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							- import { GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension } from './constants.js';
 
- import { CubeTexture, Texture, NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, RepeatWrapping, MirroredRepeatWrapping,
 
- 	RGBFormat, RGBAFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, sRGBEncoding
 
- } from 'three';
 
- import WebGPUTextureUtils from './WebGPUTextureUtils.js';
 
- class WebGPUTextures {
 
- 	constructor( device, properties, info ) {
 
- 		this.device = device;
 
- 		this.properties = properties;
 
- 		this.info = info;
 
- 		this.defaultTexture = null;
 
- 		this.defaultCubeTexture = null;
 
- 		this.defaultSampler = null;
 
- 		this.samplerCache = new Map();
 
- 		this.utils = null;
 
- 	}
 
- 	getDefaultSampler() {
 
- 		if ( this.defaultSampler === null ) {
 
- 			this.defaultSampler = this.device.createSampler( {} );
 
- 		}
 
- 		return this.defaultSampler;
 
- 	}
 
- 	getDefaultTexture() {
 
- 		if ( this.defaultTexture === null ) {
 
- 			const texture = new Texture();
 
- 			texture.minFilter = NearestFilter;
 
- 			texture.magFilter = NearestFilter;
 
- 			this._uploadTexture( texture );
 
- 			this.defaultTexture = this.getTextureGPU( texture );
 
- 		}
 
- 		return this.defaultTexture;
 
- 	}
 
- 	getDefaultCubeTexture() {
 
- 		if ( this.defaultCubeTexture === null ) {
 
- 			const texture = new CubeTexture();
 
- 			texture.minFilter = NearestFilter;
 
- 			texture.magFilter = NearestFilter;
 
- 			this._uploadTexture( texture );
 
- 			this.defaultCubeTexture = this.getTextureGPU( texture );
 
- 		}
 
- 		return this.defaultCubeTexture;
 
- 	}
 
- 	getTextureGPU( texture ) {
 
- 		const textureProperties = this.properties.get( texture );
 
- 		return textureProperties.textureGPU;
 
- 	}
 
- 	getSampler( texture ) {
 
- 		const textureProperties = this.properties.get( texture );
 
- 		return textureProperties.samplerGPU;
 
- 	}
 
- 	updateTexture( texture ) {
 
- 		let needsUpdate = false;
 
- 		const textureProperties = this.properties.get( texture );
 
- 		if ( texture.version > 0 && textureProperties.version !== texture.version ) {
 
- 			const image = texture.image;
 
- 			if ( image === undefined ) {
 
- 				console.warn( 'THREE.WebGPURenderer: Texture marked for update but image is undefined.' );
 
- 			} else if ( image.complete === false ) {
 
- 				console.warn( 'THREE.WebGPURenderer: Texture marked for update but image is incomplete.' );
 
- 			} else {
 
- 				// texture init
 
- 				if ( textureProperties.initialized === undefined ) {
 
- 					textureProperties.initialized = true;
 
- 					const disposeCallback = onTextureDispose.bind( this );
 
- 					textureProperties.disposeCallback = disposeCallback;
 
- 					texture.addEventListener( 'dispose', disposeCallback );
 
- 					this.info.memory.textures ++;
 
- 				}
 
- 				//
 
- 				needsUpdate = this._uploadTexture( texture );
 
- 			}
 
- 		}
 
- 		// if the texture is used for RTT, it's necessary to init it once so the binding
 
- 		// group's resource definition points to the respective GPUTexture
 
- 		if ( textureProperties.initializedRTT === false ) {
 
- 			textureProperties.initializedRTT = true;
 
- 			needsUpdate = true;
 
- 		}
 
- 		return needsUpdate;
 
- 	}
 
- 	updateSampler( texture ) {
 
- 		const array = [];
 
- 		array.push( texture.wrapS );
 
- 		array.push( texture.wrapT );
 
- 		array.push( texture.wrapR );
 
- 		array.push( texture.magFilter );
 
- 		array.push( texture.minFilter );
 
- 		array.push( texture.anisotropy );
 
- 		const key = array.join();
 
- 		let samplerGPU = this.samplerCache.get( key );
 
