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							- import {
 
- 	BufferAttribute,
 
- 	BufferGeometry,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- import * as BufferGeometryUtils from '../utils/BufferGeometryUtils.js';
 
- const _A = new Vector3();
 
- const _B = new Vector3();
 
- const _C = new Vector3();
 
- class EdgeSplitModifier {
 
- 	modify( geometry, cutOffAngle, tryKeepNormals = true ) {
 
- 		function computeNormals() {
 
- 			normals = new Float32Array( indexes.length * 3 );
 
- 			for ( let i = 0; i < indexes.length; i += 3 ) {
 
- 				let index = indexes[ i ];
 
- 				_A.set(
 
- 					positions[ 3 * index ],
 
- 					positions[ 3 * index + 1 ],
 
- 					positions[ 3 * index + 2 ] );
 
- 				index = indexes[ i + 1 ];
 
- 				_B.set(
 
- 					positions[ 3 * index ],
 
- 					positions[ 3 * index + 1 ],
 
- 					positions[ 3 * index + 2 ] );
 
- 				index = indexes[ i + 2 ];
 
- 				_C.set(
 
- 					positions[ 3 * index ],
 
- 					positions[ 3 * index + 1 ],
 
- 					positions[ 3 * index + 2 ] );
 
- 				_C.sub( _B );
 
- 				_A.sub( _B );
 
- 				const normal = _C.cross( _A ).normalize();
 
- 				for ( let j = 0; j < 3; j ++ ) {
 
- 					normals[ 3 * ( i + j ) ] = normal.x;
 
- 					normals[ 3 * ( i + j ) + 1 ] = normal.y;
 
- 					normals[ 3 * ( i + j ) + 2 ] = normal.z;
 
- 				}
 
- 			}
 
- 		}
 
- 		function mapPositionsToIndexes() {
 
- 			pointToIndexMap = Array( positions.length / 3 );
 
- 			for ( let i = 0; i < indexes.length; i ++ ) {
 
- 				const index = indexes[ i ];
 
- 				if ( pointToIndexMap[ index ] == null ) {
 
- 					pointToIndexMap[ index ] = [];
 
- 				}
 
- 				pointToIndexMap[ index ].push( i );
 
- 			}
 
- 		}
 
- 		function edgeSplitToGroups( indexes, cutOff, firstIndex ) {
 
- 			_A.set( normals[ 3 * firstIndex ], normals[ 3 * firstIndex + 1 ], normals[ 3 * firstIndex + 2 ] ).normalize();
 
- 			const result = {
 
- 				splitGroup: [],
 
- 				currentGroup: [ firstIndex ]
 
- 			};
 
- 			for ( const j of indexes ) {
 
- 				if ( j !== firstIndex ) {
 
- 					_B.set( normals[ 3 * j ], normals[ 3 * j + 1 ], normals[ 3 * j + 2 ] ).normalize();
 
- 					if ( _B.dot( _A ) < cutOff ) {
 
- 						result.splitGroup.push( j );
 
- 					} else {
 
- 						result.currentGroup.push( j );
 
- 					}
 
- 				}
 
- 			}
 
- 			return result;
 
- 		}
 
- 		function edgeSplit( indexes, cutOff, original = null ) {
 
- 			if ( indexes.length === 0 ) return;
 
- 			const groupResults = [];
 
- 			for ( const index of indexes ) {
 
- 				groupResults.push( edgeSplitToGroups( indexes, cutOff, index ) );
 
- 			}
 
- 			let result = groupResults[ 0 ];
 
- 			for ( const groupResult of groupResults ) {
 
- 				if ( groupResult.currentGroup.length > result.currentGroup.length ) {
 
- 					result = groupResult;
 
- 				}
 
- 			}
 
- 			if ( original != null ) {
 
- 				splitIndexes.push( {
 
- 					original: original,
 
- 					indexes: result.currentGroup
 
- 				} );
 
- 			}
 
- 			if ( result.splitGroup.length ) {
 
- 				edgeSplit( result.splitGroup, cutOff, original || result.currentGroup[ 0 ] );
 
