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							- /**
 
-  * Blend two textures
 
-  */
 
- const BlendShader = {
 
- 	uniforms: {
 
- 		'tDiffuse1': { value: null },
 
- 		'tDiffuse2': { value: null },
 
- 		'mixRatio': { value: 0.5 },
 
- 		'opacity': { value: 1.0 }
 
- 	},
 
- 	vertexShader: /* glsl */`
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vUv = uv;
 
- 			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
 
- 		}`,
 
- 	fragmentShader: /* glsl */`
 
- 		uniform float opacity;
 
- 		uniform float mixRatio;
 
- 		uniform sampler2D tDiffuse1;
 
- 		uniform sampler2D tDiffuse2;
 
- 		varying vec2 vUv;
 
- 		void main() {
 
- 			vec4 texel1 = texture2D( tDiffuse1, vUv );
 
- 			vec4 texel2 = texture2D( tDiffuse2, vUv );
 
- 			gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
 
- 		}`
 
- };
 
- export { BlendShader };
 
 
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