- 		if ( samplerGPU === undefined ) {
 
- 			samplerGPU = this.device.createSampler( {
 
- 				addressModeU: this._convertAddressMode( texture.wrapS ),
 
- 				addressModeV: this._convertAddressMode( texture.wrapT ),
 
- 				addressModeW: this._convertAddressMode( texture.wrapR ),
 
- 				magFilter: this._convertFilterMode( texture.magFilter ),
 
- 				minFilter: this._convertFilterMode( texture.minFilter ),
 
- 				mipmapFilter: this._convertFilterMode( texture.minFilter ),
 
- 				maxAnisotropy: texture.anisotropy
 
- 			} );
 
- 			this.samplerCache.set( key, samplerGPU );
 
- 		}
 
- 		const textureProperties = this.properties.get( texture );
 
- 		textureProperties.samplerGPU = samplerGPU;
 
- 	}
 
- 	initRenderTarget( renderTarget ) {
 
- 		const properties = this.properties;
 
- 		const renderTargetProperties = properties.get( renderTarget );
 
- 		if ( renderTargetProperties.initialized === undefined ) {
 
- 			const device = this.device;
 
- 			const width = renderTarget.width;
 
- 			const height = renderTarget.height;
 
- 			const colorTextureFormat = this._getFormat( renderTarget.texture );
 
- 			const colorTextureGPU = device.createTexture( {
 
- 				size: {
 
- 					width: width,
 
- 					height: height,
 
- 					depthOrArrayLayers: 1
 
- 				},
 
- 				format: colorTextureFormat,
 
- 				usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
 
- 			} );
 
- 			this.info.memory.textures ++;
 
- 			renderTargetProperties.colorTextureGPU = colorTextureGPU;
 
- 			renderTargetProperties.colorTextureFormat = colorTextureFormat;
 
- 			// When the ".texture" or ".depthTexture" property of a render target is used as a map,
 
- 			// the renderer has to find the respective GPUTexture objects to setup the bind groups.
 
- 			// Since it's not possible to see just from a texture object whether it belongs to a render
 
- 			// target or not, we need the initializedRTT flag.
 
- 			const textureProperties = properties.get( renderTarget.texture );
 
- 			textureProperties.textureGPU = colorTextureGPU;
 
- 			textureProperties.initializedRTT = false;
 
- 			if ( renderTarget.depthBuffer === true ) {
 
- 				const depthTextureFormat = GPUTextureFormat.Depth24PlusStencil8; // @TODO: Make configurable
 
- 				const depthTextureGPU = device.createTexture( {
 
- 					size: {
 
- 						width: width,
 
- 						height: height,
 
- 						depthOrArrayLayers: 1
 
- 					},
 
- 					format: depthTextureFormat,
 
- 					usage: GPUTextureUsage.RENDER_ATTACHMENT
 
- 				} );
 
- 				this.info.memory.textures ++;
 
- 				renderTargetProperties.depthTextureGPU = depthTextureGPU;
 
- 				renderTargetProperties.depthTextureFormat = depthTextureFormat;
 
- 				if ( renderTarget.depthTexture !== null ) {
 
- 					const depthTextureProperties = properties.get( renderTarget.depthTexture );
 
- 					depthTextureProperties.textureGPU = depthTextureGPU;
 
- 					depthTextureProperties.initializedRTT = false;
 
- 				}
 
- 			}
 
- 			//
 
- 			const disposeCallback = onRenderTargetDispose.bind( this );
 
- 			renderTargetProperties.disposeCallback = disposeCallback;
 
- 			renderTarget.addEventListener( 'dispose', disposeCallback );
 
- 			//
 
- 			renderTargetProperties.initialized = true;
 
- 		}
 
- 	}
 
- 	dispose() {
 
- 		this.samplerCache.clear();
 
- 	}
 
- 	_convertAddressMode( value ) {
 
- 		let addressMode = GPUAddressMode.ClampToEdge;
 
- 		if ( value === RepeatWrapping ) {
 
- 			addressMode = GPUAddressMode.Repeat;
 
- 		} else if ( value === MirroredRepeatWrapping ) {
 
- 			addressMode = GPUAddressMode.MirrorRepeat;
 
- 		}
 
- 		return addressMode;
 
- 	}
 
- 	_convertFilterMode( value ) {
 
- 		let filterMode = GPUFilterMode.Linear;
 
- 		if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
 
- 			filterMode = GPUFilterMode.Nearest;
 
- 		}
 
- 		return filterMode;
 
- 	}
 
- 	_uploadTexture( texture ) {
 
- 		let needsUpdate = false;
 
- 		const device = this.device;
 
- 		const image = texture.image;
 
