morphNormal,
 
- 						morphTargetsRelative,
 
- 						a, b, c,
 
- 						modifiedNormal
 
- 					);
 
- 				}
 
- 			}
 
- 		} else {
 
- 			start = Math.max( 0, drawRange.start );
 
- 			end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
 
- 			for ( i = start, il = end; i < il; i += 3 ) {
 
- 				a = index.getX( i );
 
- 				b = index.getX( i + 1 );
 
- 				c = index.getX( i + 2 );
 
- 				_calculateMorphedAttributeData(
 
- 					object,
 
- 					material,
 
- 					positionAttribute,
 
- 					morphPosition,
 
- 					morphTargetsRelative,
 
- 					a, b, c,
 
- 					modifiedPosition
 
- 				);
 
- 				_calculateMorphedAttributeData(
 
- 					object,
 
- 					material,
 
- 					normalAttribute,
 
- 					morphNormal,
 
- 					morphTargetsRelative,
 
- 					a, b, c,
 
- 					modifiedNormal
 
- 				);
 
- 			}
 
- 		}
 
- 	} else if ( positionAttribute !== undefined ) {
 
- 		// non-indexed buffer geometry
 
- 		if ( Array.isArray( material ) ) {
 
- 			for ( i = 0, il = groups.length; i < il; i ++ ) {
 
- 				group = groups[ i ];
 
- 				groupMaterial = material[ group.materialIndex ];
 
- 				start = Math.max( group.start, drawRange.start );
 
- 				end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
 
- 				for ( j = start, jl = end; j < jl; j += 3 ) {
 
- 					a = j;
 
- 					b = j + 1;
 
- 					c = j + 2;
 
- 					_calculateMorphedAttributeData(
 
- 						object,
 
- 						groupMaterial,
 
- 						positionAttribute,
 
- 						morphPosition,
 
- 						morphTargetsRelative,
 
- 						a, b, c,
 
- 						modifiedPosition
 
- 					);
 
- 					_calculateMorphedAttributeData(
 
- 						object,
 
- 						groupMaterial,
 
- 						normalAttribute,
 
- 						morphNormal,
 
- 						morphTargetsRelative,
 
- 						a, b, c,
 
- 						modifiedNormal
 
- 					);
 
- 				}
 
- 			}
 
- 		} else {
 
- 			start = Math.max( 0, drawRange.start );
 
- 			end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
 
- 			for ( i = start, il = end; i < il; i += 3 ) {
 
- 				a = i;
 
- 				b = i + 1;
 
- 				c = i + 2;
 
- 				_calculateMorphedAttributeData(
 
- 					object,
 
- 					material,
 
- 					positionAttribute,
 
- 					morphPosition,
 
- 					morphTargetsRelative,
 
- 					a, b, c,
 
- 					modifiedPosition
 
- 				);
 
- 				_calculateMorphedAttributeData(
 
- 					object,
 
- 					material,
 
- 					normalAttribute,
 
- 					morphNormal,
 
- 					morphTargetsRelative,
 
- 					a, b, c,
 
- 					modifiedNormal
 
- 				);
 
- 			}
 
- 		}
 
- 	}
 
- 	const morphedPositionAttribute = new Float32BufferAttribute( modifiedPosition, 3 );
 
- 	const morphedNormalAttribute = new Float32BufferAttribute( modifiedNormal, 3 );
 
- 	return {
 
- 		positionAttribute: positionAttribute,
 
- 		normalAttribute: normalAttribute,
 
- 		morphedPositionAttribute: morphedPositionAttribute,
 
- 		morphedNormalAttribute: morphedNormalAttribute
 
- 	};
 
- }
 
- export {
 
- 	computeTangents,
 
- 	mergeBufferGeometries,
 
- 	mergeBufferAttributes,
 
- 	interleaveAttributes,
 
- 	estimateBytesUsed,
 
- 	mergeVertices,
 
- 	toTrianglesDrawMode,
 
- 	computeMorphedAttributes,
 
- };
 
 
  |