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							- import { GPUPrimitiveTopology, GPUIndexFormat, GPUCompareFunction, GPUFrontFace, GPUCullMode, GPUVertexFormat, GPUBlendFactor, GPUBlendOperation, BlendColorFactor, OneMinusBlendColorFactor, GPUColorWriteFlags, GPUStencilOperation, GPUInputStepMode } from './constants.js';
 
- import {
 
- 	FrontSide, BackSide, DoubleSide,
 
- 	NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth,
 
- 	NeverStencilFunc, AlwaysStencilFunc, LessStencilFunc, LessEqualStencilFunc, EqualStencilFunc, GreaterEqualStencilFunc, GreaterStencilFunc, NotEqualStencilFunc,
 
- 	KeepStencilOp, ZeroStencilOp, ReplaceStencilOp, InvertStencilOp, IncrementStencilOp, DecrementStencilOp, IncrementWrapStencilOp, DecrementWrapStencilOp,
 
- 	NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending,
 
- 	AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation,
 
- 	ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor
 
- } from 'three';
 
- class WebGPURenderPipeline {
 
- 	constructor( device, renderer, sampleCount ) {
 
- 		this.cacheKey = null;
 
- 		this.shaderAttributes = null;
 
- 		this.stageVertex = null;
 
- 		this.stageFragment = null;
 
- 		this.usedTimes = 0;
 
- 		this._device = device;
 
- 		this._renderer = renderer;
 
- 		this._sampleCount = sampleCount;
 
- 	}
 
- 	init( cacheKey, stageVertex, stageFragment, object, nodeBuilder ) {
 
- 		const material = object.material;
 
- 		const geometry = object.geometry;
 
- 		// determine shader attributes
 
- 		const shaderAttributes = this._getShaderAttributes( nodeBuilder, geometry );
 
- 		// vertex buffers
 
- 		const vertexBuffers = [];
 
- 		for ( const attribute of shaderAttributes ) {
 
- 			const name = attribute.name;
 
- 			const geometryAttribute = geometry.getAttribute( name );
 
- 			const stepMode = ( geometryAttribute !== undefined && geometryAttribute.isInstancedBufferAttribute ) ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
 
- 			vertexBuffers.push( {
 
- 				arrayStride: attribute.arrayStride,
 
- 				attributes: [ { shaderLocation: attribute.slot, offset: 0, format: attribute.format } ],
 
- 				stepMode: stepMode
 
- 			} );
 
- 		}
 
- 		this.cacheKey = cacheKey;
 
- 		this.shaderAttributes = shaderAttributes;
 
- 		this.stageVertex = stageVertex;
 
- 		this.stageFragment = stageFragment;
 
- 		// blending
 
- 		let alphaBlend = {};
 
- 		let colorBlend = {};
 
- 		if ( material.transparent === true && material.blending !== NoBlending ) {
 
- 			alphaBlend = this._getAlphaBlend( material );
 
- 			colorBlend = this._getColorBlend( material );
 
- 		}
 
- 		// stencil
 
- 		let stencilFront = {};
 
- 		if ( material.stencilWrite === true ) {
 
- 			stencilFront = {
 
- 				compare: this._getStencilCompare( material ),
 
- 				failOp: this._getStencilOperation( material.stencilFail ),
 
- 				depthFailOp: this._getStencilOperation( material.stencilZFail ),
 
- 				passOp: this._getStencilOperation( material.stencilZPass )
 
- 			};
 
- 		}
 
- 		//
 
- 		const primitiveState = this._getPrimitiveState( object, material );
 
- 		const colorWriteMask = this._getColorWriteMask( material );
 
- 		const depthCompare = this._getDepthCompare( material );
 
- 		const colorFormat = this._renderer.getCurrentColorFormat();
 
- 		const depthStencilFormat = this._renderer.getCurrentDepthStencilFormat();
 
