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							- import {
 
- 	BufferGeometry,
 
- 	Color,
 
- 	Float32BufferAttribute,
 
- 	Vector2,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- /**
 
-  * Break faces with edges longer than maxEdgeLength
 
-  */
 
- class TessellateModifier {
 
- 	constructor( maxEdgeLength = 0.1, maxIterations = 6 ) {
 
- 		this.maxEdgeLength = maxEdgeLength;
 
- 		this.maxIterations = maxIterations;
 
- 	}
 
- 	modify( geometry ) {
 
- 		if ( geometry.isGeometry === true ) {
 
- 			console.error( 'THREE.TessellateModifier no longer supports Geometry. Use BufferGeometry instead.' );
 
- 			return geometry;
 
- 		}
 
- 		if ( geometry.index !== null ) {
 
- 			geometry = geometry.toNonIndexed();
 
- 		}
 
- 		//
 
- 		const maxIterations = this.maxIterations;
 
- 		const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
 
- 		const va = new Vector3();
 
- 		const vb = new Vector3();
 
- 		const vc = new Vector3();
 
- 		const vm = new Vector3();
 
- 		const vs = [ va, vb, vc, vm ];
 
- 		const na = new Vector3();
 
- 		const nb = new Vector3();
 
- 		const nc = new Vector3();
 
- 		const nm = new Vector3();
 
- 		const ns = [ na, nb, nc, nm ];
 
- 		const ca = new Color();
 
- 		const cb = new Color();
 
- 		const cc = new Color();
 
- 		const cm = new Color();
 
- 		const cs = [ ca, cb, cc, cm ];
 
- 		const ua = new Vector2();
 
- 		const ub = new Vector2();
 
- 		const uc = new Vector2();
 
- 		const um = new Vector2();
 
- 		const us = [ ua, ub, uc, um ];
 
- 		const u2a = new Vector2();
 
- 		const u2b = new Vector2();
 
- 		const u2c = new Vector2();
 
- 		const u2m = new Vector2();
 
- 		const u2s = [ u2a, u2b, u2c, u2m ];
 
- 		const attributes = geometry.attributes;
 
- 		const hasNormals = attributes.normal !== undefined;
 
- 		const hasColors = attributes.color !== undefined;
 
- 		const hasUVs = attributes.uv !== undefined;
 
- 		const hasUV2s = attributes.uv2 !== undefined;
 
- 		let positions = attributes.position.array;
 
- 		let normals = hasNormals ? attributes.normal.array : null;
 
- 		let colors = hasColors ? attributes.color.array : null;
 
- 		let uvs = hasUVs ? attributes.uv.array : null;
 
- 		let uv2s = hasUV2s ? attributes.uv2.array : null;
 
- 		let positions2 = positions;
 
- 		let normals2 = normals;
 
- 		let colors2 = colors;
 
- 		let uvs2 = uvs;
 
- 		let uv2s2 = uv2s;
 
- 		let iteration = 0;
 
- 		let tessellating = true;
 
- 		function addTriangle( a, b, c ) {
 
- 			const v1 = vs[ a ];
 
- 			const v2 = vs[ b ];
 
- 			const v3 = vs[ c ];
 
- 			positions2.push( v1.x, v1.y, v1.z );
 
- 			positions2.push( v2.x, v2.y, v2.z );
 
- 			positions2.push( v3.x, v3.y, v3.z );
 
- 			if ( hasNormals ) {
 
- 				const n1 = ns[ a ];
 
- 				const n2 = ns[ b ];
 
- 				const n3 = ns[ c ];
 
- 				normals2.push( n1.x, n1.y, n1.z );
 
- 				normals2.push( n2.x, n2.y, n2.z );
 
- 				normals2.push( n3.x, n3.y, n3.z );
 
- 			}
 
- 			if ( hasColors ) {
 
- 				const c1 = cs[ a ];
 
- 				const c2 = cs[ b ];
 
- 				const c3 = cs[ c ];
 
- 				colors2.push( c1.x, c1.y, c1.z );
 
- 				colors2.push( c2.x, c2.y, c2.z );
 
- 				colors2.push( c3.x, c3.y, c3.z );
 
- 			}
 
- 			if ( hasUVs ) {
 
- 				const u1 = us[ a ];
 
- 				const u2 = us[ b ];
 
- 				const u3 = us[ c ];
 
- 				uvs2.push( u1.x, u1.y );
 
- 				uvs2.push( u2.x, u2.y );
 
- 				uvs2.push( u3.x, u3.y );
 
- 			}
 
- 			if ( hasUV2s ) {
 
- 				const u21 = u2s[ a ];
 
- 				const u22 = u2s[ b ];
 
- 				const u23 = u2s[ c ];
 
- 				uv2s2.push( u21.x, u21.y );
 
- 				uv2s2.push( u22.x, u22.y );
 
- 				uv2s2.push( u23.x, u23.y );
 
