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							- import {
 
- 	Vector2
 
- } from '../../../build/three.module.js';
 
- /**
 
-  * Normal map shader
 
-  * - compute normals from heightmap
 
-  */
 
- const NormalMapShader = {
 
- 	uniforms: {
 
- 		'heightMap': { value: null },
 
- 		'resolution': { value: new Vector2( 512, 512 ) },
 
- 		'scale': { value: new Vector2( 1, 1 ) },
 
- 		'height': { value: 0.05 }
 
- 	},
 
- 	vertexShader: /* glsl */`
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vUv = uv;
 
- 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
- 		}`,
 
- 	fragmentShader: /* glsl */`
 
- 		uniform float height;
 
- 		uniform vec2 resolution;
 
- 		uniform sampler2D heightMap;
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			float val = texture2D( heightMap, vUv ).x;
 
- 			float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;
 
- 			float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;
 
- 			gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height  ) ) + 0.5 ), 1.0 );
 
- 		}`
 
- };
 
- export { NormalMapShader };
 
 
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