- 		this.pipeline = this._device.createRenderPipeline( {
 
- 			vertex: Object.assign( {}, stageVertex.stage, { buffers: vertexBuffers } ),
 
- 			fragment: Object.assign( {}, stageFragment.stage, { targets: [ {
 
- 				format: colorFormat,
 
- 				blend: {
 
- 					alpha: alphaBlend,
 
- 					color: colorBlend
 
- 				},
 
- 				writeMask: colorWriteMask
 
- 			} ] } ),
 
- 			primitive: primitiveState,
 
- 			depthStencil: {
 
- 				format: depthStencilFormat,
 
- 				depthWriteEnabled: material.depthWrite,
 
- 				depthCompare: depthCompare,
 
- 				stencilFront: stencilFront,
 
- 				stencilBack: {}, // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
 
- 				stencilReadMask: material.stencilFuncMask,
 
- 				stencilWriteMask: material.stencilWriteMask
 
- 			},
 
- 			multisample: {
 
- 				count: this._sampleCount
 
- 			}
 
- 		} );
 
- 	}
 
- 	_getArrayStride( type, bytesPerElement ) {
 
- 		// @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
 
- 		if ( type === 'float' || type === 'int' || type === 'uint' ) return bytesPerElement;
 
- 		if ( type === 'vec2' || type === 'ivec2' || type === 'uvec2' ) return bytesPerElement * 2;
 
- 		if ( type === 'vec3' || type === 'ivec3' || type === 'uvec3' ) return bytesPerElement * 3;
 
- 		if ( type === 'vec4' || type === 'ivec4' || type === 'uvec4' ) return bytesPerElement * 4;
 
- 		console.error( 'THREE.WebGPURenderer: Shader variable type not supported yet.', type );
 
- 	}
 
- 	_getAlphaBlend( material ) {
 
- 		const blending = material.blending;
 
- 		const premultipliedAlpha = material.premultipliedAlpha;
 
- 		let alphaBlend = undefined;
 
- 		switch ( blending ) {
 
- 			case NormalBlending:
 
- 				if ( premultipliedAlpha === false ) {
 
- 					alphaBlend = {
 
- 						srcFactor: GPUBlendFactor.One,
 
- 						dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
 
- 						operation: GPUBlendOperation.Add
 
- 					};
 
- 				}
 
- 				break;
 
- 			case AdditiveBlending:
 
- 				// no alphaBlend settings
 
- 				break;
 
- 			case SubtractiveBlending:
 
- 				if ( premultipliedAlpha === true ) {
 
- 					alphaBlend = {
 
- 						srcFactor: GPUBlendFactor.OneMinusSrcColor,
 
- 						dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
 
- 						operation: GPUBlendOperation.Add
 
- 					};
 
- 				}
 
- 				break;
 
- 			case MultiplyBlending:
 
- 				if ( premultipliedAlpha === true ) {
 
- 					alphaBlend = {
 
- 						srcFactor: GPUBlendFactor.Zero,
 
- 						dstFactor: GPUBlendFactor.SrcAlpha,
 
- 						operation: GPUBlendOperation.Add
 
- 					};
 
- 				}
 
- 				break;
 
- 			case CustomBlending:
 
- 				const blendSrcAlpha = material.blendSrcAlpha;
 
- 				const blendDstAlpha = material.blendDstAlpha;
 
- 				const blendEquationAlpha = material.blendEquationAlpha;
 
- 				if ( blendSrcAlpha !== null && blendDstAlpha !== null && blendEquationAlpha !== null ) {
 
- 					alphaBlend = {
 
- 						srcFactor: this._getBlendFactor( blendSrcAlpha ),
 
- 						dstFactor: this._getBlendFactor( blendDstAlpha ),
 
- 						operation: this._getBlendOperation( blendEquationAlpha )
 
- 					};
 
- 				}
 
- 				break;
 
- 			default:
 
- 				console.error( 'THREE.WebGPURenderer: Blending not supported.', blending );
 
