| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322 | 
							- import {
 
- 	MathUtils,
 
- 	Mesh
 
- } from '../../../build/three.module.js';
 
- class MorphBlendMesh extends Mesh {
 
- 	constructor( geometry, material ) {
 
- 		super( geometry, material );
 
- 		this.animationsMap = {};
 
- 		this.animationsList = [];
 
- 		// prepare default animation
 
- 		// (all frames played together in 1 second)
 
- 		const numFrames = Object.keys( this.morphTargetDictionary ).length;
 
- 		const name = '__default';
 
- 		const startFrame = 0;
 
- 		const endFrame = numFrames - 1;
 
- 		const fps = numFrames / 1;
 
- 		this.createAnimation( name, startFrame, endFrame, fps );
 
- 		this.setAnimationWeight( name, 1 );
 
- 	}
 
- 	createAnimation( name, start, end, fps ) {
 
- 		const animation = {
 
- 			start: start,
 
- 			end: end,
 
- 			length: end - start + 1,
 
- 			fps: fps,
 
- 			duration: ( end - start ) / fps,
 
- 			lastFrame: 0,
 
- 			currentFrame: 0,
 
- 			active: false,
 
- 			time: 0,
 
- 			direction: 1,
 
- 			weight: 1,
 
- 			directionBackwards: false,
 
- 			mirroredLoop: false
 
- 		};
 
- 		this.animationsMap[ name ] = animation;
 
- 		this.animationsList.push( animation );
 
- 	}
 
- 	autoCreateAnimations( fps ) {
 
- 		const pattern = /([a-z]+)_?(\d+)/i;
 
- 		let firstAnimation;
 
- 		const frameRanges = {};
 
- 		let i = 0;
 
- 		for ( const key in this.morphTargetDictionary ) {
 
- 			const chunks = key.match( pattern );
 
- 			if ( chunks && chunks.length > 1 ) {
 
- 				const name = chunks[ 1 ];
 
- 				if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
 
- 				const range = frameRanges[ name ];
 
- 				if ( i < range.start ) range.start = i;
 
- 				if ( i > range.end ) range.end = i;
 
- 				if ( ! firstAnimation ) firstAnimation = name;
 
- 			}
 
- 			i ++;
 
- 		}
 
- 		for ( const name in frameRanges ) {
 
- 			const range = frameRanges[ name ];
 
- 			this.createAnimation( name, range.start, range.end, fps );
 
- 		}
 
- 		this.firstAnimation = firstAnimation;
 
- 	}
 
- 	setAnimationDirectionForward( name ) {
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			animation.direction = 1;
 
- 			animation.directionBackwards = false;
 
- 		}
 
- 	}
 
- 	setAnimationDirectionBackward( name ) {
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			animation.direction = - 1;
 
- 			animation.directionBackwards = true;
 
- 		}
 
- 	}
 
- 	setAnimationFPS( name, fps ) {
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			animation.fps = fps;
 
- 			animation.duration = ( animation.end - animation.start ) / animation.fps;
 
- 		}
 
- 	}
 
- 	setAnimationDuration( name, duration ) {
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			animation.duration = duration;
 
- 			animation.fps = ( animation.end - animation.start ) / animation.duration;
 
- 		}
 
- 	}
 
- 	setAnimationWeight( name, weight ) {
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			animation.weight = weight;
 
- 		}
 
- 	}
 
- 	setAnimationTime( name, time ) {
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			animation.time = time;
 
- 		}
 
- 	}
 
- 	getAnimationTime( name ) {
 
- 		let time = 0;
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			time = animation.time;
 
- 		}
 
- 		return time;
 
- 	}
 
- 	getAnimationDuration( name ) {
 
- 		let duration = - 1;
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			duration = animation.duration;
 
- 		}
 
- 		return duration;
 
- 	}
 
- 	playAnimation( name ) {
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			animation.time = 0;
 
- 			animation.active = true;
 
- 		} else {
 
- 			console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );
 
- 		}
 
- 	}
 
- 	stopAnimation( name ) {
 
- 		const animation = this.animationsMap[ name ];
 
- 		if ( animation ) {
 
- 			animation.active = false;
 
- 		}
 
- 	}
 
- 	update( delta ) {
 
- 		for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {
 
- 			const animation = this.animationsList[ i ];
 
- 			if ( ! animation.active ) continue;
 
- 			const frameTime = animation.duration / animation.length;
 
- 			animation.time += animation.direction * delta;
 
- 			if ( animation.mirroredLoop ) {
 
- 				if ( animation.time > animation.duration || animation.time < 0 ) {
 
- 					animation.direction *= - 1;
 
- 					if ( animation.time > animation.duration ) {
 
- 						animation.time = animation.duration;
 
- 						animation.directionBackwards = true;
 
- 					}
 
- 					if ( animation.time < 0 ) {
 
- 						animation.time = 0;
 
- 						animation.directionBackwards = false;
 
- 					}
 
- 				}
 
- 			} else {
 
- 				animation.time = animation.time % animation.duration;
 
- 				if ( animation.time < 0 ) animation.time += animation.duration;
 
- 			}
 
- 			const keyframe = animation.start + MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
 
- 			const weight = animation.weight;
 
- 			if ( keyframe !== animation.currentFrame ) {
 
- 				this.morphTargetInfluences[ animation.lastFrame ] = 0;
 
- 				this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
 
- 				this.morphTargetInfluences[ keyframe ] = 0;
 
- 				animation.lastFrame = animation.currentFrame;
 
- 				animation.currentFrame = keyframe;
 
- 			}
 
- 			let mix = ( animation.time % frameTime ) / frameTime;
 
- 			if ( animation.directionBackwards ) mix = 1 - mix;
 
- 			if ( animation.currentFrame !== animation.lastFrame ) {
 
- 				this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
 
- 				this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
 
- 			} else {
 
- 				this.morphTargetInfluences[ animation.currentFrame ] = weight;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- export { MorphBlendMesh };
 
 
  |