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							- import * as OIMO from '../libs/OimoPhysics/index.js';
 
- async function OimoPhysics() {
 
- 	const frameRate = 60;
 
- 	const world = new OIMO.World( 2, new OIMO.Vec3( 0, - 9.8, 0 ) );
 
- 	//
 
- 	function getShape( geometry ) {
 
- 		const parameters = geometry.parameters;
 
- 		// TODO change type to is*
 
- 		if ( geometry.type === 'BoxGeometry' ) {
 
- 			const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
 
- 			const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
 
- 			const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
 
- 			return new OIMO.OBoxGeometry( new OIMO.Vec3( sx, sy, sz ) );
 
- 		} else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {
 
- 			const radius = parameters.radius !== undefined ? parameters.radius : 1;
 
- 			return new OIMO.OSphereGeometry( radius );
 
- 		}
 
- 		return null;
 
- 	}
 
- 	const meshes = [];
 
- 	const meshMap = new WeakMap();
 
- 	function addMesh( mesh, mass = 0 ) {
 
- 		const shape = getShape( mesh.geometry );
 
- 		if ( shape !== null ) {
 
- 			if ( mesh.isInstancedMesh ) {
 
- 				handleInstancedMesh( mesh, mass, shape );
 
- 			} else if ( mesh.isMesh ) {
 
- 				handleMesh( mesh, mass, shape );
 
- 			}
 
- 		}
 
- 	}
 
- 	function handleMesh( mesh, mass, shape ) {
 
- 		const shapeConfig = new OIMO.ShapeConfig();
 
- 		shapeConfig.geometry = shape;
 
- 		const bodyConfig = new OIMO.RigidBodyConfig();
 
- 		bodyConfig.type = mass === 0 ? OIMO.RigidBodyType.STATIC : OIMO.RigidBodyType.DYNAMIC;
 
- 		bodyConfig.position = new OIMO.Vec3( mesh.position.x, mesh.position.y, mesh.position.z );
 
- 		const body = new OIMO.RigidBody( bodyConfig );
 
- 		body.addShape( new OIMO.Shape( shapeConfig ) );
 
- 		world.addRigidBody( body );
 
- 		if ( mass > 0 ) {
 
- 			meshes.push( mesh );
 
- 			meshMap.set( mesh, body );
 
- 		}
 
- 	}
 
- 	function handleInstancedMesh( mesh, mass, shape ) {
 
- 		const array = mesh.instanceMatrix.array;
 
- 		const bodies = [];
 
- 		for ( let i = 0; i < mesh.count; i ++ ) {
 
- 			const index = i * 16;
 
- 			const shapeConfig = new OIMO.ShapeConfig();
 
- 			shapeConfig.geometry = shape;
 
- 			const bodyConfig = new OIMO.RigidBodyConfig();
 
- 			bodyConfig.type = mass === 0 ? OIMO.RigidBodyType.STATIC : OIMO.RigidBodyType.DYNAMIC;
 
- 			bodyConfig.position = new OIMO.Vec3( array[ index + 12 ], array[ index + 13 ], array[ index + 14 ] );
 
- 			const body = new OIMO.RigidBody( bodyConfig );
 
- 			body.addShape( new OIMO.Shape( shapeConfig ) );
 
- 			world.addRigidBody( body );
 
- 			bodies.push( body );
 
- 		}
 
- 		if ( mass > 0 ) {
 
- 			meshes.push( mesh );
 
- 			meshMap.set( mesh, bodies );
 
- 		}
 
- 	}
 
- 	//
 
- 	function setMeshPosition( mesh, position, index = 0 ) {
 
- 		if ( mesh.isInstancedMesh ) {
 
- 			const bodies = meshMap.get( mesh );
 
- 			const body = bodies[ index ];
 
- 			body.setPosition( new OIMO.Vec3( position.x, position.y, position.z ) );
 
- 		} else if ( mesh.isMesh ) {
 
- 			const body = meshMap.get( mesh );
 
- 			body.setPosition( new OIMO.Vec3( position.x, position.y, position.z ) );
 
- 		}
 
- 	}
 
- 	//
 
- 	let lastTime = 0;
 
- 	function step() {
 
- 		const time = performance.now();
 
- 		if ( lastTime > 0 ) {
 
- 			// console.time( 'world.step' );
 
- 			world.step( 1 / frameRate );
 
- 			// console.timeEnd( 'world.step' );
 
- 		}
 
- 		lastTime = time;
 
- 		//
 
- 		for ( let i = 0, l = meshes.length; i < l; i ++ ) {
 
- 			const mesh = meshes[ i ];
 
- 			if ( mesh.isInstancedMesh ) {
 
- 				const array = mesh.instanceMatrix.array;
 
- 				const bodies = meshMap.get( mesh );
 
- 				for ( let j = 0; j < bodies.length; j ++ ) {
 
- 					const body = bodies[ j ];
 
- 					compose( body.getPosition(), body.getOrientation(), array, j * 16 );
 
- 				}
 
- 				mesh.instanceMatrix.needsUpdate = true;
 
- 			} else if ( mesh.isMesh ) {
 
- 				const body = meshMap.get( mesh );
 
- 				mesh.position.copy( body.getPosition() );
 
- 				mesh.quaternion.copy( body.getOrientation() );
 
- 			}
 
- 		}
 
- 	}
 
- 	// animate
 
- 	setInterval( step, 1000 / frameRate );
 
- 	return {
 
- 		addMesh: addMesh,
 
- 		setMeshPosition: setMeshPosition
 
- 		// addCompoundMesh
 
- 	};
 
- }
 
- function compose( position, quaternion, array, index ) {
 
- 	const x = quaternion.x, y = quaternion.y, z = quaternion.z, w = quaternion.w;
 
- 	const x2 = x + x, y2 = y + y, z2 = z + z;
 
- 	const xx = x * x2, xy = x * y2, xz = x * z2;
 
- 	const yy = y * y2, yz = y * z2, zz = z * z2;
 
- 	const wx = w * x2, wy = w * y2, wz = w * z2;
 
- 	array[ index + 0 ] = ( 1 - ( yy + zz ) );
 
- 	array[ index + 1 ] = ( xy + wz );
 
- 	array[ index + 2 ] = ( xz - wy );
 
- 	array[ index + 3 ] = 0;
 
- 	array[ index + 4 ] = ( xy - wz );
 
- 	array[ index + 5 ] = ( 1 - ( xx + zz ) );
 
- 	array[ index + 6 ] = ( yz + wx );
 
- 	array[ index + 7 ] = 0;
 
- 	array[ index + 8 ] = ( xz + wy );
 
- 	array[ index + 9 ] = ( yz - wx );
 
- 	array[ index + 10 ] = ( 1 - ( xx + yy ) );
 
- 	array[ index + 11 ] = 0;
 
- 	array[ index + 12 ] = position.x;
 
- 	array[ index + 13 ] = position.y;
 
- 	array[ index + 14 ] = position.z;
 
- 	array[ index + 15 ] = 1;
 
- }
 
- export { OimoPhysics };
 
 
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