- 			}
 
- 		}
 
- 		if ( geometry.isGeometry === true ) {
 
- 			console.error( 'THREE.EdgeSplitModifier no longer supports THREE.Geometry. Use BufferGeometry instead.' );
 
- 			return;
 
- 		}
 
- 		let hadNormals = false;
 
- 		let oldNormals = null;
 
- 		if ( geometry.attributes.normal ) {
 
- 			hadNormals = true;
 
- 			geometry = geometry.clone();
 
- 			if ( tryKeepNormals === true && geometry.index !== null ) {
 
- 				oldNormals = geometry.attributes.normal.array;
 
- 			}
 
- 			geometry.deleteAttribute( 'normal' );
 
- 		}
 
- 		if ( geometry.index == null ) {
 
- 			if ( BufferGeometryUtils === undefined ) {
 
- 				throw 'THREE.EdgeSplitModifier relies on BufferGeometryUtils';
 
- 			}
 
- 			geometry = BufferGeometryUtils.mergeVertices( geometry );
 
- 		}
 
- 		const indexes = geometry.index.array;
 
- 		const positions = geometry.getAttribute( 'position' ).array;
 
- 		let normals;
 
- 		let pointToIndexMap;
 
- 		computeNormals();
 
- 		mapPositionsToIndexes();
 
- 		const splitIndexes = [];
 
- 		for ( const vertexIndexes of pointToIndexMap ) {
 
- 			edgeSplit( vertexIndexes, Math.cos( cutOffAngle ) - 0.001 );
 
- 		}
 
- 		const newAttributes = {};
 
- 		for ( const name of Object.keys( geometry.attributes ) ) {
 
- 			const oldAttribute = geometry.attributes[ name ];
 
- 			const newArray = new oldAttribute.array.constructor( ( indexes.length + splitIndexes.length ) * oldAttribute.itemSize );
 
- 			newArray.set( oldAttribute.array );
 
- 			newAttributes[ name ] = new BufferAttribute( newArray, oldAttribute.itemSize, oldAttribute.normalized );
 
- 		}
 
- 		const newIndexes = new Uint32Array( indexes.length );
 
- 		newIndexes.set( indexes );
 
- 		for ( let i = 0; i < splitIndexes.length; i ++ ) {
 
- 			const split = splitIndexes[ i ];
 
- 			const index = indexes[ split.original ];
 
- 			for ( const attribute of Object.values( newAttributes ) ) {
 
- 				for ( let j = 0; j < attribute.itemSize; j ++ ) {
 
- 					attribute.array[ ( indexes.length + i ) * attribute.itemSize + j ] =
 
- 						attribute.array[ index * attribute.itemSize + j ];
 
- 				}
 
- 			}
 
- 			for ( const j of split.indexes ) {
 
- 				newIndexes[ j ] = indexes.length + i;
 
- 			}
 
- 		}
 
- 		geometry = new BufferGeometry();
 
- 		geometry.setIndex( new BufferAttribute( newIndexes, 1 ) );
 
- 		for ( const name of Object.keys( newAttributes ) ) {
 
- 			geometry.setAttribute( name, newAttributes[ name ] );
 
- 		}
 
- 		if ( hadNormals ) {
 
- 			geometry.computeVertexNormals();
 
- 			if ( oldNormals !== null ) {
 
- 				const changedNormals = new Array( oldNormals.length / 3 ).fill( false );
 
- 				for ( const splitData of splitIndexes )
 
- 					changedNormals[ splitData.original ] = true;
 
- 				for ( let i = 0; i < changedNormals.length; i ++ ) {
 
- 					if ( changedNormals[ i ] === false ) {
 
- 						for ( let j = 0; j < 3; j ++ )
 
- 							geometry.attributes.normal.array[ 3 * i + j ] = oldNormals[ 3 * i + j ];
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		return geometry;
 
- 	}
 
- }
 
- export { EdgeSplitModifier };
 
 
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