- 		}
 
- 		return alphaBlend;
 
- 	}
 
- 	_getBlendFactor( blend ) {
 
- 		let blendFactor;
 
- 		switch ( blend ) {
 
- 			case ZeroFactor:
 
- 				blendFactor = GPUBlendFactor.Zero;
 
- 				break;
 
- 			case OneFactor:
 
- 				blendFactor = GPUBlendFactor.One;
 
- 				break;
 
- 			case SrcColorFactor:
 
- 				blendFactor = GPUBlendFactor.SrcColor;
 
- 				break;
 
- 			case OneMinusSrcColorFactor:
 
- 				blendFactor = GPUBlendFactor.OneMinusSrcColor;
 
- 				break;
 
- 			case SrcAlphaFactor:
 
- 				blendFactor = GPUBlendFactor.SrcAlpha;
 
- 				break;
 
- 			case OneMinusSrcAlphaFactor:
 
- 				blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
 
- 				break;
 
- 			case DstColorFactor:
 
- 				blendFactor = GPUBlendFactor.DstColor;
 
- 				break;
 
- 			case OneMinusDstColorFactor:
 
- 				blendFactor = GPUBlendFactor.OneMinusDstColor;
 
- 				break;
 
- 			case DstAlphaFactor:
 
- 				blendFactor = GPUBlendFactor.DstAlpha;
 
- 				break;
 
- 			case OneMinusDstAlphaFactor:
 
- 				blendFactor = GPUBlendFactor.OneMinusDstAlpha;
 
- 				break;
 
- 			case SrcAlphaSaturateFactor:
 
- 				blendFactor = GPUBlendFactor.SrcAlphaSaturated;
 
- 				break;
 
- 			case BlendColorFactor:
 
- 				blendFactor = GPUBlendFactor.BlendColor;
 
- 				break;
 
- 			case OneMinusBlendColorFactor:
 
- 				blendFactor = GPUBlendFactor.OneMinusBlendColor;
 
- 				break;
 
- 			default:
 
- 				console.error( 'THREE.WebGPURenderer: Blend factor not supported.', blend );
 
- 		}
 
- 		return blendFactor;
 
- 	}
 
- 	_getBlendOperation( blendEquation ) {
 
- 		let blendOperation;
 
- 		switch ( blendEquation ) {
 
- 			case AddEquation:
 
- 				blendOperation = GPUBlendOperation.Add;
 
- 				break;
 
- 			case SubtractEquation:
 
- 				blendOperation = GPUBlendOperation.Subtract;
 
- 				break;
 
- 			case ReverseSubtractEquation:
 
- 				blendOperation = GPUBlendOperation.ReverseSubtract;
 
- 				break;
 
- 			case MinEquation:
 
- 				blendOperation = GPUBlendOperation.Min;
 
- 				break;
 
- 			case MaxEquation:
 
- 				blendOperation = GPUBlendOperation.Max;
 
- 				break;
 
- 			default:
 
- 				console.error( 'THREE.WebGPURenderer: Blend equation not supported.', blendEquation );
 
- 		}
 
- 		return blendOperation;
 
- 	}
 
- 	_getColorBlend( material ) {
 
- 		const blending = material.blending;
 
- 		const premultipliedAlpha = material.premultipliedAlpha;
 
- 		const colorBlend = {
 
- 			srcFactor: null,
 
- 			dstFactor: null,
 
- 			operation: null
 
- 		};
 
- 		switch ( blending ) {
 
- 			case NormalBlending:
 
- 				colorBlend.srcFactor = ( premultipliedAlpha === true ) ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
 
- 				colorBlend.dstFactor = GPUBlendFactor.OneMinusSrcAlpha;
 
- 				colorBlend.operation = GPUBlendOperation.Add;
 
- 				break;
 
- 			case AdditiveBlending:
 
- 				colorBlend.srcFactor = ( premultipliedAlpha === true ) ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
 