- 		const textureProperties = this.properties.get( texture );
 
- 		const { width, height, depth } = this._getSize( texture );
 
- 		const needsMipmaps = this._needsMipmaps( texture );
 
- 		const dimension = this._getDimension( texture );
 
- 		const mipLevelCount = this._getMipLevelCount( texture, width, height, needsMipmaps );
 
- 		const format = this._getFormat( texture );
 
- 		let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST;
 
- 		if ( needsMipmaps === true ) {
 
- 			// current mipmap generation requires RENDER_ATTACHMENT
 
- 			usage |= GPUTextureUsage.RENDER_ATTACHMENT;
 
- 		}
 
- 		const textureGPUDescriptor = {
 
- 			size: {
 
- 				width: width,
 
- 				height: height,
 
- 				depthOrArrayLayers: depth,
 
- 			},
 
- 			mipLevelCount: mipLevelCount,
 
- 			sampleCount: 1,
 
- 			dimension: dimension,
 
- 			format: format,
 
- 			usage: usage
 
- 		};
 
- 		// texture creation
 
- 		let textureGPU = textureProperties.textureGPU;
 
- 		if ( textureGPU === undefined ) {
 
- 			textureGPU = device.createTexture( textureGPUDescriptor );
 
- 			textureProperties.textureGPU = textureGPU;
 
- 			needsUpdate = true;
 
- 		}
 
- 		// transfer texture data
 
- 		if ( texture.isDataTexture || texture.isDataTexture2DArray || texture.isDataTexture3D ) {
 
- 			this._copyBufferToTexture( image, format, textureGPU );
 
- 			if ( needsMipmaps === true ) this._generateMipmaps( textureGPU, textureGPUDescriptor );
 
- 		} else if ( texture.isCompressedTexture ) {
 
- 			this._copyCompressedBufferToTexture( texture.mipmaps, format, textureGPU );
 
- 		} else if ( texture.isCubeTexture ) {
 
- 			this._copyCubeMapToTexture( image, texture, textureGPU );
 
- 		} else {
 
- 			if ( image !== undefined ) {
 
- 				// assume HTMLImageElement, HTMLCanvasElement or ImageBitmap
 
- 				this._getImageBitmap( image, texture ).then( imageBitmap => {
 
- 					this._copyExternalImageToTexture( imageBitmap, textureGPU );
 
- 					if ( needsMipmaps === true ) this._generateMipmaps( textureGPU, textureGPUDescriptor );
 
- 				} );
 
- 			}
 
- 		}
 
- 		textureProperties.version = texture.version;
 
- 		return needsUpdate;
 
- 	}
 
- 	_copyBufferToTexture( image, format, textureGPU ) {
 
- 		// @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
 
- 		// @TODO: Consider to support valid buffer layouts with other formats like RGB
 
- 		const data = image.data;
 
- 		const bytesPerTexel = this._getBytesPerTexel( format );
 
- 		const bytesPerRow = Math.ceil( image.width * bytesPerTexel / 256 ) * 256;
 
- 		this.device.queue.writeTexture(
 
- 			{
 
- 				texture: textureGPU,
 
- 				mipLevel: 0
 
- 			},
 
- 			data,
 
- 			{
 
- 				offset: 0,
 
- 				bytesPerRow
 
- 			},
 
- 			{
 
- 				width: image.width,
 
- 				height: image.height,
 
- 				depthOrArrayLayers: ( image.depth !== undefined ) ? image.depth : 1
 
- 			} );
 
- 	}
 
- 	_copyCubeMapToTexture( images, texture, textureGPU ) {
 
- 		for ( let i = 0; i < images.length; i ++ ) {
 
- 			const image = images[ i ];
 
- 			this._getImageBitmap( image, texture ).then( imageBitmap => {
 
- 				this._copyExternalImageToTexture( imageBitmap, textureGPU, { x: 0, y: 0, z: i } );
 
- 			} );
 
- 		}
 
- 	}
 
- 	_copyExternalImageToTexture( image, textureGPU, origin = { x: 0, y: 0, z: 0 } ) {
 
- 		this.device.queue.copyExternalImageToTexture(
 
- 			{
 
- 				source: image
 
- 			}, {
 
- 				texture: textureGPU,
 
- 				mipLevel: 0,
 
- 				origin: origin
 
- 			}, {
 
- 				width: image.width,
 
- 				height: image.height,
 
- 				depthOrArrayLayers: 1
 
- 			}
 
- 		);
 
