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							- import {
 
- 	ShaderMaterial,
 
- 	UniformsUtils
 
- } from '../../../build/three.module.js';
 
- import { Pass, FullScreenQuad } from './Pass.js';
 
- import { HalftoneShader } from '../shaders/HalftoneShader.js';
 
- /**
 
-  * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
 
-  */
 
- class HalftonePass extends Pass {
 
- 	constructor( width, height, params ) {
 
- 		super();
 
- 	 	if ( HalftoneShader === undefined ) {
 
- 	 		console.error( 'THREE.HalftonePass requires HalftoneShader' );
 
- 	 	}
 
- 	 	this.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );
 
- 	 	this.material = new ShaderMaterial( {
 
- 	 		uniforms: this.uniforms,
 
- 	 		fragmentShader: HalftoneShader.fragmentShader,
 
- 	 		vertexShader: HalftoneShader.vertexShader
 
- 	 	} );
 
- 		// set params
 
- 		this.uniforms.width.value = width;
 
- 		this.uniforms.height.value = height;
 
- 		for ( const key in params ) {
 
- 			if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
 
- 				this.uniforms[ key ].value = params[ key ];
 
- 			}
 
- 		}
 
- 		this.fsQuad = new FullScreenQuad( this.material );
 
- 	}
 
- 	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
 
-  		this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
 
-  		if ( this.renderToScreen ) {
 
-  			renderer.setRenderTarget( null );
 
-  			this.fsQuad.render( renderer );
 
- 		} else {
 
-  			renderer.setRenderTarget( writeBuffer );
 
-  			if ( this.clear ) renderer.clear();
 
- 			this.fsQuad.render( renderer );
 
- 		}
 
-  	}
 
-  	setSize( width, height ) {
 
-  		this.uniforms.width.value = width;
 
-  		this.uniforms.height.value = height;
 
-  	}
 
- }
 
- export { HalftonePass };
 
 
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