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							- import {
 
- 	Vector2
 
- } from '../../../build/three.module.js';
 
- /**
 
-  * Dot screen shader
 
-  * based on glfx.js sepia shader
 
-  * https://github.com/evanw/glfx.js
 
-  */
 
- const DotScreenShader = {
 
- 	uniforms: {
 
- 		'tDiffuse': { value: null },
 
- 		'tSize': { value: new Vector2( 256, 256 ) },
 
- 		'center': { value: new Vector2( 0.5, 0.5 ) },
 
- 		'angle': { value: 1.57 },
 
- 		'scale': { value: 1.0 }
 
- 	},
 
- 	vertexShader: /* glsl */`
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vUv = uv;
 
- 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
- 		}`,
 
- 	fragmentShader: /* glsl */`
 
- 		uniform vec2 center;
 
- 		uniform float angle;
 
- 		uniform float scale;
 
- 		uniform vec2 tSize;
 
- 		uniform sampler2D tDiffuse;
 
- 		varying vec2 vUv;
 
- 		float pattern() {
 
- 			float s = sin( angle ), c = cos( angle );
 
- 			vec2 tex = vUv * tSize - center;
 
- 			vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;
 
- 			return ( sin( point.x ) * sin( point.y ) ) * 4.0;
 
- 		}
 
- 		void main() {
 
- 			vec4 color = texture2D( tDiffuse, vUv );
 
- 			float average = ( color.r + color.g + color.b ) / 3.0;
 
- 			gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );
 
- 		}`
 
- };
 
- export { DotScreenShader };
 
 
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