- 	}
 
- 	_copyCompressedBufferToTexture( mipmaps, format, textureGPU ) {
 
- 		// @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
 
- 		const blockData = this._getBlockData( format );
 
- 		for ( let i = 0; i < mipmaps.length; i ++ ) {
 
- 			const mipmap = mipmaps[ i ];
 
- 			const width = mipmap.width;
 
- 			const height = mipmap.height;
 
- 			const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
 
- 			this.device.queue.writeTexture(
 
- 				{
 
- 					texture: textureGPU,
 
- 					mipLevel: i
 
- 				},
 
- 				mipmap.data,
 
- 				{
 
- 					offset: 0,
 
- 					bytesPerRow
 
- 				},
 
- 				{
 
- 					width: Math.ceil( width / blockData.width ) * blockData.width,
 
- 					height: Math.ceil( height / blockData.width ) * blockData.width,
 
- 					depthOrArrayLayers: 1,
 
- 				} );
 
- 		}
 
- 	}
 
- 	_generateMipmaps( textureGPU, textureGPUDescriptor ) {
 
- 		if ( this.utils === null ) {
 
- 			this.utils = new WebGPUTextureUtils( this.device ); // only create this helper if necessary
 
- 		}
 
- 		this.utils.generateMipmaps( textureGPU, textureGPUDescriptor );
 
- 	}
 
- 	_getBlockData( format ) {
 
- 		// this method is only relevant for compressed texture formats
 
- 		if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
 
- 		if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
 
- 		if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
 
- 		if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
 
- 		if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
 
- 		if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
 
- 		if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
 
- 	}
 
- 	_getBytesPerTexel( format ) {
 
- 		if ( format === GPUTextureFormat.R8Unorm ) return 1;
 
- 		if ( format === GPUTextureFormat.R16Float ) return 2;
 
- 		if ( format === GPUTextureFormat.RG8Unorm ) return 2;
 
- 		if ( format === GPUTextureFormat.RG16Float ) return 4;
 
- 		if ( format === GPUTextureFormat.R32Float ) return 4;
 
- 		if ( format === GPUTextureFormat.RGBA8Unorm || format === GPUTextureFormat.RGBA8UnormSRGB ) return 4;
 
- 		if ( format === GPUTextureFormat.RG32Float ) return 8;
 
- 		if ( format === GPUTextureFormat.RGBA16Float ) return 8;
 
- 		if ( format === GPUTextureFormat.RGBA32Float ) return 16;
 
- 	}
 
- 	_getDimension( texture ) {
 
- 		let dimension;
 
- 		if ( texture.isDataTexture3D ) {
 
- 			dimension = GPUTextureDimension.ThreeD;
 
- 		} else {
 
- 			dimension = GPUTextureDimension.TwoD;
 
- 		}
 
- 		return dimension;
 
- 	}
 
- 	_getFormat( texture ) {
 
- 		const format = texture.format;
 
- 		const type = texture.type;
 
- 		const encoding = texture.encoding;
 
- 		let formatGPU;
 
- 		switch ( format ) {
 
- 			case RGBA_S3TC_DXT1_Format:
 
- 				formatGPU = ( encoding === sRGBEncoding ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
 
- 				break;
 
- 			case RGBA_S3TC_DXT3_Format:
 
- 				formatGPU = ( encoding === sRGBEncoding ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
 
- 				break;
 
- 			case RGBA_S3TC_DXT5_Format:
 
- 				formatGPU = ( encoding === sRGBEncoding ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
 
- 				break;
 
- 			case RGBFormat:
 
- 			case RGBAFormat:
 
- 				switch ( type ) {
 
- 					case UnsignedByteType:
 
- 						formatGPU = ( encoding === sRGBEncoding ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
 
- 						break;
 
- 					case HalfFloatType:
 
- 						formatGPU = GPUTextureFormat.RGBA16Float;
 
- 						break;
 
- 					case FloatType:
 
- 						formatGPU = GPUTextureFormat.RGBA32Float;
 
- 						break;
 
- 					default:
 
- 						console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
 
- 				}
 
- 				break;
 
- 			case RedFormat:
 
- 				switch ( type ) {
 
- 					case UnsignedByteType:
 
- 						formatGPU = GPUTextureFormat.R8Unorm;
 
- 						break;
 
- 					case HalfFloatType:
 
- 						formatGPU = GPUTextureFormat.R16Float;
 
