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							- class WebGPUBindings {
 
- 	constructor( device, info, properties, textures, renderPipelines, computePipelines, attributes, nodes ) {
 
- 		this.device = device;
 
- 		this.info = info;
 
- 		this.properties = properties;
 
- 		this.textures = textures;
 
- 		this.renderPipelines = renderPipelines;
 
- 		this.computePipelines = computePipelines;
 
- 		this.attributes = attributes;
 
- 		this.nodes = nodes;
 
- 		this.uniformsData = new WeakMap();
 
- 		this.updateMap = new WeakMap();
 
- 	}
 
- 	get( object ) {
 
- 		let data = this.uniformsData.get( object );
 
- 		if ( data === undefined ) {
 
- 			// each object defines an array of bindings (ubos, textures, samplers etc.)
 
- 			const nodeBuilder = this.nodes.get( object );
 
- 			const bindings = nodeBuilder.getBindings();
 
- 			// setup (static) binding layout and (dynamic) binding group
 
- 			const renderPipeline = this.renderPipelines.get( object );
 
- 			const bindLayout = renderPipeline.pipeline.getBindGroupLayout( 0 );
 
- 			const bindGroup = this._createBindGroup( bindings, bindLayout );
 
- 			data = {
 
- 				layout: bindLayout,
 
- 				group: bindGroup,
 
- 				bindings: bindings
 
- 			};
 
- 			this.uniformsData.set( object, data );
 
- 		}
 
- 		return data;
 
- 	}
 
- 	getForCompute( param ) {
 
- 		let data = this.uniformsData.get( param );
 
- 		if ( data === undefined ) {
 
- 			// bindings are not yet retrieved via node material
 
- 			const bindings = param.bindings !== undefined ? param.bindings.slice() : [];
 
- 			const computePipeline = this.computePipelines.get( param );
 
- 			const bindLayout = computePipeline.getBindGroupLayout( 0 );
 
- 			const bindGroup = this._createBindGroup( bindings, bindLayout );
 
- 			data = {
 
- 				layout: bindLayout,
 
- 				group: bindGroup,
 
- 				bindings: bindings
 
- 			};
 
- 			this.uniformsData.set( param, data );
 
- 		}
 
- 		return data;
 
- 	}
 
- 	update( object ) {
 
- 		const textures = this.textures;
 
- 		const data = this.get( object );
 
- 		const bindings = data.bindings;
 
- 		const updateMap = this.updateMap;
 
- 		const frame = this.info.render.frame;
 
- 		let needsBindGroupRefresh = false;
 
- 		// iterate over all bindings and check if buffer updates or a new binding group is required
 
- 		for ( const binding of bindings ) {
 
- 			const isShared = binding.isShared;
 
- 			const isUpdated = updateMap.get( binding ) === frame;
 
- 			if ( isShared && isUpdated ) continue;
 
- 			if ( binding.isUniformBuffer ) {
 
- 				const buffer = binding.getBuffer();
 
- 				const bufferGPU = binding.bufferGPU;
 
- 				const needsBufferWrite = binding.update();
 
- 				if ( needsBufferWrite === true ) {
 
- 					this.device.queue.writeBuffer(
 
- 						bufferGPU,
 
- 						0,
 
- 						buffer,
 
- 						0
 
- 					);
 
- 				}
 
- 			} else if ( binding.isStorageBuffer ) {
 
- 				const attribute = binding.attribute;
 
- 				this.attributes.update( attribute, false, binding.usage );
 
- 			} else if ( binding.isSampler ) {
 
- 				const texture = binding.getTexture();
 
- 				textures.updateSampler( texture );
 
- 				const samplerGPU = textures.getSampler( texture );
 
- 				if ( binding.samplerGPU !== samplerGPU ) {
 
- 					binding.samplerGPU = samplerGPU;
 
- 					needsBindGroupRefresh = true;
 
- 				}
 
- 			} else if ( binding.isSampledTexture ) {
 
- 				const texture = binding.getTexture();
 
- 				const needsTextureRefresh = textures.updateTexture( texture );
 
- 				const textureGPU = textures.getTextureGPU( texture );
 
- 				if ( textureGPU !== undefined && binding.textureGPU !== textureGPU || needsTextureRefresh === true ) {
 
- 					binding.textureGPU = textureGPU;
 
- 					needsBindGroupRefresh = true;
 
- 				}
 
- 			}
 
- 			updateMap.set( binding, frame );
 
- 		}
 
- 		if ( needsBindGroupRefresh === true ) {
 
- 			data.group = this._createBindGroup( bindings, data.layout );
 
- 		}
 
- 	}
 
- 	dispose() {
 
- 		this.uniformsData = new WeakMap();
 
- 		this.updateMap = new WeakMap();
 
- 	}
 
- 	_createBindGroup( bindings, layout ) {
 
- 		let bindingPoint = 0;
 
- 		const entries = [];
 
- 		for ( const binding of bindings ) {
 
- 			if ( binding.isUniformBuffer ) {
 
- 				if ( binding.bufferGPU === null ) {
 
- 					const byteLength = binding.getByteLength();
 
- 					binding.bufferGPU = this.device.createBuffer( {
 
- 						size: byteLength,
 
- 						usage: binding.usage,
 
- 					} );
 
- 				}
 
- 				entries.push( { binding: bindingPoint, resource: { buffer: binding.bufferGPU } } );
 
- 			} else if ( binding.isStorageBuffer ) {
 
- 				if ( binding.bufferGPU === null ) {
 
- 					const attribute = binding.attribute;
 
- 					this.attributes.update( attribute, false, binding.usage );
 
- 					binding.bufferGPU = this.attributes.get( attribute ).buffer;
 
- 				}
 
- 				entries.push( { binding: bindingPoint, resource: { buffer: binding.bufferGPU } } );
 
- 			} else if ( binding.isSampler ) {
 
- 				if ( binding.samplerGPU === null ) {
 
- 					binding.samplerGPU = this.textures.getDefaultSampler();
 
- 				}
 
- 				entries.push( { binding: bindingPoint, resource: binding.samplerGPU } );
 
- 			} else if ( binding.isSampledTexture ) {
 
- 				if ( binding.textureGPU === null ) {
 
- 					if ( binding.isSampledCubeTexture ) {
 
- 						binding.textureGPU = this.textures.getDefaultCubeTexture();
 
- 					} else {
 
- 						binding.textureGPU = this.textures.getDefaultTexture();
 
- 					}
 
- 				}
 
- 				entries.push( { binding: bindingPoint, resource: binding.textureGPU.createView( { dimension: binding.dimension } ) } );
 
- 			}
 
- 			bindingPoint ++;
 
- 		}
 
- 		return this.device.createBindGroup( {
 
- 			layout: layout,
 
- 			entries: entries
 
- 		} );
 
- 	}
 
- }
 
- export default WebGPUBindings;
 
 
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