- 				colorBlend.operation = GPUBlendOperation.Add;
 
- 				break;
 
- 			case SubtractiveBlending:
 
- 				colorBlend.srcFactor = GPUBlendFactor.Zero;
 
- 				colorBlend.dstFactor = ( premultipliedAlpha === true ) ? GPUBlendFactor.Zero : GPUBlendFactor.OneMinusSrcColor;
 
- 				colorBlend.operation = GPUBlendOperation.Add;
 
- 				break;
 
- 			case MultiplyBlending:
 
- 				colorBlend.srcFactor = GPUBlendFactor.Zero;
 
- 				colorBlend.dstFactor = GPUBlendFactor.SrcColor;
 
- 				colorBlend.operation = GPUBlendOperation.Add;
 
- 				break;
 
- 			case CustomBlending:
 
- 				colorBlend.srcFactor = this._getBlendFactor( material.blendSrc );
 
- 				colorBlend.dstFactor = this._getBlendFactor( material.blendDst );
 
- 				colorBlend.operation = this._getBlendOperation( material.blendEquation );
 
- 				break;
 
- 			default:
 
- 				console.error( 'THREE.WebGPURenderer: Blending not supported.', blending );
 
- 		}
 
- 		return colorBlend;
 
- 	}
 
- 	_getColorWriteMask( material ) {
 
- 		return ( material.colorWrite === true ) ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
 
- 	}
 
- 	_getDepthCompare( material ) {
 
- 		let depthCompare;
 
- 		if ( material.depthTest === false ) {
 
- 			depthCompare = GPUCompareFunction.Always;
 
- 		} else {
 
- 			const depthFunc = material.depthFunc;
 
- 			switch ( depthFunc ) {
 
- 				case NeverDepth:
 
- 					depthCompare = GPUCompareFunction.Never;
 
- 					break;
 
- 				case AlwaysDepth:
 
- 					depthCompare = GPUCompareFunction.Always;
 
- 					break;
 
- 				case LessDepth:
 
- 					depthCompare = GPUCompareFunction.Less;
 
- 					break;
 
- 				case LessEqualDepth:
 
- 					depthCompare = GPUCompareFunction.LessEqual;
 
- 					break;
 
- 				case EqualDepth:
 
- 					depthCompare = GPUCompareFunction.Equal;
 
- 					break;
 
- 				case GreaterEqualDepth:
 
- 					depthCompare = GPUCompareFunction.GreaterEqual;
 
- 					break;
 
- 				case GreaterDepth:
 
- 					depthCompare = GPUCompareFunction.Greater;
 
- 					break;
 
- 				case NotEqualDepth:
 
- 					depthCompare = GPUCompareFunction.NotEqual;
 
- 					break;
 
- 				default:
 
- 					console.error( 'THREE.WebGPURenderer: Invalid depth function.', depthFunc );
 
- 			}
 
- 		}
 
- 		return depthCompare;
 
- 	}
 
- 	_getPrimitiveState( object, material ) {
 
- 		const descriptor = {};
 
- 		descriptor.topology = this._getPrimitiveTopology( object );
 
- 		if ( object.isLine === true && object.isLineSegments !== true ) {
 
- 			const geometry = object.geometry;
 
- 			const count = ( geometry.index ) ? geometry.index.count : geometry.attributes.position.count;
 
- 			descriptor.stripIndexFormat = ( count > 65535 ) ? GPUIndexFormat.Uint32 : GPUIndexFormat.Uint16; // define data type for primitive restart value
 
- 		}
 
- 		switch ( material.side ) {
 
- 			case FrontSide:
 
- 				descriptor.frontFace = GPUFrontFace.CCW;
 
- 				descriptor.cullMode = GPUCullMode.Back;
 
- 				break;
 
- 			case BackSide:
 
- 				descriptor.frontFace = GPUFrontFace.CW;
 
- 				descriptor.cullMode = GPUCullMode.Back;
 
