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							- import { Pass } from './Pass.js';
 
- class MaskPass extends Pass {
 
- 	constructor( scene, camera ) {
 
- 		super();
 
- 		this.scene = scene;
 
- 		this.camera = camera;
 
- 		this.clear = true;
 
- 		this.needsSwap = false;
 
- 		this.inverse = false;
 
- 	}
 
- 	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
 
- 		const context = renderer.getContext();
 
- 		const state = renderer.state;
 
- 		// don't update color or depth
 
- 		state.buffers.color.setMask( false );
 
- 		state.buffers.depth.setMask( false );
 
- 		// lock buffers
 
- 		state.buffers.color.setLocked( true );
 
- 		state.buffers.depth.setLocked( true );
 
- 		// set up stencil
 
- 		let writeValue, clearValue;
 
- 		if ( this.inverse ) {
 
- 			writeValue = 0;
 
- 			clearValue = 1;
 
- 		} else {
 
- 			writeValue = 1;
 
- 			clearValue = 0;
 
- 		}
 
- 		state.buffers.stencil.setTest( true );
 
- 		state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
 
- 		state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
 
- 		state.buffers.stencil.setClear( clearValue );
 
- 		state.buffers.stencil.setLocked( true );
 
- 		// draw into the stencil buffer
 
- 		renderer.setRenderTarget( readBuffer );
 
- 		if ( this.clear ) renderer.clear();
 
- 		renderer.render( this.scene, this.camera );
 
- 		renderer.setRenderTarget( writeBuffer );
 
- 		if ( this.clear ) renderer.clear();
 
- 		renderer.render( this.scene, this.camera );
 
- 		// unlock color and depth buffer for subsequent rendering
 
- 		state.buffers.color.setLocked( false );
 
- 		state.buffers.depth.setLocked( false );
 
- 		// only render where stencil is set to 1
 
- 		state.buffers.stencil.setLocked( false );
 
- 		state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
 
- 		state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
 
- 		state.buffers.stencil.setLocked( true );
 
- 	}
 
- }
 
- class ClearMaskPass extends Pass {
 
- 	constructor() {
 
- 		super();
 
- 		this.needsSwap = false;
 
- 	}
 
- 	render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
 
- 		renderer.state.buffers.stencil.setLocked( false );
 
- 		renderer.state.buffers.stencil.setTest( false );
 
- 	}
 
- }
 
- export { MaskPass, ClearMaskPass };
 
 
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