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							- import {
 
- 	Object3D,
 
- 	Quaternion,
 
- 	Vector3
 
- } from '../../../build/three.module.js';
 
- const _translationObject = new Vector3();
 
- const _quaternionObject = new Quaternion();
 
- const _scaleObject = new Vector3();
 
- const _translationWorld = new Vector3();
 
- const _quaternionWorld = new Quaternion();
 
- const _scaleWorld = new Vector3();
 
- class Gyroscope extends Object3D {
 
- 	constructor() {
 
- 		super();
 
- 	}
 
- 	updateMatrixWorld( force ) {
 
- 		this.matrixAutoUpdate && this.updateMatrix();
 
- 		// update matrixWorld
 
- 		if ( this.matrixWorldNeedsUpdate || force ) {
 
- 			if ( this.parent !== null ) {
 
- 				this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
 
- 				this.matrixWorld.decompose( _translationWorld, _quaternionWorld, _scaleWorld );
 
- 				this.matrix.decompose( _translationObject, _quaternionObject, _scaleObject );
 
- 				this.matrixWorld.compose( _translationWorld, _quaternionObject, _scaleWorld );
 
- 			} else {
 
- 				this.matrixWorld.copy( this.matrix );
 
- 			}
 
- 			this.matrixWorldNeedsUpdate = false;
 
- 			force = true;
 
- 		}
 
- 		// update children
 
- 		for ( let i = 0, l = this.children.length; i < l; i ++ ) {
 
- 			this.children[ i ].updateMatrixWorld( force );
 
- 		}
 
- 	}
 
- }
 
- export { Gyroscope };
 
 
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