- 				break;
 
- 			case DoubleSide:
 
- 				descriptor.frontFace = GPUFrontFace.CCW;
 
- 				descriptor.cullMode = GPUCullMode.None;
 
- 				break;
 
- 			default:
 
- 				console.error( 'THREE.WebGPURenderer: Unknown Material.side value.', material.side );
 
- 				break;
 
- 		}
 
- 		return descriptor;
 
- 	}
 
- 	_getPrimitiveTopology( object ) {
 
- 		if ( object.isMesh ) return GPUPrimitiveTopology.TriangleList;
 
- 		else if ( object.isPoints ) return GPUPrimitiveTopology.PointList;
 
- 		else if ( object.isLineSegments ) return GPUPrimitiveTopology.LineList;
 
- 		else if ( object.isLine ) return GPUPrimitiveTopology.LineStrip;
 
- 	}
 
- 	_getStencilCompare( material ) {
 
- 		let stencilCompare;
 
- 		const stencilFunc = material.stencilFunc;
 
- 		switch ( stencilFunc ) {
 
- 			case NeverStencilFunc:
 
- 				stencilCompare = GPUCompareFunction.Never;
 
- 				break;
 
- 			case AlwaysStencilFunc:
 
- 				stencilCompare = GPUCompareFunction.Always;
 
- 				break;
 
- 			case LessStencilFunc:
 
- 				stencilCompare = GPUCompareFunction.Less;
 
- 				break;
 
- 			case LessEqualStencilFunc:
 
- 				stencilCompare = GPUCompareFunction.LessEqual;
 
- 				break;
 
- 			case EqualStencilFunc:
 
- 				stencilCompare = GPUCompareFunction.Equal;
 
- 				break;
 
- 			case GreaterEqualStencilFunc:
 
- 				stencilCompare = GPUCompareFunction.GreaterEqual;
 
- 				break;
 
- 			case GreaterStencilFunc:
 
- 				stencilCompare = GPUCompareFunction.Greater;
 
- 				break;
 
- 			case NotEqualStencilFunc:
 
- 				stencilCompare = GPUCompareFunction.NotEqual;
 
- 				break;
 
- 			default:
 
- 				console.error( 'THREE.WebGPURenderer: Invalid stencil function.', stencilFunc );
 
- 		}
 
- 		return stencilCompare;
 
- 	}
 
- 	_getStencilOperation( op ) {
 
- 		let stencilOperation;
 
- 		switch ( op ) {
 
- 			case KeepStencilOp:
 
- 				stencilOperation = GPUStencilOperation.Keep;
 
- 				break;
 
- 			case ZeroStencilOp:
 
- 				stencilOperation = GPUStencilOperation.Zero;
 
- 				break;
 
- 			case ReplaceStencilOp:
 
- 				stencilOperation = GPUStencilOperation.Replace;
 
- 				break;
 
- 			case InvertStencilOp:
 
- 				stencilOperation = GPUStencilOperation.Invert;
 
- 				break;
 
- 			case IncrementStencilOp:
 
- 				stencilOperation = GPUStencilOperation.IncrementClamp;
 
- 				break;
 
- 			case DecrementStencilOp:
 
- 				stencilOperation = GPUStencilOperation.DecrementClamp;
 
- 				break;
 
- 			case IncrementWrapStencilOp:
 
- 				stencilOperation = GPUStencilOperation.IncrementWrap;
 
- 				break;
 
- 			case DecrementWrapStencilOp:
 
- 				stencilOperation = GPUStencilOperation.DecrementWrap;
 
- 				break;
 
- 			default:
 
- 				console.error( 'THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation );
 
- 		}
 
- 		return stencilOperation;
 
- 	}
 
- 	_getVertexFormat( type, bytesPerElement ) {
 
- 		// float
 
- 		if ( type === 'float' ) return GPUVertexFormat.Float32;
 
