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							- import { GPULoadOp } from './constants.js';
 
- import { Color } from 'three';
 
- let _clearAlpha;
 
- const _clearColor = new Color();
 
- class WebGPUBackground {
 
- 	constructor( renderer ) {
 
- 		this.renderer = renderer;
 
- 		this.forceClear = false;
 
- 	}
 
- 	clear() {
 
- 		this.forceClear = true;
 
- 	}
 
- 	update( scene ) {
 
- 		const renderer = this.renderer;
 
- 		const background = ( scene.isScene === true ) ? scene.background : null;
 
- 		let forceClear = this.forceClear;
 
- 		if ( background === null ) {
 
- 			// no background settings, use clear color configuration from the renderer
 
- 			_clearColor.copy( renderer._clearColor );
 
- 			_clearAlpha = renderer._clearAlpha;
 
- 		} else if ( background.isColor === true ) {
 
- 			// background is an opaque color
 
- 			_clearColor.copy( background );
 
- 			_clearAlpha = 1;
 
- 			forceClear = true;
 
- 		} else {
 
- 			console.error( 'THREE.WebGPURenderer: Unsupported background configuration.', background );
 
- 		}
 
- 		// configure render pass descriptor
 
- 		const renderPassDescriptor = renderer._renderPassDescriptor;
 
- 		const colorAttachment = renderPassDescriptor.colorAttachments[ 0 ];
 
- 		const depthStencilAttachment = renderPassDescriptor.depthStencilAttachment;
 
- 		if ( renderer.autoClear === true || forceClear === true ) {
 
- 			if ( renderer.autoClearColor === true ) {
 
- 				colorAttachment.loadValue = { r: _clearColor.r, g: _clearColor.g, b: _clearColor.b, a: _clearAlpha };
 
- 			} else {
 
- 				colorAttachment.loadValue = GPULoadOp.Load;
 
- 			}
 
- 			if ( renderer.autoClearDepth === true ) {
 
- 				depthStencilAttachment.depthLoadValue = renderer._clearDepth;
 
- 			} else {
 
- 				depthStencilAttachment.depthLoadValue = GPULoadOp.Load;
 
- 			}
 
- 			if ( renderer.autoClearStencil === true ) {
 
- 				depthStencilAttachment.stencilLoadValue = renderer._clearStencil;
 
- 			} else {
 
- 				depthStencilAttachment.stencilLoadValue = GPULoadOp.Load;
 
- 			}
 
- 		} else {
 
- 			colorAttachment.loadValue = GPULoadOp.Load;
 
- 			depthStencilAttachment.depthLoadValue = GPULoadOp.Load;
 
- 			depthStencilAttachment.stencilLoadValue = GPULoadOp.Load;
 
- 		}
 
- 		this.forceClear = false;
 
- 	}
 
- }
 
- export default WebGPUBackground;
 
 
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