- 						break;
 
- 					case FloatType:
 
- 						formatGPU = GPUTextureFormat.R32Float;
 
- 						break;
 
- 					default:
 
- 						console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
 
- 				}
 
- 				break;
 
- 			case RGFormat:
 
- 				switch ( type ) {
 
- 					case UnsignedByteType:
 
- 						formatGPU = GPUTextureFormat.RG8Unorm;
 
- 						break;
 
- 					case HalfFloatType:
 
- 						formatGPU = GPUTextureFormat.RG16Float;
 
- 						break;
 
- 					case FloatType:
 
- 						formatGPU = GPUTextureFormat.RG32Float;
 
- 						break;
 
- 					default:
 
- 						console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
 
- 				}
 
- 				break;
 
- 			default:
 
- 				console.error( 'WebGPURenderer: Unsupported texture format.', format );
 
- 		}
 
- 		return formatGPU;
 
- 	}
 
- 	_getImageBitmap( image, texture ) {
 
- 		const width = image.width;
 
- 		const height = image.height;
 
- 		if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
 
- 			( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ) {
 
- 			const options = {};
 
- 			options.imageOrientation = ( texture.flipY === true ) ? 'flipY' : 'none';
 
- 			options.premultiplyAlpha = ( texture.premultiplyAlpha === true ) ? 'premultiply' : 'default';
 
- 			return createImageBitmap( image, 0, 0, width, height, options );
 
- 		} else {
 
- 			// assume ImageBitmap
 
- 			return Promise.resolve( image );
 
- 		}
 
- 	}
 
- 	_getMipLevelCount( texture, width, height, needsMipmaps ) {
 
- 		let mipLevelCount;
 
- 		if ( texture.isCompressedTexture ) {
 
- 			mipLevelCount = texture.mipmaps.length;
 
- 		} else if ( needsMipmaps === true ) {
 
- 			mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1;
 
- 		} else {
 
- 			mipLevelCount = 1; // a texture without mipmaps has a base mip (mipLevel 0)
 
- 		}
 
- 		return mipLevelCount;
 
- 	}
 
- 	_getSize( texture ) {
 
- 		const image = texture.image;
 
- 		let width, height, depth;
 
- 		if ( texture.isCubeTexture ) {
 
- 			width = ( image.length > 0 ) ? image[ 0 ].width : 1;
 
- 			height = ( image.length > 0 ) ? image[ 0 ].height : 1;
 
- 			depth = 6; // one image for each side of the cube map
 
- 		} else if ( image !== undefined ) {
 
- 			width = image.width;
 
- 			height = image.height;
 
- 			depth = ( image.depth !== undefined ) ? image.depth : 1;
 
- 		} else {
 
- 			width = height = depth = 1;
 
- 		}
 
- 		return { width, height, depth };
 
- 	}
 
- 	_needsMipmaps( texture ) {
 
- 		return ( texture.isCompressedTexture !== true ) && ( texture.generateMipmaps === true ) && ( texture.minFilter !== NearestFilter ) && ( texture.minFilter !== LinearFilter );
 
- 	}
 
- }
 
- function onRenderTargetDispose( event ) {
 
- 	const renderTarget = event.target;
 
- 	const properties = this.properties;
 
- 	const renderTargetProperties = properties.get( renderTarget );
 
- 	renderTarget.removeEventListener( 'dispose', renderTargetProperties.disposeCallback );
 
- 	renderTargetProperties.colorTextureGPU.destroy();
 
- 	properties.remove( renderTarget.texture );
 
- 	this.info.memory.textures --;
 
- 	if ( renderTarget.depthBuffer === true ) {
 
- 		renderTargetProperties.depthTextureGPU.destroy();
 
- 		this.info.memory.textures --;
 
- 		if ( renderTarget.depthTexture !== null ) {
 
- 			properties.remove( renderTarget.depthTexture );
 
- 		}
 
- 	}
 
- 	properties.remove( renderTarget );
 
- }
 
- function onTextureDispose( event ) {
 
- 	const texture = event.target;
 
- 	const textureProperties = this.properties.get( texture );
 
- 	textureProperties.textureGPU.destroy();
 
- 	texture.removeEventListener( 'dispose', textureProperties.disposeCallback );
 
- 	this.properties.remove( texture );
 
- 	this.info.memory.textures --;
 
- }
 
- export default WebGPUTextures;
 
 
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