- 			}
 
- 		}
 
- 		while ( tessellating && iteration < maxIterations ) {
 
- 			iteration ++;
 
- 			tessellating = false;
 
- 			positions = positions2;
 
- 			positions2 = [];
 
- 			if ( hasNormals ) {
 
- 				normals = normals2;
 
- 				normals2 = [];
 
- 			}
 
- 			if ( hasColors ) {
 
- 				colors = colors2;
 
- 				colors2 = [];
 
- 			}
 
- 			if ( hasUVs ) {
 
- 				uvs = uvs2;
 
- 				uvs2 = [];
 
- 			}
 
- 			if ( hasUV2s ) {
 
- 				uv2s = uv2s2;
 
- 				uv2s2 = [];
 
- 			}
 
- 			for ( let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6 ) {
 
- 				va.fromArray( positions, i + 0 );
 
- 				vb.fromArray( positions, i + 3 );
 
- 				vc.fromArray( positions, i + 6 );
 
- 				if ( hasNormals ) {
 
- 					na.fromArray( normals, i + 0 );
 
- 					nb.fromArray( normals, i + 3 );
 
- 					nc.fromArray( normals, i + 6 );
 
- 				}
 
- 				if ( hasColors ) {
 
- 					ca.fromArray( colors, i + 0 );
 
- 					cb.fromArray( colors, i + 3 );
 
- 					cc.fromArray( colors, i + 6 );
 
- 				}
 
- 				if ( hasUVs ) {
 
- 					ua.fromArray( uvs, i2 + 0 );
 
- 					ub.fromArray( uvs, i2 + 2 );
 
- 					uc.fromArray( uvs, i2 + 4 );
 
- 				}
 
- 				if ( hasUV2s ) {
 
- 					u2a.fromArray( uv2s, i2 + 0 );
 
- 					u2b.fromArray( uv2s, i2 + 2 );
 
- 					u2c.fromArray( uv2s, i2 + 4 );
 
- 				}
 
- 				const dab = va.distanceToSquared( vb );
 
- 				const dbc = vb.distanceToSquared( vc );
 
- 				const dac = va.distanceToSquared( vc );
 
- 				if ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {
 
- 					tessellating = true;
 
- 					if ( dab >= dbc && dab >= dac ) {
 
- 						vm.lerpVectors( va, vb, 0.5 );
 
- 						if ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );
 
- 						if ( hasColors ) cm.lerpColors( ca, cb, 0.5 );
 
- 						if ( hasUVs ) um.lerpVectors( ua, ub, 0.5 );
 
- 						if ( hasUV2s ) u2m.lerpVectors( u2a, u2b, 0.5 );
 
- 						addTriangle( 0, 3, 2 );
 
- 						addTriangle( 3, 1, 2 );
 
- 					} else if ( dbc >= dab && dbc >= dac ) {
 
- 						vm.lerpVectors( vb, vc, 0.5 );
 
- 						if ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );
 
- 						if ( hasColors ) cm.lerpColors( cb, cc, 0.5 );
 
- 						if ( hasUVs ) um.lerpVectors( ub, uc, 0.5 );
 
- 						if ( hasUV2s ) u2m.lerpVectors( u2b, u2c, 0.5 );
 
- 						addTriangle( 0, 1, 3 );
 
- 						addTriangle( 3, 2, 0 );
 
- 					} else {
 
- 						vm.lerpVectors( va, vc, 0.5 );
 
- 						if ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );
 
- 						if ( hasColors ) cm.lerpColors( ca, cc, 0.5 );
 
- 						if ( hasUVs ) um.lerpVectors( ua, uc, 0.5 );
 
- 						if ( hasUV2s ) u2m.lerpVectors( u2a, u2c, 0.5 );
 
- 						addTriangle( 0, 1, 3 );
 
- 						addTriangle( 3, 1, 2 );
 
- 					}
 
- 				} else {
 
- 					addTriangle( 0, 1, 2 );
 
- 				}
 
- 			}
 
- 		}
 
- 		const geometry2 = new BufferGeometry();
 
- 		geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
 
- 		if ( hasNormals ) {
 
- 			geometry2.setAttribute( 'normal', new Float32BufferAttribute( normals2, 3 ) );
 
- 		}
 
- 		if ( hasColors ) {
 
- 			geometry2.setAttribute( 'color', new Float32BufferAttribute( colors2, 3 ) );
 
- 		}
 
- 		if ( hasUVs ) {
 
- 			geometry2.setAttribute( 'uv', new Float32BufferAttribute( uvs2, 2 ) );
 
- 		}
 
- 		if ( hasUV2s ) {
 
- 			geometry2.setAttribute( 'uv2', new Float32BufferAttribute( uv2s2, 2 ) );
 
- 		}
 
- 		return geometry2;
 
- 	}
 
- }
 
- export { TessellateModifier };
 
 
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