- 		if ( type === 'vec2' ) {
 
- 			if ( bytesPerElement === 2 ) {
 
- 				return GPUVertexFormat.Float16x2;
 
- 			} else {
 
- 				return GPUVertexFormat.Float32x2;
 
- 			}
 
- 		}
 
- 		if ( type === 'vec3' ) return GPUVertexFormat.Float32x3;
 
- 		if ( type === 'vec4' ) {
 
- 			if ( bytesPerElement === 2 ) {
 
- 				return GPUVertexFormat.Float16x4;
 
- 			} else {
 
- 				return GPUVertexFormat.Float32x4;
 
- 			}
 
- 		}
 
- 		// int
 
- 		if ( type === 'int' ) return GPUVertexFormat.Sint32;
 
- 		if ( type === 'ivec2' ) {
 
- 			if ( bytesPerElement === 1 ) {
 
- 				return GPUVertexFormat.Sint8x2;
 
- 			} else if ( bytesPerElement === 2 ) {
 
- 				return GPUVertexFormat.Sint16x2;
 
- 			} else {
 
- 				return GPUVertexFormat.Sint32x2;
 
- 			}
 
- 		}
 
- 		if ( type === 'ivec3' ) return GPUVertexFormat.Sint32x3;
 
- 		if ( type === 'ivec4' ) {
 
- 			if ( bytesPerElement === 1 ) {
 
- 				return GPUVertexFormat.Sint8x4;
 
- 			} else if ( bytesPerElement === 2 ) {
 
- 				return GPUVertexFormat.Sint16x4;
 
- 			} else {
 
- 				return GPUVertexFormat.Sint32x4;
 
- 			}
 
- 		}
 
- 		// uint
 
- 		if ( type === 'uint' ) return GPUVertexFormat.Uint32;
 
- 		if ( type === 'uvec2' ) {
 
- 			if ( bytesPerElement === 1 ) {
 
- 				return GPUVertexFormat.Uint8x2;
 
- 			} else if ( bytesPerElement === 2 ) {
 
- 				return GPUVertexFormat.Uint16x2;
 
- 			} else {
 
- 				return GPUVertexFormat.Uint32x2;
 
- 			}
 
- 		}
 
- 		if ( type === 'uvec3' ) return GPUVertexFormat.Uint32x3;
 
- 		if ( type === 'uvec4' ) {
 
- 			if ( bytesPerElement === 1 ) {
 
- 				return GPUVertexFormat.Uint8x4;
 
- 			} else if ( bytesPerElement === 2 ) {
 
- 				return GPUVertexFormat.Uint16x4;
 
- 			} else {
 
- 				return GPUVertexFormat.Uint32x4;
 
- 			}
 
- 		}
 
- 		console.error( 'THREE.WebGPURenderer: Shader variable type not supported yet.', type );
 
- 	}
 
- 	_getShaderAttributes( nodeBuilder, geometry ) {
 
- 		const nodeAttributes = nodeBuilder.attributes;
 
- 		const attributes = [];
 
- 		for ( let slot = 0; slot < nodeAttributes.length; slot++ ) {
 
- 			const nodeAttribute = nodeAttributes[ slot ];
 
- 			const name = nodeAttribute.name;
 
- 			const type = nodeAttribute.type;
 
- 			const geometryAttribute = geometry.getAttribute( name );
 
- 			const bytesPerElement = ( geometryAttribute !== undefined ) ? geometryAttribute.array.BYTES_PER_ELEMENT : 4;
 
- 			const arrayStride = this._getArrayStride( type, bytesPerElement );
 
- 			const format = this._getVertexFormat( type, bytesPerElement );
 
- 			attributes.push( {
 
- 				name,
 
- 				arrayStride,
 
- 				format,
 
- 				slot
 
- 			} );
 
- 		}
 
- 		return attributes;
 
- 	}
 
- }
 
- export default WebGPURenderPipeline;
 
 
  |