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							- import {
 
- 	BufferAttribute,
 
- 	BufferGeometry,
 
- 	Color,
 
- 	DynamicDrawUsage,
 
- 	Matrix4,
 
- 	Mesh,
 
- 	MeshStandardMaterial,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- function TubePainter() {
 
- 	const BUFFER_SIZE = 1000000 * 3;
 
- 	const positions = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
 
- 	positions.usage = DynamicDrawUsage;
 
- 	const normals = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
 
- 	normals.usage = DynamicDrawUsage;
 
- 	const colors = new BufferAttribute( new Float32Array( BUFFER_SIZE ), 3 );
 
- 	colors.usage = DynamicDrawUsage;
 
- 	const geometry = new BufferGeometry();
 
- 	geometry.setAttribute( 'position', positions );
 
- 	geometry.setAttribute( 'normal', normals );
 
- 	geometry.setAttribute( 'color', colors );
 
- 	geometry.drawRange.count = 0;
 
- 	const material = new MeshStandardMaterial( {
 
- 		vertexColors: true
 
- 	} );
 
- 	const mesh = new Mesh( geometry, material );
 
- 	mesh.frustumCulled = false;
 
- 	//
 
- 	function getPoints( size ) {
 
- 		const PI2 = Math.PI * 2;
 
- 		const sides = 10;
 
- 		const array = [];
 
- 		const radius = 0.01 * size;
 
- 		for ( let i = 0; i < sides; i ++ ) {
 
- 			const angle = ( i / sides ) * PI2;
 
- 			array.push( new Vector3( Math.sin( angle ) * radius, Math.cos( angle ) * radius, 0 ) );
 
- 		}
 
- 		return array;
 
- 	}
 
- 	//
 
- 	const vector1 = new Vector3();
 
- 	const vector2 = new Vector3();
 
- 	const vector3 = new Vector3();
 
- 	const vector4 = new Vector3();
 
- 	const color = new Color( 0xffffff );
 
- 	let size = 1;
 
- 	function stroke( position1, position2, matrix1, matrix2 ) {
 
- 		if ( position1.distanceToSquared( position2 ) === 0 ) return;
 
- 		let count = geometry.drawRange.count;
 
- 		const points = getPoints( size );
 
- 		for ( let i = 0, il = points.length; i < il; i ++ ) {
 
- 			const vertex1 = points[ i ];
 
- 			const vertex2 = points[ ( i + 1 ) % il ];
 
- 			// positions
 
- 			vector1.copy( vertex1 ).applyMatrix4( matrix2 ).add( position2 );
 
- 			vector2.copy( vertex2 ).applyMatrix4( matrix2 ).add( position2 );
 
- 			vector3.copy( vertex2 ).applyMatrix4( matrix1 ).add( position1 );
 
- 			vector4.copy( vertex1 ).applyMatrix4( matrix1 ).add( position1 );
 
- 			vector1.toArray( positions.array, ( count + 0 ) * 3 );
 
- 			vector2.toArray( positions.array, ( count + 1 ) * 3 );
 
- 			vector4.toArray( positions.array, ( count + 2 ) * 3 );
 
- 			vector2.toArray( positions.array, ( count + 3 ) * 3 );
 
- 			vector3.toArray( positions.array, ( count + 4 ) * 3 );
 
- 			vector4.toArray( positions.array, ( count + 5 ) * 3 );
 
- 			// normals
 
- 			vector1.copy( vertex1 ).applyMatrix4( matrix2 ).normalize();
 
- 			vector2.copy( vertex2 ).applyMatrix4( matrix2 ).normalize();
 
- 			vector3.copy( vertex2 ).applyMatrix4( matrix1 ).normalize();
 
- 			vector4.copy( vertex1 ).applyMatrix4( matrix1 ).normalize();
 
- 			vector1.toArray( normals.array, ( count + 0 ) * 3 );
 
- 			vector2.toArray( normals.array, ( count + 1 ) * 3 );
 
- 			vector4.toArray( normals.array, ( count + 2 ) * 3 );
 
- 			vector2.toArray( normals.array, ( count + 3 ) * 3 );
 
- 			vector3.toArray( normals.array, ( count + 4 ) * 3 );
 
- 			vector4.toArray( normals.array, ( count + 5 ) * 3 );
 
- 			// colors
 
- 			color.toArray( colors.array, ( count + 0 ) * 3 );
 
- 			color.toArray( colors.array, ( count + 1 ) * 3 );
 
- 			color.toArray( colors.array, ( count + 2 ) * 3 );
 
- 			color.toArray( colors.array, ( count + 3 ) * 3 );
 
- 			color.toArray( colors.array, ( count + 4 ) * 3 );
 
- 			color.toArray( colors.array, ( count + 5 ) * 3 );
 
- 			count += 6;
 
- 		}
 
- 		geometry.drawRange.count = count;
 
- 	}
 
- 	//
 
- 	const up = new Vector3( 0, 1, 0 );
 
- 	const point1 = new Vector3();
 
- 	const point2 = new Vector3();
 
- 	const matrix1 = new Matrix4();
 
- 	const matrix2 = new Matrix4();
 
- 	function moveTo( position ) {
 
- 		point1.copy( position );
 
- 		matrix1.lookAt( point2, point1, up );
 
- 		point2.copy( position );
 
- 		matrix2.copy( matrix1 );
 
- 	}
 
- 	function lineTo( position ) {
 
- 		point1.copy( position );
 
- 		matrix1.lookAt( point2, point1, up );
 
- 		stroke( point1, point2, matrix1, matrix2 );
 
- 		point2.copy( point1 );
 
- 		matrix2.copy( matrix1 );
 
- 	}
 
- 	function setSize( value ) {
 
- 		size = value;
 
- 	}
 
- 	//
 
- 	let count = 0;
 
- 	function update() {
 
- 		const start = count;
 
- 		const end = geometry.drawRange.count;
 
- 		if ( start === end ) return;
 
- 		positions.updateRange.offset = start * 3;
 
- 		positions.updateRange.count = ( end - start ) * 3;
 
- 		positions.needsUpdate = true;
 
- 		normals.updateRange.offset = start * 3;
 
- 		normals.updateRange.count = ( end - start ) * 3;
 
- 		normals.needsUpdate = true;
 
- 		colors.updateRange.offset = start * 3;
 
- 		colors.updateRange.count = ( end - start ) * 3;
 
- 		colors.needsUpdate = true;
 
- 		count = geometry.drawRange.count;
 
- 	}
 
- 	return {
 
- 		mesh: mesh,
 
- 		moveTo: moveTo,
 
- 		lineTo: lineTo,
 
- 		setSize: setSize,
 
- 		update: update
 
- 	};
 
- }
 
- export { TubePainter };
 
 
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